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Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
24 lines
529 B
C++
24 lines
529 B
C++
#ifndef DNDTEXTOBJECTSEDITOR_H
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#define DNDTEXTOBJECTSEDITOR_H
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#include <wx/dnd.h>
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class EditorObjectList;
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/**
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* Class for drag'n'dropping a text to a EditorObjectList, and automatically
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* create a new object
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*/
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class DndTextObjectsEditor : public wxTextDropTarget
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{
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public:
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DndTextObjectsEditor(EditorObjectList & editor_) : editor(editor_) {}
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virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text);
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private:
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EditorObjectList & editor;
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};
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#endif // DNDTEXTOBJECTSEDITOR_H
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