Files
GDevelop/Core/GDCore/Events/Event.h
D8H 75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00

354 lines
11 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <iostream>
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Extensions/Metadata/InstructionMetadata.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
class Project;
class Layout;
class EventsCodeGenerator;
class EventsCodeGenerationContext;
class Platform;
class SerializerElement;
class Instruction;
class EventVisitor;
class ReadOnlyEventVisitor;
class VariablesContainer;
} // namespace gd
namespace gd {
class BaseEvent;
typedef std::shared_ptr<BaseEvent> BaseEventSPtr;
/**
* \brief Base class defining an event.
*
* Events are usually not instance of Base Event, but instance of a derived
* class.
*
* \ingroup Events
*/
class GD_CORE_API BaseEvent {
public:
BaseEvent();
virtual ~BaseEvent(){};
/**
* Must return a pointer to a copy of the event.
* A such method is needed as the IDE may want to store copies of some events
* and so need a way to do polymorphic copies.
*
* Typical implementation example:
* \code
* return new MyEventClass(*this);
* \endcode
*/
virtual gd::BaseEvent* Clone() const { return new BaseEvent(*this); }
/** \name Event properties
* Members functions to be overridden by derived classes to expose the event
* properties
*/
///@{
/**
* Derived class have to redefine this function, so as to return true, if they
* are executable.
*/
virtual bool IsExecutable() const { return false; };
/**
* Derived class have to redefine this function, so as to return true, if they
* have sub events.
*/
virtual bool CanHaveSubEvents() const { return false; }
/**
* Return the sub events, if applicable.
*/
virtual const gd::EventsList& GetSubEvents() const { return badSubEvents; };
/**
* Return the sub events, if applicable.
*/
virtual gd::EventsList& GetSubEvents() { return badSubEvents; };
/**
* \brief Return true if the events has sub events.
* \warning This is only applicable when CanHaveSubEvents() return true.
*/
bool HasSubEvents() const;
/**
* Derived class have to redefine this function, so as to return true, if they
* can have local variables.
*/
virtual bool CanHaveVariables() const { return false; }
/**
* Return the local variables, if applicable.
*/
virtual const gd::VariablesContainer& GetVariables() const {
return badLocalVariables;
};
/**
* Return the local variables, if applicable.
*/
virtual gd::VariablesContainer& GetVariables() {
return badLocalVariables;
};
/**
* \brief Return true if the events has local variables.
* \warning This is only applicable when CanHaveVariables() return true.
*/
bool HasVariables() const;
/**
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
*/
virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors() {
std::vector<gd::InstructionsList*> noConditions;
return noConditions;
};
virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
const {
std::vector<const gd::InstructionsList*> noConditions;
return noConditions;
};
/**
* \brief Return a list of all actions of the event.
* \note Used to preprocess or search in the actions.
*/
virtual std::vector<gd::InstructionsList*> GetAllActionsVectors() {
std::vector<gd::InstructionsList*> noActions;
return noActions;
};
virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors()
const {
std::vector<const gd::InstructionsList*> noActions;
return noActions;
};
/**
* \brief Return a list of all strings of the event.
* \note Used to preprocess or search in the event strings.
*/
virtual std::vector<gd::String> GetAllSearchableStrings() const {
std::vector<gd::String> noSearchableStrings;
return noSearchableStrings;
};
virtual bool ReplaceAllSearchableStrings(
std::vector<gd::String> newSearchableString) {
return false;
};
/**
* \brief Return a list of all expressions of the event, each with their associated metadata.
* \note Used to preprocess or search in the expressions of the event.
*/
virtual std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() {
std::vector<std::pair<gd::Expression*, gd::ParameterMetadata> > noExpr;
return noExpr;
};
virtual std::vector<
std::pair<const gd::Expression*, const gd::ParameterMetadata> >
GetAllExpressionsWithMetadata() const {
std::vector<std::pair<const gd::Expression*, const gd::ParameterMetadata> >
noExpr;
return noExpr;
};
/**
* \brief Returns the dependencies on source files of the project.
* \note Default implementation returns an empty list of dependencies. This is
* fine for most events that are not related to adding custom user source
* code.
*/
virtual const std::vector<gd::String>& GetSourceFileDependencies() const {
return emptyDependencies;
};
/**
* \brief Returns the name of the source file associated with the event
* \note Default implementation returns an empty string. This is fine for most
* events that are not related to adding custom user source code.
*/
virtual const gd::String& GetAssociatedGDManagedSourceFile(
gd::Project& project) const {
return emptySourceFile;
};
///@}
/** \name Code generation
* Members functions used to generate code from the event
*/
///@{
/**
* \brief Generate the code event: the platform provided by \a codeGenerator
* is asked for the EventMetadata associated to the event, which is then used
* to generate the code event.
*
* \warning Even if this method is virtual, you should never redefine it:
* always provide the code generation using gd::EventMetadata. This method is
* virtual as some platforms could have hidden events (such as profiling
* events) needing code generation without declaring the event as a part of
* an extension.
*
* \see gd::EventMetadata
*/
virtual gd::String GenerateEventCode(
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context);
/**
* Called before events are compiled: the platform provided by \a
* codeGenerator is asked for the EventMetadata associated to the event, which
* is then used to preprocess the event.
*
* This is only done if the event MustBePreprocessed() return true.
*
* \warning Be careful if you're iterating over a list of event, a call to
* Preprocess can remove the event from the list!
*
* \see gd::EventMetadata
* \see gd::BaseEvent::MustBePreprocessed
*/
virtual void Preprocess(gd::EventsCodeGenerator& codeGenerator,
gd::EventsList& eventList,
std::size_t indexOfTheEventInThisList);
/**
* A function that turns all async member actions into an Async subevent for code generation.
*/
void PreprocessAsyncActions(const gd::Platform& platform);
/**
* \brief If MustBePreprocessed is redefined to return true, the
* gd::EventMetadata::preprocessing associated to the event will be called to
* preprocess the event.
*
* \see gd::BaseEvent::Preprocess
* \see gd::EventMetadata
*/
virtual bool MustBePreprocessed() { return false; }
///@}
/** \name Serialization
*/
///@{
/**
* \brief Serialize event.
*/
virtual void SerializeTo(SerializerElement& element) const {};
/**
* \brief Unserialize the event.
*/
virtual void UnserializeFrom(gd::Project& project,
const SerializerElement& element){};
virtual bool AcceptVisitor(gd::EventVisitor& eventVisitor);
virtual void AcceptVisitor(gd::ReadOnlyEventVisitor& eventVisitor) const;
///@}
/** \name Common properties
* Common method shared by all events. ( No need for them to be overridden by
* derived classes ).
*/
///@{
/**
* \brief Return the event type
*/
const gd::String& GetType() const { return type; };
/**
* \brief Change the event type
*/
void SetType(gd::String type_) { type = type_; };
/**
* \brief Set if the event if disabled or not
*/
void SetDisabled(bool disable = true) { disabled = disable; }
/**
* \brief True if event is disabled
*/
bool IsDisabled() const { return disabled; }
/**
* \brief Set if the event must be folded (i.e: sub events must
* be hidden in the events editor).
*/
void SetFolded(bool fold = true) { folded = fold; }
/**
* \brief True if the event should be folded in the events editor.
*/
bool IsFolded() const { return folded; }
///@}
std::weak_ptr<gd::BaseEvent>
originalEvent; ///< Pointer only used for profiling events, so as to
///< remember the original event from which it has been
///< copied.
signed long long
totalTimeDuringLastSession; ///< Total time, in microseconds, used by the
///< event during the last run. Used for
///< profiling.
float percentDuringLastSession; ///< Total time used by the event during the
///< last run. Used for profiling.
private:
bool folded; ///< True if the subevents should be hidden in the events editor
bool disabled; ///< True if the event is disabled and must not be executed
gd::String type; ///< Type of the event. Must be assigned at the creation.
///< Used for saving the event for instance.
static gd::EventsList badSubEvents;
static gd::VariablesContainer badLocalVariables;
static std::vector<gd::String> emptyDependencies;
static gd::String emptySourceFile;
};
/**
* Clone an event and insert a reference to the original event into the newly
* created event. Used for profiling events for example.
*
* \see BaseEvent
* \ingroup Events
*/
BaseEventSPtr GD_CORE_API CloneRememberingOriginalEvent(BaseEventSPtr event);
/**
* \brief Empty event doing nothing.
* \see gd::BaseEvent
*/
class EmptyEvent : public BaseEvent {
public:
EmptyEvent() : BaseEvent(){};
virtual ~EmptyEvent(){};
};
} // namespace gd