Files
GDevelop/Binaries/Output/Release_Windows/Examples/CastleDoodle - Platformer game with physics.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

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180 KiB
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<comment2>Gestion des chauve souris</comment2>
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<parameter>Bat.X()</parameter>
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<parameter>Heart</parameter>
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<parameter>Heart</parameter>
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</event>
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<comment2>Mort</comment2>
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<condition>
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<parameter>0</parameter>
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<action>
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<condition>
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<parameter>Hero</parameter>
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<parameter>3</parameter>
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</condition>
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<parameter>Hero</parameter>
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<parameter>3</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
<layer name="UI" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="Path" type="PathAutomatism::PathAutomatism">
<paths />
</automatismSharedData>
<automatismSharedData gravityX="0.000000" gravityY="10.000000" name="Physics" scaleX="100.000000" scaleY="100.000000" type="PhysicsAutomatism::PhysicsAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>