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GDevelop/Core/GDCore/Project/EventsBasedBehavior.cpp

38 lines
1.3 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventsBasedBehavior.h"
#include "EventsFunctionsContainer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/MakeUnique.h"
namespace gd {
EventsBasedBehavior::EventsBasedBehavior()
: AbstractEventsBasedEntity(
"MyBehavior",
gd::EventsFunctionsContainer::FunctionOwner::Behavior) {}
void EventsBasedBehavior::SerializeTo(SerializerElement& element) const {
AbstractEventsBasedEntity::SerializeTo(element);
element.SetAttribute("objectType", objectType);
if (isPrivate) {
element.SetBoolAttribute("private", isPrivate);
}
sharedPropertyDescriptors.SerializeElementsTo(
"propertyDescriptor", element.AddChild("sharedPropertyDescriptors"));
}
void EventsBasedBehavior::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
AbstractEventsBasedEntity::UnserializeFrom(project, element);
objectType = element.GetStringAttribute("objectType");
isPrivate = element.GetBoolAttribute("private");
sharedPropertyDescriptors.UnserializeElementsFrom(
"propertyDescriptor", element.GetChild("sharedPropertyDescriptors"));
}
} // namespace gd