Files
GDevelop/Binaries/Output/Release_Windows/Examples/BasicArtificialIntelligence.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

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56 KiB
XML

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<parameter></parameter>
<parameter>Alert</parameter>
<parameter>IA.PointX(Center)</parameter>
<parameter>IA.PointY(Center)</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ModVarObjet" />
<parameters>
<parameter>IA</parameter>
<parameter>Alerte</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>View</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Move alerted tank toward player</comment>
<comment2>Arrêter la poursuite au bout d&apos;un temps.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarObjet" />
<parameters>
<parameter>IA</parameter>
<parameter>Alerte</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceVers" />
<parameters>
<parameter>IA</parameter>
<parameter>Perso</parameter>
<parameter>50</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="TourneVers" />
<parameters>
<parameter>IA</parameter>
<parameter>Perso</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Stop following player after some time.</comment>
<comment2>Arrêter la poursuite au bout d&apos;un temps.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Timer" />
<parameters>
<parameter></parameter>
<parameter>5</parameter>
<parameter>&quot;FinAlerte&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarObjet" />
<parameters>
<parameter>IA</parameter>
<parameter>Alerte</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;FinAlerte&quot;</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Collision management</comment>
<comment2>Gestion des collisions</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Collision" />
<parameters>
<parameter>Mur</parameter>
<parameter>View</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>View</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Collision" />
<parameters>
<parameter>IA</parameter>
<parameter>Mur</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Rebondir" />
<parameters>
<parameter>IA</parameter>
<parameter>Mur</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Collision" />
<parameters>
<parameter>Perso</parameter>
<parameter>Mur</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Rebondir" />
<parameters>
<parameter>Perso</parameter>
<parameter>Mur</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Make Alert lights disappear</comment>
<comment2>Faire disparaitre les lumières d&apos;alertes.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Light::Intensity" />
<parameters>
<parameter>Alert</parameter>
<parameter>-</parameter>
<parameter>500*TimeDelta()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Light::Intensity" />
<parameters>
<parameter>Alert</parameter>
<parameter>&lt;=</parameter>
<parameter>0</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Alert</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Animation</comment>
<comment2>Animation des ennemis</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Arret" />
<parameters>
<parameter>IA</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>IA</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="Arret" />
<parameters>
<parameter>IA</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>IA</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="AddForceVers" />
<parameters>
<parameter>View</parameter>
<parameter>Perso</parameter>
<parameter>200</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
<layer name="Interface" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="LightObstacle" type="Light::LightObstacleAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>