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40 lines
1.2 KiB
JavaScript
40 lines
1.2 KiB
JavaScript
describe('Inventory', function () {
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var runtimeGame = new gdjs.RuntimeGame({
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variables: [],
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properties: { windowWidth: 800, windowHeight: 600 },
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resources: { resources: [] },
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});
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var runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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gdjs.evtTools.inventory.add(runtimeScene, 'MyInventory', 'sword');
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gdjs.evtTools.inventory.add(runtimeScene, 'MyInventory', 'sword');
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gdjs.evtTools.inventory.equip(runtimeScene, 'MyInventory', 'sword', true);
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gdjs.evtTools.inventory.add(runtimeScene, 'MyInventory', 'armor');
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gdjs.evtTools.inventory.setMaximum(runtimeScene, 'MyInventory', 'armor', 1);
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var variable = new gdjs.Variable();
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gdjs.evtTools.inventory.serializeToVariable(
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runtimeScene,
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'MyInventory',
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variable
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);
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gdjs.evtTools.inventory.unserializeFromVariable(
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runtimeScene,
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'MyInventory2',
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variable
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);
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expect(
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gdjs.evtTools.inventory.count(runtimeScene, 'MyInventory2', 'sword')
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).to.be(2);
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expect(
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gdjs.evtTools.inventory.isEquipped(runtimeScene, 'MyInventory2', 'sword')
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).to.be(true);
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expect(
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gdjs.evtTools.inventory.count(runtimeScene, 'MyInventory2', 'armor')
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).to.be(1);
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expect(
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gdjs.evtTools.inventory.add(runtimeScene, 'MyInventory2', 'armor')
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).to.be(false);
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});
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