/* * GDevelop Core * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights * reserved. This project is released under the MIT License. */ #include "AllBuiltinExtensions.h" #include "GDCore/Tools/Localization.h" using namespace std; namespace gd { void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension( gd::PlatformExtension& extension) { extension .SetExtensionInformation( "BuiltinFile", _("Storage"), "Actions and conditions to store data (like the player progress or " "anything else to be persisted across game sessions). Data are " "stored on the device and erased when the game is uninstalled.", "Florian Rival", "Open source (MIT License)") .SetExtensionHelpPath("/all-features/storage") .SetCategory("Device"); extension.AddInstructionOrExpressionGroupMetadata(_("Storage")) .SetIcon("res/conditions/fichier24.png"); extension .AddCondition( "GroupExists", _("Existence of a group"), _("Check if an element (example : PlayerState/CurrentLevel) exists " "in the stored data.\nSpaces are forbidden in element names."), _("_PARAM1_ exists in storage _PARAM0_"), "", "res/conditions/fichier24.png", "res/conditions/fichier.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .MarkAsAdvanced(); extension .AddAction( "LoadFile", _("Load a storage in memory"), _("This action loads the specified storage in memory, so you can " "write and read it.\nYou can open and write without using this " "action, but it will be slower.\nIf you use this action, do not " "forget to unload the storage from memory."), _("Load storage _PARAM0_ in memory"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .MarkAsAdvanced(); extension .AddAction("UnloadFile", _("Close a storage"), _("This action closes the structured data previously loaded " "in memory, saving all changes made."), _("Close structured data _PARAM0_"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .MarkAsAdvanced(); extension .AddAction( "EcrireFichierExp", _("Write a value"), _("Write the result of the expression in the stored data, in the " "specified element.\nSpecify the structure leading to the " "element using / (example : Root/Level/Current)\nSpaces are " "forbidden in element names."), _("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .AddParameter("expression", _("Expression")); extension .AddAction( "EcrireFichierTxt", _("Write a text"), _("Write the text in the specified storage, in the specified " "element.\nSpecify " "the structure leading to the element using / (example : " "Root/Level/Current)\nSpaces are forbidden in element names."), _("Write _PARAM2_ in _PARAM1_ of storage _PARAM0_"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .AddParameter("string", _("Text")); extension .AddAction( "LireFichierExp", _("Read a value"), _("Read the value saved in the specified element and store it in a " "scene " "variable.\nSpecify the structure leading to the element using / " "(example : Root/Level/Current)\nSpaces are forbidden in element " "names."), _("Read _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .AddCodeOnlyParameter("currentScene", "") .AddParameter("scenevar", _("Scene variables")); extension .AddAction( "LireFichierTxt", _("Read a text"), _("Read the text saved in the specified element and store it in a " "scene " "variable.\nSpecify the structure leading to the element using / " "(example : Root/Level/Current)\nSpaces are forbidden in element " "names."), _("Read _PARAM1_ from storage _PARAM0_ and store as text in " "_PARAM3_"), "", "res/actions/fichier24.png", "res/actions/fichier.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .AddCodeOnlyParameter("currentScene", "") .AddParameter("scenevar", _("Scene variables")); extension .AddAction("DeleteGroupFichier", _("Delete an element"), _("This action deletes the specified element from the " "specified storage.\nSpecify the structure leading to the " "element using / (example : Root/Level/Current)\nSpaces are " "forbidden in element names."), _("Delete _PARAM1_ from storage _PARAM0_"), "", "res/actions/delete24.png", "res/actions/delete.png") .AddParameter("string", _("Storage name")) .AddParameter("string", _("Group")) .MarkAsAdvanced(); extension .AddAction( "DeleteFichier", _("Clear a storage"), _("Clear the specified storage, removing all data saved in it."), _("Delete storage _PARAM0_"), "", "res/actions/delete24.png", "res/actions/delete.png") .AddParameter("string", _("Storage name")); extension .AddCondition("FileExists", _("A storage exists"), _("Test if the specified storage exists."), _("Storage _PARAM0_ exists"), "", "res/conditions/fichier24.png", "res/conditions/fichier.png") .AddParameter("string", _("Storage name")) .MarkAsAdvanced(); extension .AddAction("ExecuteCmd", _("Execute a command"), _("This action executes the specified command."), _("Execute _PARAM0_"), _("Network"), "res/actions/launchFile24.png", "res/actions/launchFile.png") .AddParameter("string", _("Command")) .MarkAsAdvanced(); } } // namespace gd