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GDevelop/Core/GDCore/Events/Builtin/WhileEvent.cpp

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C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "WhileEvent.h"
#if !defined(GD_NO_WX_GUI)
#include <wx/msgdlg.h>
#include "GDCore/IDE/wxTools/CommonBitmapProvider.h"
#endif
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
using namespace std;
namespace gd
{
vector < gd::InstructionsList* > WhileEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::InstructionsList* > WhileEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < const gd::InstructionsList* > WhileEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
}
vector < const gd::InstructionsList* > WhileEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
return allActions;
}
void WhileEvent::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
gd::EventsListSerialization::SerializeInstructionsTo(whileConditions, element.AddChild("whileConditions"));
gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void WhileEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
justCreatedByTheUser = false;
infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
gd::EventsListSerialization::UnserializeInstructionsFrom(project, whileConditions, element.GetChild("whileConditions", 0, "WhileConditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void WhileEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
//Draw header rectangle
int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform)+border*2;
if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
wxRect headerRect(x, y, width, whileConditionsHeight+repeatHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
//While text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("While :"), x+5, y+5 );
//Draw icon if infinite loop warning is deactivated.
if (!infiniteLoopWarning)
{
if ( gd::CommonBitmapProvider::Get()->noProtection.IsOk() )
dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection, wxPoint(x+5,y+5+18), /*useMask=*/true);
}
//Draw "while conditions"
renderingHelper->DrawConditionsList(whileConditions, dc, x+80+border, y+border, width-80-border*2, this, areas, selection, platform);
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
if ( !IsDisabled() )
dc.SetTextForeground( wxColour( 0, 0, 0 ) );
else
dc.SetTextForeground( wxColour( 160, 160, 160 ) );
dc.DrawText( _("Repeat :"), x+4, y+whileConditionsHeight+3);
whileConditionsHeight += repeatHeight;
//Draw conditions rectangle
wxRect rect(x, y+whileConditionsHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-whileConditionsHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+whileConditionsHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+whileConditionsHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int WhileEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
//Get maximum height needed
int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform);
if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + whileConditionsHeight + repeatHeight)+border*2+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
#if !defined(GD_NO_WX_GUI)
if ( !justCreatedByTheUser )
{
wxMessageDialog dialog(parent_, _("Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."),
_("Protection against infinite loops."),
wxYES_NO|wxCANCEL|wxICON_INFORMATION);
dialog.SetExtendedMessage(_("This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."));
dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
int answer = dialog.ShowModal();
if ( answer == wxID_YES ) infiniteLoopWarning = true;
else if ( answer == wxID_NO ) infiniteLoopWarning = false;
}
justCreatedByTheUser = false; //Show Message dialog next time.
#endif
return ChangesMade;
}
}
#endif