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187 lines
8.1 KiB
C++
187 lines
8.1 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "WhileEvent.h"
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#if !defined(GD_NO_WX_GUI)
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#include <wx/msgdlg.h>
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#include "GDCore/IDE/wxTools/CommonBitmapProvider.h"
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#endif
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#include "GDCore/TinyXml/tinyxml.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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using namespace std;
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namespace gd
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{
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vector < gd::InstructionsList* > WhileEvent::GetAllConditionsVectors()
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{
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vector < gd::InstructionsList* > allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < gd::InstructionsList* > WhileEvent::GetAllActionsVectors()
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{
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vector < gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector < const gd::InstructionsList* > WhileEvent::GetAllConditionsVectors() const
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{
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vector < const gd::InstructionsList* > allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < const gd::InstructionsList* > WhileEvent::GetAllActionsVectors() const
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{
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vector < const gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void WhileEvent::SerializeTo(SerializerElement & element) const
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{
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element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
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gd::EventsListSerialization::SerializeInstructionsTo(whileConditions, element.AddChild("whileConditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
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}
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void WhileEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
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{
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justCreatedByTheUser = false;
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infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
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gd::EventsListSerialization::UnserializeInstructionsFrom(project, whileConditions, element.GetChild("whileConditions", 0, "WhileConditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void WhileEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
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{
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int repeatHeight = 20;
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//Draw header rectangle
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int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform)+border*2;
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if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
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wxRect headerRect(x, y, width, whileConditionsHeight+repeatHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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//While text
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dc.SetFont( renderingHelper->GetNiceFont().Bold() );
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if ( !IsDisabled() )
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dc.SetTextForeground( wxColour( 0, 0, 0 ) );
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else
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dc.SetTextForeground( wxColour( 160, 160, 160 ) );
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dc.DrawText( _("While :"), x+5, y+5 );
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//Draw icon if infinite loop warning is deactivated.
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if (!infiniteLoopWarning)
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{
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if ( gd::CommonBitmapProvider::Get()->noProtection.IsOk() )
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dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection, wxPoint(x+5,y+5+18), /*useMask=*/true);
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}
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//Draw "while conditions"
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renderingHelper->DrawConditionsList(whileConditions, dc, x+80+border, y+border, width-80-border*2, this, areas, selection, platform);
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dc.SetFont( renderingHelper->GetNiceFont().Bold() );
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if ( !IsDisabled() )
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dc.SetTextForeground( wxColour( 0, 0, 0 ) );
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else
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dc.SetTextForeground( wxColour( 160, 160, 160 ) );
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dc.DrawText( _("Repeat :"), x+4, y+whileConditionsHeight+3);
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whileConditionsHeight += repeatHeight;
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//Draw conditions rectangle
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wxRect rect(x, y+whileConditionsHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-whileConditionsHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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renderingHelper->DrawConditionsList(conditions, dc,
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x+border,
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y+whileConditionsHeight+border,
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renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
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renderingHelper->DrawActionsList(actions, dc,
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x+renderingHelper->GetConditionsColumnWidth()+border,
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y+whileConditionsHeight+border,
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width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
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#endif
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}
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unsigned int WhileEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
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{
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#if !defined(GD_NO_WX_GUI)
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if ( eventHeightNeedUpdate )
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{
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int repeatHeight = 20;
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//Get maximum height needed
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int whileConditionsHeight = renderingHelper->GetRenderedConditionsListHeight(whileConditions, width-80-border*2, platform);
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if (!infiniteLoopWarning && whileConditionsHeight < 32 ) whileConditionsHeight = 32;
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
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renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + whileConditionsHeight + repeatHeight)+border*2+border*2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
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{
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#if !defined(GD_NO_WX_GUI)
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if ( !justCreatedByTheUser )
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{
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wxMessageDialog dialog(parent_, _("Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."),
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_("Protection against infinite loops."),
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wxYES_NO|wxCANCEL|wxICON_INFORMATION);
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dialog.SetExtendedMessage(_("This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."));
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dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
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int answer = dialog.ShowModal();
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if ( answer == wxID_YES ) infiniteLoopWarning = true;
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else if ( answer == wxID_NO ) infiniteLoopWarning = false;
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}
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justCreatedByTheUser = false; //Show Message dialog next time.
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#endif
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return ChangesMade;
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}
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}
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#endif
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