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* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project). Only show in developer changelog
128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#pragma once
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#include <set>
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#include <vector>
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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#include "GDCore/String.h"
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#include "GDCore/IDE/ResourceExposer.h"
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namespace gd {
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/**
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* \brief Class used to track all resources used by a game,
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* or a part of it (like a gd::Object).
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*
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* Usage example:
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\code
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gd::ResourcesInUseHelper resourcesInUse;
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gd::ResourceExposer::ExposeWholeProjectResources(project, resourcesInUse);
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//Get a set with the name of all images in the project:
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std::set<gd::String> & usedImages = resourcesInUse.GetAllImages();
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\endcode
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*
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* \ingroup IDE
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*/
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class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
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public:
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ResourcesInUseHelper(gd::ResourcesManager &resourcesManager)
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: gd::ArbitraryResourceWorker(resourcesManager){};
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virtual ~ResourcesInUseHelper(){};
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const std::vector<gd::String>& GetAllResources();
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std::set<gd::String>& GetAllImages() { return GetAll("image"); };
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std::set<gd::String>& GetAllAudios() { return GetAll("audio"); };
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std::set<gd::String>& GetAllFonts() { return GetAll("font"); };
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std::set<gd::String>& GetAllJsons() { return GetAll("json"); };
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std::set<gd::String>& GetAllTilemaps() { return GetAll("tilemap"); };
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std::set<gd::String>& GetAllTilesets() { return GetAll("tileset"); };
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std::set<gd::String>& GetAllVideos() { return GetAll("video"); };
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std::set<gd::String>& GetAllBitmapFonts() { return GetAll("bitmapFont"); };
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std::set<gd::String>& GetAll3DModels() { return GetAll("model3D"); };
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std::set<gd::String>& GetAllAtlases() { return GetAll("atlas"); };
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std::set<gd::String>& GetAllSpines() { return GetAll("spine"); };
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std::set<gd::String>& GetAll(const gd::String& resourceType) {
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if (resourceType == "image") return allImages;
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if (resourceType == "audio") return allAudios;
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if (resourceType == "font") return allFonts;
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if (resourceType == "json") return allJsons;
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if (resourceType == "tilemap") return allTilemaps;
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if (resourceType == "tileset") return allTilesets;
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if (resourceType == "video") return allVideos;
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if (resourceType == "bitmapFont") return allBitmapFonts;
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if (resourceType == "model3D") return allModel3Ds;
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if (resourceType == "atlas") return allAtlases;
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if (resourceType == "spine") return allSpines;
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if (resourceType == "javascript") return allJavaScripts;
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return emptyResources;
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};
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virtual void ExposeFile(gd::String& resource) override{
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/*Don't care, we just list resource names*/
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};
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virtual void ExposeImage(gd::String& resourceName) override {
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allImages.insert(resourceName);
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};
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virtual void ExposeAudio(gd::String& resourceName) override {
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allAudios.insert(resourceName);
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};
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virtual void ExposeFont(gd::String& resourceName) override {
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allFonts.insert(resourceName);
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};
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virtual void ExposeJson(gd::String& resourceName) override {
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allJsons.insert(resourceName);
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};
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virtual void ExposeTilemap(gd::String& resourceName) override {
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allTilemaps.insert(resourceName);
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};
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virtual void ExposeTileset(gd::String& resourceName) override {
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allTilesets.insert(resourceName);
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};
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virtual void ExposeVideo(gd::String& resourceName) override {
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allVideos.insert(resourceName);
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};
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virtual void ExposeJavaScript(gd::String& resourceName) override {
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allJavaScripts.insert(resourceName);
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};
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virtual void ExposeBitmapFont(gd::String& resourceName) override {
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allBitmapFonts.insert(resourceName);
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};
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virtual void ExposeModel3D(gd::String& resourceName) override {
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allModel3Ds.insert(resourceName);
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};
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virtual void ExposeAtlas(gd::String& resourceName) override {
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allAtlases.insert(resourceName);
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};
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virtual void ExposeSpine(gd::String& resourceName) override {
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allSpines.insert(resourceName);
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};
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protected:
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std::vector<gd::String> allResources;
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std::set<gd::String> allImages;
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std::set<gd::String> allAudios;
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std::set<gd::String> allFonts;
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std::set<gd::String> allJsons;
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std::set<gd::String> allTilemaps;
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std::set<gd::String> allTilesets;
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std::set<gd::String> allVideos;
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std::set<gd::String> allBitmapFonts;
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std::set<gd::String> allModel3Ds;
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std::set<gd::String> allAtlases;
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std::set<gd::String> allSpines;
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std::set<gd::String> allJavaScripts;
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std::set<gd::String> emptyResources;
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static const std::vector<gd::String> resourceTypes;
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};
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} // namespace gd
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