Files
GDevelop/Extensions/JsExtensionTypes.flow.js
AlexandreS cf374737fc Add support for built-in 3D games (#5285)
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
2023-05-16 17:37:49 +02:00

34 lines
1.3 KiB
JavaScript

// @flow
/**
* @file This file contains the (Flow) types that are used in the JavaScript
* extensions declaration (i.e: JsExtension.js files).
* Extension runtime files are in TypeScript (ts files) and not using Flow.
*
* If you do changes here, run `node import-GDJS-Runtime.js` (in newIDE/app/scripts),
* and be sure that the types declared here are reflecting the types exposed by the editor.
*
* Note that Flow comments are used to avoid having to preprocess this file and the
* JsExtension.js files through Babel. This allows to keep plain JS files, while allowing
* Flow static type checking to be run on them when integrated in the editor.
*/
/*::
export type ObjectsRenderingService = {
gd: libGDevelop,
PIXI: any,
THREE: any,
RenderedInstance: any,
Rendered3DInstance: any,
registerInstanceRenderer: (objectType: string, renderer: any) => void,
registerInstance3DRenderer: (objectType: string, renderer: any) => void,
requireModule: (dirname: string, moduleName: string) => any,
getThumbnail: (project: gdProject, objectConfiguration: gdObjectConfiguration) => string,
rgbOrHexToHexNumber: (value: string) => number,
};
export type ObjectsEditorService = {
registerEditorConfiguration: (objectType: string, editorConfiguration: any) => void,
getDefaultObjectJsImplementationPropertiesEditor: ({| helpPagePath: string |}) => any,
};
*/