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148 lines
5.2 KiB
C++
148 lines
5.2 KiB
C++
/**
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GDevelop - Panel Sprite Extension
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Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
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This project is released under the MIT License.
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*/
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#ifndef PANELSPRITEOBJECT_H
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#define PANELSPRITEOBJECT_H
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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#include <memory>
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class SFMLTextureWrapper;
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namespace gd { class ImageManager; }
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class RuntimeScene;
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namespace gd { class Object; }
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namespace gd { class ImageManager; }
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namespace gd { class InitialInstance; }
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#if defined(GD_IDE_ONLY)
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class wxBitmap;
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namespace gd { class Project; }
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class wxWindow;
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namespace gd { class MainFrameWrapper; }
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#endif
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/**
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* PanelSprite Object
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*/
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class GD_EXTENSION_API PanelSpriteObject : public gd::Object
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{
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public :
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PanelSpriteObject(gd::String name_);
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virtual ~PanelSpriteObject();
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virtual std::unique_ptr<gd::Object> Clone() const { return std::unique_ptr<gd::Object>(new PanelSpriteObject(*this)) ;}
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#if defined(GD_IDE_ONLY)
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virtual void LoadResources(gd::Project & project, gd::Layout & layout);
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virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
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virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const;
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
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virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
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virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
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#endif
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float GetWidth() const { return width; };
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float GetHeight() const { return height; };
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void SetWidth(float newWidth) { width = newWidth >= (leftMargin + rightMargin) ? newWidth : (leftMargin + rightMargin); };
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void SetHeight(float newHeight) { height = newHeight >= (topMargin + bottomMargin) ? newHeight : (topMargin + bottomMargin); };
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float GetLeftMargin() const { return leftMargin; };
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void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
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float GetTopMargin() const { return topMargin; };
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void SetTopMargin(float newMargin) { topMargin = newMargin; };
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float GetRightMargin() const { return rightMargin; };
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void SetRightMargin(float newMargin) { rightMargin = newMargin; };
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float GetBottomMargin() const { return bottomMargin; };
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void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
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bool IsTiled() const { return tiled; };
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void SetTiled(bool enable = true) { tiled = enable; };
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void SetTexture(const gd::String & newTextureName) { textureName = newTextureName; };
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const gd::String & GetTexture() const { return textureName; };
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gd::String textureName; ///<deprecated. Use Get/SetTexture instead.
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private:
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virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement & element) const;
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#endif
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float width;
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float height;
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float leftMargin;
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float topMargin;
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float rightMargin;
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float bottomMargin;
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bool tiled;
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std::shared_ptr<SFMLTextureWrapper> texture;
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};
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class GD_EXTENSION_API RuntimePanelSpriteObject : public RuntimeObject
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{
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public :
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RuntimePanelSpriteObject(RuntimeScene & scene, const PanelSpriteObject & panelSpriteObject);
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virtual ~RuntimePanelSpriteObject() {};
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virtual std::unique_ptr<RuntimeObject> Clone() const { return gd::make_unique<RuntimePanelSpriteObject>(*this);}
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virtual bool Draw(sf::RenderTarget & renderTarget);
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virtual float GetWidth() const { return width; };
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virtual float GetHeight() const { return height; };
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virtual inline void SetWidth(float newWidth) { width = newWidth >= (leftMargin + rightMargin) ? newWidth : (leftMargin + rightMargin); };
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virtual inline void SetHeight(float newHeight) { height = newHeight >= (topMargin + bottomMargin) ? newHeight : (topMargin + bottomMargin); };
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virtual bool SetAngle(float newAngle) { angle = newAngle; return true; };
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virtual float GetAngle() const {return angle;};
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float GetLeftMargin() const { return leftMargin; };
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void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
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float GetTopMargin() const { return topMargin; };
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void SetTopMargin(float newMargin) { topMargin = newMargin; };
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float GetRightMargin() const { return rightMargin; };
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void SetRightMargin(float newMargin) { rightMargin = newMargin; };
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float GetBottomMargin() const { return bottomMargin; };
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void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
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void ChangeAndReloadImage(const gd::String &texture, const RuntimeScene &scene);
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gd::String textureName;
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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private:
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float width;
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float height;
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float leftMargin;
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float topMargin;
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float rightMargin;
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float bottomMargin;
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float angle;
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std::shared_ptr<SFMLTextureWrapper> texture;
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};
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#endif // PANELSPRITEOBJECT_H
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