mirror of
https://github.com/4ian/GDevelop.git
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749 lines
44 KiB
XML
749 lines
44 KiB
XML
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<project firstLayout="">
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<gdVersion build="95" major="4" minor="0" revision="8" />
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<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" packageName="com.example.gamename" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Copy_Variables.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
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<name>Project</name>
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<author></author>
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<latestCompilationDirectory></latestCompilationDirectory>
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<extension name="BuiltinCommonConversions" />
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<platform name="GDevelop JS platform" />
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<layout b="30" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="30" standardSortMethod="false" stopSoundsOnStartup="true" title="" v="30">
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="300.000000" zOrder="1">
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="20.000000" zOrder="1">
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<numberProperties />
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<stringProperties />
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<initialVariables>
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<variable name="ID" value="0" />
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</initialVariables>
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</instance>
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="400.000000" y="20.000000" zOrder="1">
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<numberProperties />
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<stringProperties />
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<initialVariables>
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<variable name="ID" value="1" />
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</initialVariables>
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</instance>
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="DebugText" width="0.000000" x="20.000000" y="300.000000" zOrder="1">
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<numberProperties />
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<stringProperties />
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<initialVariables>
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<variable name="ID" value="2" />
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</initialVariables>
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</instance>
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<objects>
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<object bold="false" italic="false" name="DebugText" smoothed="true" type="TextObject::Text" underlined="false">
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<variables />
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<behaviors />
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<string>DebugText</string>
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<font></font>
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<characterSize>24</characterSize>
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<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
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<comment>Update debug text at the beginning (only Scene variable will be drawn because others haven't childrend)</comment>
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<comment2></comment2>
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Standard</type>
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<conditions>
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<condition>
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<type inverted="false" value="DepartScene" />
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<parameters>
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<parameter></parameter>
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</parameters>
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<subConditions />
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</condition>
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</conditions>
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<actions>
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<action>
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<type inverted="false" value="ModVarScene" />
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<parameters>
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<parameter>Update</parameter>
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<parameter>=</parameter>
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<parameter>1</parameter>
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</parameters>
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<subActions />
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</action>
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</actions>
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<events />
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
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<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
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<comment>If "A" key is pressed, convert the Scene variable into JSON and parse it into a Global variable, then randomize a child from the Global structure, to identify it</comment>
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<comment2></comment2>
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Standard</type>
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<conditions>
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<condition>
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<type inverted="false" value="KeyPressed" />
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<parameters>
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<parameter></parameter>
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<parameter>a</parameter>
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</parameters>
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<subConditions />
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</condition>
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<condition>
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<type inverted="false" value="BuiltinCommonInstructions::Once" />
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<parameters />
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<subConditions />
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</condition>
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</conditions>
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<actions>
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<action>
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<type inverted="false" value="JSONToGlobalVariableStructure" />
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<parameters>
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<parameter>ToJSON(Scene)</parameter>
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<parameter>Global</parameter>
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</parameters>
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<subActions />
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</action>
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<action>
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<type inverted="false" value="ModVarGlobal" />
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<parameters>
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<parameter>Global.B.alpha.x</parameter>
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<parameter>=</parameter>
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<parameter>Random(1000)</parameter>
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</parameters>
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<subActions />
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</action>
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<action>
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<type inverted="false" value="ModVarScene" />
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<parameters>
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<parameter>Update</parameter>
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<parameter>=</parameter>
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<parameter>1</parameter>
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</parameters>
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<subActions />
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</action>
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</actions>
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<events />
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
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<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
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<comment>If "S" key is pressed, convert the Global variable into JSON and parse it into an Object variable, then randomize another child from the Object structure, to identify it</comment>
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<comment2></comment2>
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Standard</type>
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<conditions>
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<condition>
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<type inverted="false" value="KeyPressed" />
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<parameters>
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<parameter></parameter>
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<parameter>s</parameter>
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</parameters>
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<subConditions />
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</condition>
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<condition>
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<type inverted="false" value="VarObjet" />
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<parameters>
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<parameter>DebugText</parameter>
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<parameter>ID</parameter>
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<parameter>=</parameter>
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<parameter>2</parameter>
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</parameters>
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<subConditions />
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</condition>
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<condition>
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<type inverted="false" value="BuiltinCommonInstructions::Once" />
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<parameters />
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<subConditions />
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</condition>
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</conditions>
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<actions>
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<action>
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<type inverted="false" value="JSONToObjectVariableStructure" />
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<parameters>
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<parameter>GlobalVarToJSON(Global)</parameter>
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<parameter>DebugText</parameter>
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<parameter>Object</parameter>
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</parameters>
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<subActions />
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</action>
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<action>
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<type inverted="false" value="ModVarObjet" />
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<parameters>
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<parameter>DebugText</parameter>
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<parameter>Object.B.alpha.y</parameter>
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<parameter>=</parameter>
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<parameter>Random(1000)</parameter>
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</parameters>
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<subActions />
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</action>
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<action>
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<type inverted="false" value="ModVarScene" />
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<parameters>
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<parameter>Update</parameter>
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<parameter>=</parameter>
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<parameter>1</parameter>
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</parameters>
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<subActions />
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</action>
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</actions>
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<events />
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
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<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
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<comment>If "D" key is pressed, convert the Object variable into JSON (note there are no whitespaces after the "," before the variable name in the ObjectVarToJSON) and parse it into another scene variable Scene_2</comment>
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<comment2></comment2>
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Standard</type>
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<conditions>
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<condition>
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<type inverted="false" value="KeyPressed" />
|
|
<parameters>
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|
<parameter></parameter>
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<parameter>d</parameter>
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</parameters>
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<subConditions />
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</condition>
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|
<condition>
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|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
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|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
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<parameter>2</parameter>
|
|
</parameters>
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|
<subConditions />
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|
</condition>
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|
<condition>
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<type inverted="false" value="BuiltinCommonInstructions::Once" />
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<parameters />
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<subConditions />
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</condition>
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</conditions>
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|
<actions>
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<action>
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<type inverted="false" value="JSONToVariableStructure" />
|
|
<parameters>
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<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
|
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<parameter>Scene_2</parameter>
|
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</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
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|
<parameter>Update</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
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|
</parameters>
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<subActions />
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</action>
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</actions>
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<events />
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</event>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
|
<comment>Time to update the debug text objects, set Update = 0 to update it only once, and start a counter "i" = 0</comment>
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<comment2></comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarScene" />
|
|
<parameters>
|
|
<parameter>Update</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>Update</parameter>
|
|
<parameter>=</parameter>
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|
<parameter>0</parameter>
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|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
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|
<parameter>i</parameter>
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|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
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<comment>Repeat 4 times because there are 4 debug objects, in each repeat select the object with ID = i (counter variable)
Update the counter variable (i + 1)
Clear the temporal variable Temp, otherwise children are kept from one update to another, messing up the test</comment>
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<comment2></comment2>
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</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Repeat</type>
|
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<repeatExpression>4</repeatExpression>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>Variable(i)</parameter>
|
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</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>i</parameter>
|
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<parameter>+</parameter>
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<parameter>1</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="VariableClearChildren" />
|
|
<parameters>
|
|
<parameter>Temp</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
|
<comment>Set starting title in function of the debug object ID, and copy the testing variables into the variable Temp (this way Temp will be equal to one of the variables under test)</comment>
|
|
<comment2></comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>"Scene" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="JSONToVariableStructure" />
|
|
<parameters>
|
|
<parameter>ToJSON(Scene)</parameter>
|
|
<parameter>Temp</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>"Global" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="JSONToVariableStructure" />
|
|
<parameters>
|
|
<parameter>GlobalVarToJSON(Global)</parameter>
|
|
<parameter>Temp</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>2</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>"Object" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="JSONToVariableStructure" />
|
|
<parameters>
|
|
<parameter>ObjectVarToJSON(DebugText,Object)</parameter>
|
|
<parameter>Temp</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
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|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarObjet" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>ID</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>3</parameter>
|
|
</parameters>
|
|
<subConditions />
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|
</condition>
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|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>"Scene_2" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="JSONToVariableStructure" />
|
|
<parameters>
|
|
<parameter>ToJSON(Scene_2)</parameter>
|
|
<parameter>Temp</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="128" g="255" r="128" textB="0" textG="0" textR="0" />
|
|
<comment>Copy values from variable Test in the debug object, to draw it, one debug object is selected at each iteration and one variable is copy into Temp variable</comment>
|
|
<comment2></comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp</parameter>
|
|
<parameter>"A"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"____A = " + VariableString(Temp.A) + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp</parameter>
|
|
<parameter>"B"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"____B" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp.B</parameter>
|
|
<parameter>"alpha"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"________alpha" + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp.B.alpha</parameter>
|
|
<parameter>"x"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"____________x = " + VariableString(Temp.B.alpha.x) + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp.B.alpha</parameter>
|
|
<parameter>"y"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"____________y = " + VariableString(Temp.B.alpha.y) + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp.B</parameter>
|
|
<parameter>"beta"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"________beta = " + VariableString(Temp.B.beta) + NewLine()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VariableChildExists" />
|
|
<parameters>
|
|
<parameter>Temp.B</parameter>
|
|
<parameter>"gamma"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="TextObject::String" />
|
|
<parameters>
|
|
<parameter>DebugText</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>"________gamma = " + VariableString(Temp.B.gamma)</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
</events>
|
|
</event>
|
|
</events>
|
|
</event>
|
|
</events>
|
|
<layers>
|
|
<layer name="New layer" visibility="true">
|
|
<cameras>
|
|
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
|
</cameras>
|
|
<effects />
|
|
</layer>
|
|
<layer name="" visibility="true">
|
|
<cameras>
|
|
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
|
</cameras>
|
|
<effects />
|
|
</layer>
|
|
</layers>
|
|
<behaviorsSharedData />
|
|
</layout>
|
|
</layouts>
|
|
<externalEvents />
|
|
<externalLayouts />
|
|
<externalSourceFiles />
|
|
</project>
|