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GDevelop/Core/GDCore/IDE/DependenciesAnalyzer.h
2023-04-28 11:58:51 +02:00

165 lines
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C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef DEPENDENCIESANALYZER_H
#define DEPENDENCIESANALYZER_H
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "GDCore/String.h"
namespace gd {
class EventsList;
}
namespace gd {
class BaseEvent;
}
namespace gd {
class Project;
}
namespace gd {
class Layout;
}
namespace gd {
class ExternalEvents;
}
/**
* \brief Compute the dependencies of a scene or external events.
*/
class GD_CORE_API DependenciesAnalyzer {
public:
/**
* \brief Constructor for analyzing the dependencies of a layout
*/
DependenciesAnalyzer(const gd::Project& project_, const gd::Layout& layout_);
/**
* \brief Constructor for analyzing the dependencies of external events.
*
* You can also call then
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene to check if the
* external events can be compiled separately and called by a scene. \see
* DependenciesAnalyzer::ExternalEventsCanBeCompiledForAScene
*/
DependenciesAnalyzer(const gd::Project& project_,
const gd::ExternalEvents& externalEvents);
virtual ~DependenciesAnalyzer();
/**
* \brief Search the dependencies and return true if there are no circular
* dependencies in the events of the layout or external events passed in the
* constructor.
*
* \return true if there are no circular dependencies, false otherwise (in
* this case, no events code generation must done).
*/
bool Analyze();
/**
* Check if the external events (passed in the constructor) can be compiled
* and called by a single scene:<br> This is possible when the link calling
* the external events does not have any parent event and when this situation
* occurs only in a single scene and not in another.
*
* \return The name of the scene which is able to call the compiled external
* events. If empty, no scene is able to call them. (So external events have
* to be included directly by links).
*/
gd::String ExternalEventsCanBeCompiledForAScene();
/**
* \brief Return the scenes being dependencies of the scene or external events
* passed in the constructor.
*/
const std::set<gd::String>& GetScenesDependencies() const {
return scenesDependencies;
};
/**
* \brief Return the external events being dependencies of the scene or
* external events passed in the constructor.
*/
const std::set<gd::String>& GetExternalEventsDependencies() const {
return externalEventsDependencies;
};
/**
* \brief Return the source files being dependencies of the scene or external
* events passed in the constructor.
*/
const std::set<gd::String>& GetSourceFilesDependencies() const {
return sourceFilesDependencies;
};
/**
* \brief Return the scenes being dependencies of the scene or external events
* passed in the constructor, but being not top level dependencies: The links
* including them are not a top level events (i.e: They have a parent event).
*/
const std::set<gd::String>& GetNotTopLevelScenesDependencies() const {
return notTopLevelScenesDependencies;
};
/**
* \brief Return the external events being dependencies of the scene or
* external events passed in the constructor, but being not top level
* dependencies: The links including them are not a top level events (i.e:
* They have a parent event).
*/
const std::set<gd::String>& GetNotTopLevelExternalEventsDependencies() const {
return notTopLevelExternalEventsDependencies;
};
private:
/**
* \brief Analyze the dependencies of the events.
*
* \param events The events to be analyzed
* \param isOnTopLevel If true, assumes that the events are on the top level
* (they have no parents). \return false if a circular dependency exists, true
* otherwise.
*/
bool Analyze(const gd::EventsList& events, bool isOnTopLevel);
void AddParentScene(gd::String parentScene) {
parentScenes.push_back(parentScene);
};
void AddParentExternalEvents(gd::String parentExternalEvents_) {
parentExternalEvents.push_back(parentExternalEvents_);
};
/**
* Return true if all links pointing to external events called \a
* externalEventsName are only at the top level of \a events. The function
* return false as soon as it discover a link to external events which is not
* at the top level ( i.e: It has a parent event ).
*
* \warning The function assumes that there are not cyclic dependencies.
*/
bool CheckIfExternalEventsIsLinkedOnlyAtTopLevel(
const gd::String& externalEventsName,
std::vector<std::shared_ptr<gd::BaseEvent> >& events);
std::set<gd::String> scenesDependencies;
std::set<gd::String> externalEventsDependencies;
std::set<gd::String> sourceFilesDependencies;
std::set<gd::String> notTopLevelScenesDependencies;
std::set<gd::String> notTopLevelExternalEventsDependencies;
std::vector<gd::String>
parentScenes; ///< Used to check for circular dependencies.
std::vector<gd::String>
parentExternalEvents; ///< Used to check for circular dependencies.
const gd::Project& project;
const gd::Layout* layout;
const gd::ExternalEvents* externalEvents;
};
#endif // DEPENDENCIESANALYZER_H
#endif