Files
GDevelop/Extensions/Inventory/Extension.cpp

217 lines
9.5 KiB
C++

/**
GDevelop - Inventory Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "GDCpp/Extensions/ExtensionBase.h"
#include "InventoryTools.h"
#include <iostream>
void DeclareInventoryExtension(gd::PlatformExtension & extension)
{
extension.SetExtensionInformation("Inventory",
_("Inventory"),
_("Provides action and condition to store an inventory with items in memory."),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension.AddAction("Add",
_("Add an item"),
_("Add an item in an inventory."),
_("Add a _PARAM2_ to inventory _PARAM1_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Add").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("Remove",
_("Remove an item"),
_("Remove an item from an inventory."),
_("Remove a _PARAM2_ from inventory _PARAM1_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Remove").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddCondition("Count",
_("Item count"),
_("Compare the number of an item in an inventory."),
_("Count of _PARAM2_ in _PARAM1_ is _PARAM3__PARAM4_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Count"))
.SetFunctionName("InventoryTools::Count").SetIncludeFile("Inventory/InventoryTools.h")
.SetManipulatedType("number");
extension.AddCondition("Has",
_("Has an item"),
_("Check that there is at least one of the specified item in the inventory."),
_("Inventory _PARAM1_ contains a _PARAM2_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Has").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("SetMaximum",
_("Set a maximum count for an item"),
_("Set the maximum number that can be added in the inventory for the specified item. By default, there is an unlimited number allowed for each item."),
_("Set the maximum count for _PARAM2_ in inventory _PARAM1_ to _PARAM3_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.AddParameter("expression", _("Maximum count"))
.SetFunctionName("InventoryTools::SetMaximum").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("SetUnlimited",
_("Set unlimited count for an item"),
_("Allow an unlimited amount of an object to be in an inventory. This is the case by default for each item."),
_("Allow an unlimited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.AddParameter("yesorno", _("Allow an unlimited amount?"))
.SetFunctionName("InventoryTools::SetUnlimited").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddCondition("IsFull",
_("Item full"),
_("Check if an item has reached the maximum number allowed in the inventory."),
_("Inventory _PARAM1_ is full of _PARAM2_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Has").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("Equip",
_("Equip an item"),
_("Mark an item as being equiped. If the item count is 0 it won't be marked as equiped."),
_("Set _PARAM2_ as equiped in inventory _PARAM1_: _PARAM3_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.AddParameter("yesorno", _("Equip?"))
.SetFunctionName("InventoryTools::Equip").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddCondition("IsEquipped",
_("Item equiped"),
_("Check if an item is equiped."),
_("_PARAM2_ is equipped in inventory _PARAM1_"),
_("Inventories"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::IsEquipped").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("SerializeToVariable",
_("Save an inventory in a variable"),
_("Save all the items of the inventory in a variable, so that it can be restored later."),
_("Save inventory _PARAM1_ in variable _PARAM2_"),
_("Inventories/Variables"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("scenevar", _("Scene variable"))
.SetFunctionName("InventoryTools::SerializeToVariable").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddAction("UnserializeFromVariable",
_("Load an inventory from a variable"),
_("Load the content of the inventory from a variable."),
_("Load inventory _PARAM1_ from variable _PARAM2_"),
_("Inventories/Variables"),
"CppPlatform/Extensions/Inventoryicon24.png",
"CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Inventory name"))
.AddParameter("scenevar", _("Scene variable"))
.SetFunctionName("InventoryTools::UnserializeFromVariable").SetIncludeFile("Inventory/InventoryTools.h");
extension.AddExpression("Count", _("Item count"), _("Get the number of an item in the inventory"), _("Inventory"), "CppPlatform/Extensions/Inventoryicon16.png")
.AddCodeOnlyParameter("currentScene", _(""))
.AddParameter("string", _("Inventory name"))
.AddParameter("string", _("Item name"))
.SetFunctionName("InventoryTools::Count").SetIncludeFile("Inventory/InventoryTools.h");
#endif
}
/**
* \brief This class declares information about the extension.
*/
class InventoryCppExtension : public ExtensionBase
{
public:
/**
* Constructor of an extension declares everything the extension contains: objects, actions, conditions and expressions.
*/
InventoryCppExtension()
{
DeclareInventoryExtension(*this);
GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
};
virtual void SceneLoaded(RuntimeScene & scene) override
{
#if defined(GD_IDE_ONLY)
InventoryTools::ClearAll(scene);
#endif
}
};
#if defined(ANDROID)
extern "C" ExtensionBase * CreateGDCppInventoryExtension() {
return new InventoryCppExtension;
}
#elif !defined(EMSCRIPTEN)
/**
* Used by GDevelop to create the extension class
* -- Do not need to be modified. --
*/
extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
return new InventoryCppExtension;
}
#endif