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145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsWindowExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation("BuiltinWindow",
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_("Window features"),
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_("Built-in extension allowing to manipulate "
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"the game window and canvas"),
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/all-features/window");
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#if defined(GD_IDE_ONLY)
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extension
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.AddAction(
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"SetFullScreen",
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_("De/activate fullscreen"),
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_("This action activates or deactivates fullscreen."),
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_("Activate fullscreen: _PARAM1_ (keep aspect ratio: _PARAM2_)"),
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_("Game's window"),
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"res/actions/fullscreen24.png",
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"res/actions/fullscreen.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("yesorno", _("Activate fullscreen"))
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.AddParameter("yesorno",
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_("Keep aspect ratio (HTML5 games only, yes by default)"),
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"",
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true)
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.SetDefaultValue("yes");
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extension
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.AddAction("SetWindowMargins",
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_("Change the window's margins"),
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_("This action changes the margins, in pixels, of the game's "
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"window."),
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_("Set margins of game window to "
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"_PARAM1_;_PARAM2_;_PARAM3_;_PARAM4_"),
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_("Game's window"),
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"res/actions/window24.png",
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"res/actions/window.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Top"))
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.AddParameter("expression", _("Right"))
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.AddParameter("expression", _("Bottom"))
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.AddParameter("expression", _("Left"));
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extension
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.AddAction("SetWindowSize",
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_("Change the size of the window"),
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_("This action changes the size of the game's window."),
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_("Change window size: _PARAM1_x_PARAM2_"),
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_("Game's window"),
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"res/actions/window24.png",
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"res/actions/window.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Width"))
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.AddParameter("expression", _("Height"))
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.AddParameter(
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"yesorno",
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_("Do you want to use this size as the default size for new scene "
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"cameras\?\n(Yes to change the size of the game's viewable "
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"area,\nNo to stretch the game to the window's size)."));
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extension
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.AddAction("SetWindowIcon",
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_("Change the window's icon"),
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_("This action changes the icon of the game's window."),
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_("Use _PARAM1_ as the icon for the game's window."),
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_("Game's window"),
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"res/actions/window24.png",
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"res/actions/window.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Name of the image to be used as the icon"));
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extension
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.AddAction("SetWindowTitle",
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_("Change the window's title"),
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_("This action changes the title of the game's window."),
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_("Change window title to _PARAM1_"),
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_("Game's window"),
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"res/actions/window24.png",
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"res/actions/window.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("New title"));
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extension
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.AddExpression(
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"SceneWindowWidth",
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_("Width of the scene window"),
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_("Width of the scene window (or scene canvas for HTML5 games)"),
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_("Screen"),
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"res/window.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression(
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"SceneWindowHeight",
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_("Height of the scene window"),
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_("Height of the scene window (or scene canvas for HTML5 games)"),
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_("Screen"),
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"res/window.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension.AddExpression(
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"ScreenWidth",
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_("Width of the screen/page"),
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_("Width of the screen (or the page for HTML5 games in browser)"),
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_("Screen"),
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"res/display16.png");
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extension.AddExpression(
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"ScreenHeight",
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_("Height of the screen/page"),
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_("Height of the screen (or the page for HTML5 games in browser)"),
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_("Screen"),
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"res/display16.png");
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extension.AddExpression("ColorDepth",
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_("Color depth"),
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_("Color depth"),
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_("Screen"),
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"res/display16.png");
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extension
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.AddStrExpression("WindowTitle",
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_("Window's title"),
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_("Window's title"),
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_("Screen"),
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"res/window.png")
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.AddCodeOnlyParameter("currentScene", "");
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#endif
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}
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} // namespace gd
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