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573 lines
21 KiB
JavaScript
573 lines
21 KiB
JavaScript
//@ts-check
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/// <reference path="../JsExtensionTypes.d.ts" />
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/**
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* This is a declaration of an extension for GDevelop 5.
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*
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* ℹ️ Changes in this file are watched and automatically imported if the editor
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* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
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*
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* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
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* ⚠️ If you make a change and the extension is not loaded, open the developer console
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* and search for any errors.
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*
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* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
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*/
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/** @type {ExtensionModule} */
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module.exports = {
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createExtension: function (_, gd) {
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const extension = new gd.PlatformExtension();
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extension
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.setExtensionInformation(
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'FileSystem',
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_('File system'),
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_(
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'Access the filesystem of the operating system - only works on native, desktop games exported to Windows, Linux or macOS.'
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),
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'Matthias Meike',
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'Open source (MIT License)'
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)
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.setExtensionHelpPath('/all-features/filesystem')
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.setCategory('Advanced');
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extension
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.addInstructionOrExpressionGroupMetadata(_('File system'))
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.setIcon('JsPlatform/Extensions/filesystem_create_folder32.png');
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extension
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.addCondition(
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'PathExists',
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_('File or directory exists'),
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_('Check if the file or directory exists.'),
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_('The path _PARAM0_ exists'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_path_exists32.png',
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'JsPlatform/Extensions/filesystem_path_exists32.png'
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)
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.addParameter('string', _('Path to file or directory'), '', false)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.pathExists');
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extension
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.addAction(
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'MakeDirectory',
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_('Create a directory'),
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_('Create a new directory at the specified path.'),
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_('Create directory _PARAM0_'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_create_folder32.png',
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'JsPlatform/Extensions/filesystem_create_folder32.png'
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)
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.addParameter('string', _('Directory'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.makeDirectory')
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.setAsyncFunctionName('gdjs.fileSystem.makeDirectoryAsync');
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extension
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.addAction(
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'SaveStringToFileSync',
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_('Save a text into a file'),
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_(
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'Save a text into a file. Only use this on small files to avoid any lag or freeze during the game execution.'
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),
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_('Save _PARAM0_ into file _PARAM1_'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('string', _('String (text)'), '', false)
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.addParameter('string', _('Save path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.saveStringToFile');
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extension
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.addAction(
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'SaveStringToFileAsync',
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_('Save a text into a file (Async)'),
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_(
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"Save a text into a file asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished."
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),
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_('Save _PARAM0_ into file _PARAM1_'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('string', _('String (text)'), '', false)
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.addParameter('string', _('Save path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.saveStringToFileAsync')
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.setAsyncFunctionName('gdjs.fileSystem.saveStringToFileAsyncTask');
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extension
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.addAction(
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'SaveVariableToJSONFileSync',
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_('Save a scene variable into a JSON file'),
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_(
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'Save a scene variable (including, for structure, all the children) into a file in JSON format. Only use this on small files to avoid any lag or freeze during the game execution.'
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),
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_('Save scene variable _PARAM0_ into file _PARAM1_ as JSON'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Save path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.saveVariableToJSONFile');
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extension
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.addAction(
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'SaveVariableToJSONFileAsync',
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_('Save a scene variable into a JSON file (Async)'),
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_(
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"Save the scene variable (including, for structures, all the children) into a file in JSON format, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The 'result' variable gets updated when the operation has finished."
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),
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_('Save scene variable _PARAM0_ into file _PARAM1_ as JSON'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Save path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.saveVariableToJSONFileAsync')
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.setAsyncFunctionName('gdjs.fileSystem.saveVariableToJSONFileAsyncTask');
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extension
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.addAction(
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'LoadStringFromFileAsync',
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_('Load a text from a file (Async)'),
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_(
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"Load a text from a file, asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available in the scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished."
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),
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_('Load text from _PARAM1_ into scene variable _PARAM0_ (Async)'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_load_file32.png',
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'JsPlatform/Extensions/filesystem_load_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Load path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.addParameter(
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'yesorno',
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_('Normalize the file content (recommended)'),
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'',
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true
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)
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.setParameterLongDescription(
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_(
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'This replaces Windows new lines characters ("CRLF") by a single new line character.'
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)
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)
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.setDefaultValue('yes')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.loadStringFromFileAsync')
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.setAsyncFunctionName('gdjs.fileSystem.loadStringFromFileAsyncTask');
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extension
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.addAction(
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'LoadStringFromFileSync',
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_('Load a text from a file'),
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_(
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'Load a text from a file. Only use this on small files to avoid any lag or freeze during the game execution.'
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),
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_('Load text from _PARAM1_ into scene variable _PARAM0_'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_load_file32.png',
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'JsPlatform/Extensions/filesystem_load_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Load path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.addParameter(
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'yesorno',
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_('Normalize the file content (recommended)'),
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'',
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true
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)
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.setParameterLongDescription(
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_(
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'This replaces Windows new lines characters ("CRLF") by a single new line character.'
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)
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)
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.setDefaultValue('yes')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.loadStringFromFile');
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extension
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.addAction(
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'LoadVariableFromJSONFileSync',
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_('Load a scene variable from a JSON file'),
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_(
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'Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children). Only use this on small files to avoid any lag or freeze during the game execution.'
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),
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_('Load JSON from _PARAM1_ into scene variable _PARAM0_'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Load path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.addParameter(
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'yesorno',
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_('Normalize the file content (recommended)'),
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'',
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true
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)
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.setParameterLongDescription(
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_(
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'This replaces Windows new lines characters ("CRLF") by a single new line character.'
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)
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)
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.setDefaultValue('yes')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.loadVariableFromJSONFile');
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extension
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.addAction(
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'LoadVariableFromJSONFileAsync',
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_('Load a scene variable from a JSON file (Async)'),
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_(
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"Load a JSON formatted text from a file and convert it to a scene variable (potentially a structure variable with children), asynchronously. Use this for large files to avoid any lag or freeze during game execution. The content of the file will be available as a scene variable after a small delay (usually a few milliseconds). The 'result' variable gets updated when the operation has finished."
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),
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_('Load JSON from _PARAM1_ into scene variable _PARAM0_'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_save_file32.png',
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'JsPlatform/Extensions/filesystem_save_file32.png'
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)
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.addParameter('scenevar', _('Scene variable'), '', false)
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.addParameter('string', _('Load path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.addParameter(
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'yesorno',
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_('Normalize the file content (recommended)'),
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'',
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true
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)
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.setParameterLongDescription(
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_(
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'This replaces Windows new lines characters ("CRLF") by a single new line character.'
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)
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)
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.setDefaultValue('yes')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.loadVariableFromJSONFileAsync')
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.setAsyncFunctionName(
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'gdjs.fileSystem.loadVariableFromJSONFileAsyncTask'
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);
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extension
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.addAction(
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'DeleteFile',
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_('Delete a file'),
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_('Delete a file from the filesystem.'),
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_('Delete the file _PARAM0_'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_delete_file32.png',
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'JsPlatform/Extensions/filesystem_delete_file32.png'
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)
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.addParameter('string', _('File path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.deleteFile');
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extension
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.addAction(
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'DeleteFileAsync',
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_('Delete a file (Async)'),
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_(
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'Delete a file from the filesystem asynchronously. The option result variable will be updated once the file is deleted.'
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),
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_('Delete the file _PARAM0_'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_delete_file32.png',
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'JsPlatform/Extensions/filesystem_delete_file32.png'
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)
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.addParameter('string', _('File path'), '', false)
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.addParameter(
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'scenevar',
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_(
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"(Optional) Variable to store the result. 'ok': task was successful, 'error': an error occurred."
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),
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'',
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true
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.deleteFileAsync')
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.setAsyncFunctionName('gdjs.fileSystem.deleteFileAsyncTask');
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extension
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.addAction(
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'ReadDirectory',
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_('Read a directory'),
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_(
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'Reads the contents of a directory (all files and sub-directories) and stores them in an array.'
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),
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_('Read the directory _PARAM0_ into _PARAM1_'),
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_('Windows, Linux, MacOS/Asynchronous'),
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'JsPlatform/Extensions/filesystem_delete_file32.png',
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'JsPlatform/Extensions/filesystem_delete_file32.png'
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)
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.addParameter('string', _('Directory path'), '', false)
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.addParameter('scenevar', _('Variable to store the result'), '', true)
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.setParameterLongDescription(
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'It is set to `"error"` if an error has occured, otherwise it is set to an array of all files and sub-directories present in the directory.'
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)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.readdir')
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.setAsyncFunctionName('gdjs.fileSystem.readdirAsync');
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extension
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.addStrExpression(
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'DesktopPath',
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_('Desktop folder'),
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_('Get the path to the desktop folder.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getDesktopPath');
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extension
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.addStrExpression(
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'DocumentsPath',
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_('Documents folder'),
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_('Get the path to the documents folder.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getDocumentsPath');
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extension
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.addStrExpression(
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'PicturesPath',
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_('Pictures folder'),
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_('Get the path to the pictures folder.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getPicturesPath');
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extension
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.addStrExpression(
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'ExecutablePath',
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_('Game executable file'),
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_('Get the path to this game executable file.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getExecutablePath');
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extension
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.addStrExpression(
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'ExecutableFolderPath',
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_('Game executable folder'),
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_('Get the path to this game executable folder.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getExecutableFolderPath');
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extension
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.addStrExpression(
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'UserdataPath',
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_('Userdata folder (for application settings)'),
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_('Get the path to userdata folder (for application settings).'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getUserdataPath');
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extension
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.addStrExpression(
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'UserHomePath',
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_("User's Home folder"),
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_('Get the path to the user home folder.'),
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_('Windows, Linux, MacOS'),
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'JsPlatform/Extensions/filesystem_folder32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
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.setFunctionName('gdjs.fileSystem.getUserHomePath');
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extension
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.addStrExpression(
|
||
'TempPath',
|
||
_('Temp folder'),
|
||
_('Get the path to temp folder.'),
|
||
_('Windows, Linux, MacOS'),
|
||
'JsPlatform/Extensions/filesystem_folder32.png'
|
||
)
|
||
.addCodeOnlyParameter('currentScene', '')
|
||
.getCodeExtraInformation()
|
||
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
|
||
.setFunctionName('gdjs.fileSystem.getTempPath');
|
||
|
||
extension
|
||
.addStrExpression(
|
||
'PathDelimiter',
|
||
_('Path delimiter'),
|
||
_('Get the operating system path delimiter.'),
|
||
_('Windows, Linux, MacOS'),
|
||
'JsPlatform/Extensions/filesystem_folder32.png'
|
||
)
|
||
.getCodeExtraInformation()
|
||
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
|
||
.setFunctionName('gdjs.fileSystem.getPathDelimiter');
|
||
|
||
extension
|
||
.addStrExpression(
|
||
'DirectoryName',
|
||
_('Get directory name from a path'),
|
||
_(
|
||
'Returns the portion of the path that represents the directories, without the ending file name.'
|
||
),
|
||
_('Windows, Linux, MacOS'),
|
||
'JsPlatform/Extensions/filesystem_folder32.png'
|
||
)
|
||
.addParameter('string', _('File or folder path'), '', false)
|
||
.getCodeExtraInformation()
|
||
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
|
||
.setFunctionName('gdjs.fileSystem.getDirectoryName');
|
||
|
||
extension
|
||
.addStrExpression(
|
||
'FileName',
|
||
_('Get file name from a path'),
|
||
_('Returns the name of the file with its extension, if any.'),
|
||
_('Windows, Linux, MacOS'),
|
||
'JsPlatform/Extensions/filesystem_folder32.png'
|
||
)
|
||
.addParameter('string', _('File path'), '', false)
|
||
.getCodeExtraInformation()
|
||
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
|
||
.setFunctionName('gdjs.fileSystem.getFileName');
|
||
|
||
extension
|
||
.addStrExpression(
|
||
'ExtensionName',
|
||
_('Get the extension from a file path'),
|
||
_(
|
||
'Returns the extension of the file designated by the given path, including the extension period. For example: ".txt".'
|
||
),
|
||
_('Windows, Linux, MacOS'),
|
||
'JsPlatform/Extensions/filesystem_folder32.png'
|
||
)
|
||
.addParameter('string', _('File path'), '', false)
|
||
.getCodeExtraInformation()
|
||
.setIncludeFile('Extensions/FileSystem/filesystemtools.js')
|
||
.setFunctionName('gdjs.fileSystem.getExtensionName');
|
||
|
||
return extension;
|
||
},
|
||
runExtensionSanityTests: function (gd, extension) {
|
||
return [];
|
||
},
|
||
};
|