/* * GDevelop Core * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights * reserved. This project is released under the MIT License. */ #include "AllBuiltinExtensions.h" #include "GDCore/Tools/Localization.h" using namespace std; namespace gd { void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension( gd::PlatformExtension& extension) { extension .SetExtensionInformation( "BuiltinTime", _("Time"), "Actions and conditions to run timers, get the current time or " "modify the time scale (speed at which the game is running - useful " "for slow motion effects).", "Florian Rival", "Open source (MIT License)") .SetExtensionHelpPath("/all-features/timers"); extension .AddCondition("Timer", _("Value of a scene timer"), _("Test the elapsed time of a scene timer."), _("The timer _PARAM2_ is greater than _PARAM1_ seconds"), _("Timers and time"), "res/conditions/timer24.png", "res/conditions/timer.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("expression", _("Time in seconds")) .AddParameter("string", _("Timer's name")); extension .AddCondition("TimeScale", _("Time scale"), _("Compare the time scale of the scene."), _("the time scale of the scene"), _("Timers and time"), "res/conditions/time24.png", "res/conditions/time.png") .AddCodeOnlyParameter("currentScene", "") .UseStandardRelationalOperatorParameters("number") .MarkAsAdvanced(); extension .AddCondition("TimerPaused", _("Scene timer paused"), _("Test if the specified scene timer is paused."), _("The timer _PARAM1_ is paused"), _("Timers and time"), "res/conditions/timerPaused24.png", "res/conditions/timerPaused.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")) .MarkAsAdvanced(); extension .AddAction( "ResetTimer", _("Start (or reset) a scene timer"), _("Reset the specified scene timer, if the timer doesn't exist " "it's created and started."), _("Reset the timer _PARAM1_"), _("Timers and time"), "res/actions/timer24.png", "res/actions/timer.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")); extension .AddAction("PauseTimer", _("Pause a scene timer"), _("Pause a scene timer."), _("Pause timer _PARAM1_"), _("Timers and time"), "res/actions/pauseTimer24.png", "res/actions/pauseTimer.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")) .MarkAsAdvanced(); extension .AddAction("UnPauseTimer", _("Unpause a scene timer"), _("Unpause a scene timer."), _("Unpause timer _PARAM1_"), _("Timers and time"), "res/actions/unPauseTimer24.png", "res/actions/unPauseTimer.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")) .MarkAsAdvanced(); extension .AddAction("RemoveTimer", _("Delete a scene timer"), _("Delete a scene timer from memory."), _("Delete timer _PARAM1_ from memory"), _("Timers and time"), "res/actions/timer24.png", "res/actions/timer.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")) .MarkAsAdvanced(); extension .AddAction("ChangeTimeScale", _("Change time scale"), _("Change the time scale of the scene."), _("Set the time scale of the scene to _PARAM1_"), _("Timers and time"), "res/actions/time24.png", "res/actions/time.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("expression", _("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)")); extension .AddExpression("TimeDelta", _("Time elapsed since the last frame"), _("Time elapsed since the last frame rendered on screen"), _("Time"), "res/actions/time.png") .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("TempsFrame", _("Time elapsed since the last frame"), _("Time elapsed since the last frame rendered on screen"), _("Time"), "res/actions/time.png") .SetHidden() .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("ElapsedTime", _("Time elapsed since the last frame"), _("Time elapsed since the last frame rendered on screen"), _("Time"), "res/actions/time.png") .SetHidden() .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("TimerElapsedTime", _("Scene timer value"), _("Value of a scene timer"), _("Time"), "res/actions/time.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter("string", _("Timer's name")); extension .AddExpression("TimeFromStart", _("Time elapsed since the beginning of the scene"), _("Time elapsed since the beginning of the scene"), _("Time"), "res/actions/time.png") .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("TempsDebut", _("Time elapsed since the beginning of the scene"), _("Time elapsed since the beginning of the scene"), _("Time"), "res/actions/time.png") .SetHidden() .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("TimeScale", _("Time scale"), _("Returns the time scale of the scene."), _("Time"), "res/actions/time.png") .AddCodeOnlyParameter("currentScene", ""); extension .AddExpression("Time", _("Current time"), _("Current time"), _("Time"), "res/actions/time.png") .AddCodeOnlyParameter("currentScene", "") .AddParameter( "stringWithSelector", _("Hour: hour - Minutes: min - Seconds: sec - Day of month: " "mday - Months since January: mon - Year since 1900: year - Days " "since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): " "timestamp\""), "[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", " "\"yday\", \"timestamp\"]"); } } // namespace gd