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* The collision mask is read from the tile maps exported by Tiled 1.9+. * Several collision masks can be used for instance to have platforms and ladders. * Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
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149 B
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{"version":3,"file":"TiledTileMapLoader.spec.d.ts","sourceRoot":"","sources":["../../src/tiled/TiledTileMapLoader.spec.ts"],"names":[],"mappings":""} |