Files
GDevelop/GDevelop.js/types/gdparticleemitterobject.js
Clément Pasteau 31809fdf61 Add missing types (#5184)
Do not show in changelog
2023-03-31 12:32:50 +02:00

83 lines
3.2 KiB
JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdParticleEmitterObject extends gdObjectConfiguration {
constructor(): void;
setRendererType(type: ParticleEmitterObject_RendererType): void;
getRendererType(): ParticleEmitterObject_RendererType;
setParticleTexture(resourceName: string): void;
getParticleTexture(): string;
setRendererParam1(newValue: number): void;
getRendererParam1(): number;
setRendererParam2(newValue: number): void;
getRendererParam2(): number;
isRenderingAdditive(): boolean;
setRenderingAdditive(): void;
setRenderingAlpha(): void;
setMaxParticleNb(newValue: number): void;
getMaxParticleNb(): number;
setTank(newValue: number): void;
getTank(): number;
setFlow(newValue: number): void;
getFlow(): number;
setDestroyWhenNoParticles(enable: boolean): void;
getDestroyWhenNoParticles(): boolean;
setEmitterForceMin(newValue: number): void;
getEmitterForceMin(): number;
setEmitterForceMax(newValue: number): void;
getEmitterForceMax(): number;
setConeSprayAngle(newValue: number): void;
getConeSprayAngle(): number;
setZoneRadius(newValue: number): void;
getZoneRadius(): number;
setParticleGravityX(newValue: number): void;
getParticleGravityX(): number;
setParticleGravityY(newValue: number): void;
getParticleGravityY(): number;
setParticleGravityAngle(newValue: number): void;
getParticleGravityAngle(): number;
setParticleGravityLength(newValue: number): void;
getParticleGravityLength(): number;
setParticleLifeTimeMin(newValue: number): void;
getParticleLifeTimeMin(): number;
setParticleLifeTimeMax(newValue: number): void;
getParticleLifeTimeMax(): number;
setParticleRed1(newValue: number): void;
getParticleRed1(): number;
setParticleRed2(newValue: number): void;
getParticleRed2(): number;
setParticleGreen1(newValue: number): void;
getParticleGreen1(): number;
setParticleGreen2(newValue: number): void;
getParticleGreen2(): number;
setParticleBlue1(newValue: number): void;
getParticleBlue1(): number;
setParticleBlue2(newValue: number): void;
getParticleBlue2(): number;
setParticleAlpha1(newValue: number): void;
getParticleAlpha1(): number;
setParticleAlpha2(newValue: number): void;
getParticleAlpha2(): number;
setParticleSize1(newValue: number): void;
getParticleSize1(): number;
setParticleSize2(newValue: number): void;
getParticleSize2(): number;
setParticleAngle1(newValue: number): void;
getParticleAngle1(): number;
setParticleAngle2(newValue: number): void;
getParticleAngle2(): number;
setParticleAlphaRandomness1(newValue: number): void;
getParticleAlphaRandomness1(): number;
setParticleAlphaRandomness2(newValue: number): void;
getParticleAlphaRandomness2(): number;
setParticleSizeRandomness1(newValue: number): void;
getParticleSizeRandomness1(): number;
setParticleSizeRandomness2(newValue: number): void;
getParticleSizeRandomness2(): number;
setParticleAngleRandomness1(newValue: number): void;
getParticleAngleRandomness1(): number;
setParticleAngleRandomness2(newValue: number): void;
getParticleAngleRandomness2(): number;
setJumpForwardInTimeOnCreation(newValue: number): void;
getJumpForwardInTimeOnCreation(): number;
delete(): void;
ptr: number;
};