mirror of
https://github.com/4ian/GDevelop.git
synced 2025-10-15 10:19:04 +00:00
215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
#ifndef RUNTIMESCENETOOLS_H
|
|
#define RUNTIMESCENETOOLS_H
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
class RuntimeScene;
|
|
namespace gd { class Variable; }
|
|
class RuntimeObject;
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
gd::String GD_API GetSceneName(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API LayerVisible(RuntimeScene & scene, const gd::String & layer);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API ShowLayer(RuntimeScene & scene, const gd::String & layer);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API HideLayer(RuntimeScene & scene, const gd::String & layer);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API StopGame(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API ReplaceScene(RuntimeScene & scene, gd::String newSceneName, bool clearOthers);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API PushScene(RuntimeScene & scene, gd::String newSceneName);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API PopScene(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API SceneJustBegins(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API MoveObjects(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API DisableInputWhenFocusIsLost(RuntimeScene & scene, bool disable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API CreateObjectOnScene(RuntimeScene & scene, std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists, float positionX, float positionY, const gd::String & layer);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API CreateObjectFromGroupOnScene(RuntimeScene & scene, std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists, const gd::String & objectWanted, float positionX, float positionY, const gd::String & layer);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*
|
|
* \return true ( always )
|
|
*/
|
|
bool GD_API PickAllObjects(RuntimeScene & scene, std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*
|
|
* \return true if an object was picked, false otherwise
|
|
*/
|
|
bool GD_API PickRandomObject(RuntimeScene & scene, std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*
|
|
* \return true if an object was picked, false otherwise
|
|
*/
|
|
bool GD_API PickNearestObject(std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists, double x, double y, bool inverted);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API RaycastObject(std::map <gd::String, std::vector<RuntimeObject*> *> pickedObjectLists, float x, float y, float angle, float dist, gd::Variable & varX, gd::Variable & varY, bool inverted);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API ChangeSceneBackground(RuntimeScene & scene, gd::String newColor);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API SceneVariableExists(RuntimeScene & scene, const gd::Variable & variable);
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API GlobalVariableExists(RuntimeScene & scene, const gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
bool GD_API VariableChildExists(const gd::Variable & variable, const gd::String & childName);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API VariableRemoveChild(gd::Variable & variable, const gd::String & childName);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetVariableChildCount(gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API VariableClearChildren(gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
gd::Variable & GD_API ReturnVariable(gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
double GD_API GetVariableValue(const gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
const gd::String& GD_API GetVariableString(const gd::Variable & variable);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API SetFullScreen(RuntimeScene & scene, bool fullscreen, bool);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API SetWindowSize(RuntimeScene & scene, int width, int height, bool useTheNewSizeForCameraDefaultSize);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API SetWindowIcon(RuntimeScene & scene, const gd::String & imageName);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
void GD_API SetWindowTitle(RuntimeScene & scene, const gd::String & newName);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
const gd::String & GD_API GetWindowTitle(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetSceneWindowWidth(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetSceneWindowHeight(RuntimeScene & scene);
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetScreenWidth();
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetScreenHeight();
|
|
|
|
/**
|
|
* Only used internally by GD events generated code.
|
|
*/
|
|
unsigned int GD_API GetScreenColorDepth();
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
/**
|
|
* \brief Called so as to warn the developer about a while event doing a large number of iterations.
|
|
*
|
|
* Displays a warning and offer a chance to stop the preview.
|
|
* Only used internally by GD events generated code and only available for the IDE.
|
|
*
|
|
* \return true if scene must be stopped ( scene.running was set to false )
|
|
*/
|
|
bool GD_API WarnAboutInfiniteLoop(RuntimeScene & scene);
|
|
|
|
#endif
|
|
|
|
#endif // RUNTIMESCENETOOLS_H
|