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GDevelop/Core/GDCore/Project/InitialInstance.h
2017-04-29 15:41:55 +02:00

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/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#ifndef GDCORE_INITIALINSTANCE_H
#define GDCORE_INITIALINSTANCE_H
#include "GDCore/String.h"
#include <map>
#include "GDCore/Project/VariablesContainer.h"
namespace gd { class PropertyDescriptor; }
namespace gd { class Project; }
namespace gd { class Layout; }
class wxPropertyGrid;
class wxPropertyGridEvent;
namespace gd
{
/**
* \brief Represents an instance of an object to be created on a layout start up.
*/
class GD_CORE_API InitialInstance
{
public:
/**
* \brief Create an initial instance pointing to no object, at position (0,0).
*/
InitialInstance();
virtual ~InitialInstance() {};
/**
* Must return a pointer to a copy of the object. A such method is needed to do polymorphic copies.
* Just redefine this method in your derived object class like this:
* \code
* return new MyInitialInstanceClass(*this);
* \endcode
*/
InitialInstance * Clone() const { return new InitialInstance(*this); }
/** \name Common properties
* Members functions related to common properties
*/
///@{
/**
* \brief Get the name of object instantiated on the layout.
*/
const gd::String & GetObjectName() const { return objectName; }
/**
* \brief Set the name of object instantiated on the layout.
*/
void SetObjectName(const gd::String & name) { objectName = name; }
/**
* \brief Get the X position of the instance
*/
float GetX() const {return x;}
/**
* \brief Set the X position of the instance
*/
void SetX(float x_) { x = x_; }
/**
* \brief Get the Y position of the instance
*/
float GetY() const {return y;}
/**
* \brief Set the Y position of the instance
*/
void SetY(float y_) { y = y_; }
/**
* \brief Get the rotation of the instance, in radians.
*/
float GetAngle() const {return angle;}
/**
* \brief Set the rotation of the instance, in radians.
*/
void SetAngle(float angle_) {angle = angle_;}
/**
* \brief Get the Z order of the instance.
*/
int GetZOrder() const {return zOrder;}
/**
* \brief Set the Z order of the instance.
*/
void SetZOrder(int zOrder_) {zOrder = zOrder_;}
/**
* \brief Get the layer the instance belongs to.
*/
const gd::String & GetLayer() const {return layer;}
/**
* \brief Set the layer the instance belongs to.
*/
void SetLayer(const gd::String & layer_) {layer = layer_;}
/**
* \brief Return true if the instance has a size which is different from its object default size.
*
* \see gd::Object
*/
bool HasCustomSize() const { return personalizedSize; }
/**
* \brief Set whether the instance has a size which is different from its object default size or not.
*
* \param hasCustomSize true if the size is different from the object's default size.
* \see gd::Object
*/
void SetHasCustomSize(bool hasCustomSize_ ) { personalizedSize = hasCustomSize_; }
float GetCustomWidth() const { return width; }
void SetCustomWidth(float width_) { width = width_; }
float GetCustomHeight() const { return height; }
void SetCustomHeight(float height_) { height = height_; }
/**
* \brief Return true if the instance is locked and cannot be selected by clicking on it in the IDE.
*/
bool IsLocked() const { return locked; };
/**
* \brief (Un)lock the initial instance.
*
* An instance which is locked cannot be selected by clicking on it in a layout editor canvas.
*/
void SetLocked(bool enable = true) { locked = enable; }
///@}
/** \name Variable management
* Members functions related to initial instance variables management.
*/
///@{
/**
* Must return a reference to the container storing the instance variables
* \see gd::VariablesContainer
*/
const gd::VariablesContainer & GetVariables() const { return initialVariables; }
/**
* Must return a reference to the container storing the instance variables
* \see gd::VariablesContainer
*/
gd::VariablesContainer & GetVariables() { return initialVariables; }
///@}
#if defined(GD_IDE_ONLY)
/** \name Others properties management
* Members functions related to exposing others properties of the instance.
*
* \note Extensions writers: even if we can define new types of object by inheriting from gd::Object class,
* we cannot define new gd::InitialInstance classes. However, objects can store custom
* properties for their associated initial instances: these properties can be stored
* into floatInfos and stringInfos members. When the IDE want to get the custom properties, it
* will call GetProperties and UpdateProperty methods. These
* methods are here defined to forward the call to the gd::Object associated to the gd::InitialInstance.
* (by looking at the value returned by GetObjectName()).
*
* \see gd::Object
*/
///@{
/**
* \brief Return a map containing the properties names (as keys) and their values.
* \note Common properties ( name, position... ) do not need to be inserted in this map
*/
std::map<gd::String, gd::PropertyDescriptor> GetCustomProperties(gd::Project & project, gd::Layout & layout);
/**
* \brief Update the property called \a name with the new \a value.
*
* \return false if the property could not be updated.
*/
bool UpdateCustomProperty(const gd::String & name, const gd::String & value, gd::Project & project, gd::Layout & layout);
/**
* \brief Get the value of a float property stored in the instance.
* \note Only use this when \a GetCustomProperties is too slow (when rendering instances for example).
* \return the value of the property, or 0 if it does not exists.
*/
float GetRawFloatProperty(const gd::String & name) const;
/**
* \brief Get the value of a string property stored in the instance.
* \note Only use this when \a GetCustomProperties is too slow (when rendering instances for example).
* \return the value of the propety, or an empty string if it does not exists.
*/
const gd::String & GetRawStringProperty(const gd::String & name) const;
///@}
#endif
/** \name Saving and loading
* Members functions related to serialization.
*/
///@{
/**
* \brief Serialize instances container.
*/
virtual void SerializeTo(SerializerElement & element) const;
/**
* \brief Unserialize the instances container.
*/
virtual void UnserializeFrom(const SerializerElement & element);
///@}
//More properties can be stored in floatInfos and stringInfos.
//These properties are then managed by the Object class.
std::map < gd::String, float > floatInfos; ///< More data which can be used by the object
std::map < gd::String, gd::String > stringInfos; ///< More data which can be used by the object
private:
gd::String objectName; ///< Object name
float x; ///< Object initial X position
float y; ///< Object initial Y position
float angle; ///< Object initial angle
int zOrder; ///< Object initial Z order
gd::String layer; ///< Object initial layer
bool personalizedSize; ///< True if object has a custom size
float width; ///< Object custom width
float height; ///< Object custom height
gd::VariablesContainer initialVariables; ///< Instance specific variables
bool locked; ///< True if the instance is locked
static gd::String * badStringProperyValue; ///< Empty string returned by GetRawStringProperty
};
}
#endif // GDCORE_INITIALINSTANCE_H