mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00
627 lines
28 KiB
C++
627 lines
28 KiB
C++
/**
|
|
|
|
GDevelop - Physics Behavior Extension
|
|
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
|
|
This project is released under the MIT License.
|
|
*/
|
|
/**
|
|
* Contributors to the extension:
|
|
* Victor Levasseur (Collisions using custom polygons, fixed time step fix)
|
|
*/
|
|
|
|
#include "GDCore/Extensions/PlatformExtension.h"
|
|
#include "GDCore/Tools/Localization.h"
|
|
#include "PhysicsBehavior.h"
|
|
#include "ScenePhysicsDatas.h"
|
|
|
|
void DeclarePhysicsBehaviorExtension(gd::PlatformExtension& extension) {
|
|
extension
|
|
.SetExtensionInformation("PhysicsBehavior",
|
|
("Physics Engine (deprecated)"),
|
|
"This is the old, deprecated physics engine. Prefer to use the Physics Engine 2.0.",
|
|
"Florian Rival",
|
|
"Open source (MIT License)")
|
|
.SetCategory("Movement")
|
|
.SetExtensionHelpPath("/behaviors/physics");
|
|
extension.AddInstructionOrExpressionGroupMetadata(("Physics Engine (deprecated)"))
|
|
.SetIcon("res/physics-deprecated16.png");
|
|
|
|
{
|
|
gd::BehaviorMetadata& aut = extension.AddBehavior(
|
|
"PhysicsBehavior",
|
|
("Physics Engine"),
|
|
("Physics"),
|
|
("Make objects move as if they are subject to the laws of physics. If "
|
|
"you're creating a new game, prefer Physics Engine 2.0"),
|
|
"",
|
|
"res/physics-deprecated32.png",
|
|
"PhysicsBehavior",
|
|
std::make_shared<PhysicsBehavior>(),
|
|
std::make_shared<ScenePhysicsDatas>())
|
|
.MarkAsIrrelevantForChildObjects();
|
|
|
|
aut.AddAction("SetStatic",
|
|
("Make the object static"),
|
|
("Make the object immovable."),
|
|
("Make _PARAM0_ static"),
|
|
("Movement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetStatic");
|
|
|
|
aut.AddAction("SetDynamic",
|
|
("Make the object dynamic"),
|
|
("Make the object dynamic ( affected by forces and other "
|
|
"objects )."),
|
|
("Make _PARAM0_ dynamic"),
|
|
("Movement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetDynamic");
|
|
|
|
aut.AddCondition("IsDynamic",
|
|
("The object is dynamic"),
|
|
("Test if an object is dynamic ( affected by forces and "
|
|
"other objects )."),
|
|
("_PARAM0_ is dynamic"),
|
|
("Movement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.SetFunctionName("IsDynamic");
|
|
|
|
aut.AddAction("SetFixedRotation",
|
|
("Fix rotation"),
|
|
("Prevent the object from rotating"),
|
|
("Fix rotation of _PARAM0_"),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetFixedRotation");
|
|
|
|
aut.AddAction(
|
|
"AddRevoluteJoint",
|
|
("Add a hinge"),
|
|
("Add a hinge that the object will rotate around.\nThe distance "
|
|
"between the hinge and the object will remain identical."),
|
|
("Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"),
|
|
("Joints"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Hinge X position"))
|
|
.AddParameter("expression", ("Hinge Y position"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("AddRevoluteJoint");
|
|
|
|
aut.AddAction("AddRevoluteJointBetweenObjects",
|
|
("Add a hinge between two objects"),
|
|
("Add a hinge that the object will rotate around."),
|
|
("Add a hinge between _PARAM0_ and _PARAM2_"),
|
|
("Joints"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("objectPtr", ("Object"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter(
|
|
"expression",
|
|
("X position of the hinge, from the first object mass center"),
|
|
"",
|
|
true)
|
|
.SetDefaultValue("0")
|
|
.AddParameter(
|
|
"expression",
|
|
("Y position of the hinge, from the first object mass center"),
|
|
"",
|
|
true)
|
|
.SetDefaultValue("0")
|
|
.SetFunctionName("AddRevoluteJointBetweenObjects");
|
|
|
|
aut.AddAction("ActAddGearJointBetweenObjects",
|
|
("Add a gear between two objects"),
|
|
("Add a virtual gear between two objects."),
|
|
("Add a gear between _PARAM0_ and _PARAM2_"),
|
|
("Joints"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("objectPtr", ("Object"))
|
|
.AddParameter("expression", ("Ratio"), "", true)
|
|
.SetDefaultValue("1")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("AddGearJointBetweenObjects");
|
|
|
|
aut.AddAction("SetFreeRotation",
|
|
("Make object's rotation free"),
|
|
("Allows the object to rotate."),
|
|
("Allow _PARAM0_ to rotate"),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetFreeRotation");
|
|
|
|
aut.AddCondition("IsFixedRotation",
|
|
("Fixed rotation"),
|
|
("Test if the object's rotation is fixed."),
|
|
("The rotation of _PARAM0_ is fixed."),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("IsFixedRotation");
|
|
|
|
aut.AddAction("SetAsBullet",
|
|
("Treat object like a bullet."),
|
|
("Treat the object like a bullet, so it will have better "
|
|
"collision handling."),
|
|
("Consider _PARAM0_ as a bullet"),
|
|
("Other"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetAsBullet");
|
|
|
|
aut.AddAction("DontSetAsBullet",
|
|
("Do not treat object like a bullet"),
|
|
("Do not treat the object like a bullet, so it will use "
|
|
"standard collision handling."),
|
|
("Do not consider _PARAM0_ as a bullet."),
|
|
("Other"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("DontSetAsBullet");
|
|
|
|
aut.AddCondition("IsBullet",
|
|
("Object is treated like a bullet"),
|
|
("Test if the object is treated like a bullet"),
|
|
("_PARAM0_ is considered as a bullet"),
|
|
("Other"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("IsBullet");
|
|
|
|
aut.AddAction("ApplyImpulse",
|
|
("Apply an impulse"),
|
|
("Apply an impulse to the object."),
|
|
("Apply to _PARAM0_ impulse _PARAM2_;_PARAM3_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X component ( Newtons/Seconds )"))
|
|
.AddParameter("expression", ("Y component ( Newtons/Seconds )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyImpulse");
|
|
|
|
aut.AddAction("ApplyImpulseUsingPolarCoordinates",
|
|
("Apply an impulse (angle)"),
|
|
("Apply an impulse to an object, using an angle and a "
|
|
"length as coordinates."),
|
|
("Apply to _PARAM0_ impulse _PARAM3_ with angle: "
|
|
"_PARAM2_\302\260"), //\302\260 <=> DEGREE SIGN
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Angle"))
|
|
.AddParameter("expression", ("Impulse value ( Newton/seconds )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyImpulseUsingPolarCoordinates");
|
|
|
|
aut.AddAction(
|
|
"ApplyImpulseTowardPosition",
|
|
("Apply an impulse toward a position"),
|
|
("Apply an impulse, directed toward a position, to the object."),
|
|
("Apply to _PARAM0_ impulse _PARAM4_ toward position "
|
|
"_PARAM2_;_PARAM3_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X position"))
|
|
.AddParameter("expression", ("Y position"))
|
|
.AddParameter("expression", ("Impulse value ( Newton/seconds )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyImpulseTowardPosition");
|
|
|
|
aut.AddAction("ApplyForce",
|
|
("Add a force"),
|
|
("Add a force to the object"),
|
|
("Apply to _PARAM0_ force _PARAM2_;_PARAM3_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X component ( Newtons )"))
|
|
.AddParameter("expression", ("Y component ( Newtons )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyForce");
|
|
|
|
aut.AddAction("ApplyForceUsingPolarCoordinates",
|
|
("Apply a force ( angle )"),
|
|
("Apply a force to an object, using an angle and a length "
|
|
"as coordinates."),
|
|
("Apply to _PARAM0_ force _PARAM3_ at angle _PARAM2_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Angle"))
|
|
.AddParameter("expression", ("Length of the force ( Newtons )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyForceUsingPolarCoordinates");
|
|
|
|
aut.AddAction(
|
|
"ApplyForceTowardPosition",
|
|
("Apply a force toward a position"),
|
|
("Apply a force, directed toward a position, to the object."),
|
|
("Add to _PARAM0_ force _PARAM4_ toward position "
|
|
"_PARAM2_;_PARAM3_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X position"))
|
|
.AddParameter("expression", ("Y position"))
|
|
.AddParameter("expression", ("Length of the force ( Newtons )"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyForceTowardPosition");
|
|
|
|
aut.AddAction("ApplyTorque",
|
|
("Add a torque (a rotation)"),
|
|
("Add a torque (a rotation) to the object."),
|
|
("Add to _PARAM0_ torque _PARAM2_"),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Torque value"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("ApplyTorque");
|
|
|
|
aut.AddAction("SetLinearVelocity",
|
|
("Linear velocity"),
|
|
("Modify the velocity of an object."),
|
|
("Set linear velocity of _PARAM0_ to _PARAM2_;_PARAM3_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X Coordinate"))
|
|
.AddParameter("expression", ("Y Coordinate"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetLinearVelocity");
|
|
|
|
aut.AddCondition(
|
|
"LinearVelocityX",
|
|
("X component"),
|
|
("Compare the linear velocity on the X axis of the object."),
|
|
("the linear velocity on X axis"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityX");
|
|
|
|
aut.AddCondition(
|
|
"LinearVelocityY",
|
|
("Y component"),
|
|
("Compare the linear velocity on the Y axis of the object."),
|
|
("the linear velocity on Y axis"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityY");
|
|
|
|
aut.AddCondition("LinearVelocity",
|
|
("Linear speed"),
|
|
("Compare the linear velocity of the object."),
|
|
("the linear velocity"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocity");
|
|
|
|
aut.AddAction("SetAngularVelocity",
|
|
("Angular speed"),
|
|
("Modify the angular velocity of the object."),
|
|
("Set angular speed of _PARAM0_ to _PARAM2_"),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("New value"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetAngularVelocity");
|
|
|
|
aut.AddCondition("AngularVelocity",
|
|
("Angular speed"),
|
|
("Compare the angular speed of the object."),
|
|
("the angular speed"),
|
|
("Rotation"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularVelocity");
|
|
|
|
aut.AddCondition("LinearDamping",
|
|
("Linear damping"),
|
|
("Compare the linear damping of the object."),
|
|
("the linear damping"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearDamping");
|
|
|
|
aut.AddCondition("CollisionWith",
|
|
("Collision"),
|
|
("Test if two objects are colliding.\nAttention! Only "
|
|
"objects specified in the first parameter will be taken "
|
|
"into account by the next actions and conditions, if "
|
|
"they are colliding with the other objects."),
|
|
("_PARAM0_ is in collision with a _PARAM2_"),
|
|
"",
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("objectList", ("Object"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("CollisionWith");
|
|
|
|
aut.AddAction("SetLinearDamping",
|
|
("Linear damping"),
|
|
("Modify the linear damping of the object."),
|
|
("Set linear damping of _PARAM0_ to _PARAM2_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Value"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetLinearDamping");
|
|
|
|
aut.AddCondition("AngularDamping",
|
|
("Angular damping"),
|
|
("Test the object's angular damping"),
|
|
("the angular damping"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularDamping");
|
|
|
|
aut.AddAction("SetAngularDamping",
|
|
("Angular damping"),
|
|
("Modify the angular damping of the object."),
|
|
("Set angular damping of _PARAM0_ to _PARAM2_"),
|
|
("Displacement"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Value"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetAngularDamping");
|
|
|
|
aut.AddAction("SetGravity",
|
|
("Gravity"),
|
|
("Modify the gravity"),
|
|
("Set gravity force to _PARAM2_;_PARAM3_"),
|
|
("Global options"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("X Coordinate"))
|
|
.AddParameter("expression", ("Y Coordinate"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetGravity");
|
|
|
|
aut.AddAction("SetPolygonScaleX",
|
|
("Change the X scale of a collision polygon"),
|
|
("Change the X scale of the polygon. Use a value greater "
|
|
"than 1 to enlarge the polygon, less than 1 to reduce it."),
|
|
("Change the X scale of the collision polygon of _PARAM0_ "
|
|
"to _PARAM2_"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Scale"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetPolygonScaleX");
|
|
|
|
aut.AddAction("SetPolygonScaleY",
|
|
("Change the Y scale of a collision polygon"),
|
|
("Change the Y scale of the polygon. Use a value greater "
|
|
"than 1 to enlarge the polygon, less than 1 to reduce it."),
|
|
("Change the Y scale of the collision polygon of _PARAM0_ Y "
|
|
"to _PARAM2_"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddParameter("expression", ("Scale"))
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("SetPolygonScaleY");
|
|
|
|
aut.AddCondition(
|
|
"GetPolygonScaleX",
|
|
("Collision polygon X scale"),
|
|
("Test the value of the X scale of the collision polygon."),
|
|
("the X scale of the collision polygon"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleX");
|
|
|
|
aut.AddCondition(
|
|
"GetPolygonScaleY",
|
|
("Collision polygon Y scale"),
|
|
("Test the value of the Y scale of the collision polygon."),
|
|
("the Y scale of the collision polygon"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated24.png",
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.UseStandardRelationalOperatorParameters(
|
|
"number", gd::ParameterOptions::MakeNewOptions())
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleY");
|
|
|
|
aut.AddExpression("PolygonScaleX",
|
|
("Collision polygon X scale"),
|
|
("Collision polygon X scale"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleX");
|
|
|
|
aut.AddExpression("PolygonScaleY",
|
|
("Collision polygon Y scale"),
|
|
("Collision polygon Y scale"),
|
|
("Collision polygon"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetPolygonScaleY");
|
|
|
|
aut.AddExpression("LinearVelocity",
|
|
("Linear speed"),
|
|
("Linear speed"),
|
|
("Displacement"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocity");
|
|
|
|
aut.AddExpression("LinearVelocityX",
|
|
("X component"),
|
|
("X component"),
|
|
("Displacement"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityX");
|
|
|
|
aut.AddExpression("LinearVelocityY",
|
|
("Y component"),
|
|
("Y component"),
|
|
("Displacement"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearVelocityY");
|
|
|
|
aut.AddExpression("AngularVelocity",
|
|
("Angular speed"),
|
|
("Angular speed"),
|
|
("Rotation"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularVelocity");
|
|
|
|
aut.AddExpression("LinearDamping",
|
|
("Linear damping"),
|
|
("Linear damping"),
|
|
("Displacement"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetLinearDamping");
|
|
|
|
aut.AddExpression("AngularDamping",
|
|
("Angular damping"),
|
|
("Angular damping"),
|
|
("Rotation"),
|
|
"res/physics-deprecated16.png")
|
|
.AddParameter("object", ("Object"))
|
|
.AddParameter("behavior", ("Behavior"), "PhysicsBehavior")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.SetFunctionName("GetAngularDamping");
|
|
}
|
|
}
|