Files
GDevelop/Binaries/Output/Release_Windows/Examples/Basic platformer.gdg
2014-10-05 15:59:24 +02:00

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<?xml version="1.0" encoding="ISO-8859-1" ?>
<Project>
<GDVersion Major="3" Minor="2" Build="63" Revision="0" />
<Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
<Nom value="Basic platformer" />
<Auteur value="" />
<Extensions>
<Extension name="BuiltinObject" />
<Extension name="BuiltinAudio" />
<Extension name="BuiltinVariables" />
<Extension name="BuiltinTime" />
<Extension name="BuiltinMouse" />
<Extension name="BuiltinKeyboard" />
<Extension name="BuiltinJoystick" />
<Extension name="BuiltinCamera" />
<Extension name="BuiltinWindow" />
<Extension name="BuiltinFile" />
<Extension name="BuiltinNetwork" />
<Extension name="BuiltinScene" />
<Extension name="BuiltinAdvanced" />
<Extension name="Sprite" />
<Extension name="BuiltinCommonInstructions" />
<Extension name="BuiltinCommonConversions" />
<Extension name="BuiltinStringInstructions" />
<Extension name="BuiltinMathematicalTools" />
<Extension name="BuiltinExternalLayouts" />
<Extension name="TiledSpriteObject" />
<Extension name="PlatformAutomatism" />
</Extensions>
<Platforms current="Game Develop C++ platform">
<Platform name="Game Develop C++ platform" />
<Platform name="Game Develop JS platform" />
</Platforms>
<WindowW value="800" />
<WindowH value="600" />
<Portable />
<LatestCompilationDirectory value="" />
<FPSmax value="60" />
<FPSmin value="10" />
<verticalSync value="false" />
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<Automatism Type="PlatformAutomatism::PlatformerObjectAutomatism" Name="PlatformerObject" gravity="1300.000000" maxFallingSpeed="1000.000000" acceleration="1500.000000" deceleration="1500.000000" maxSpeed="250.000000" jumpSpeed="1000.000000" ignoreDefaultControls="false" />
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="NormalPlatform" />
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<Animation typeNormal="false">
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<Sprite image="brickWall.png">
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<Sprite image="Grass.png">
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</Animations>
</Objet>
<Objet nom="Jumpthru" type="Sprite">
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="Jumpthru" />
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<Animation typeNormal="false">
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<Sprite image="bridgeLogs.png">
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="NormalPlatform" />
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<Objet nom="TiledCastlePlatform" type="TiledSpriteObject::TiledSprite" texture="castleCenter.png" width="70" height="70">
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="NormalPlatform" />
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<Objet nom="MovingPlatform" type="Sprite">
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="Jumpthru" />
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<Sprite image="bridge.png">
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<Automatism Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" platformType="Ladder" />
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<Layer Name="" Visibility="true">
<Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
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<AutomatismsSharedDatas>
<AutomatismSharedDatas Type="PlatformAutomatism::PlatformAutomatism" Name="Platform" />
<AutomatismSharedDatas Type="PlatformAutomatism::PlatformerObjectAutomatism" Name="PlatformerObject" />
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<Objet nom="Player" x="-51.999992" y="444.000000" plan="20" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000" locked="false">
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<Events>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value='The &quot;Player&quot; object has an automatism called &quot;Platformer object&quot;: &#x0A;You can move it using the arrows key and the Shift key to jump.&#x0A;&#x0A;The platforms are recognized thanks to their &quot;Platform&quot; automatism.' />
<Com2 value='L&apos;objet &quot;Player&quot; poss<73>de un automatisme appel<65> &quot;Personnage d<>pla<6C>able sur les plateformes&quot;:&#x0A;Vous pouvez le bouger avec les fl<66>ches directionnelles et utiliser la touche Shift ( ou Maj ) pour sauter.&#x0A;&#x0A;Les plateformes ont toutes un automatisme &quot;Plateforme&quot; afin d&apos;<3B>tre reconnues comme telles.' />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Change the animation according to what the player do." />
<Com2 value="On change l&apos;animation en fonction de ce que fait le joueur." />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="PlatformAutomatism::IsJumping" Contraire="false" />
<Parametre value="Player" />
<Parametre value="PlatformerObject" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ChangeAnimation" />
<Parametre value="Player" />
<Parametre value="=" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="PlatformAutomatism::IsFalling" Contraire="false" />
<Parametre value="Player" />
<Parametre value="PlatformerObject" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ChangeAnimation" />
<Parametre value="Player" />
<Parametre value="=" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="PlatformAutomatism::IsOnFloor" Contraire="false" />
<Parametre value="Player" />
<Parametre value="PlatformerObject" />
</Condition>
</Conditions>
<Actions />
<Events>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="PlatformAutomatism::IsMoving" Contraire="true" />
<Parametre value="Player" />
<Parametre value="PlatformerObject" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ChangeAnimation" />
<Parametre value="Player" />
<Parametre value="=" />
<Parametre value="0" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="PlatformAutomatism::IsMoving" Contraire="false" />
<Parametre value="Player" />
<Parametre value="PlatformerObject" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="ChangeAnimation" />
<Parametre value="Player" />
<Parametre value="=" />
<Parametre value="2" />
</Action>
</Actions>
</Event>
</Events>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="KeyPressed" Contraire="false" />
<Parametre value="" />
<Parametre value="Left" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="FlipX" />
<Parametre value="Player" />
<Parametre value="yes" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="KeyPressed" Contraire="false" />
<Parametre value="" />
<Parametre value="Right" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="FlipX" />
<Parametre value="Player" />
<Parametre value="no" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Make sure the camera follows the player." />
<Com2 value="On s&apos;assure que la cam<61>ra suit le joueur." />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions />
<Actions>
<Action>
<Type value="CameraX" />
<Parametre value="" />
<Parametre value="=" />
<Parametre value="Player.X()" />
<Parametre value="" />
<Parametre value="" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Comment" />
<Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
<Com1 value="Management of the moving platform:" />
<Com2 value="Gestion de la plateforme bougeante:" />
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="DepartScene" Contraire="false" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Cache" />
<Parametre value="GoLeft" />
</Action>
<Action>
<Type value="Cache" />
<Parametre value="GoRight" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="CollisionNP" Contraire="false" />
<Parametre value="GoLeft" />
<Parametre value="MovingPlatform" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Arreter" />
<Parametre value="MovingPlatform" />
</Action>
<Action>
<Type value="AddForceXY" />
<Parametre value="MovingPlatform" />
<Parametre value="-150" />
<Parametre value="0" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
<Event disabled="false" folded="false">
<Type value="BuiltinCommonInstructions::Standard" />
<Conditions>
<Condition>
<Type value="CollisionNP" Contraire="false" />
<Parametre value="GoRight" />
<Parametre value="MovingPlatform" />
<Parametre value="" />
</Condition>
</Conditions>
<Actions>
<Action>
<Type value="Arreter" />
<Parametre value="MovingPlatform" />
</Action>
<Action>
<Type value="AddForceXY" />
<Parametre value="MovingPlatform" />
<Parametre value="150" />
<Parametre value="0" />
<Parametre value="1" />
</Action>
</Actions>
</Event>
</Events>
</Scene>
</Scenes>
<ExternalEvents />
<ExternalLayouts />
<ExternalSourceFiles />
</Project>