Compare commits

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318 Commits

Author SHA1 Message Date
AlexandreSi
5eb5fb3af9 Add checkbox to improve discoverability of tilemap hitboxes 2024-07-19 10:41:07 +02:00
AlexandreSi
cd80872fca Rename existing tilemap object adding external mention in the name 2024-07-19 10:19:49 +02:00
AlexandreSi
61cb6dde0e Replace path painting with rectangle painting 2024-07-19 09:29:52 +02:00
AlexandreSi
29c8de0987 Refactor 2024-07-18 15:41:05 +02:00
AlexandreSi
802e9a5128 Add possibility to select hitboxes using a rectangle 2024-07-18 14:46:38 +02:00
AlexandreSi
c82602919b Update collision mask when tilemap is dirty 2024-07-18 13:40:12 +02:00
AlexandreSi
80cbb8f542 Make it possible to select tiles with a rectangle when setting hit boxes 2024-07-18 11:11:45 +02:00
AlexandreSi
a9ceba7bef Rename file 2024-07-18 10:31:05 +02:00
AlexandreSi
7d9e72c876 Prevent having tile with ids outside of tile set 2024-07-17 16:18:43 +02:00
AlexandreSi
3baf5903d3 Clean a few things 2024-07-17 16:00:42 +02:00
AlexandreSi
6008e1045d Change width and height and opacity from network sync only if different 2024-07-17 15:16:28 +02:00
AlexandreSi
9dda9a89c5 Remove selected instance fill color when painting 2024-07-17 15:16:28 +02:00
AlexandreSi
814c6aec4f Handle rendered instance of tilemap when tilemap is empty 2024-07-17 15:16:28 +02:00
AlexandreSi
84e4158407 Fix typing 2024-07-17 15:16:28 +02:00
AlexandreSi
aa6c3bc1c8 Recompute tile set on tilemap object parameters changes 2024-07-17 15:16:28 +02:00
AlexandreSi
41dc6d0966 Improve runtime typing 2024-07-17 15:16:28 +02:00
AlexandreSi
9c19865dec Fix typing 2024-07-17 15:16:28 +02:00
AlexandreSi
bbfb7f63f0 Save to history when changing tilemap 2024-07-17 15:16:28 +02:00
AlexandreSi
2f8304c2dd Deactivate painting when pressing escape 2024-07-17 15:16:28 +02:00
AlexandreSi
c1aa88861d Add cancel painting action on press escape 2024-07-17 15:16:28 +02:00
AlexandreSi
254ab0350b Display info about tiles with hitboxes 2024-07-17 15:16:28 +02:00
AlexandreSi
b0a3c34803 Use object configuration to set hit boxes 2024-07-17 15:16:28 +02:00
AlexandreSi
63a3265310 Store tiles with hitbox in object configuration 2024-07-17 15:16:28 +02:00
AlexandreSi
d19292f43d Initiate SimpleTileMap object editor 2024-07-17 15:16:28 +02:00
AlexandreSi
3646d05b65 Simplify TileMapPainter component and types 2024-07-17 15:16:28 +02:00
AlexandreSi
25a4d04896 Remove useless react fragment 2024-07-17 15:16:28 +02:00
AlexandreSi
2df6c13ed7 Make opacity setting work for simple tile maps 2024-07-17 15:16:28 +02:00
AlexandreSi
93f84a14cb Implement missing methods for collisions to work 2024-07-17 15:16:28 +02:00
AlexandreSi
02e0ebf63b Post rebase changes 2024-07-17 15:16:28 +02:00
AlexandreSi
da3abb331a Add collision tilemap to simple tile map object 2024-07-17 15:16:28 +02:00
AlexandreSi
a5a9524ed6 Add possibility to set flipping options in tile setting action 2024-07-17 15:16:28 +02:00
AlexandreSi
c9cc1f6fdc Use reusable float point 2024-07-17 15:16:28 +02:00
AlexandreSi
de140f1190 Reposition tilemap when setting/removing tiles 2024-07-17 15:16:28 +02:00
AlexandreSi
9a82fda7fe Use affine transformation in runtime actions 2024-07-17 15:16:28 +02:00
AlexandreSi
eac92704fa Display tile id as title when hovering tileset 2024-07-17 15:16:28 +02:00
AlexandreSi
dc607d85c3 Use AffineTransformation to display tile preview and set tile at coordinates 2024-07-17 15:16:28 +02:00
AlexandreSi
e96269d899 Aff AffineTransformation util from runtime 2024-07-17 15:16:27 +02:00
AlexandreSi
05d622c5c0 Add TODO 2024-07-17 15:16:27 +02:00
AlexandreSi
0758397196 Use flipping controls when painting and previewing the tile to be set 2024-07-17 15:16:27 +02:00
AlexandreSi
65293ddd99 Update tilemap painter with icons and flipping selectors 2024-07-17 15:16:27 +02:00
AlexandreSi
225a3a67c6 Add TODO 2024-07-17 15:16:27 +02:00
AlexandreSi
a96171aacd Add actions to change change tiles in the runtime 2024-07-17 15:16:27 +02:00
AlexandreSi
1a21a0bfb3 Actually hide tilemap instance property 2024-07-17 15:16:27 +02:00
AlexandreSi
cc23301875 Initiate SimpleTileMap runtime object 2024-07-17 15:16:27 +02:00
AlexandreSi
aa513c04e6 Store tilemap on instance instead of object 2024-07-17 15:16:27 +02:00
AlexandreSi
a4e8e8c00b Add method to check if tilemap is empty 2024-07-17 15:16:27 +02:00
AlexandreSi
0d34680fcd Resize and reposition tilemap after trimming tilemap 2024-07-17 15:16:27 +02:00
AlexandreSi
4abdb9dca6 Add methods to trim tilemap from empty rows and columns 2024-07-17 15:16:27 +02:00
AlexandreSi
db05a07023 Add possibility to erase tile from the tilemap 2024-07-17 15:16:27 +02:00
AlexandreSi
78ebe58713 Add possibility to paint with click + drag 2024-07-17 15:16:27 +02:00
AlexandreSi
420c7a4429 Adapt state to support more than one tile selected 2024-07-17 15:16:27 +02:00
AlexandreSi
1442a2772e Support tilemaps with custom heights and widths 2024-07-17 15:16:27 +02:00
AlexandreSi
ce18bdd5a7 Reposition instance after adding columns/rows in negative indices 2024-07-17 15:16:27 +02:00
AlexandreSi
2f2cc1bbe3 Support setting tiles in negative indices 2024-07-17 15:16:27 +02:00
AlexandreSi
097ad4fff5 Make it possible to paint outside of the tilemap dimensions (positive) 2024-07-17 15:16:27 +02:00
AlexandreSi
2112ed789a Set tilemap attribute on object when painting 2024-07-17 15:16:27 +02:00
AlexandreSi
a41a1c14a0 Modify tilemap when clicking on scene when tile is selected 2024-07-17 15:16:27 +02:00
AlexandreSi
771d3264bb Load simple tilemap into editable tile map for scene editor renderer 2024-07-17 15:16:27 +02:00
AlexandreSi
9fa1e552e0 Complete unknown instance rectangle 2024-07-17 15:16:27 +02:00
AlexandreSi
503a0873d9 Make tile map preview position on grid 2024-07-17 15:16:27 +02:00
AlexandreSi
715480bdef Tile map tile preview in Scene editor 2024-07-17 15:16:27 +02:00
AlexandreSi
869fd7eb08 Transfer selected tile map tile data to scene editor 2024-07-17 15:16:26 +02:00
AlexandreSi
e0cb8e4953 Improve object declaration and setup tilemap painter 2024-07-17 15:16:26 +02:00
AlexandreSi
0ef4953241 WIP: Add TileMapPainter 2024-07-17 15:16:26 +02:00
AlexandreSi
d154384164 WIP introduce simple tile map object 2024-07-17 15:16:26 +02:00
AlexandreSi
504df2e0a3 Fix comment 2024-07-17 15:16:26 +02:00
D8H
e9adaa94c5 Remove unused imports (#6778)
Do not show in changelog
2024-07-17 10:24:36 +02:00
D8H
35da31c5c5 Add icons on tabs (#6771) 2024-07-16 14:44:11 +02:00
Aurélien Vivet
e65492e1a1 Translate properly the messages about a new update. (#6775) 2024-07-15 15:38:28 +02:00
AlexandreS
44827ea372 Fix errors when reading source files for autocompletions in JS events (#6773) 2024-07-15 11:01:24 +02:00
github-actions[bot]
ab3ffe6785 Update translations [skip ci] (#6759)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-12 16:09:59 +02:00
D8H
d83d049ac9 Fix GDJS type declarations and tests (#6768)
- Don't show in changelog
2024-07-11 14:37:10 +02:00
Aurélien Vivet
67a7bd7af2 Remove dead code (#6767)
Only show in developer changelog
2024-07-11 14:13:55 +02:00
D8H
6db5267878 Allow to drag and drop custom object properties (#6766) 2024-07-11 14:11:24 +02:00
Florian Rival
a51c223c9c Add experimental, work-in-progress visual editor for custom objects (aka "prefabs"/"templates") (#6699)
* Still to do: 
  * Properly handle effects (disable 3D effects) for layers
  * Handle hot reloading properly
  * Avoid duplicating the configuration of the custom object inside each object created from it. Instead, only store the modified values.
  * Add a "Extract as a custom object ("prefab")" when selecting instances in a scene.
  * Add a dialog to give choice between 2D or 3D object when creating one.
  * Make sure "behavior shared data" are properly handled (physics, pathfinding...)
  * Check if we need to give an expression to translate coordinates from the parent to the local custom object.
  * Ensure a deleted custom object does not break the editor

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-07-11 11:27:34 +02:00
Arthur Pacaud (arthuro555)
0a4e5a1012 Add an action (#6191) 2024-07-10 22:48:22 +02:00
D8H
acce714736 Fix raycast test. (#6763)
Do not show in changelog
2024-07-10 14:53:37 +02:00
Florian Rival
3c34a8806b Fix message asking to check Apple/Google account for subscription not always shown (#6761)
- This was the case when the app was opened from https://editor.gdevelop.io?initial-dialog=subscription
2024-07-09 16:42:01 +02:00
Florian Rival
1d4cb7bef0 Fix checkbox to disable ads not displayed properly after being changed (#6760)
* Also address some part of the game dashboard that could be outdated after changes
2024-07-09 16:41:44 +02:00
Clément Pasteau
7badacd24a Fix not building peerjs for web runtime (#6758) 2024-07-09 12:06:10 +02:00
github-actions[bot]
11ab92fc0e Update translations [skip ci] (#6752)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-09 10:02:32 +02:00
D8H
ddb1e335bc Improve raycast precision when the distance is 0 (#6757) 2024-07-08 14:51:29 +02:00
Tristan Rhodes
8d035a774d Add Star History to bottom of README (#6749) [skip ci] 2024-07-07 21:25:33 +02:00
Aurélien Vivet
5b1e3565d3 Remove dead code (TinyXml) (#6754)
Only show in developer changelog
2024-07-05 17:45:57 +02:00
Tristan Rhodes
8c88038bfb Added new condition to check the zoom of a camera of a layer (#6747) 2024-07-04 14:05:35 +02:00
D8H
f62811974d Remove an error about object name collision in object variable fields (#6751) 2024-07-04 12:56:25 +02:00
Florian Rival
b516037d2b Fix opening an example from a link or command line argument (#6750)
* An example opened from a link (typically, from the website) will now properly ask for the location where to save it, and will handle leaderboards and multiplayer.
2024-07-04 11:28:58 +02:00
D8H
98befc8000 Fix group list updating. (#6748)
Do not show in changelog
2024-07-03 10:57:59 +02:00
Clément Pasteau
377231fb37 Bump to 5.4.205 (#6746) 2024-07-03 10:27:36 +02:00
github-actions[bot]
22ae8ac489 Update translations [skip ci] (#6744)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-03 10:27:24 +02:00
Clément Pasteau
40674fd3b9 Guided lessons opening fixes (#6745)
Do not show in changelog
2024-07-02 17:40:46 +02:00
Clément Pasteau
0792e59b24 Speed up lobbies process in preview (#6743)
- start countdown is reduced
- players are readied automatically
2024-07-02 16:12:51 +02:00
github-actions[bot]
8ba6ad7b43 Update translations [skip ci] (#6741)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-02 15:48:29 +02:00
Clément Pasteau
84b07bc84d Open all scenes and focus on first one when opening a guided lesson (#6740)
Do not show in changelog
2024-07-02 15:48:09 +02:00
Clément Pasteau
c46d39cbed Fix returning player auth on first preview (#6742)
Do not show in changelog
2024-07-02 15:21:48 +02:00
github-actions[bot]
b96132964c Update translations [skip ci] (#6734)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-02 14:13:22 +02:00
Tristan Rhodes
130cd1e3a7 "Change platform type" action now uses a dropdown selector (#6727) 2024-07-02 14:11:39 +02:00
Clément Pasteau
fbbcf25bf5 Allow tagging a behavior of a multiplayer object as not synced (#6737)
* Also fix the synchronization of the activated state of a behavior
2024-07-02 14:05:51 +02:00
Aurélien Vivet
ffaae4d3d4 New guided lesson - Creating a Multiplayer Co-op game (#6736) 2024-07-02 10:35:36 +02:00
D8H
75d79a7758 Display errors on variable parameters about name collisions with objects (#6732) 2024-07-01 16:42:43 +02:00
D8H
d91fb78848 Use a new icon for global variables (#6735)
- Don't show in changelog
2024-07-01 15:15:41 +02:00
D8H
e0a2ed1654 Fix a refreshing issue of the object list in functions (#6725)
- Fix the default parameters when pasting a function in a behavior
2024-07-01 14:49:09 +02:00
Florian Rival
d5f2be1c19 Add an extra link to create a variable (#6730) 2024-07-01 14:28:51 +02:00
github-actions[bot]
7abcfe8af2 Update translations [skip ci] (#6731)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-07-01 13:01:08 +02:00
Clément Pasteau
b86dd9efce Bump memory for tests (#6733)
Do not show in changelog
2024-07-01 13:00:47 +02:00
github-actions[bot]
15f6b62c5b Update translations [skip ci] (#6724)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-07-01 12:04:26 +02:00
Clément Pasteau
eb995ec7c7 Fix emscripten core version (#6729)
Show in developer changelog only
2024-07-01 12:03:46 +02:00
D8H
a076571120 Fix some array variable expressions visibility (#6728) 2024-07-01 11:37:50 +02:00
Clément Pasteau
ec9cb790e7 Improve multiplayer messages by automatically detecting and using best compression method for lobby (#6690)
- Also remove dependency on P2P extension
2024-07-01 10:52:01 +02:00
D8H
4a283add00 Fix events shortcuts from triggering when a dialog is opened (#6726) 2024-06-30 17:31:00 +02:00
D8H
6b3faa42bb Make variables easier to declare on the fly (#6721) 2024-06-27 21:13:18 +02:00
Florian Rival
555ee61e63 Fix badges text color
Don't show in changelog
2024-06-27 13:00:33 +02:00
github-actions[bot]
b838c8549b Update translations [skip ci] (#6722)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-27 10:44:05 +02:00
Clément Pasteau
33db6ee359 Fix message sender expression (#6723)
Do not show in changelog
2024-06-27 10:43:42 +02:00
Clément Pasteau
f361d3e1fa Automatically log the user as a player in a preview (#6714)
* Simplifies creating & testing a game in preview, when using player authentication or multiplayer extensions
2024-06-27 09:38:23 +02:00
github-actions[bot]
441401f34c Update translations [skip ci] (#6719)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-06-26 16:09:55 +02:00
Aurélien Vivet
558daa2075 Remove extra "Add" words in the events context menu (#6713) 2024-06-26 09:37:50 +02:00
AlexandreS
cd475316df Limit leaderboard customization css field length (#6720) 2024-06-26 07:42:41 +02:00
D8H
8b21e72c85 Fix to avoid new variables from being added at the top (#6718) 2024-06-25 17:34:12 +02:00
github-actions[bot]
a9d6f18c11 Update translations [skip ci] (#6689)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-25 17:10:32 +02:00
Clément Pasteau
f58e1113b6 Add new actions and expressions for multiplayer (#6717)
* Send a variable with a custom message
* Retrieve the player number of the sender
2024-06-25 17:07:38 +02:00
D8H
f82b5fc66d Fix local variables default values when the wait action is used (#6715) 2024-06-25 16:14:40 +02:00
AlexandreS
2f19a9bb33 Improve some icons in the editor (variables, mobile toolbar) (#6700) 2024-06-25 12:42:41 +02:00
Dennis Fehr
8f739d85c2 Fix dragging bug in the Events Sheet when the indent scale is not 1x (#6702) 2024-06-25 10:07:09 +02:00
AlexandreS
f23847617d Add possibility for players to login with Google/Apple in game. (#6711) 2024-06-24 18:22:43 +02:00
Clément Pasteau
876332a782 Fix multiplayer lobbies properly opening after login (#6712) 2024-06-24 18:15:32 +02:00
D8H
93c74c9fd6 Use property names instead of property labels in descriptions and sentences of internal behavior instructions (#6708) 2024-06-23 17:45:21 +02:00
Florian Rival
e92d8496ac Add missing Spine Runtime license agreement and link to Spine website (#6701) 2024-06-21 18:18:03 +02:00
AlexandreS
35e67a6d26 Try to register game before copying lobby configuration (#6696)
Don't show in changelog
2024-06-20 18:04:29 +02:00
Clément Pasteau
740c7ae8bc Upgrade CircleCI macOS builders to m1 (#6688)
Only show in developer changelog
2024-06-20 10:26:47 +02:00
Clément Pasteau
432a91c47b Bump to 5.4.204 (#6682) 2024-06-20 08:40:39 +02:00
Clément Pasteau
799bc762aa Fix wrong import (#6687)
Do not show in changelog
2024-06-20 08:40:26 +02:00
github-actions[bot]
147a0eed53 Update translations [skip ci] (#6683)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-20 07:58:09 +02:00
Aurélien Vivet
920e1d423f rename tutorial (#6684)
Do not show in changelog
2024-06-19 20:41:05 +02:00
Aurélien Vivet
c013f319ee Add the new guided lesson: Fire Bullets with an action from a behavior (#6681) 2024-06-19 19:49:46 +02:00
Clément Pasteau
db53e84c6f Add more params to lobby connection (#6677)
Do not show in changelog
2024-06-19 19:02:13 +02:00
github-actions[bot]
4b85f710a9 Update translations [skip ci] (#6673)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-19 18:06:54 +02:00
Clément Pasteau
07a350dadd Use a separate logger for debugging multiplayer (#6680)
Do not show in changelog
2024-06-19 17:07:20 +02:00
Clément Pasteau
7ccbf91973 Automatically disable default controls for synchronized objects (#6678)
* For top down & platformer objects, when the object is not owned by the current player, it will automatically have default controls disabled
2024-06-18 18:19:56 +02:00
Clément Pasteau
410fecf715 Multiplayer improvements (#6676)
* An object changing layer during the game is now properly moved to the layer on the other players games
* Video object can be synced as well
* Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
* Spine object is now synced as well
2024-06-18 16:52:41 +02:00
AlexandreS
967bf5cbe3 Reinstate shadow behind snackbar (#6674)
Don't show in changelog
2024-06-18 15:37:32 +02:00
github-actions[bot]
0020f72850 Update translations [skip ci] (#6669)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-18 12:39:01 +02:00
Clément Pasteau
0eb7b85e77 Improve multiplayer sync (#6672)
* Fix a rare case where the lobby was joined but did not appear as such in the interface
* Text inputs are now synced properly
* Add 2 new expressions for current player ping & username
* Fix Physics2 behavior being properly synced
2024-06-18 12:38:16 +02:00
Florian Rival
063bf51783 Add 'reference' to generated documentation reference page titles [skip ci]
Don't show in changelog
2024-06-18 10:50:50 +02:00
Clément Pasteau
482fb3b85e Allow customizing the Events sheet indent scale (#6671)
Co-authored-by: Dennis Fehr <dennis.james.fehr@gmail.com> @cyraid
2024-06-18 10:49:39 +02:00
Florian Rival
9a4a84d2af Fix Player object ownership action/condition sentence 2024-06-17 21:56:50 +02:00
Florian Rival
9a705b98e2 Fix crash when launching multiple previews with a pop-up blocker 2024-06-17 18:37:50 +02:00
Clément Pasteau
da940abdc2 Multiplayer fixes (#6668)
* Prevent verticesBuffer to be synced for Physics2
* Ensure we create a force if no recycled are available
2024-06-17 18:35:20 +02:00
github-actions[bot]
528b8f4e6c Update translations [skip ci] (#6663)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-17 15:06:36 +02:00
Clément Pasteau
7212d56a1b Add folders for multiplayer extension (#6667)
Do not show in changelog
2024-06-17 14:53:12 +02:00
Clément Pasteau
5cba43335c Fix sentence for taking ownership (#6666)
Do not show in changelog
2024-06-17 14:28:08 +02:00
Clément Pasteau
324698e269 Fix parsing wrongly the variableNetworkId (#6665)
Do not show in changelog
2024-06-17 14:19:40 +02:00
Clément Pasteau
d219bf05d3 Fix the animation frame update for a Sprite when receiving new animation from the network (#6664) 2024-06-17 13:20:26 +02:00
D8H
9cbc421d74 Generate a default sentence for event-based functions (#6638) 2024-06-16 23:18:54 +02:00
Florian Rival
f63d9d1b5c Bump version 2024-06-16 10:30:32 +02:00
github-actions[bot]
dd5d0669b1 Update translations [skip ci] (#6661)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-06-16 10:29:40 +02:00
Clément Pasteau
e681632e60 Fix correctly parsing custom messages (#6662)
Do not show in changelog
2024-06-14 18:45:16 +02:00
AlexandreS
0bcb219e00 Inform lobbies iframe if opened from preview in native mobile app (#6659)
Don't show in changelog
2024-06-14 17:09:55 +02:00
D8H
6d5e9c1676 Fix regression on activate behavior action parameter (typo) (#6660)
- Don't show in changelog
2024-06-14 17:06:26 +02:00
github-actions[bot]
5ded5648bf Update translations [skip ci] (#6658)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-06-14 16:39:48 +02:00
AlexandreS
687f926bc5 Add logic to copy lobby configuration when opening an example (#6657)
Don't show in changelog
2024-06-14 15:41:58 +02:00
github-actions[bot]
4a2d573956 Update translations [skip ci] (#6641)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-14 15:39:12 +02:00
Clément Pasteau
ce77414f85 Allow assigning variable owners for multiplayer games (#6651)
* Actions can be used at the beginning of the game or a scene, to define scene and global variables as synchronised by another player, or not synchronised at all
2024-06-14 15:37:37 +02:00
D8H
298ff6311d Fix game properties editor to avoid empty values to make project saving fail (#6656) 2024-06-14 13:04:47 +02:00
Clément Pasteau
ca0a000ae1 Use a unique key for root extension configuration row (#6655)
Do not show in changelog
2024-06-14 11:21:58 +02:00
D8H
dc87f138a6 Fix expression validation for variables with brackets (#6652) 2024-06-13 18:38:35 +02:00
Aurélien Vivet
28af860aff Add a new guided lesson: Top-down movement for pixel perfect game (#6650) 2024-06-13 16:12:50 +02:00
AlexandreS
4dbc607314 Support boolean expected value in in-app tutorial (#6654)
Only show in developer changelog
2024-06-13 14:10:02 +02:00
Clément Pasteau
bfefe9baf4 Synchronize 3D objects properties properly over network (#6649) 2024-06-11 12:31:36 +02:00
Florian Rival
2332359c19 Fetch in-app tutorial descriptions/titles instead of hardcoding them (#6647)
Only show in developer changelog
2024-06-10 15:55:27 +02:00
D8H
68b6c443c3 Fix variables editor shortcut from events tabs (#6646) 2024-06-10 15:36:27 +02:00
D8H
37e113baaa Fix a regression on the expression autocompletion layout (#6645)
Don't show in changelog
2024-06-10 10:42:21 +02:00
D8H
a8a8c142a3 Fix format (#6642)
Don't show in changelog
2024-06-08 12:38:33 +02:00
D8H
012e625a47 Fix regression on activate behavior action parameter (#6639)
Don't show in changelog
2024-06-07 18:03:29 +02:00
github-actions[bot]
c0e6d98e4c Update translations [skip ci] (#6637) 2024-06-07 17:35:17 +02:00
D8H
ab63e02862 Fill empty behavior parameters in actions/conditions when a behavior is attached to an object (#6633) 2024-06-07 17:09:58 +02:00
D8H
1b13127a2f Display errors on objects with missing behaviors in the event sheet (#6632) 2024-06-07 16:52:13 +02:00
Florian Rival
3de0861172 Bump version (#6636) 2024-06-07 16:42:16 +02:00
github-actions[bot]
795417c915 Update translations [skip ci] (#6634)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-06-07 16:32:01 +02:00
Clément Pasteau
e8540dd720 Fix multiplayer tests (#6635) 2024-06-07 16:31:37 +02:00
Clément Pasteau
3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
github-actions[bot]
7f2806bd89 Update translations [skip ci] (#6618)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-07 09:54:34 +02:00
D8H
886fdb464e Fix a regression on the 1st scene loading (#6630)
- Don't show in changelog
2024-06-06 13:15:59 +02:00
AlexandreS
6aaeda6c49 UI improvements (#6631)
- Use red color for notifications badge
- Make snackbars have the same theme as the interface
2024-06-06 13:14:32 +02:00
AlexandreS
830e35b368 Add saving suggestions (#6627)
- Displays a message to remind you to save your project after significant changes
- Adds a dot badge to the Save icon to remind you you didn't save
2024-06-06 10:58:18 +02:00
D8H
fa4a621888 Fix variable autocompletion scope icon (#6628)
- Don't show in changelog
2024-06-05 18:22:22 +02:00
D8H
8756932c12 Fix the variable editor global tab initial opening (#6626)
- Don't show in changelog
2024-06-05 14:23:31 +02:00
D8H
0b5f929773 Display expression errors on repeat loops (#6625) 2024-06-05 13:49:14 +02:00
Aurélien Vivet
183fba4720 Add a new guided lesson: Platformer (#6623) 2024-06-05 10:27:01 +02:00
D8H
9d608a0e93 Fix project manager shortcuts from triggering when a dialog is open (#6624) 2024-06-04 19:06:44 +02:00
D8H
5bbfd81d89 Allow object variables to take the same name as an object (#6622)
- It also fixes the variable instance dialog cancellation.
- Don't show in changelog
2024-06-04 16:18:26 +02:00
Florian Rival
a441bb04ef Add "pip install setuptools" for Windows to readme (#6611)
Only show in developer changelog
2024-06-04 13:40:24 +02:00
D8H
ccf5e390d6 Fix 2D custom objects Z-order in the editor (#6620) 2024-06-03 23:05:02 +02:00
D8H
e633aa77c2 Remove unused import (#6619)
- Don't show in changelog
2024-06-03 19:16:31 +02:00
D8H
12275d0814 Always keep events when an object is deleted (#6615) 2024-06-03 18:04:11 +02:00
AlexandreS
4ed1889856 Add asset from asset store next to the selected item in the objects list (#6614)
- Also : hides variables list when multiple instances selected
2024-06-03 18:01:30 +02:00
D8H
ae6ac2068b Show object thumbnails in "for each object" loops (#6617) 2024-06-03 17:59:56 +02:00
github-actions[bot]
a31c5cfac3 Update translations [skip ci] (#6581)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-06-03 14:39:46 +02:00
D8H
1917d5aedd Rename child-variable occurencies in events (#6602) 2024-06-03 13:26:18 +02:00
D8H
d0c85cd3bc Remove extension metadata from exported data.json (#6612)
- Don't show in changelog
2024-06-03 11:51:56 +02:00
D8H
afed90ccef Show extension variables and properties in the tree (#6610)
- Don't show in changelog
2024-06-03 10:52:26 +02:00
D8H
ff9c6e5cf3 Display missing objects in the diagnostic report (#6608) 2024-06-03 10:48:45 +02:00
D8H
199d315e29 Add an icon for variables, parameters and properties in expression autocompletions (#6609) 2024-06-02 17:14:22 +02:00
AlexandreS
ddf426c2fd Handle Diagnostic report dialog when in app tutorial running (#6607) 2024-05-31 14:28:43 +02:00
AlexandreS
43648b0a18 Fix issues around local in-app tutorial development (#6606)
Don't show in changelog
2024-05-31 12:02:34 +02:00
AlexandreS
96e5d6966a Add possibility to load WIP in-app tutorial from local file (#6603) 2024-05-31 10:44:24 +02:00
Florian Rival
eb256b3412 Display some badges to earn on the Get Started page (#6604) 2024-05-31 09:13:34 +02:00
AlexandreS
d89bfd27f8 Fix: Improve analytics panel display (#6601) 2024-05-29 15:56:05 +02:00
D8H
7cef3b3a41 Fix local structure variable declaration generation (#6599)
- Don't show in changelog
2024-05-28 18:48:34 +02:00
AlexandreS
f3a87a2159 Fix local network preview url opening (#6598) 2024-05-28 16:55:19 +02:00
D8H
4df91f3e77 Fix rename refactoring from replacing variable occurrences from a smaller scope (#6596) 2024-05-28 13:49:12 +02:00
D8H
8ca82ef457 Add a button to add local variables (#6593)
- Don't show in changelog
2024-05-28 13:18:14 +02:00
D8H
0c3719ff0c Fix boolean value shown in local variable declarations (#6594)
- Don't show in changelog
2024-05-28 13:17:16 +02:00
D8H
a76ba988b2 Fix variable renaming to avoid to take an object name (#6597) 2024-05-28 13:05:17 +02:00
AlexandreS
8f002541ef Maintain subscriptions bought with PayPal until the end of the paid period (#6592) 2024-05-27 11:52:21 +02:00
D8H
6fd82376a8 Fix group variables autocompletion (#6595)
- Don't show in changelog
2024-05-27 11:20:13 +02:00
D8H
db2d6f90a3 Allow to use any variable in some actions (#6589)
- Don't show in changelog
2024-05-25 00:31:10 +02:00
Florian Rival
f32180d923 Allow to enter Twitter username in profile (#6591)
* If you follow the GDevelop Twitter account, a badge and some credits will be given to your account as a thank you!
2024-05-24 19:20:59 +02:00
D8H
4886cf4fd3 Fix the event height after adding local variables (#6590)
- Also fix local variable dialog cancel.
- Don't show in changelog
2024-05-24 16:39:11 +02:00
D8H
0fd25c381a Allow event-based extensions to declare unified variable parameters (#6588)
- Don't show in changelog
2024-05-24 12:27:47 +02:00
D8H
916e642465 Avoid to change a variable type when checking its type (#6587)
- Don't show in changelog
2024-05-24 10:56:12 +02:00
DavidMLPalma
eaebc16f49 Clean multi-file project folders at each save to avoid stale files (#6501) 2024-05-24 09:25:56 +02:00
D8H
231d92a2fa Allow any variables in for each child loops (#6585)
- Don't show in changelog
2024-05-23 18:30:11 +02:00
AlexandreS
e3cc01e902 Add form in Classroom tab to send education resources samples (#6584) 2024-05-23 16:21:31 +02:00
Florian Rival
fe68286eaf Allow to enter your Tiktok username (#6583)
* If you follow GDevelop page, a badge and some credits will be given to your account as a thank you for following us!
2024-05-22 18:06:26 +02:00
D8H
7d95e44b51 Fix renaming of local variables in sub-events (#6582)
- Don't show in changelog
2024-05-21 19:53:56 +02:00
Florian Rival
9b448f1ddf Update wording when changing subscription
Don't show in changelog
2024-05-21 12:56:08 +02:00
D8H
8f34a100e5 Fix extracted external layout name (#6580)
- Don't show in changelog
2024-05-21 10:10:06 +02:00
github-actions[bot]
cc3a9af8ce Update translations [skip ci] (#6545)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-05-21 08:17:25 +02:00
D8H
75bfa5cb45 Unify variable instructions and handle local variables (#6459)
- Global or scene variables can be used with a unique action and condition.
- Object variables can be used with a unique action and condition.
- Variables need to be declared following the same logic as the new expression syntax.
- Local variable can be declared on events
- Extensions have their own variables
- Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors.
  - This is especially useful if external events are shared between several scenes.
2024-05-20 23:14:07 +02:00
D8H
5ac8f411fe Fix resources with empty name from being used or created (#6578) 2024-05-20 19:38:16 +02:00
D8H
870247a3df Add the "destroy when finished" parameter in events for opacity tweens (#6579) 2024-05-20 17:48:31 +02:00
D8H
80b68d3bb5 Add a hover message on linked external events when they come from another scene (#6563) 2024-05-20 14:22:46 +02:00
D8H
6e8a8d6868 Fix shared properties not being add to the scene when adding a behavior from the instruction editor (#6577) 2024-05-20 14:15:25 +02:00
AlexandreS
2310f2a618 Fix example opening not working from the example dialog (#6564) 2024-05-15 16:38:51 +02:00
D8H
f8bd3fca00 Add a drop-down menu action to extract selected instances as an external layout (#6561) 2024-05-14 19:34:39 +02:00
Clément Pasteau
92b9203ce8 Hide game templates when searching in asset store (#6556) 2024-05-13 09:18:43 +02:00
Florian Rival
4ca859c8b9 Allow player authentication in a leaderboard (#6552)
* Enable leaderboards to launch authentication and claim an anonymous score that was just sent
* Also automatically attach a score sent to the logged in player (unless deactivated)
* Make various fixes for authentication on iOS
2024-05-10 10:38:33 +02:00
AlexandreS
701b5a3250 Fix platform icons generation for cloud projects from desktop app (#6551) 2024-05-06 10:38:43 +02:00
Arthur Pacaud (arthuro555)
1e87b74d48 Disable caching in preview server (#6553)
* Useful in case the preview is proxied through a CDN

Only show in developer changelog
2024-05-05 16:48:00 +02:00
AlexandreS
b7a4bab53c Few fixes for the compact instance properties editor (#6547)
- Improve panel spacing
- Remove Restore icon on dimension fields if the instance uses the default size.
- When locking/unlocking multiple instances, apply same value to every instances
2024-05-02 11:48:42 +02:00
Clément Pasteau
2223b6516b Improve Marketing plan logic (#6546)
Do not show in changelog
2024-04-29 17:14:29 +02:00
AlexandreS
7d89208e7b Fix cloud project autosave crashing on Firefox versions <=125 (#6544) 2024-04-29 11:56:24 +02:00
AlexandreS
70508292e4 Bump newIDE version (#6541) 2024-04-25 11:38:53 +02:00
github-actions[bot]
c899db1dba Update translations [skip ci] (#6540) 2024-04-25 11:38:34 +02:00
D8H
2fb27f430e Fix "is on platform" condition that was no longer do anything (#6538) 2024-04-25 11:12:33 +02:00
AlexandreS
6cd2400848 Fix animation placeholder vertical centering (#6539) 2024-04-25 09:57:40 +02:00
github-actions[bot]
fadccba757 Update translations [skip ci] (#6533)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-04-24 15:14:35 +02:00
Florian Rival
29a43514ce Add a banner to encourage to fill the github username in the profile (#6536) 2024-04-24 13:35:51 +02:00
Florian Rival
e64ab94f76 Remove dead code (#6535)
Don't show in changelog
2024-04-23 18:22:57 +02:00
Florian Rival
ed969d2909 Add a field to enter the GitHub username in the user profile (#6534) 2024-04-23 17:48:15 +02:00
AlexandreS
77bf67fdf0 Bump newIDE version (#6532) 2024-04-23 10:38:42 +02:00
github-actions[bot]
580c7a370c Update translations [skip ci] (#6520) 2024-04-23 10:24:37 +02:00
Florian Rival
266f0f2b6e Disable rating of feedbacks that have no text 2024-04-22 10:40:34 +02:00
Florian Rival
58af6aacb4 Add tutorials in the Learn page for education subscribers (#6526) 2024-04-21 21:58:08 +02:00
D8H
1c4ee1c928 Fix some crashes when conditions with objectList are used without any behavior (#6529) 2024-04-21 11:16:31 +02:00
AlexandreS
0275476bec Fix cloud project autosave crash happening in particular situations (#6527) 2024-04-19 17:03:30 +02:00
AlexandreS
3f0194acf0 Increase lower toolbars size and padding on mobile (#6525) 2024-04-19 15:47:32 +02:00
AlexandreS
017d8b28c2 Fix copy (#6524)
Don't show in changelog
2024-04-19 11:21:21 +02:00
AlexandreS
4b518ba0fc Fix undefined resources when opening cloud project autosave after a time of inactivity (#6523) 2024-04-18 11:08:16 +02:00
AlexandreS
e4938b25b5 Fix dimensions set to 0 0 0 on instance when switching layer (#6522) 2024-04-18 10:35:38 +02:00
AlexandreS
c56ad2d277 Bump newIDE version (#6521) 2024-04-17 10:10:02 +02:00
github-actions[bot]
f069f9d942 Update translations [skip ci] (#6515)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-04-17 09:35:34 +02:00
D8H
9f7c60a69e Fix the particles emitter not to delete itself when the emission is paused (#6505)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-04-17 09:34:06 +02:00
AlexandreS
774bf0db61 Update limits for pro subscribers in stories (#6519)
Don't show in changelog
2024-04-16 16:49:14 +02:00
AlexandreS
ccd9c5c0ff Fix: Remove useless horizontal scroll in tree view (#6518) 2024-04-16 11:40:04 +02:00
AlexandreS
5b130a34e3 Fix: Holding space now prevents from resize/rotating an instance (#6516)
---------

Co-authored-by: Leonardo Alves <leonardo.alves@tecnico.ulisboa.pt>
2024-04-15 17:34:18 +02:00
AlexandreS
3e6d147660 Instance properties panel rework
The instance properties panel of the scene editor has been reworked into a more compact and user-friendly panel.
2024-04-15 15:29:27 +02:00
github-actions[bot]
433d85db94 Update translations [skip ci] (#6499)
Co-authored-by: D8H <2611977+D8H@users.noreply.github.com>
2024-04-15 11:15:04 +02:00
D8H
b75f707b30 Use new icons for variable parameters in events (#6512) 2024-04-09 16:58:25 +02:00
Florian Rival
67799eb3eb Improve user profiles by showing games, asset packs and game templates made by the user (#6511)
* The app now shows the same profiles as those you can see on gd.games
2024-04-09 13:31:31 +02:00
AlexandreS
1173210386 Fix cloud projects autosave feature (#6510) 2024-04-08 19:12:19 +02:00
D8H
007cc48291 Fix missing object name field in some object editors (#6506) 2024-04-05 17:31:47 +02:00
D8H
12813c9ad9 Fix Sprite collision mask updating when animation frames don't share the same one (#6504) 2024-04-05 14:56:44 +02:00
Clément Pasteau
e503e34059 Fix asset pack & game template licenses being correctly purchased (#6502)
* An issue was always selecting the first license when the purchase dialog opened
2024-04-04 10:40:45 +02:00
Clément Pasteau
4bf576a889 Bump to 5.3.198 (#6500) 2024-04-03 17:57:57 +02:00
D8H
eff1c1bcb6 Fix a regression on "animation by index" action when the index is not an integer (#6498) 2024-04-03 15:00:40 +02:00
Clément Pasteau
abce34f2b1 Bump to 5.3.197 (#6497)
Do not show in changelog
2024-04-03 10:08:23 +02:00
github-actions[bot]
07276d5e16 Update translations [skip ci] (#6496)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-04-03 10:07:26 +02:00
Arthur Pacaud (arthuro555)
1fdd8cc792 Add an action to allow disabling P2P direct connections (#6475) 2024-04-02 22:38:41 +02:00
AlexandreS
79e40605d5 Fix collapse/expand arrow on event sheet for light themes (#6495) 2024-04-02 22:36:00 +02:00
D8H
fcc91e3fea Fix issues with Sprite animation frame updates (#6493) 2024-04-02 21:14:48 +02:00
github-actions[bot]
5c66623631 Update translations [skip ci] (#6487)
Co-authored-by: AlexandreSi <32449369+AlexandreSi@users.noreply.github.com>
2024-03-28 12:07:38 +01:00
AlexandreS
5637642e1b Compute max discount instead of using hardcoded value (#6488)
Don't show in changelog
2024-03-28 11:05:13 +01:00
Florian Rival
7e8b44af2e Fix expressions involving a variable (or property) of type number/string wrongly rejected when an operator like + was used after them (#6467)
* For example, "Your score is " + NumberVariable + " points" was rejected, because the second operator type was not properly inferred.
* If something does not work in your game anymore, double check if your expressions in the events sheets are not underlined in red. Sometimes, adding `ToString(` or `ToNumber(` around it might be required.
2024-03-28 09:42:41 +01:00
Clément Pasteau
0dd4650aae Bump to 5.3.196 (#6486)
Do not show in changelog
2024-03-28 09:35:22 +01:00
github-actions[bot]
c7cac31830 Update translations [skip ci] (#6457)
Co-authored-by: 4ian <1280130+4ian@users.noreply.github.com>
2024-03-28 08:57:13 +01:00
Clément Pasteau
56cb8581c4 Fix plugin-consent version for admob (#6485) 2024-03-27 19:09:42 +01:00
Florian Rival
1993040b70 Add community leaderboard to highlight members doing great feedbacks (#6484) 2024-03-27 18:47:14 +01:00
AlexandreS
883991081a Define app theme related CSS variables at HTML body level (#6483)
Only show in developer changelog
2024-03-27 17:48:19 +01:00
D8H
7d8afef1ad Fix collision mask of rotated Spine objects (#6482)
- Fixes rotation of Spine objects in the editor.
2024-03-27 16:35:55 +01:00
Florian Rival
8178595546 Use a CSS module for SimpleTextField, to avoid name clashes (#6481)
Only show in developer changelog
2024-03-27 12:06:53 +01:00
AlexandreS
a478068c64 Add possibility to subscribe to GDevelop on a yearly basis (#6462) 2024-03-27 11:26:44 +01:00
Tristan Rhodes
368da1b610 New action for Physics behavior: Set the linear velocity towards an angle (#5670) 2024-03-27 08:27:00 +01:00
D8H
4ee43202e9 Fix sprite with resource tests (#6479)
- Don't show in changelog
2024-03-26 15:34:31 +01:00
Florian Rival
602fdf4bfd Fix warning
Don't show in changelog
2024-03-26 11:40:16 +01:00
Florian Rival
6110acafcc Add buttons to rate the quality of feedbacks (#6478)
* When you receive a feedback on a game, go to the Game Dashboard (or check the email notification for the feedback) to rank the comment as great, good or not useful. If a comment is abusive, spammy or harmful, you can also report it as such.
* Users making the best comments will be showcased in a leaderboard on the community page and on gd.games
* As a game creator, you're also benefit from this: games with the most rated feedbacks will be displayed in a leaderboard and on gd.games. We encourage you to take the time to rate the feedbacks you're receiving so your game becomes more visible to the community!
2024-03-26 11:28:45 +01:00
D8H
a3696ca9d1 Allow custom objects to use animations (#6426) 2024-03-25 10:47:28 +01:00
Clément Pasteau
1bb473b0b0 Display questions when canceling a subscription (#6471) 2024-03-22 14:07:59 +01:00
Florian Rival
4376b4f36e Improve first screen layouts (#6468) 2024-03-22 10:33:42 +01:00
Florian Rival
6ecbae9c35 Display the coordinates of the center point of a Sprite even when set automatically
Fix #6472
2024-03-22 10:33:05 +01:00
D8H
93e9fc6aed Fix missing expressions for text object (#6470) 2024-03-21 10:30:25 +01:00
Clément Pasteau
7c0a7a4152 Game templates in changelog (#6458)
Do not show in changelog
2024-03-14 16:42:38 +01:00
Clément Pasteau
d4cdb3ff83 Bump to 5.3.195 (#6455) 2024-03-14 16:20:15 +01:00
AlexandreS
a7cac91e45 Fix warning about end of subscription (#6456)
Do not show in changelog
2024-03-14 15:49:09 +01:00
D8H
6a6d72cd9a Fix games from crashing when a scene contains a wrapped text object with a big font size (#6453) 2024-03-14 15:36:34 +01:00
github-actions[bot]
11d74b3ea5 Update translations [skip ci] (#6442)
Co-authored-by: ClementPasteau <4895034+ClementPasteau@users.noreply.github.com>
2024-03-14 15:31:27 +01:00
Clément Pasteau
5b65cf84eb Fix survey mobile (#6454)
Do not show in changelog
2024-03-14 15:00:57 +01:00
Clément Pasteau
6b7af0474f Improve Guided lessons (#6446)
* Lessons have been slightly reworked overall
* Most languages are now supported
* A new option allows to fill a value automatically with a button, speeding up the typing part
2024-03-14 14:40:12 +01:00
D8H
99f7e55044 Fix the object effect color tween action (#6452) 2024-03-14 14:13:28 +01:00
AlexandreS
6b522b1c31 Add support for game sessions achievements notifications (#6449) 2024-03-14 12:18:42 +01:00
D8H
0f35e48690 Allow to change text of custom objects like any text object (#6450) 2024-03-14 11:50:55 +01:00
D8H
53d19dd628 Fix custom object capability changes to be applied right away (#6447) 2024-03-14 10:49:33 +01:00
Florian Rival
155dc1bec8 Display redesigned subscription plans (#6440)
Don't show in changelog
2024-03-14 10:45:29 +01:00
D8H
be26e39eae Fix 3D custom objects CenterZ expression and condition (#6448) 2024-03-13 14:07:24 +01:00
TRP
90fa5ea8e8 Add action to draw a fillet rectangle with Shape painter (rounded rectangle with inverted corners) (#6433) 2024-03-12 16:11:02 +01:00
Florian Rival
4845251f78 Fix broken editor panels drag'n'drop (#6444) 2024-03-11 11:34:27 +01:00
Arthur Pacaud (arthuro555)
31ef3fec58 Add TypeScript type checking to JsExtension.js files (#6321) 2024-03-09 17:22:12 +01:00
1196 changed files with 76471 additions and 30859 deletions

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@@ -11,13 +11,24 @@
version: 2.1
orbs:
aws-cli: circleci/aws-cli@2.0.6
macos: circleci/macos@2.5.1 # For Rosetta (see below)
node: circleci/node@5.2.0 # For a recent npm version (see below)
jobs:
# Build the **entire** app for macOS.
build-macos:
macos:
xcode: 14.2.0
resource_class: macos.m1.large.gen1
steps:
- checkout
# Install Rosetta for AWS CLI and disable TSO to speed up S3 uploads (https://support.circleci.com/hc/en-us/articles/19334402064027-Troubleshooting-slow-uploads-to-S3-for-jobs-using-an-m1-macOS-resource-class)
- macos/install-rosetta
- run: sudo sysctl net.inet.tcp.tso=0
# Install a recent version of npm to workaround a notarization issue because of a symlink made by npm: https://github.com/electron-userland/electron-builder/issues/7755
# Node.js v20.14.0 comes with npm v10.7.0.
- node/install:
node-version: "20.14.0"
# System dependencies (for Emscripten and upload)
- run:

3
.gitattributes vendored
View File

@@ -1,12 +1,11 @@
Core/GDCore/Serialization/rapidjson/rapidjson.h/* linguist-vendored
Core/GDCore/TinyXml/* linguist-vendored
Extensions/ParticleSystem/SPARK/* linguist-vendored
Extensions/PhysicsBehavior/Box2D/* linguist-vendored
Extensions/PhysicsBehavior/box2djs/* linguist-vendored
Extensions/Physics2Behavior/box2d.js linguist-vendored
Extensions/BBText/pixi-multistyle-text/* linguist-vendored
Extensions/P2P/A_peer.js linguist-vendored
Extensions/Multiplayer/peer.js linguist-vendored
Extensions/Shopify/shopify-buy.umd.polyfilled.min.js linguist-vendored
Extensions/TileMap/pako/* linguist-vendored
Extensions/TileMap/pixi-tilemap/* linguist-vendored
Extensions/TweenBehavior/shifty.js linguist-vendored

View File

@@ -56,6 +56,7 @@ blocks:
- name: GDJS typing and documentation generation
commands:
- checkout
- cache restore newIDE-app-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum newIDE/app/package-lock.json)
- cache restore GDJS-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/package-lock.json)
- cache restore GDJS-tests-node_modules-$SEMAPHORE_GIT_BRANCH-revision-$(checksum GDJS/tests/package-lock.json)
- cd GDJS

View File

@@ -17,11 +17,11 @@ cache:
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- ubuntu-toolchain-r-test
packages:
# Build dependencies:
- cmake
- p7zip-full
# Build dependencies:
- cmake
- p7zip-full
before_install:
# This workaround is required to avoid libstdc++ errors (Emscripten requires a recent version of libstdc++)
@@ -29,47 +29,48 @@ before_install:
- sudo dpkg --force-all -i libstdc++6
install:
# Ensure we use a recent version of Node.js (and npm).
# Ensure we use a recent version of Node.js (and npm).
- nvm install v16 && nvm use v16
#Compile the tests only for GDCore
#Compile the tests only for GDCore
- mkdir .build-tests
- cd .build-tests
- cmake -DBUILD_GDJS=FALSE -DBUILD_TESTS=TRUE -DCMAKE_CXX_COMPILER=$(which $CXX) -DCMAKE_C_COMPILER=$(which $CC) ..
- make -j 4
- cd ..
# Install Emscripten (for GDevelop.js)
- git clone https://github.com/juj/emsdk.git
# Install Emscripten (for GDevelop.js)
# Specify the tag for the core repository to avois breaking changes.
- git clone --depth 1 --branch 3.1.21 https://github.com/juj/emsdk.git
- cd emsdk && ./emsdk install 3.1.21 && ./emsdk activate 3.1.21 && cd ..
# Install GDevelop.js dependencies
# Install GDevelop.js dependencies
- cd GDevelop.js && npm install && cd ..
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
# Build GDevelop.js
# (in a subshell to avoid Emscripten polluting the Node.js and npm version for the rest of the build)
- (set -e; cd GDevelop.js && source ../emsdk/emsdk_env.sh && npm run build && cd ..)
# Install newIDE tests dependencies
# Install newIDE tests dependencies
- npm -v
- cd newIDE/app && npm install
- cd ../..
# Install GDJS tests dependencies
# Install GDJS tests dependencies
- cd GDJS && npm install && cd tests && npm install
- cd ../..
script:
# GDCore tests:
# GDCore tests:
- cd .build-tests
- Core/GDCore_tests
- cd ..
# GDevelop.js tests
# GDevelop.js tests
- cd GDevelop.js
- npm test
- cd ..
# newIDE tests:
# newIDE tests:
- cd newIDE/app
- npm test
- npm run flow
- npm run check-format
- npm run check-script-types
- cd ../..
# GDJS tests:
# GDJS tests:
- cd GDJS
- npm run check-format
- cd ..

1
.vscode/tasks.json vendored
View File

@@ -8,6 +8,7 @@
"group": "build",
"label": "Start development server",
"detail": "Starts the GDevelop development server.",
"options": { "env": { "NODE_OPTIONS": "--max-old-space-size=8192" } },
"problemMatcher": [
{
"owner": "cra",

View File

@@ -58,99 +58,7 @@
* Common functions and tools for programming.
*/
/**
* \defgroup TinyXml Integrated TinyXml library
*
* See the full documentation of TinyXml [here](http://www.grinninglizard.com/tinyxmldocs/index.html).
*/
/**
* \defgroup SpriteObjectExtension Standard Sprite Object extension
* \ingroup BuiltinExtensions
*/
/**
* \class TiXmlAttribute
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlAttributeSet
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlBase
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlComment
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlCursor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDeclaration
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlDocument
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlElement
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlHandle
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlNode
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlOutStream
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlParsingData
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlPrinter
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlString
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlText
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlUnknown
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/
/**
* \class TiXmlVisitor
* \brief Part of the tinyxml library
* \ingroup TinyXml
*/

View File

@@ -49,7 +49,8 @@ vector<pair<gd::Expression*, gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() {
vector<pair<gd::Expression*, gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("scenevar");
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(
@@ -63,7 +64,8 @@ vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
ForEachChildVariableEvent::GetAllExpressionsWithMetadata() const {
vector<pair<const gd::Expression*, const gd::ParameterMetadata> >
allExpressionsWithMetadata;
auto metadata = gd::ParameterMetadata().SetType("scenevar");
auto metadata = gd::ParameterMetadata().SetType("variable");
metadata.SetExtraInfo("AllowUndeclaredVariable");
allExpressionsWithMetadata.push_back(
std::make_pair(&iterableVariableName, metadata));
allExpressionsWithMetadata.push_back(

View File

@@ -8,7 +8,6 @@
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Tools/EventsCodeNameMangler.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;

View File

@@ -10,7 +10,6 @@
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_REPEATEVENT_H
#define GDCORE_REPEATEVENT_H
#pragma once
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
namespace gd {
@@ -36,10 +36,10 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
const gd::InstructionsList& GetActions() const { return actions; };
gd::InstructionsList& GetActions() { return actions; };
const gd::String& GetRepeatExpression() const {
return repeatNumberExpression.GetPlainString();
const gd::Expression& GetRepeatExpression() const {
return repeatNumberExpression;
};
void SetRepeatExpression(gd::String repeatNumberExpression_) {
void SetRepeatExpressionPlainString(gd::String repeatNumberExpression_) {
repeatNumberExpression = gd::Expression(repeatNumberExpression_);
};
@@ -68,5 +68,3 @@ class GD_CORE_API RepeatEvent : public gd::BaseEvent {
};
} // namespace gd
#endif // GDCORE_REPEATEVENT_H

View File

@@ -15,7 +15,8 @@ using namespace std;
namespace gd {
StandardEvent::StandardEvent() : BaseEvent() {}
StandardEvent::StandardEvent()
: BaseEvent(), variables(gd::VariablesContainer::SourceType::Local) {}
StandardEvent::~StandardEvent(){};
@@ -57,6 +58,9 @@ void StandardEvent::SerializeTo(SerializerElement& element) const {
if (!events.IsEmpty())
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
if (HasVariables()) {
variables.SerializeTo(element.AddChild("variables"));
}
}
void StandardEvent::UnserializeFrom(gd::Project& project,
@@ -71,6 +75,11 @@ void StandardEvent::UnserializeFrom(gd::Project& project,
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
variables.Clear();
if (element.HasChild("variables")) {
variables.UnserializeFrom(element.GetChild("variables"));
}
}
} // namespace gd

View File

@@ -4,13 +4,13 @@
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_STANDARDEVENT_H
#define GDCORE_STANDARDEVENT_H
#pragma once
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
#include "GDCore/Project/VariablesContainer.h"
namespace gd {
class Instruction;
class Project;
@@ -33,6 +33,10 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
virtual const gd::EventsList& GetSubEvents() const { return events; };
virtual gd::EventsList& GetSubEvents() { return events; };
virtual bool CanHaveVariables() const { return true; }
virtual const gd::VariablesContainer& GetVariables() const { return variables; };
virtual gd::VariablesContainer& GetVariables() { return variables; };
const gd::InstructionsList& GetConditions() const { return conditions; };
gd::InstructionsList& GetConditions() { return conditions; };
@@ -53,9 +57,7 @@ class GD_CORE_API StandardEvent : public gd::BaseEvent {
gd::InstructionsList conditions;
gd::InstructionsList actions;
EventsList events;
VariablesContainer variables;
};
} // namespace gd
#endif // GDCORE_STANDARDEVENT_H
#endif

View File

@@ -0,0 +1,117 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <memory>
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Tools/MakeUnique.h"
namespace gd {
/**
* \brief
*/
class GD_CORE_API ProjectDiagnostic {
public:
enum ErrorType {
UndeclaredVariable,
MissingBehavior,
UnknownObject,
MismatchedObjectType,
};
ProjectDiagnostic(ErrorType type_, const gd::String &message_,
const gd::String &actualValue_,
const gd::String &expectedValue_, const gd::String &objectName_ = "")
: type(type_), message(message_), actualValue(actualValue_), expectedValue(expectedValue_),
objectName(objectName_){};
virtual ~ProjectDiagnostic(){};
ErrorType GetType() const { return type; };
const gd::String &GetMessage() const { return message; }
const gd::String &GetObjectName() const { return objectName; }
const gd::String &GetActualValue() const { return actualValue; }
const gd::String &GetExpectedValue() const { return expectedValue; }
private:
ErrorType type;
gd::String message;
gd::String objectName;
gd::String actualValue;
gd::String expectedValue;
};
/**
* \brief
*/
class GD_CORE_API DiagnosticReport {
public:
DiagnosticReport(){};
virtual ~DiagnosticReport(){};
void Add(const gd::ProjectDiagnostic &projectDiagnostic) {
projectDiagnostics.push_back(
gd::make_unique<gd::ProjectDiagnostic>(projectDiagnostic));
};
const ProjectDiagnostic &Get(std::size_t index) const {
return *projectDiagnostics[index].get();
};
std::size_t Count() const { return projectDiagnostics.size(); };
const gd::String &GetSceneName() const { return sceneName; }
void SetSceneName(const gd::String &sceneName_) {
sceneName = sceneName_;
}
private:
std::vector<std::unique_ptr<gd::ProjectDiagnostic>> projectDiagnostics;
gd::String sceneName;
};
/**
* \brief
*/
class GD_CORE_API WholeProjectDiagnosticReport {
public:
WholeProjectDiagnosticReport(){};
virtual ~WholeProjectDiagnosticReport(){};
const DiagnosticReport &Get(std::size_t index) const {
return *diagnosticReports[index].get();
};
void Clear() {
diagnosticReports.clear();
};
DiagnosticReport& AddNewDiagnosticReportForScene(const gd::String &sceneName) {
auto diagnosticReport = gd::make_unique<gd::DiagnosticReport>();
diagnosticReport->SetSceneName(sceneName);
diagnosticReports.push_back(std::move(diagnosticReport));
return *diagnosticReports[diagnosticReports.size() - 1].get();
};
std::size_t Count() const { return diagnosticReports.size(); };
bool HasAnyIssue() {
for (auto& diagnosticReport : diagnosticReports) {
if (diagnosticReport->Count() > 0) {
return true;
}
}
return false;
}
private:
std::vector<std::unique_ptr<gd::DiagnosticReport>> diagnosticReports;
};
} // namespace gd

View File

@@ -15,6 +15,7 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/IDE/ProjectBrowserHelper.h"
namespace gd {
@@ -47,6 +48,9 @@ void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
// TODO Merge with UsedExtensionsFinder.
// TODO Factorize with the iteration on all effects for resource exposure.
// TODO Implement an ArbitraryEffectWorker and add a method in ProjectBrowserHelper
// See also gd::Project::ExposeResources for a method that traverse the whole
// project (this time for resources) and
// WholeProjectRefactorer::ExposeProjectEvents.
@@ -68,6 +72,27 @@ void EffectsCodeGenerator::GenerateEffectsIncludeFiles(
// Add objects effects
gd::ProjectBrowserHelper::ExposeProjectObjects(project, effectsCodeGenerator);
// Add event-based objects layouts effects
for (std::size_t s = 0; s < project.GetEventsFunctionsExtensionsCount();
s++) {
auto &eventsFunctionExtension = project.GetEventsFunctionsExtension(s);
auto &eventsBasedObjects = eventsFunctionExtension.GetEventsBasedObjects();
for (std::size_t objectIndex = 0;
objectIndex < eventsBasedObjects.GetCount(); ++objectIndex) {
auto &eventsBasedObject = eventsBasedObjects.Get(objectIndex);
auto &layers = eventsBasedObject.GetLayers();
for (std::size_t l = 0; l < layers.GetLayersCount(); ++l) {
auto &effects = layers.GetLayer(l).GetEffects();
for (std::size_t e = 0; e < effects.GetEffectsCount(); ++e) {
auto &effect = effects.GetEffect(e);
effectsCodeGenerator.AddEffectIncludeFiles(effect);
}
}
}
}
}
} // namespace gd

View File

@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef EVENTSCODEGENERATIONCONTEXT_H
#define EVENTSCODEGENERATIONCONTEXT_H
#pragma once
#include <map>
#include <memory>
#include <set>
@@ -325,4 +325,3 @@ class GD_CORE_API EventsCodeGenerationContext {
};
} // namespace gd
#endif // EVENTSCODEGENERATIONCONTEXT_H

View File

@@ -14,6 +14,7 @@
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/IDE/Events/ExpressionVariableNameFinder.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/ObjectsContainersList.h"
@@ -254,12 +255,12 @@ gd::String EventsCodeGenerator::GenerateMutatorCall(
}
gd::String operatorStr = arguments[operatorIndex];
if (operatorStr.size() > 2)
if (operatorStr.size() > 2 && operatorStr[0] == '\"') {
operatorStr = operatorStr.substr(
1,
operatorStr.length() - 1 -
1); // Operator contains quote which must be removed.
}
auto mutators = instrInfos.codeExtraInformation.optionalMutators;
auto mutator = mutators.find(operatorStr);
if (mutator == mutators.end()) {
@@ -279,6 +280,9 @@ gd::String EventsCodeGenerator::GenerateMutatorCall(
argumentsStr += arguments[i];
}
}
if (instrInfos.GetManipulatedType() == "boolean") {
return callStartString + "(" + argumentsStr + ")." + mutator->second;
}
return callStartString + "(" + argumentsStr + ")." + mutator->second + "(" +
rhs + ")";
@@ -318,17 +322,30 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.SetParameters(parameters);
}
gd::EventsCodeGenerator::CheckBehaviorParameters(condition, instrInfos);
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::String objectInParameter =
condition.GetParameter(pNb).GetPlainString();
if (!GetObjectsContainersList().HasObjectOrGroupNamed(objectInParameter)) {
const auto &expectedObjectType =
instrInfos.parameters[pNb].GetExtraInfo();
const auto &actualObjectType =
GetObjectsContainersList().GetTypeOfObject(objectInParameter);
if (!GetObjectsContainersList().HasObjectOrGroupNamed(
objectInParameter)) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UnknownObject, "",
objectInParameter, "");
diagnosticReport->Add(projectDiagnostic);
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].GetExtraInfo().empty() &&
GetObjectsContainersList().GetTypeOfObject(objectInParameter) !=
instrInfos.parameters[pNb].GetExtraInfo()) {
} else if (!expectedObjectType.empty() &&
actualObjectType != expectedObjectType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MismatchedObjectType, "",
actualObjectType, expectedObjectType, objectInParameter);
diagnosticReport->Add(projectDiagnostic);
return "/* Mismatched object type - skipped. */";
}
}
@@ -364,15 +381,22 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = condition.GetParameter(0).GetPlainString();
gd::String behaviorType = GetObjectsContainersList().GetTypeOfBehavior(condition.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
const gd::String &objectName = condition.GetParameter(0).GetPlainString();
const gd::String &behaviorName =
condition.GetParameter(1).GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
std::vector<gd::String> realObjects =
GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
GetObjectsContainersList().ExpandObjectName(
objectName, context.GetCurrentObject());
const BehaviorMetadata &autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, actualBehaviorType);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -382,7 +406,7 @@ gd::String EventsCodeGenerator::GenerateConditionCode(
condition.GetParameters(), instrInfos.parameters, context);
conditionCode += GenerateBehaviorCondition(
realObjects[i],
condition.GetParameter(1).GetPlainString(),
behaviorName,
autoInfo,
arguments,
instrInfos,
@@ -457,6 +481,33 @@ gd::String EventsCodeGenerator::GenerateConditionsListCode(
return outputCode;
}
void EventsCodeGenerator::CheckBehaviorParameters(
const gd::Instruction &instruction,
const gd::InstructionMetadata &instrInfos) {
gd::ParameterMetadataTools::IterateOverParameters(
instruction.GetParameters(), instrInfos.parameters,
[this](const gd::ParameterMetadata &parameterMetadata,
const gd::Expression &parameterValue,
const gd::String &lastObjectName) {
if (ParameterMetadata::IsBehavior(parameterMetadata.GetType())) {
const gd::String &behaviorName = parameterValue.GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehaviorInObjectOrGroup(
lastObjectName, behaviorName);
const gd::String &expectedBehaviorType =
parameterMetadata.GetExtraInfo();
if (!expectedBehaviorType.empty() &&
actualBehaviorType != expectedBehaviorType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MissingBehavior, "",
actualBehaviorType, expectedBehaviorType, lastObjectName);
diagnosticReport->Add(projectDiagnostic);
}
}
});
}
/**
* Generate code for an action.
*/
@@ -494,15 +545,29 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.SetParameters(parameters);
}
gd::EventsCodeGenerator::CheckBehaviorParameters(action, instrInfos);
// Verify that there are no mismatches between object type in parameters.
for (std::size_t pNb = 0; pNb < instrInfos.parameters.size(); ++pNb) {
if (ParameterMetadata::IsObject(instrInfos.parameters[pNb].GetType())) {
gd::String objectInParameter = action.GetParameter(pNb).GetPlainString();
if (!GetObjectsContainersList().HasObjectOrGroupNamed(objectInParameter)) {
const auto &expectedObjectType =
instrInfos.parameters[pNb].GetExtraInfo();
const auto &actualObjectType =
GetObjectsContainersList().GetTypeOfObject(objectInParameter);
if (!GetObjectsContainersList().HasObjectOrGroupNamed(
objectInParameter)) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UnknownObject, "",
objectInParameter, "");
diagnosticReport->Add(projectDiagnostic);
return "/* Unknown object - skipped. */";
} else if (!instrInfos.parameters[pNb].GetExtraInfo().empty() &&
GetObjectsContainersList().GetTypeOfObject(objectInParameter) !=
instrInfos.parameters[pNb].GetExtraInfo()) {
} else if (!expectedObjectType.empty() &&
actualObjectType != expectedObjectType) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::MismatchedObjectType, "",
actualObjectType, expectedObjectType, objectInParameter);
diagnosticReport->Add(projectDiagnostic);
return "/* Mismatched object type - skipped. */";
}
}
@@ -540,17 +605,22 @@ gd::String EventsCodeGenerator::GenerateActionCode(
}
}
} else if (instrInfos.IsBehaviorInstruction()) {
gd::String objectName = action.GetParameter(0).GetPlainString();
gd::String behaviorType = GetObjectsContainersList().GetTypeOfBehavior(action.GetParameter(1).GetPlainString());
if (instrInfos.parameters.size() >= 2) {
const gd::String &objectName = action.GetParameter(0).GetPlainString();
const gd::String &behaviorName = action.GetParameter(1).GetPlainString();
const gd::String &actualBehaviorType =
GetObjectsContainersList().GetTypeOfBehavior(behaviorName);
std::vector<gd::String> realObjects =
GetObjectsContainersList().ExpandObjectName(objectName, context.GetCurrentObject());
GetObjectsContainersList().ExpandObjectName(
objectName, context.GetCurrentObject());
const BehaviorMetadata &autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, actualBehaviorType);
AddIncludeFiles(autoInfo.includeFiles);
for (std::size_t i = 0; i < realObjects.size(); ++i) {
// Setup context
const BehaviorMetadata& autoInfo =
MetadataProvider::GetBehaviorMetadata(platform, behaviorType);
AddIncludeFiles(autoInfo.includeFiles);
context.SetCurrentObject(realObjects[i]);
context.ObjectsListNeeded(realObjects[i]);
@@ -559,7 +629,7 @@ gd::String EventsCodeGenerator::GenerateActionCode(
action.GetParameters(), instrInfos.parameters, context);
actionCode +=
GenerateBehaviorAction(realObjects[i],
action.GetParameter(1).GetPlainString(),
behaviorName,
autoInfo,
functionCallName,
arguments,
@@ -583,6 +653,29 @@ gd::String EventsCodeGenerator::GenerateActionCode(
return actionCode;
}
gd::String EventsCodeGenerator::GenerateLocalVariablesStackAccessor() {
return (HasProjectAndLayout() ? GetCodeNamespace()
: "eventsFunctionContext") +
".localVariables";
}
gd::String EventsCodeGenerator::GenerateAnyOrSceneVariableGetter(
const gd::Expression &variableExpression,
EventsCodeGenerationContext &context) {
const auto variableName = gd::ExpressionVariableNameFinder::GetVariableName(
*variableExpression.GetRootNode());
gd::String variableParameterType =
GetProjectScopedContainers().GetVariablesContainersList().Has(
variableName)
? "variable"
: "scenevar";
return gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, variableParameterType,
variableExpression.GetPlainString(), "", "AllowUndeclaredVariable");
}
const EventsCodeGenerator::CallbackDescriptor
EventsCodeGenerator::GenerateCallback(
const gd::String& callbackID,
@@ -607,14 +700,23 @@ EventsCodeGenerator::GenerateCallback(
actionsCode += "} //End of subevents\n";
}
gd::String restoreLocalVariablesCode;
restoreLocalVariablesCode +=
"asyncObjectsList.restoreLocalVariablesContainers(" +
GenerateLocalVariablesStackAccessor() + ");\n";
// Compose the callback function and add outside main
const gd::String actionsDeclarationsCode =
GenerateObjectsDeclarationCode(callbackContext);
const gd::String clearLocalVariablesCode =
GenerateLocalVariablesStackAccessor() + ".length = 0;\n";
const gd::String callbackCode = callbackFunctionName + " = function (" +
GenerateEventsParameters(callbackContext) +
") {\n" + actionsDeclarationsCode +
actionsCode + "}\n";
") {\n" + restoreLocalVariablesCode +
actionsDeclarationsCode + actionsCode +
clearLocalVariablesCode + "}\n";
AddCustomCodeOutsideMain(callbackCode);
@@ -677,13 +779,13 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
if (ParameterMetadata::IsExpression("number", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, "number", parameter, lastObjectName);
*this, context, "number", parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsExpression("string", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, "string", parameter, lastObjectName);
*this, context, "string", parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsExpression("variable", metadata.GetType())) {
argOutput = gd::ExpressionCodeGenerator::GenerateExpressionCode(
*this, context, metadata.GetType(), parameter, lastObjectName);
*this, context, metadata.GetType(), parameter, lastObjectName, metadata.GetExtraInfo());
} else if (ParameterMetadata::IsObject(metadata.GetType())) {
// It would be possible to run a gd::ExpressionCodeGenerator if later
// objects can have nested objects, or function returning objects.
@@ -695,7 +797,8 @@ gd::String EventsCodeGenerator::GenerateParameterCodes(
} else if (metadata.GetType() == "operator") {
argOutput += parameter.GetPlainString();
if (argOutput != "=" && argOutput != "+" && argOutput != "-" &&
argOutput != "/" && argOutput != "*") {
argOutput != "/" && argOutput != "*" && argOutput != "True" &&
argOutput != "False" && argOutput != "Toggle") {
cout << "Warning: Bad operator: Set to = by default." << endl;
argOutput = "=";
}
@@ -865,6 +968,11 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
gd::EventsList& events, EventsCodeGenerationContext& parentContext) {
gd::String output;
for (std::size_t eId = 0; eId < events.size(); ++eId) {
auto& event = events[eId];
if (event.HasVariables()) {
GetProjectScopedContainers().GetVariablesContainersList().Push(event.GetVariables());
}
// Each event has its own context : Objects picked in an event are totally
// different than the one picked in another.
gd::EventsCodeGenerationContext newContext;
@@ -885,13 +993,17 @@ gd::String EventsCodeGenerator::GenerateEventsListCode(
auto& context = reuseParentContext ? reusedContext : newContext;
gd::String eventCoreCode = events[eId].GenerateEventCode(*this, context);
gd::String eventCoreCode = event.GenerateEventCode(*this, context);
gd::String scopeBegin = GenerateScopeBegin(context);
gd::String scopeEnd = GenerateScopeEnd(context);
gd::String declarationsCode = GenerateObjectsDeclarationCode(context);
output += "\n" + scopeBegin + "\n" + declarationsCode + "\n" +
eventCoreCode + "\n" + scopeEnd + "\n";
if (event.HasVariables()) {
GetProjectScopedContainers().GetVariablesContainersList().Pop();
}
}
return output;
@@ -1067,7 +1179,8 @@ gd::String EventsCodeGenerator::GenerateFreeAction(
// Generate call
gd::String call;
if (instrInfos.codeExtraInformation.type == "number" ||
instrInfos.codeExtraInformation.type == "string") {
instrInfos.codeExtraInformation.type == "string" ||
instrInfos.codeExtraInformation.type == "boolean") {
if (instrInfos.codeExtraInformation.accessType ==
gd::InstructionMetadata::ExtraInformation::MutatorAndOrAccessor)
call = GenerateOperatorCall(
@@ -1251,7 +1364,8 @@ EventsCodeGenerator::EventsCodeGenerator(const gd::Project& project_,
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
eventsListNextUniqueId(0),
diagnosticReport(nullptr){};
EventsCodeGenerator::EventsCodeGenerator(
const gd::Platform& platform_,
@@ -1265,6 +1379,7 @@ EventsCodeGenerator::EventsCodeGenerator(
compilationForRuntime(false),
maxCustomConditionsDepth(0),
maxConditionsListsSize(0),
eventsListNextUniqueId(0){};
eventsListNextUniqueId(0),
diagnosticReport(nullptr){};
} // namespace gd

View File

@@ -3,8 +3,7 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EVENTSCODEGENERATOR_H
#define GDCORE_EVENTSCODEGENERATOR_H
#pragma once
#include <set>
#include <utility>
@@ -12,8 +11,10 @@
#include "GDCore/Events/Event.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/String.h"
namespace gd {
class EventsList;
class Expression;
@@ -336,6 +337,16 @@ class GD_CORE_API EventsCodeGenerator {
return projectScopedContainers;
}
/**
* @brief Give access to the project scoped containers as code generation might
* push and pop variable containers (for local variables).
* This could be passed as a parameter recursively in code generation, but this requires
* heavy refactoring. Instead, we use this single instance.
*/
gd::ProjectScopedContainers& GetProjectScopedContainers() {
return projectScopedContainers;
}
/**
* \brief Return true if the code generation is done for a given project and
* layout. If not, this means that the code is generated for a function.
@@ -372,6 +383,14 @@ class GD_CORE_API EventsCodeGenerator {
*/
size_t GetMaxConditionsListsSize() const { return maxConditionsListsSize; }
void SetDiagnosticReport(gd::DiagnosticReport* diagnosticReport_) {
diagnosticReport = diagnosticReport_;
}
gd::DiagnosticReport* GetDiagnosticReport() {
return diagnosticReport;
}
/**
* \brief Generate the full name for accessing to a boolean variable used for
* conditions.
@@ -448,7 +467,7 @@ class GD_CORE_API EventsCodeGenerator {
*/
virtual gd::String GetCodeNamespace() { return ""; };
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE };
enum VariableScope { LAYOUT_VARIABLE = 0, PROJECT_VARIABLE, OBJECT_VARIABLE, ANY_VARIABLE };
/**
* Generate a single unique number for the specified instruction.
@@ -478,7 +497,20 @@ class GD_CORE_API EventsCodeGenerator {
const gd::String& lhs,
const gd::String& rhs);
protected:
/**
* \brief Generate the code to access the local variables stack.
*/
virtual gd::String GenerateLocalVariablesStackAccessor();
/**
* \brief Generate an any variable getter that fallbacks on scene variable for
* compatibility reason.
*/
gd::String
GenerateAnyOrSceneVariableGetter(const gd::Expression &variableExpression,
EventsCodeGenerationContext &context);
protected:
virtual const gd::String GenerateRelationalOperatorCodes(
const gd::String& operatorString);
@@ -534,11 +566,15 @@ class GD_CORE_API EventsCodeGenerator {
const VariableScope& scope,
gd::EventsCodeGenerationContext& context,
const gd::String& objectName) {
// This code is only used as a mock.
// See the real implementation in GDJS.
if (scope == LAYOUT_VARIABLE) {
return "getLayoutVariable(" + variableName + ")";
} else if (scope == PROJECT_VARIABLE) {
return "getProjectVariable(" + variableName + ")";
} else if (scope == ANY_VARIABLE) {
return "getAnyVariable(" + variableName + ")";
}
return "getVariableForObject(" + objectName + ", " + variableName + ")";
@@ -779,6 +815,10 @@ class GD_CORE_API EventsCodeGenerator {
virtual gd::String GenerateGetBehaviorNameCode(
const gd::String& behaviorName);
void CheckBehaviorParameters(
const gd::Instruction &instruction,
const gd::InstructionMetadata &instrInfos);
const gd::Platform& platform; ///< The platform being used.
gd::ProjectScopedContainers projectScopedContainers;
@@ -809,8 +849,9 @@ class GD_CORE_API EventsCodeGenerator {
instructionUniqueIds; ///< The unique ids generated for instructions.
size_t eventsListNextUniqueId; ///< The next identifier to use for an events
///< list function name.
gd::DiagnosticReport* diagnosticReport;
};
} // namespace gd
#endif // GDCORE_EVENTSCODEGENERATOR_H

View File

@@ -31,6 +31,7 @@
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/IDE/Events/ExpressionTypeFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
namespace gd {
@@ -39,7 +40,8 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
EventsCodeGenerationContext& context,
const gd::String& rootType,
const gd::Expression& expression,
const gd::String& rootObjectName) {
const gd::String& rootObjectName,
const gd::String& extraInfo) {
ExpressionCodeGenerator generator(rootType, rootObjectName, codeGenerator, context);
auto node = expression.GetRootNode();
@@ -52,13 +54,34 @@ gd::String ExpressionCodeGenerator::GenerateExpressionCode(
gd::ExpressionValidator validator(codeGenerator.GetPlatform(),
codeGenerator.GetProjectScopedContainers(),
rootType);
rootType,
extraInfo);
node->Visit(validator);
if (!validator.GetFatalErrors().empty()) {
std::cout << "Error: \"" << validator.GetFatalErrors()[0]->GetMessage()
<< "\" in: \"" << expression.GetPlainString() << "\" ("
<< rootType << ")" << std::endl;
auto *diagnosticReport = codeGenerator.GetDiagnosticReport();
if (diagnosticReport) {
for (auto *error : validator.GetFatalErrors()) {
if (error->GetType() ==
gd::ExpressionParserError::ErrorType::UndeclaredVariable ||
error->GetType() ==
gd::ExpressionParserError::ErrorType::UnknownIdentifier) {
const auto& variableName = error->GetActualValue();
if (!variableName.empty()) {
gd::ProjectDiagnostic projectDiagnostic(
gd::ProjectDiagnostic::ErrorType::UndeclaredVariable,
error->GetMessage(), error->GetActualValue(),
"", error->GetObjectName());
diagnosticReport->Add(projectDiagnostic);
}
}
}
}
return generator.GenerateDefaultValue(rootType);
}
@@ -110,11 +133,13 @@ void ExpressionCodeGenerator::OnVisitVariableNode(VariableNode& node) {
if (gd::ParameterMetadata::IsExpression("variable", type)) {
// The node is a variable inside an expression waiting for a *variable* to be returned, not its value.
EventsCodeGenerator::VariableScope scope =
type == "globalvar"
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "globalvar"
? gd::EventsCodeGenerator::PROJECT_VARIABLE
: ((type == "scenevar")
: type == "scenevar"
? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE);
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
@@ -137,19 +162,8 @@ void ExpressionCodeGenerator::OnVisitVariableNode(VariableNode& node) {
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
if (!codeGenerator.HasProjectAndLayout()) {
gd::LogWarning("Tried to generate access to a variable without a project/scene - the code generator only works for global and scene variables for now.");
output += GenerateDefaultValue(type);
return;
}
// This could be adapted in the future if more scopes are supported.
EventsCodeGenerator::VariableScope scope = gd::EventsCodeGenerator::PROJECT_VARIABLE;
if (codeGenerator.GetProjectScopedContainers().GetVariablesContainersList().GetBottomMostVariablesContainer()->Has(node.name)) {
scope = gd::EventsCodeGenerator::LAYOUT_VARIABLE;
}
output += codeGenerator.GenerateGetVariable(node.name, scope, context, "");
output += codeGenerator.GenerateGetVariable(
node.name, gd::EventsCodeGenerator::ANY_VARIABLE, context, "");
if (node.child) node.child->Visit(*this);
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
@@ -209,11 +223,13 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
codeGenerator.GenerateObject(node.identifierName, type, context);
} else if (gd::ParameterMetadata::IsExpression("variable", type)) {
EventsCodeGenerator::VariableScope scope =
type == "globalvar"
type == "variable"
? gd::EventsCodeGenerator::ANY_VARIABLE
: type == "globalvar"
? gd::EventsCodeGenerator::PROJECT_VARIABLE
: ((type == "scenevar")
: type == "scenevar"
? gd::EventsCodeGenerator::LAYOUT_VARIABLE
: gd::EventsCodeGenerator::OBJECT_VARIABLE);
: gd::EventsCodeGenerator::OBJECT_VARIABLE;
auto objectName = gd::ExpressionVariableOwnerFinder::GetObjectName(codeGenerator.GetPlatform(),
codeGenerator.GetObjectsContainersList(),
@@ -236,19 +252,9 @@ void ExpressionCodeGenerator::OnVisitIdentifierNode(IdentifierNode& node) {
node.childIdentifierName, gd::EventsCodeGenerator::OBJECT_VARIABLE, context, node.identifierName);
output += codeGenerator.GenerateVariableValueAs(type);
}, [&]() {
if (!codeGenerator.HasProjectAndLayout()) {
gd::LogWarning("Tried to generate access to a variable without a project/scene - the code generator only works for global and scene variables for now.");
output += GenerateDefaultValue(type);
return;
}
// This could be adapted in the future if more scopes are supported at runtime.
EventsCodeGenerator::VariableScope scope = gd::EventsCodeGenerator::PROJECT_VARIABLE;
if (variablesContainersList.GetBottomMostVariablesContainer()->Has(node.identifierName)) {
scope = gd::EventsCodeGenerator::LAYOUT_VARIABLE;
}
output += codeGenerator.GenerateGetVariable(node.identifierName, scope, context, "");
output += codeGenerator.GenerateGetVariable(
node.identifierName, gd::EventsCodeGenerator::ANY_VARIABLE, context,
"");
if (!node.childIdentifierName.empty()) {
output += codeGenerator.GenerateVariableAccessor(node.childIdentifierName);
}

View File

@@ -59,7 +59,8 @@ class GD_CORE_API ExpressionCodeGenerator : public ExpressionParser2NodeWorker {
EventsCodeGenerationContext& context,
const gd::String& type,
const gd::Expression& expression,
const gd::String& objectName = "");
const gd::String& objectName = "",
const gd::String& extraInfo = "");
const gd::String& GetOutput() { return output; };

View File

@@ -17,6 +17,7 @@
namespace gd {
EventsList BaseEvent::badSubEvents;
VariablesContainer BaseEvent::badLocalVariables;
std::vector<gd::String> BaseEvent::emptyDependencies;
gd::String BaseEvent::emptySourceFile;
@@ -28,6 +29,8 @@ BaseEvent::BaseEvent()
bool BaseEvent::HasSubEvents() const { return !GetSubEvents().IsEmpty(); }
bool BaseEvent::HasVariables() const { return GetVariables().Count() > 0; }
gd::String BaseEvent::GenerateEventCode(
gd::EventsCodeGenerator& codeGenerator,
gd::EventsCodeGenerationContext& context) {

View File

@@ -3,9 +3,7 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_EVENT_H
#define GDCORE_EVENT_H
#pragma once
#include <iostream>
#include <memory>
@@ -26,6 +24,7 @@ class SerializerElement;
class Instruction;
class EventVisitor;
class ReadOnlyEventVisitor;
class VariablesContainer;
} // namespace gd
namespace gd {
@@ -92,6 +91,32 @@ class GD_CORE_API BaseEvent {
*/
bool HasSubEvents() const;
/**
* Derived class have to redefine this function, so as to return true, if they
* can have local variables.
*/
virtual bool CanHaveVariables() const { return false; }
/**
* Return the local variables, if applicable.
*/
virtual const gd::VariablesContainer& GetVariables() const {
return badLocalVariables;
};
/**
* Return the local variables, if applicable.
*/
virtual gd::VariablesContainer& GetVariables() {
return badLocalVariables;
};
/**
* \brief Return true if the events has local variables.
* \warning This is only applicable when CanHaveVariables() return true.
*/
bool HasVariables() const;
/**
* \brief Return a list of all conditions of the event.
* \note Used to preprocess or search in the conditions.
@@ -301,6 +326,7 @@ class GD_CORE_API BaseEvent {
///< Used for saving the event for instance.
static gd::EventsList badSubEvents;
static gd::VariablesContainer badLocalVariables;
static std::vector<gd::String> emptyDependencies;
static gd::String emptySourceFile;
};
@@ -325,6 +351,3 @@ class EmptyEvent : public BaseEvent {
};
} // namespace gd
#endif // GDCORE_EVENT_H
#endif

View File

@@ -18,7 +18,6 @@ class BaseEvent;
namespace gd {
class SerializerElement;
}
class TiXmlElement;
#undef CreateEvent

View File

@@ -38,7 +38,7 @@ using namespace gd::GrammarTerminals;
* parser by refactoring out the dependency on gd::MetadataProvider (injecting
* instead functions to be called to query supported functions).
*
* \see gd::ExpressionParserDiagnostic
* \see gd::ExpressionParserError
* \see gd::ExpressionNode
*/
class GD_CORE_API ExpressionParser2 {
@@ -547,28 +547,28 @@ class GD_CORE_API ExpressionParser2 {
}
///@}
std::unique_ptr<ExpressionParserDiagnostic> ValidateOperator(
std::unique_ptr<ExpressionParserError> ValidateOperator(
gd::String::value_type operatorChar) {
if (operatorChar == '+' || operatorChar == '-' || operatorChar == '/' ||
operatorChar == '*') {
return gd::make_unique<ExpressionParserDiagnostic>();
return std::unique_ptr<ExpressionParserError>(nullptr);
}
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
gd::ExpressionParserError::ErrorType::InvalidOperator,
_("You've used an operator that is not supported. Operator should be "
"either +, -, / or *."),
GetCurrentPosition());
}
std::unique_ptr<ExpressionParserDiagnostic> ValidateUnaryOperator(
std::unique_ptr<ExpressionParserError> ValidateUnaryOperator(
gd::String::value_type operatorChar,
size_t position) {
if (operatorChar == '+' || operatorChar == '-') {
return gd::make_unique<ExpressionParserDiagnostic>();
return std::unique_ptr<ExpressionParserError>(nullptr);
}
return gd::make_unique<ExpressionParserError>(
"invalid_operator",
gd::ExpressionParserError::ErrorType::InvalidOperator,
_("You've used an \"unary\" operator that is not supported. Operator "
"should be "
"either + or -."),
@@ -719,13 +719,15 @@ class GD_CORE_API ExpressionParser2 {
std::unique_ptr<ExpressionParserError> RaiseSyntaxError(
const gd::String &message) {
return std::move(gd::make_unique<ExpressionParserError>(
"syntax_error", message, GetCurrentPosition()));
gd::ExpressionParserError::ErrorType::SyntaxError, message,
GetCurrentPosition()));
}
std::unique_ptr<ExpressionParserError> RaiseTypeError(
const gd::String &message, size_t beginningPosition) {
return std::move(gd::make_unique<ExpressionParserError>(
"type_error", message, beginningPosition, GetCurrentPosition()));
gd::ExpressionParserError::ErrorType::MismatchedType, message,
beginningPosition, GetCurrentPosition()));
}
///@}

View File

@@ -6,5 +6,5 @@
#include "ExpressionParser2Node.h"
namespace gd {
gd::String ExpressionParserDiagnostic::noMessage = "";
}

View File

@@ -3,14 +3,14 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONPARSER2NODES_H
#define GDCORE_EXPRESSIONPARSER2NODES_H
#pragma once
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
class Expression;
class ObjectsContainer;
@@ -40,50 +40,57 @@ struct GD_CORE_API ExpressionParserLocation {
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
virtual size_t GetEndPosition() { return 0; }
private:
static gd::String noMessage;
};
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
struct GD_CORE_API ExpressionParserError {
enum ErrorType {
SyntaxError,
InvalidOperator,
MismatchedType,
UndeclaredVariable,
UnknownIdentifier,
BracketsNotAllowedForObjects,
TooFewParameters,
TooManyParameters,
InvalidFunctionName,
MalformedVariableParameter,
MalformedObjectParameter,
UnknownParameterType,
MissingBehavior,
VariableNameCollision,
};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_,
const ExpressionParserLocation &location_)
: type(type_), message(message_), location(location_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
const ExpressionParserLocation &location_,
const gd::String &actualValue_ = "",
const gd::String &objectName_ = "")
: type(type_), message(message_), location(location_),
actualValue(actualValue_), objectName(objectName_){};
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t position_)
: type(type_), message(message_), location(position_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
ExpressionParserError(gd::ExpressionParserError::ErrorType type_,
const gd::String &message_, size_t startPosition_,
size_t endPosition_)
: type(type_),
message(message_),
: type(type_), message(message_),
location(startPosition_, endPosition_){};
virtual ~ExpressionParserError(){};
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
gd::ExpressionParserError::ErrorType GetType() { return type; }
const gd::String &GetMessage() { return message; }
const gd::String &GetObjectName() { return objectName; }
const gd::String &GetActualValue() { return actualValue; }
size_t GetStartPosition() { return location.GetStartPosition(); }
size_t GetEndPosition() { return location.GetEndPosition(); }
private:
gd::String type;
private:
gd::ExpressionParserError::ErrorType type;
gd::String message;
ExpressionParserLocation location;
gd::String objectName;
gd::String actualValue;
};
/**
@@ -95,7 +102,7 @@ struct GD_CORE_API ExpressionNode {
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
std::unique_ptr<ExpressionParserError> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
/// nodes might have other locations
/// stored inside them. For example, a
@@ -425,5 +432,3 @@ struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNod
};
} // namespace gd
#endif

View File

@@ -66,6 +66,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyArgumentToVariable",
_("Copy function parameter to variable"),
@@ -78,9 +79,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyArgumentToVariable2",
_("Copy function parameter to variable"),
_("Copy a function parameter (also called \"argument\") to a variable. "
"The parameter type must be a variable."),
_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
// Deprecated
extension
.AddAction("CopyVariableToArgument",
_("Copy variable to function parameter"),
@@ -93,6 +110,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("scenevar", _("Scene variable"))
.SetHidden()
.MarkAsAdvanced();
extension
.AddAction("CopyVariableToArgument2",
_("Copy variable to function parameter"),
_("Copy a variable to function parameter (also called \"argument\"). "
"The parameter type must be a variable."),
_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
"",
"res/function32.png",
"res/function32.png")
.SetHelpPath("/events/functions/return")
.AddParameter("functionParameterName", _("Parameter name"), "variable")
.AddParameter("variable", _("Variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();

View File

@@ -417,6 +417,93 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.SetDefaultValue("\"\"")
.MarkAsAdvanced();
obj.AddAction("SetNumberObjectVariable",
_("Change variable value"),
_("Modify the number value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetRelevantForLayoutEventsOnly();
obj.AddAction("SetStringObjectVariable",
_("Change text variable"),
_("Modify the text of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions())
.SetRelevantForLayoutEventsOnly();
obj.AddAction("SetBooleanObjectVariable",
_("Change boolean variable"),
_("Modify the boolean value of an object variable."),
_("Change the variable _PARAM1_ of _PARAM0_: _PARAM2_"),
_("Variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("operator", _("Value"), "boolean")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("yesorno", _("Value"))
.SetRelevantForLayoutEventsOnly();
obj.AddCondition("NumberObjectVariable",
_("Variable value"),
_("Compare the number value of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForLayoutEventsOnly();
obj.AddCondition("StringObjectVariable",
_("Text variable"),
_("Compare the text of an object variable."),
_("the variable _PARAM1_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForLayoutEventsOnly();
obj.AddCondition("BooleanObjectVariable",
_("Boolean variable"),
_("Compare the boolean value of an object variable."),
_("The variable _PARAM1_ of _PARAM0_ is _PARAM2_"),
_("Variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("yesorno", _("Value"))
.SetRelevantForLayoutEventsOnly();
obj.AddAction("ModVarObjet",
_("Change number variable"),
_("Modify the number value of an object variable."),
@@ -428,7 +515,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
obj.AddAction("ModVarObjetTxt",
_("Change text variable"),
@@ -441,7 +529,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
obj.AddAction("SetObjectVariableAsBoolean",
_("Change boolean variable"),
@@ -454,7 +543,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly();
obj.AddAction(
"ToggleObjectVariableAsBoolean",
@@ -469,7 +559,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
.AddParameter("objectvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
obj.AddCondition("ObjectVariableChildExists",
_("Child existence"),
@@ -657,7 +748,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
obj.AddCondition("VarObjetTxt",
_("Text variable"),
@@ -670,7 +762,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
obj.AddCondition("ObjectVariableAsBoolean",
_("Boolean variable"),
@@ -683,7 +776,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly();
obj.AddCondition("VarObjetDef",
"Variable defined",
@@ -697,6 +791,48 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("string", _("Variable"))
.SetHidden(); // Deprecated.
obj.AddAction(
"PushStringToObjectVariable",
_("Add text variable"),
_("Adds a text (string) to the end of an object array variable."),
_("Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced()
.SetRelevantForLayoutEventsOnly();
obj.AddAction("PushNumberToObjectVariable",
_("Add variable array value"),
_("Adds a number to the end of an object array variable."),
_("Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced()
.SetRelevantForLayoutEventsOnly();
obj.AddAction(
"PushBooleanToObjectVariable",
_("Add boolean variable"),
_("Adds a boolean to the end of an object array variable."),
_("Add value _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced()
.SetRelevantForLayoutEventsOnly();
// Deprecated
obj.AddAction(
"ObjectVariablePush",
_("Add existing variable"),
@@ -708,6 +844,23 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(_("The content of the object variable will "
"*be copied* and added at the "
"end of the array."))
.MarkAsAdvanced()
.SetHidden();
obj.AddAction(
"ObjectVariablePush2",
_("Add existing variable"),
_("Adds an existing variable to the end of an object array variable."),
_("Add variable _PARAM2_ to array variable _PARAM1_ of _PARAM0_"),
_("Variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("variable", _("Scene variable with the content to add"))
.SetParameterLongDescription(_("The content of the object variable will "
"*be copied* and added at the "
"end of the array."))
@@ -724,7 +877,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
obj.AddAction("ObjectVariablePushNumber",
_("Add number variable"),
@@ -736,7 +890,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
obj.AddAction(
"ObjectVariablePushBool",
@@ -749,7 +904,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
obj.AddAction(
"ObjectVariableRemoveAt",
@@ -1203,7 +1359,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
.AddParameter("objectvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
obj.AddExpression(
"VariableChildCount",
@@ -1220,7 +1377,8 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
_("Variables"),
"res/actions/var.png")
.AddParameter("object", _("Object"))
.AddParameter("objectvar", _("Variable"));
.AddParameter("objectvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
obj.AddExpression("ObjectTimerElapsedTime",
_("Object timer value"),

View File

@@ -327,6 +327,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsCameraExtension(
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0");
extension
.AddCondition(
"CameraZoom",
_("Camera zoom"),
_("Compare the zoom of a camera of a layer."),
_("Zoom of camera _PARAM2_ of layer _PARAM1_"),
"",
"res/conditions/camera24.png",
"res/conditions/camera.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("layer", _("Layer"), "", true)
.SetDefaultValue("\"\"")
.AddParameter("expression", _("Camera number (default : 0)"), "", true)
.SetDefaultValue("0")
.UseStandardRelationalOperatorParameters(
"number", gd::ParameterOptions::MakeNewOptions().SetDescription(
_("Zoom")))
.MarkAsAdvanced();
extension
.AddAction(
"FixCamera",

View File

@@ -68,19 +68,22 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
extension
.AddStrExpression("ToJSON",
_("Convert scene variable to JSON"),
_("Convert a scene variable to JSON"),
_("Convert variable to JSON"),
_("Convert a variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("scenevar", _("Scene variable to be stringified"));
.AddParameter("variable", _("The variable to be stringified"),
"AllowUndeclaredVariable");
// Deprecated
extension
.AddStrExpression("GlobalVarToJSON",
_("Convert global variable to JSON"),
_("Convert a global variable to JSON"),
_("JSON"),
"res/conditions/toujours24_black.png")
.AddParameter("globalvar", _("The global variable to be stringified"));
.AddParameter("globalvar", _("The global variable to be stringified"))
.SetHidden();
extension
.AddStrExpression("ObjectVarToJSON",
@@ -91,6 +94,7 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddParameter("objectPtr", _("The object with the variable"))
.AddParameter("objectvar", _("The object variable to be stringified"));
// Deprecated
extension
.AddAction(
"JSONToVariableStructure",
@@ -102,8 +106,10 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("scenevar", _("Variable where store the JSON object"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetHidden();
// Deprecated
extension
.AddAction("JSONToGlobalVariableStructure",
_("Convert JSON to global variable"),
@@ -116,6 +122,20 @@ BuiltinExtensionsImplementer::ImplementsCommonConversionsExtension(
.AddParameter("string", _("JSON string"))
.AddParameter("globalvar",
_("Global variable where store the JSON object"))
.MarkAsAdvanced()
.SetHidden();
extension
.AddAction(
"JSONToVariableStructure2",
_("Convert JSON to a variable"),
_("Parse a JSON object and store it into a variable"),
_("Convert JSON string _PARAM0_ and store it into variable _PARAM1_"),
"",
"res/actions/net24.png",
"res/actions/net.png")
.AddParameter("string", _("JSON string"))
.AddParameter("variable", _("Variable where to store the JSON object"))
.MarkAsAdvanced();
extension

View File

@@ -98,6 +98,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddParameter("string", _("Group"))
.AddParameter("string", _("Text"));
// Deprecated
extension
.AddAction(
"LireFichierExp",
@@ -114,8 +115,27 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variables"));
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
extension
.AddAction(
"ReadNumberFromStorage",
_("Load a value"),
_("Load the value saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store value in _PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
// Deprecated
extension
.AddAction(
"LireFichierTxt",
@@ -133,7 +153,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("scenevar", _("Scene variables"));
.AddParameter("scenevar", _("Scene variable"))
.SetHidden();
extension
.AddAction(
"ReadStringFromStorage",
_("Load a text"),
_("Load the text saved in the specified element and store it in a "
"variable.\nSpecify the structure leading to the element using / "
"(example : Root/Level/Current)\nSpaces are forbidden in element "
"names."),
_("Load _PARAM1_ from storage _PARAM0_ and store as text in "
"_PARAM3_"),
"",
"res/actions/fichier24.png",
"res/actions/fichier.png")
.AddParameter("string", _("Storage name"))
.AddParameter("string", _("Group"))
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("variable", _("Variable"));
extension
.AddAction("DeleteGroupFichier",

View File

@@ -6,8 +6,6 @@
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include <vector>
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#include "GDCore/String.h"
namespace gd {

View File

@@ -4,13 +4,11 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ANIMATION_H
#define GDCORE_ANIMATION_H
#pragma once
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Direction;
}
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
namespace gd {
@@ -93,4 +91,3 @@ class GD_CORE_API Animation {
};
} // namespace gd
#endif // GDCORE_ANIMATION_H

View File

@@ -3,12 +3,12 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_DIRECTION_H
#define GDCORE_DIRECTION_H
#pragma once
#include <vector>
#include "GDCore/String.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
namespace gd {
class Sprite;
class SerializerElement;
}
@@ -142,4 +142,3 @@ class GD_CORE_API Direction {
};
} // namespace gd
#endif // GDCORE_DIRECTION_H

View File

@@ -0,0 +1,157 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
#include <algorithm>
#include "GDCore/CommonTools.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
Animation SpriteAnimationList::badAnimation;
SpriteAnimationList::SpriteAnimationList()
: adaptCollisionMaskAutomatically(true) {}
SpriteAnimationList::~SpriteAnimationList(){};
void SpriteAnimationList::UnserializeFrom(const gd::SerializerElement& element) {
adaptCollisionMaskAutomatically =
element.GetBoolAttribute("adaptCollisionMaskAutomatically", false);
RemoveAllAnimations();
const gd::SerializerElement& animationsElement =
element.GetChild("animations", 0, "Animations");
animationsElement.ConsiderAsArrayOf("animation", "Animation");
for (std::size_t i = 0; i < animationsElement.GetChildrenCount(); ++i) {
const gd::SerializerElement& animationElement =
animationsElement.GetChild(i);
Animation newAnimation;
newAnimation.useMultipleDirections = animationElement.GetBoolAttribute(
"useMultipleDirections", false, "typeNormal");
newAnimation.SetName(animationElement.GetStringAttribute("name", ""));
// Compatibility with GD <= 3.3
if (animationElement.HasChild("Direction")) {
for (std::size_t j = 0;
j < animationElement.GetChildrenCount("Direction");
++j) {
Direction direction;
direction.UnserializeFrom(animationElement.GetChild("Direction", j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
// End of compatibility code
else {
const gd::SerializerElement& directionsElement =
animationElement.GetChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t j = 0; j < directionsElement.GetChildrenCount(); ++j) {
Direction direction;
direction.UnserializeFrom(directionsElement.GetChild(j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
AddAnimation(newAnimation);
}
}
void SpriteAnimationList::SerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("adaptCollisionMaskAutomatically",
adaptCollisionMaskAutomatically);
// Animations
gd::SerializerElement& animationsElement = element.AddChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
for (std::size_t k = 0; k < GetAnimationsCount(); k++) {
gd::SerializerElement& animationElement =
animationsElement.AddChild("animation");
animationElement.SetAttribute("useMultipleDirections",
GetAnimation(k).useMultipleDirections);
animationElement.SetAttribute("name", GetAnimation(k).GetName());
gd::SerializerElement& directionsElement =
animationElement.AddChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t l = 0; l < GetAnimation(k).GetDirectionsCount(); l++) {
GetAnimation(k).GetDirection(l).SerializeTo(
directionsElement.AddChild("direction"));
}
}
}
void SpriteAnimationList::ExposeResources(gd::ArbitraryResourceWorker& worker) {
for (std::size_t j = 0; j < GetAnimationsCount(); j++) {
for (std::size_t k = 0; k < GetAnimation(j).GetDirectionsCount(); k++) {
for (std::size_t l = 0;
l < GetAnimation(j).GetDirection(k).GetSpritesCount();
l++) {
worker.ExposeImage(
GetAnimation(j).GetDirection(k).GetSprite(l).GetImageName());
}
}
}
}
const Animation& SpriteAnimationList::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
}
Animation& SpriteAnimationList::GetAnimation(std::size_t nb) {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
}
void SpriteAnimationList::AddAnimation(const Animation& animation) {
animations.push_back(animation);
}
bool SpriteAnimationList::RemoveAnimation(std::size_t nb) {
if (nb >= GetAnimationsCount()) return false;
animations.erase(animations.begin() + nb);
return true;
}
void SpriteAnimationList::SwapAnimations(std::size_t firstIndex,
std::size_t secondIndex) {
if (firstIndex < animations.size() && secondIndex < animations.size() &&
firstIndex != secondIndex)
std::swap(animations[firstIndex], animations[secondIndex]);
}
void SpriteAnimationList::MoveAnimation(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= animations.size() || newIndex >= animations.size()) return;
auto animation = animations[oldIndex];
animations.erase(animations.begin() + oldIndex);
animations.insert(animations.begin() + newIndex, animation);
}
} // namespace gd

View File

@@ -0,0 +1,119 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
namespace gd {
class InitialInstance;
class SerializerElement;
class PropertyDescriptor;
class ArbitraryResourceWorker;
} // namespace gd
namespace gd {
/**
* \brief A list of animations, containing directions with images and collision mask.
*
* It's used in the configuration of object that implements image-based animations.
*
* \see Animation
* \see Direction
* \see Sprite
* \ingroup SpriteObjectExtension
*/
class GD_CORE_API SpriteAnimationList {
public:
SpriteAnimationList();
virtual ~SpriteAnimationList();
void ExposeResources(gd::ArbitraryResourceWorker& worker);
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
const Animation& GetAnimation(std::size_t nb) const;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
Animation& GetAnimation(std::size_t nb);
/**
* \brief Return the number of animations this object has.
*/
std::size_t GetAnimationsCount() const { return animations.size(); };
/**
* \brief Add an animation at the end of the existing ones.
*/
void AddAnimation(const Animation& animation);
/**
* \brief Remove an animation.
*/
bool RemoveAnimation(std::size_t nb);
/**
* \brief Remove all animations.
*/
void RemoveAllAnimations() { animations.clear(); }
/**
* \brief Return true if the object hasn't any animation.
*/
bool HasNoAnimations() const { return animations.empty(); }
/**
* \brief Swap the position of two animations
*/
void SwapAnimations(std::size_t firstIndex, std::size_t secondIndex);
/**
* \brief Change the position of the specified animation
*/
void MoveAnimation(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Return a read-only reference to the vector containing all the
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* @brief Check if the collision mask adapts automatically to the animation.
*/
bool AdaptCollisionMaskAutomatically() const {
return adaptCollisionMaskAutomatically;
}
/**
* @brief Set if the collision mask adapts automatically to the animation.
*/
void SetAdaptCollisionMaskAutomatically(bool enable) {
adaptCollisionMaskAutomatically = enable;
}
void UnserializeFrom(const gd::SerializerElement& element);
void SerializeTo(gd::SerializerElement& element) const;
private:
mutable std::vector<Animation> animations;
static Animation badAnimation; //< Bad animation when an out of bound
// animation is requested.
bool adaptCollisionMaskAutomatically; ///< If set to true, the collision
///< mask will be automatically
///< adapted to the animation of the
///< object.
};
} // namespace gd

View File

@@ -23,88 +23,20 @@
namespace gd {
Animation SpriteObject::badAnimation;
SpriteObject::SpriteObject()
: updateIfNotVisible(false), adaptCollisionMaskAutomatically(true) {}
: updateIfNotVisible(false) {}
SpriteObject::~SpriteObject(){};
void SpriteObject::DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) {
updateIfNotVisible = element.GetBoolAttribute("updateIfNotVisible", true);
adaptCollisionMaskAutomatically =
element.GetBoolAttribute("adaptCollisionMaskAutomatically", false);
RemoveAllAnimations();
const gd::SerializerElement& animationsElement =
element.GetChild("animations", 0, "Animations");
animationsElement.ConsiderAsArrayOf("animation", "Animation");
for (std::size_t i = 0; i < animationsElement.GetChildrenCount(); ++i) {
const gd::SerializerElement& animationElement =
animationsElement.GetChild(i);
Animation newAnimation;
newAnimation.useMultipleDirections = animationElement.GetBoolAttribute(
"useMultipleDirections", false, "typeNormal");
newAnimation.SetName(animationElement.GetStringAttribute("name", ""));
// Compatibility with GD <= 3.3
if (animationElement.HasChild("Direction")) {
for (std::size_t j = 0;
j < animationElement.GetChildrenCount("Direction");
++j) {
Direction direction;
direction.UnserializeFrom(animationElement.GetChild("Direction", j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
// End of compatibility code
else {
const gd::SerializerElement& directionsElement =
animationElement.GetChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t j = 0; j < directionsElement.GetChildrenCount(); ++j) {
Direction direction;
direction.UnserializeFrom(directionsElement.GetChild(j));
newAnimation.SetDirectionsCount(newAnimation.GetDirectionsCount() + 1);
newAnimation.SetDirection(direction,
newAnimation.GetDirectionsCount() - 1);
}
}
AddAnimation(newAnimation);
}
animations.UnserializeFrom(element);
}
void SpriteObject::DoSerializeTo(gd::SerializerElement& element) const {
element.SetAttribute("updateIfNotVisible", updateIfNotVisible);
element.SetAttribute("adaptCollisionMaskAutomatically",
adaptCollisionMaskAutomatically);
// Animations
gd::SerializerElement& animationsElement = element.AddChild("animations");
animationsElement.ConsiderAsArrayOf("animation");
for (std::size_t k = 0; k < GetAnimationsCount(); k++) {
gd::SerializerElement& animationElement =
animationsElement.AddChild("animation");
animationElement.SetAttribute("useMultipleDirections",
GetAnimation(k).useMultipleDirections);
animationElement.SetAttribute("name", GetAnimation(k).GetName());
gd::SerializerElement& directionsElement =
animationElement.AddChild("directions");
directionsElement.ConsiderAsArrayOf("direction");
for (std::size_t l = 0; l < GetAnimation(k).GetDirectionsCount(); l++) {
GetAnimation(k).GetDirection(l).SerializeTo(
directionsElement.AddChild("direction"));
}
}
animations.SerializeTo(element);
}
std::map<gd::String, gd::PropertyDescriptor> SpriteObject::GetProperties()
@@ -127,23 +59,12 @@ bool SpriteObject::UpdateProperty(const gd::String& name,
}
void SpriteObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
for (std::size_t j = 0; j < GetAnimationsCount(); j++) {
for (std::size_t k = 0; k < GetAnimation(j).GetDirectionsCount(); k++) {
for (std::size_t l = 0;
l < GetAnimation(j).GetDirection(k).GetSpritesCount();
l++) {
worker.ExposeImage(
GetAnimation(j).GetDirection(k).GetSprite(l).GetImageName());
}
}
}
animations.ExposeResources(worker);
}
std::map<gd::String, gd::PropertyDescriptor>
SpriteObject::GetInitialInstanceProperties(
const gd::InitialInstance& initialInstance,
gd::Project& project,
gd::Layout& scene) {
const gd::InitialInstance& initialInstance) {
std::map<gd::String, gd::PropertyDescriptor> properties;
properties["animation"] =
gd::PropertyDescriptor(
@@ -157,9 +78,7 @@ SpriteObject::GetInitialInstanceProperties(
bool SpriteObject::UpdateInitialInstanceProperty(
gd::InitialInstance& initialInstance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
const gd::String& value) {
if (name == "animation") {
initialInstance.SetRawDoubleProperty(
"animation", std::max(0, value.empty() ? 0 : value.To<int>()));
@@ -168,42 +87,12 @@ bool SpriteObject::UpdateInitialInstanceProperty(
return true;
}
const Animation& SpriteObject::GetAnimation(std::size_t nb) const {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
const SpriteAnimationList& SpriteObject::GetAnimations() const {
return animations;
}
Animation& SpriteObject::GetAnimation(std::size_t nb) {
if (nb >= animations.size()) return badAnimation;
return animations[nb];
}
void SpriteObject::AddAnimation(const Animation& animation) {
animations.push_back(animation);
}
bool SpriteObject::RemoveAnimation(std::size_t nb) {
if (nb >= GetAnimationsCount()) return false;
animations.erase(animations.begin() + nb);
return true;
}
void SpriteObject::SwapAnimations(std::size_t firstIndex,
std::size_t secondIndex) {
if (firstIndex < animations.size() && secondIndex < animations.size() &&
firstIndex != secondIndex)
std::swap(animations[firstIndex], animations[secondIndex]);
}
void SpriteObject::MoveAnimation(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= animations.size() || newIndex >= animations.size()) return;
auto animation = animations[oldIndex];
animations.erase(animations.begin() + oldIndex);
animations.insert(animations.begin() + newIndex, animation);
SpriteAnimationList& SpriteObject::GetAnimations() {
return animations;
}
} // namespace gd

View File

@@ -4,18 +4,15 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_SPRITEOBJECT_H
#define GDCORE_SPRITEOBJECT_H
#include "GDCore/Extensions/Builtin/SpriteExtension/Animation.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Direction.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/Sprite.h"
#pragma once
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
#include "GDCore/Project/Object.h"
namespace gd {
class InitialInstance;
class Object;
class Layout;
class Sprite;
class Animation;
class SerializerElement;
class PropertyDescriptor;
} // namespace gd
@@ -50,85 +47,20 @@ class GD_CORE_API SpriteObject : public gd::ObjectConfiguration {
bool UpdateProperty(const gd::String& name, const gd::String& value) override;
std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(
const gd::InitialInstance& position,
gd::Project& project,
gd::Layout& scene) override;
const gd::InitialInstance& position) override;
bool UpdateInitialInstanceProperty(gd::InitialInstance& position,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) override;
/** \name Animations
* Methods related to animations management
*/
///@{
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
const Animation& GetAnimation(std::size_t nb) const;
const gd::String& value) override;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
* \brief Return the animation configuration.
*/
Animation& GetAnimation(std::size_t nb);
const SpriteAnimationList& GetAnimations() const;
/**
* \brief Return the number of animations this object has.
* @brief Return the animation configuration.
*/
std::size_t GetAnimationsCount() const { return animations.size(); };
/**
* \brief Add an animation at the end of the existing ones.
*/
void AddAnimation(const Animation& animation);
/**
* \brief Remove an animation.
*/
bool RemoveAnimation(std::size_t nb);
/**
* \brief Remove all animations.
*/
void RemoveAllAnimations() { animations.clear(); }
/**
* \brief Return true if the object hasn't any animation.
*/
bool HasNoAnimations() const { return animations.empty(); }
/**
* \brief Swap the position of two animations
*/
void SwapAnimations(std::size_t firstIndex, std::size_t secondIndex);
/**
* \brief Change the position of the specified animation
*/
void MoveAnimation(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Return a read-only reference to the vector containing all the
* animation of the object.
*/
const std::vector<Animation>& GetAllAnimations() const { return animations; }
/**
* @brief Check if the collision mask adapts automatically to the animation.
*/
bool AdaptCollisionMaskAutomatically() const {
return adaptCollisionMaskAutomatically;
}
/**
* @brief Set if the collision mask adapts automatically to the animation.
*/
void SetAdaptCollisionMaskAutomatically(bool enable) {
adaptCollisionMaskAutomatically = enable;
}
SpriteAnimationList& GetAnimations();
/**
* \brief Set if the object animation should be played even if the object is
@@ -143,25 +75,17 @@ class GD_CORE_API SpriteObject : public gd::ObjectConfiguration {
* is hidden or far from the camera (false by default).
*/
bool GetUpdateIfNotVisible() const { return updateIfNotVisible; }
///@}
private:
void DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) override;
void DoSerializeTo(gd::SerializerElement& element) const override;
mutable std::vector<Animation> animations;
SpriteAnimationList animations;
bool updateIfNotVisible; ///< If set to true, ask the game engine to play
///< object animation even if hidden or far from
///< the screen.
static Animation badAnimation; //< Bad animation when an out of bound
// animation is requested.
bool adaptCollisionMaskAutomatically; ///< If set to true, the collision
///< mask will be automatically
///< adapted to the animation of the
///< object.
};
} // namespace gd
#endif // GDCORE_SPRITEOBJECT_H

View File

@@ -25,29 +25,271 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
extension
.AddCondition("NumberVariable",
_("Variable value"),
_("Compare the number value of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
extension
.AddCondition("StringVariable",
_("Variable value"),
_("Compare the text (string) of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
extension
.AddCondition(
"BooleanVariable",
_("Variable value"),
_("Compare the boolean value of a variable."),
_("The variable _PARAM0_ is _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddAction("SetNumberVariable",
_("Change variable value"),
_("Modify the number value of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
extension
.AddAction("SetStringVariable",
_("Change text variable"),
_("Modify the text (string) of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
extension
.AddAction(
"SetBooleanVariable",
_("Change boolean variable"),
_("Modify the boolean value of a variable."),
_("Change the variable _PARAM0_: _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("operator", _("Value"), "boolean")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddCondition(
"VariableChildCount",
_("Number of children"),
_("Compare the number of children in an array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddCondition("VariableChildExists2",
_("Child existence"),
_("Check if the specified child of the structure "
"variable exists."),
_("Child _PARAM1_ of variable _PARAM0_ exists"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("string", _("Name of the child"))
.MarkAsAdvanced();
extension
.AddAction(
"RemoveVariableChild",
_("Remove a child"),
_("Remove a child from a structure variable."),
_("Remove child _PARAM1_ from structure variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
extension
.AddAction("ClearVariableChildren",
_("Clear children"),
_("Remove all the children from the structure or array "
"variable."),
_("Clear children from variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure or array variable"))
.MarkAsAdvanced();
extension
.AddAction("PushVariable",
_("Add existing variable"),
_("Adds an existing variable at the end of an array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("variable", _("Variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.MarkAsAdvanced();
extension
.AddAction(
"PushString",
_("Add text variable"),
_("Adds a text (string) at the end of a array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
extension
.AddAction("PushNumber",
_("Add variable array value"),
_("Adds a number at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
extension
.AddAction("PushBoolean",
_("Add boolean variable"),
_("Adds a boolean at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
extension
.AddAction("RemoveVariableAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of an array "
"variable."),
_("Remove variable at index _PARAM1_ from array "
"variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddStrExpression(
"VariableFirstString",
_("First text child"),
_("Get the value of the first element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddExpression(
"VariableFirstNumber",
_("First number child"),
_("Get the value of the first element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddStrExpression(
"VariableLastString",
_("Last text child"),
_("Get the value of the last element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddExpression(
"VariableLastNumber",
_("Last number child"),
_("Get the value of the last element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
// Legacy instructions
extension
.AddCondition("VarScene",
_("Number variable"),
_("Compare the number value of a scene variable."),
_("The number of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VarSceneTxt",
_("Text variable"),
_("Compare the text (string) of a scene variable."),
_("The text of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition(
@@ -55,12 +297,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VariableChildExists",
@@ -68,11 +311,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the scene structure "
"variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -81,11 +325,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Check if the specified child of the global structure "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -93,7 +338,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"Variable defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -105,12 +350,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number variable"),
_("Compare the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -118,12 +364,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Text variable"),
_("Compare the text (string) of a global variable."),
_("the text of the global variable _PARAM0_"),
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -132,19 +379,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Boolean variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true");
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VarGlobalDef",
"Variable defined",
"Test if a global variable exists.",
"Global variable _PARAM0_ is defined",
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
@@ -157,24 +405,26 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change number variable"),
_("Modify the number value of a scene variable."),
_("the scene variable _PARAM0_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ModVarSceneTxt",
_("Change text variable"),
_("Modify the text (string) of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
@@ -182,11 +432,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change boolean variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ToggleSceneVariableAsBoolean",
@@ -195,22 +446,24 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ModVarGlobal",
_("Change number variable"),
_("Modify the number value of a global variable."),
_("the global variable _PARAM0_"),
_("Global variables"),
_("External variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -218,12 +471,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change text variable"),
_("Modify the text (string) of a global variable."),
_("the text of global variable _PARAM0_"),
_("Global variables"),
_("External variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -232,11 +486,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Change boolean variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"));
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ToggleGlobalVariableAsBoolean",
@@ -245,10 +500,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("Global variables"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"));
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
@@ -256,12 +512,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a scene structure variable."),
_("Remove child _PARAM1_ from scene structure variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
@@ -269,12 +526,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove a child"),
_("Remove a child from a global structure variable."),
_("Remove child _PARAM1_ from global structure variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("VariableClearChildren",
@@ -282,10 +540,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove all the children from the scene structure or array "
"variable."),
_("Clear children from scene variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure or array variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -294,10 +553,11 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Remove all the children from the global structure or array "
"variable."),
_("Clear children from global variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure or array variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -306,7 +566,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Adds an existing variable at the end of a scene array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
@@ -314,6 +574,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -322,11 +583,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add text variable"),
_("Adds a text (string) at the end of a scene array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -334,11 +596,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add number variable"),
_("Adds a number at the end of a scene array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -346,11 +609,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add boolean variable"),
_("Adds a boolean at the end of a scene array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -360,11 +624,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"variable."),
_("Remove variable at index _PARAM1_ from scene array "
"variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -373,12 +638,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number of children"),
_("Compare the number of children in a scene array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -387,9 +653,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First text child"),
_("Get the value of the first element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
@@ -397,9 +664,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First number child"),
_("Get the value of the first element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression(
@@ -407,9 +675,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last text child"),
_("Get the value of the last element of a scene array variable, if "
"it is a text (string)."),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
@@ -417,9 +686,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last number child"),
_("Get the value of the last element of a scene array variable, if "
"it is a number."),
_("Scene variables/Arrays and structures"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"));
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
@@ -427,7 +697,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add existing variable"),
_("Adds an existing variable at the end of a global array variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
@@ -435,6 +705,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -444,11 +715,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
"array variable."),
_("Remove variable at index _PARAM1_ from global array "
"variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -457,11 +729,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add text variable"),
_("Adds a text (string) at the end of a global array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -469,11 +742,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add number variable"),
_("Adds a number at the end of a global array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -481,11 +755,12 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Add boolean variable"),
_("Adds a boolean at the end of a global array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -494,12 +769,13 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Number of children"),
_("Compare the number of children in a global array variable."),
_("The number of children of the array variable _PARAM0_"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
@@ -507,18 +783,20 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("First text child"),
_("Value of the first element of a global array "
"variable, if it is a text (string) variable."),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariableFirstNumber",
_("First number child"),
_("Value of the first element of a global array "
"variable, if it is a number variable"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression(
@@ -526,9 +804,10 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last text child"),
_("Value of the last element of a global array variable, if "
"it is a text (string) variable."),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
@@ -536,59 +815,65 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
_("Last number child"),
_("Value of the last element of a global array variable, if "
"it is a number variable"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"));
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children"),
_("Number of children in a global array or "
"structure variable"),
_("Global variables/Arrays and structures"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array or structure variable"));
.AddParameter("globalvar", _("Array or structure variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("VariableChildCount",
_("Number of children"),
_("Number of children in a scene array or "
"structure variable"),
_("Scene variables/Arrays and structures"),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array or structure variable"));
.AddParameter("variable", _("Array or structure variable"), "AllowUndeclaredVariable");
extension
.AddExpression("Variable",
_("Number variable"),
_("Number value of a scene variable"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression("VariableString",
_("Text variable"),
_("Text of a scene variable"),
_("Scene variables"),
_("External variables/Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"));
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariable",
_("Number variable"),
_("Number value of a global variable"),
_("Global variables"),
_("External variables/Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"));
.AddParameter("globalvar", _("Name of the global variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression("GlobalVariableString",
_("Text variable"),
_("Text of a global variable"),
_("Global variables"),
_("External variables/Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"));
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
}
} // namespace gd

View File

@@ -456,6 +456,15 @@ class GD_CORE_API InstructionMetadata : public gd::AbstractFunctionMetadata {
return *this;
}
/**
* \brief Return the type manipulated in a standard way by the instruction.
*
* \param type "number" or "string"
*/
const gd::String &GetManipulatedType() const {
return codeExtraInformation.type;
}
/**
* If InstructionMetadata::ExtraInformation::SetManipulatedType was called
* with "number" or "string", this function will tell the code generator the

View File

@@ -96,11 +96,11 @@ std::shared_ptr<gd::PlatformExtension> Platform::GetExtension(
std::unique_ptr<gd::ObjectConfiguration> Platform::CreateObjectConfiguration(
gd::String type) const {
if (creationFunctionTable.find(type) == creationFunctionTable.end()) {
gd::LogWarning("Tried to create an object with an unknown type: " + type
gd::LogWarning("Tried to create an object configuration with an unknown type: " + type
+ " for platform " + GetName() + "!");
type = "";
if (creationFunctionTable.find("") == creationFunctionTable.end()) {
gd::LogError("Unable to create a Base object!");
gd::LogFatalError("Unable to create a base object configuration!");
return nullptr;
}
}

View File

@@ -26,7 +26,7 @@ void EventBasedBehaviorBrowser::ExposeEvents(
void EventBasedBehaviorBrowser::ExposeEvents(
gd::Project &project, gd::ArbitraryEventsWorkerWithContext &worker) const {
gd::ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
project, eventsBasedBehavior, worker);
project, eventsFunctionsExtension, eventsBasedBehavior, worker);
}
void EventBasedBehaviorBrowser::ExposeObjects(

View File

@@ -29,8 +29,11 @@ namespace gd {
*/
class GD_CORE_API EventBasedBehaviorBrowser : public ProjectBrowser {
public:
EventBasedBehaviorBrowser(gd::EventsBasedBehavior &eventsBasedBehavior_)
: eventsBasedBehavior(eventsBasedBehavior_) {}
EventBasedBehaviorBrowser(
const gd::EventsFunctionsExtension &eventsFunctionsExtension_,
gd::EventsBasedBehavior &eventsBasedBehavior_)
: eventsFunctionsExtension(eventsFunctionsExtension_),
eventsBasedBehavior(eventsBasedBehavior_) {}
/**
* \brief Call the specified worker on all events of the event-based
@@ -80,6 +83,7 @@ public:
gd::ArbitraryBehaviorSharedDataWorker &worker) const override;
private:
const gd::EventsFunctionsExtension &eventsFunctionsExtension;
gd::EventsBasedBehavior &eventsBasedBehavior;
};

View File

@@ -14,29 +14,27 @@
#include "GDCore/Events/Expression.h"
#include "GDCore/Extensions/Metadata/ParameterMetadata.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
using namespace std;
namespace gd {
ArbitraryEventsWorker::~ArbitraryEventsWorker() {}
AbstractArbitraryEventsWorker::~AbstractArbitraryEventsWorker() {}
void ArbitraryEventsWorker::VisitEventList(gd::EventsList& events) {
void AbstractArbitraryEventsWorker::VisitEventList(gd::EventsList& events) {
DoVisitEventList(events);
for (std::size_t i = 0; i < events.size();) {
if (events[i].AcceptVisitor(*this))
events.RemoveEvent(i);
else {
if (events[i].CanHaveSubEvents())
VisitEventList(events[i].GetSubEvents());
++i;
}
}
}
bool ArbitraryEventsWorker::VisitEvent(gd::BaseEvent& event) {
bool AbstractArbitraryEventsWorker::VisitEvent(gd::BaseEvent& event) {
bool shouldDelete = DoVisitEvent(event);
if (shouldDelete) return true;
@@ -55,15 +53,17 @@ bool ArbitraryEventsWorker::VisitEvent(gd::BaseEvent& event) {
*expressionAndMetadata.first, expressionAndMetadata.second);
}
if (!shouldDelete && event.CanHaveSubEvents()) {
VisitEventList(event.GetSubEvents());
}
return shouldDelete;
}
bool ArbitraryEventsWorker::VisitLinkEvent(gd::LinkEvent& linkEvent) {
bool AbstractArbitraryEventsWorker::VisitLinkEvent(gd::LinkEvent& linkEvent) {
return DoVisitLinkEvent(linkEvent);
}
void ArbitraryEventsWorker::VisitInstructionList(
void AbstractArbitraryEventsWorker::VisitInstructionList(
gd::InstructionsList& instructions, bool areConditions) {
DoVisitInstructionList(instructions, areConditions);
@@ -79,22 +79,19 @@ void ArbitraryEventsWorker::VisitInstructionList(
}
}
bool ArbitraryEventsWorker::VisitInstruction(gd::Instruction& instruction,
bool AbstractArbitraryEventsWorker::VisitInstruction(gd::Instruction& instruction,
bool isCondition) {
return DoVisitInstruction(instruction, isCondition);
}
bool ArbitraryEventsWorker::VisitEventExpression(gd::Expression& expression,
bool AbstractArbitraryEventsWorker::VisitEventExpression(gd::Expression& expression,
const gd::ParameterMetadata& metadata) {
return DoVisitEventExpression(expression, metadata);
}
ArbitraryEventsWorkerWithContext::~ArbitraryEventsWorkerWithContext() {}
AbstractReadOnlyArbitraryEventsWorker::~AbstractReadOnlyArbitraryEventsWorker() {}
ReadOnlyArbitraryEventsWorker::~ReadOnlyArbitraryEventsWorker() {}
void ReadOnlyArbitraryEventsWorker::VisitEventList(const gd::EventsList& events) {
void AbstractReadOnlyArbitraryEventsWorker::VisitEventList(const gd::EventsList& events) {
DoVisitEventList(events);
for (std::size_t i = 0; i < events.size(); ++i) {
@@ -109,7 +106,7 @@ void ReadOnlyArbitraryEventsWorker::VisitEventList(const gd::EventsList& events)
}
}
void ReadOnlyArbitraryEventsWorker::VisitEvent(const gd::BaseEvent& event) {
void AbstractReadOnlyArbitraryEventsWorker::VisitEvent(const gd::BaseEvent& event) {
DoVisitEvent(event);
const vector<const gd::InstructionsList*> conditionsVectors =
@@ -130,11 +127,11 @@ void ReadOnlyArbitraryEventsWorker::VisitEvent(const gd::BaseEvent& event) {
}
}
void ReadOnlyArbitraryEventsWorker::VisitLinkEvent(const gd::LinkEvent& linkEvent) {
void AbstractReadOnlyArbitraryEventsWorker::VisitLinkEvent(const gd::LinkEvent& linkEvent) {
DoVisitLinkEvent(linkEvent);
}
void ReadOnlyArbitraryEventsWorker::VisitInstructionList(
void AbstractReadOnlyArbitraryEventsWorker::VisitInstructionList(
const gd::InstructionsList& instructions, bool areConditions) {
DoVisitInstructionList(instructions, areConditions);
@@ -150,21 +147,73 @@ void ReadOnlyArbitraryEventsWorker::VisitInstructionList(
}
}
void ReadOnlyArbitraryEventsWorker::VisitInstruction(const gd::Instruction& instruction,
void AbstractReadOnlyArbitraryEventsWorker::VisitInstruction(const gd::Instruction& instruction,
bool isCondition) {
DoVisitInstruction(instruction, isCondition);
}
void ReadOnlyArbitraryEventsWorker::VisitEventExpression(const gd::Expression& expression,
void AbstractReadOnlyArbitraryEventsWorker::VisitEventExpression(const gd::Expression& expression,
const gd::ParameterMetadata& metadata) {
DoVisitEventExpression(expression, metadata);
}
void ReadOnlyArbitraryEventsWorker::StopAnyEventIteration() {
void AbstractReadOnlyArbitraryEventsWorker::StopAnyEventIteration() {
shouldStopIteration = true;
}
ArbitraryEventsWorker::~ArbitraryEventsWorker() {}
bool ArbitraryEventsWorker::VisitEvent(gd::BaseEvent &event) {
return AbstractArbitraryEventsWorker::VisitEvent(event);
}
ArbitraryEventsWorkerWithContext::~ArbitraryEventsWorkerWithContext() {}
bool ArbitraryEventsWorkerWithContext::VisitEvent(gd::BaseEvent &event) {
if (!event.HasVariables()) {
return AbstractArbitraryEventsWorker::VisitEvent(event);
}
// Push local variables
auto newProjectScopedContainers =
ProjectScopedContainers::MakeNewProjectScopedContainersWithLocalVariables(
*currentProjectScopedContainers, event);
auto *parentProjectScopedContainers = currentProjectScopedContainers;
currentProjectScopedContainers = &newProjectScopedContainers;
bool shouldDelete = AbstractArbitraryEventsWorker::VisitEvent(event);
// Pop local variables
currentProjectScopedContainers = parentProjectScopedContainers;
return shouldDelete;
}
ReadOnlyArbitraryEventsWorker::~ReadOnlyArbitraryEventsWorker() {}
void ReadOnlyArbitraryEventsWorker::VisitEvent(
const gd::BaseEvent &event) {
AbstractReadOnlyArbitraryEventsWorker::VisitEvent(event);
}
ReadOnlyArbitraryEventsWorkerWithContext::~ReadOnlyArbitraryEventsWorkerWithContext() {}
void ReadOnlyArbitraryEventsWorkerWithContext::VisitEvent(
const gd::BaseEvent &event) {
if (!event.HasVariables()) {
AbstractReadOnlyArbitraryEventsWorker::VisitEvent(event);
return;
}
// Push local variables
auto newProjectScopedContainers =
ProjectScopedContainers::MakeNewProjectScopedContainersWithLocalVariables(
*currentProjectScopedContainers, event);
auto *parentProjectScopedContainers = currentProjectScopedContainers;
currentProjectScopedContainers = &newProjectScopedContainers;
AbstractReadOnlyArbitraryEventsWorker::VisitEvent(event);
// Pop local variables
currentProjectScopedContainers = parentProjectScopedContainers;
}
} // namespace gd

View File

@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_ARBITRARYEVENTSWORKER_H
#define GDCORE_ARBITRARYEVENTSWORKER_H
#pragma once
#include <map>
#include <memory>
#include <vector>
@@ -12,6 +12,7 @@
#include "GDCore/Events/EventVisitor.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/String.h"
namespace gd {
class Instruction;
class BaseEvent;
@@ -25,27 +26,24 @@ class ParameterMetadata;
namespace gd {
/**
* \brief ArbitraryEventsWorker is an abstract class used to browse events (and
* instructions) and do some work on them. Can be used to implement refactoring
* for example.
* \brief AbstractArbitraryEventsWorker is a base abstract class used to browse events (and
* instructions) and do some work on them. It must not be inherited directly.
*
* \see gd::ArbitraryEventsWorker
* \see gd::ArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventsWorker : private EventVisitor {
class GD_CORE_API AbstractArbitraryEventsWorker : private EventVisitor {
public:
ArbitraryEventsWorker(){};
virtual ~ArbitraryEventsWorker();
AbstractArbitraryEventsWorker(){};
virtual ~AbstractArbitraryEventsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(gd::EventsList& events) { VisitEventList(events); };
protected:
virtual bool VisitEvent(gd::BaseEvent& event) override;
void VisitEventList(gd::EventsList& events);
private:
void VisitEventList(gd::EventsList& events);
bool VisitEvent(gd::BaseEvent& event) override;
bool VisitLinkEvent(gd::LinkEvent& linkEvent) override;
void VisitInstructionList(gd::InstructionsList& instructions,
bool areConditions);
@@ -101,6 +99,31 @@ class GD_CORE_API ArbitraryEventsWorker : private EventVisitor {
}
};
/**
* \brief ArbitraryEventsWorker is an abstract class used to browse events (and
* instructions) and do some work on them. Can be used to implement refactoring
* for example.
*
* \see gd::ArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventsWorker : public AbstractArbitraryEventsWorker {
public:
ArbitraryEventsWorker(){};
virtual ~ArbitraryEventsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(gd::EventsList &events) {
AbstractArbitraryEventsWorker::VisitEventList(events);
};
private:
bool VisitEvent(gd::BaseEvent &event) override;
};
/**
* \brief An events worker that will know about the context (the objects
* container). Useful for workers working on expressions notably.
@@ -110,10 +133,10 @@ class GD_CORE_API ArbitraryEventsWorker : private EventVisitor {
* \ingroup IDE
*/
class GD_CORE_API ArbitraryEventsWorkerWithContext
: public ArbitraryEventsWorker {
: public AbstractArbitraryEventsWorker {
public:
ArbitraryEventsWorkerWithContext()
: projectScopedContainers(nullptr){};
: currentProjectScopedContainers(nullptr){};
virtual ~ArbitraryEventsWorkerWithContext();
/**
@@ -121,53 +144,50 @@ class GD_CORE_API ArbitraryEventsWorkerWithContext
* giving the objects container on which the events are applying to.
*/
void Launch(gd::EventsList& events,
const gd::ProjectScopedContainers& projectScopedContainers_) {
projectScopedContainers = &projectScopedContainers_;
ArbitraryEventsWorker::Launch(events);
const gd::ProjectScopedContainers& projectScopedContainers) {
currentProjectScopedContainers = &projectScopedContainers;
AbstractArbitraryEventsWorker::VisitEventList(events);
};
void Launch(gd::EventsList& events) = delete;
protected:
protected:
const gd::ProjectScopedContainers& GetProjectScopedContainers() {
// Pointers are guaranteed to be not nullptr after
// Launch was called.
return *projectScopedContainers;
return *currentProjectScopedContainers;
};
const gd::ObjectsContainersList& GetObjectsContainersList() {
// Pointers are guaranteed to be not nullptr after
// Launch was called.
return projectScopedContainers->GetObjectsContainersList();
return currentProjectScopedContainers->GetObjectsContainersList();
};
private:
const gd::ProjectScopedContainers* projectScopedContainers;
bool VisitEvent(gd::BaseEvent& event) override;
const gd::ProjectScopedContainers* currentProjectScopedContainers;
};
/**
* \brief ReadOnlyArbitraryEventsWorker is an abstract class used to browse events (and
* instructions). It can be used to implement autocompletion for example.
* instructions). It must not be inherited directly.
*
* \see gd::ReadOnlyArbitraryEventsWorker
* \see gd::ReadOnlyArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorker : private ReadOnlyEventVisitor {
class GD_CORE_API AbstractReadOnlyArbitraryEventsWorker : private ReadOnlyEventVisitor {
public:
ReadOnlyArbitraryEventsWorker() : shouldStopIteration(false) {};
virtual ~ReadOnlyArbitraryEventsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(const gd::EventsList& events) { VisitEventList(events); };
AbstractReadOnlyArbitraryEventsWorker() : shouldStopIteration(false) {};
virtual ~AbstractReadOnlyArbitraryEventsWorker();
protected:
void StopAnyEventIteration() override;
virtual void VisitEvent(const gd::BaseEvent& event) override;
void VisitEventList(const gd::EventsList& events);
private:
void VisitEventList(const gd::EventsList& events);
void VisitEvent(const gd::BaseEvent& event) override;
void VisitLinkEvent(const gd::LinkEvent& linkEvent) override;
void VisitInstructionList(const gd::InstructionsList& instructions,
bool areConditions);
@@ -213,6 +233,31 @@ protected:
bool shouldStopIteration;
};
/**
* \brief ReadOnlyArbitraryEventsWorker is an abstract class used to browse events (and
* instructions). It can be used to implement autocompletion for example.
*
* \see gd::ReadOnlyArbitraryEventsWorkerWithContext
*
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorker
: public AbstractReadOnlyArbitraryEventsWorker {
public:
ReadOnlyArbitraryEventsWorker(){};
virtual ~ReadOnlyArbitraryEventsWorker();
/**
* \brief Launch the worker on the specified events list.
*/
void Launch(const gd::EventsList &events) {
AbstractReadOnlyArbitraryEventsWorker::VisitEventList(events);
};
private:
void VisitEvent(const gd::BaseEvent &event) override;
};
/**
* \brief An events worker that will know about the context (the objects
* container). Useful for workers working on expressions notably.
@@ -222,10 +267,10 @@ protected:
* \ingroup IDE
*/
class GD_CORE_API ReadOnlyArbitraryEventsWorkerWithContext
: public ReadOnlyArbitraryEventsWorker {
: public AbstractReadOnlyArbitraryEventsWorker {
public:
ReadOnlyArbitraryEventsWorkerWithContext()
: projectScopedContainers(nullptr){};
: currentProjectScopedContainers(nullptr){};
virtual ~ReadOnlyArbitraryEventsWorkerWithContext();
/**
@@ -233,24 +278,22 @@ class GD_CORE_API ReadOnlyArbitraryEventsWorkerWithContext
* giving the objects container on which the events are applying to.
*/
void Launch(const gd::EventsList& events,
const gd::ProjectScopedContainers& projectScopedContainers_) {
projectScopedContainers = &projectScopedContainers_;
ReadOnlyArbitraryEventsWorker::Launch(events);
const gd::ProjectScopedContainers& projectScopedContainers) {
currentProjectScopedContainers = &projectScopedContainers;
AbstractReadOnlyArbitraryEventsWorker::VisitEventList(events);
};
void Launch(gd::EventsList& events) = delete;
protected:
protected:
const gd::ProjectScopedContainers& GetProjectScopedContainers() {
// Pointers are guaranteed to be not nullptr after
// Launch was called.
return *projectScopedContainers;
return *currentProjectScopedContainers;
};
private:
const gd::ProjectScopedContainers* projectScopedContainers;
void VisitEvent(const gd::BaseEvent& event) override;
const gd::ProjectScopedContainers* currentProjectScopedContainers;
};
} // namespace gd
#endif // GDCORE_ARBITRARYEVENTSWORKER_H

View File

@@ -0,0 +1,65 @@
/*
* GDevelop Core
* Copyright 2008-2024 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "BehaviorParametersFiller.h"
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
bool BehaviorParametersFiller::DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) {
const auto &metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
instruction.GetParameters(), metadata.GetParameters(),
[&](const gd::ParameterMetadata &parameterMetadata,
const gd::Expression &parameterValue, size_t parameterIndex,
const gd::String &lastObjectName) {
if (parameterMetadata.GetValueTypeMetadata().IsBehavior() &&
parameterValue.GetPlainString().length() == 0) {
auto &expectedBehaviorTypeName =
parameterMetadata.GetValueTypeMetadata().GetExtraInfo();
auto &objectsContainersList =
projectScopedContainers.GetObjectsContainersList();
auto behaviorNames =
objectsContainersList.GetBehaviorsOfObject(lastObjectName, true);
gd::String foundBehaviorName = "";
for (auto &behaviorName : behaviorNames) {
auto behaviorTypeName =
objectsContainersList.GetTypeOfBehavior(behaviorName, false);
if (behaviorTypeName == expectedBehaviorTypeName) {
foundBehaviorName = behaviorName;
break;
}
}
if (!foundBehaviorName.empty()) {
instruction.SetParameter(parameterIndex,
gd::Expression(foundBehaviorName));
}
}
});
return false;
}
BehaviorParametersFiller::~BehaviorParametersFiller() {}
} // namespace gd

View File

@@ -0,0 +1,45 @@
/*
* GDevelop Core
* Copyright 2008-2024 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
#include <map>
#include <memory>
#include <vector>
namespace gd {
class Instruction;
class Platform;
class ProjectScopedContainers;
} // namespace gd
namespace gd {
/**
* \brief Fill empty behavior parameters with any behavior that matches the
* required behavior type.
*
* \ingroup IDE
*/
class GD_CORE_API BehaviorParametersFiller : public ArbitraryEventsWorker {
public:
BehaviorParametersFiller(
const gd::Platform &platform_,
const gd::ProjectScopedContainers &projectScopedContainers_)
: platform(platform_),
projectScopedContainers(projectScopedContainers_){};
virtual ~BehaviorParametersFiller();
private:
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
const gd::Platform &platform;
const gd::ProjectScopedContainers &projectScopedContainers;
};
} // namespace gd

View File

@@ -296,7 +296,7 @@ class GD_CORE_API ExpressionObjectFinder : public ExpressionParser2NodeWorker {
};
bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& actions,
gd::String oldName,
gd::String newName) {
@@ -347,7 +347,7 @@ bool EventsRefactorer::RenameObjectInActions(const gd::Platform& platform,
bool EventsRefactorer::RenameObjectInConditions(
const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& conditions,
gd::String oldName,
gd::String newName) {
@@ -399,7 +399,7 @@ bool EventsRefactorer::RenameObjectInConditions(
bool EventsRefactorer::RenameObjectInEventParameters(
const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::Expression& expression,
gd::ParameterMetadata parameterMetadata,
gd::String oldName,
@@ -432,7 +432,7 @@ bool EventsRefactorer::RenameObjectInEventParameters(
}
void EventsRefactorer::RenameObjectInEvents(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::EventsList& events,
gd::String oldName,
gd::String newName) {
@@ -475,7 +475,7 @@ void EventsRefactorer::RenameObjectInEvents(const gd::Platform& platform,
}
bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& actions,
gd::String name) {
bool somethingModified = false;
@@ -532,7 +532,7 @@ bool EventsRefactorer::RemoveObjectInActions(const gd::Platform& platform,
bool EventsRefactorer::RemoveObjectInConditions(
const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& conditions,
gd::String name) {
bool somethingModified = false;
@@ -588,31 +588,6 @@ bool EventsRefactorer::RemoveObjectInConditions(
return somethingModified;
}
void EventsRefactorer::RemoveObjectInEvents(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
gd::EventsList& events,
gd::String name) {
for (std::size_t i = 0; i < events.size(); ++i) {
vector<gd::InstructionsList*> conditionsVectors =
events[i].GetAllConditionsVectors();
for (std::size_t j = 0; j < conditionsVectors.size(); ++j) {
bool conditionsModified = RemoveObjectInConditions(
platform, projectScopedContainers, *conditionsVectors[j], name);
}
vector<gd::InstructionsList*> actionsVectors =
events[i].GetAllActionsVectors();
for (std::size_t j = 0; j < actionsVectors.size(); ++j) {
bool actionsModified = RemoveObjectInActions(
platform, projectScopedContainers, *actionsVectors[j], name);
}
if (events[i].CanHaveSubEvents())
RemoveObjectInEvents(
platform, projectScopedContainers, events[i].GetSubEvents(), name);
}
}
gd::String ReplaceAllOccurrencesCaseInsensitive(gd::String context,
const gd::String& from,
const gd::String& to) {

View File

@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EVENTSREFACTORER_H
#define GDCORE_EVENTSREFACTORER_H
#pragma once
#include <memory>
#include <vector>
@@ -81,19 +81,11 @@ class GD_CORE_API EventsRefactorer {
* events ).
*/
static void RenameObjectInEvents(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::EventsList& events,
gd::String oldName,
gd::String newName);
/**
* Remove all actions or conditions using an object
*/
static void RemoveObjectInEvents(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
gd::EventsList& events,
gd::String name);
/**
* Search for a gd::String in events
*
@@ -136,7 +128,7 @@ class GD_CORE_API EventsRefactorer {
* \return true if something was modified.
*/
static bool RenameObjectInActions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& instructions,
gd::String oldName,
gd::String newName);
@@ -148,7 +140,7 @@ class GD_CORE_API EventsRefactorer {
* \return true if something was modified.
*/
static bool RenameObjectInConditions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& instructions,
gd::String oldName,
gd::String newName);
@@ -161,7 +153,7 @@ class GD_CORE_API EventsRefactorer {
*/
static bool RenameObjectInEventParameters(
const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::Expression& expression,
gd::ParameterMetadata parameterMetadata,
gd::String oldName,
@@ -173,7 +165,7 @@ class GD_CORE_API EventsRefactorer {
* \return true if something was modified.
*/
static bool RemoveObjectInConditions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& conditions,
gd::String name);
@@ -183,7 +175,7 @@ class GD_CORE_API EventsRefactorer {
* \return true if something was modified.
*/
static bool RemoveObjectInActions(const gd::Platform& platform,
gd::ProjectScopedContainers& projectScopedContainers,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::InstructionsList& conditions,
gd::String name);
@@ -250,5 +242,3 @@ class GD_CORE_API EventsRefactorer {
};
} // namespace gd
#endif // GDCORE_EVENTSREFACTORER_H

View File

@@ -0,0 +1,100 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/IDE/Events/EventsVariableInstructionTypeSwitcher.h"
#include <map>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ParameterMetadata.h"
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableNameFinder.h"
#include "GDCore/IDE/VariableInstructionSwitcher.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/Project/VariablesContainer.h"
#include "GDCore/String.h"
#include "GDCore/Tools/Log.h"
namespace gd {
bool EventsVariableInstructionTypeSwitcher::DoVisitInstruction(gd::Instruction& instruction,
bool isCondition) {
const auto& metadata = isCondition
? gd::MetadataProvider::GetConditionMetadata(
platform, instruction.GetType())
: gd::MetadataProvider::GetActionMetadata(
platform, instruction.GetType());
gd::ParameterMetadataTools::IterateOverParametersWithIndex(
instruction.GetParameters(),
metadata.GetParameters(),
[&](const gd::ParameterMetadata& parameterMetadata,
const gd::Expression& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName) {
const gd::String& type = parameterMetadata.GetType();
if (!gd::ParameterMetadata::IsExpression("variable", type) ||
!gd::VariableInstructionSwitcher::IsSwitchableVariableInstruction(
instruction.GetType())) {
return;
}
const auto variableName =
gd::ExpressionVariableNameFinder::GetVariableName(
*parameterValue.GetRootNode());
const gd::VariablesContainer *variablesContainer = nullptr;
if (type == "objectvar") {
const auto &objectsContainersList =
GetProjectScopedContainers().GetObjectsContainersList();
if (objectsContainersList.HasObjectOrGroupWithVariableNamed(
lastObjectName, variableName) !=
gd::ObjectsContainersList::VariableExistence::DoesNotExist) {
variablesContainer =
GetProjectScopedContainers()
.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(lastObjectName);
}
} else {
if (GetProjectScopedContainers().GetVariablesContainersList().Has(
variableName)) {
variablesContainer =
&GetProjectScopedContainers()
.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(variableName);
}
}
// Every occurrence of the variable or its children are checked.
// Ensuring that a child is actually the one with a type change would
// take more time.
if (variablesContainer == &targetVariablesContainer) {
if (typeChangedVariableNames.find(variableName) !=
typeChangedVariableNames.end()) {
gd::VariableInstructionSwitcher::
SwitchBetweenUnifiedInstructionIfNeeded(
platform, GetProjectScopedContainers(), instruction);
}
}
});
return false;
}
EventsVariableInstructionTypeSwitcher::~EventsVariableInstructionTypeSwitcher() {}
} // namespace gd

View File

@@ -0,0 +1,53 @@
/*
* GDevelop Core
* Copyright 2008-2024 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class VariablesContainer;
class Platform;
} // namespace gd
namespace gd {
/**
* \brief Switch the types of variable instructions for a given set of
* variables.
*
* \see gd::VariableInstructionSwitcher
*
* \ingroup IDE
*/
class GD_CORE_API EventsVariableInstructionTypeSwitcher
: public ArbitraryEventsWorkerWithContext {
public:
EventsVariableInstructionTypeSwitcher(
const gd::Platform &platform_,
const gd::VariablesContainer &targetVariablesContainer_,
const std::unordered_set<gd::String> &typeChangedVariableNames_)
: platform(platform_),
targetVariablesContainer(targetVariablesContainer_),
typeChangedVariableNames(typeChangedVariableNames_){};
virtual ~EventsVariableInstructionTypeSwitcher();
private:
bool DoVisitInstruction(gd::Instruction &instruction,
bool isCondition) override;
const gd::Platform &platform;
const gd::VariablesContainer &targetVariablesContainer;
gd::String objectName;
const std::unordered_set<gd::String> &typeChangedVariableNames;
};
} // namespace gd

View File

@@ -20,6 +20,9 @@
#include "GDCore/Extensions/Metadata/ParameterMetadataTools.h"
#include "GDCore/IDE/Events/ExpressionValidator.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableNameFinder.h"
#include "GDCore/IDE/VariableInstructionSwitcher.h"
#include "GDCore/IDE/WholeProjectRefactorer.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/ProjectScopedContainers.h"
@@ -42,7 +45,7 @@ class GD_CORE_API ExpressionVariableReplacer
const gd::Platform& platform_,
const gd::ProjectScopedContainers& projectScopedContainers_,
const gd::VariablesContainer& targetVariablesContainer_,
const std::unordered_map<gd::String, gd::String>& oldToNewVariableNames_,
const VariablesRenamingChangesetNode& variablesRenamingChangesetRoot_,
const std::unordered_set<gd::String>& removedVariableNames_)
: hasDoneRenaming(false),
removedVariableUsed(false),
@@ -50,7 +53,7 @@ class GD_CORE_API ExpressionVariableReplacer
projectScopedContainers(projectScopedContainers_),
forcedInitialVariablesContainer(nullptr),
targetVariablesContainer(targetVariablesContainer_),
oldToNewVariableNames(oldToNewVariableNames_),
variablesRenamingChangesetRoot(variablesRenamingChangesetRoot_),
removedVariableNames(removedVariableNames_){};
virtual ~ExpressionVariableReplacer(){};
@@ -80,20 +83,28 @@ class GD_CORE_API ExpressionVariableReplacer
// will be accessed.
if (forcedInitialVariablesContainer) {
const gd::String oldVariableName = node.name;
PushVariablesRenamingChangesetRoot();
// A scope was forced. Honor it: it means this node represents a variable
// of the forced variables container.
if (forcedInitialVariablesContainer == &targetVariablesContainer) {
RenameOrRemoveVariableOfTargetVariableContainer(node.name);
}
if (node.child) node.child->Visit(*this);
if (node.child) {
bool hasBeenPushed =
PushVariablesRenamingChangesetNodeForVariable(oldVariableName);
node.child->Visit(*this);
PopVariablesRenamingChangesetNode(hasBeenPushed);
}
PopVariablesRenamingChangesetNode(true);
return;
}
// Match the potential *new* name of the variable, because refactorings are
// done after changes in the variables container.
projectScopedContainers.MatchIdentifierWithName<void>(
GetPotentialNewName(node.name),
node.name,
[&]() {
// This represents an object.
// Remember the object name.
@@ -103,14 +114,21 @@ class GD_CORE_API ExpressionVariableReplacer
},
[&]() {
// This is a variable.
if (projectScopedContainers.GetVariablesContainersList()
.HasVariablesContainer(targetVariablesContainer)) {
if (&projectScopedContainers.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(node.name) ==
&targetVariablesContainer) {
// The node represents a variable, that can come from the target
// (because the target is in the scope), replace or remove it:
RenameOrRemoveVariableOfTargetVariableContainer(node.name);
PushVariablesRenamingChangesetRoot();
RenameVariableAndVisitChild(node.name, node.child.get());
PopVariablesRenamingChangesetNode(true);
} else {
if (node.child) {
PushVariablesRenamingChangesetNodeForIgnoredVariables();
node.child->Visit(*this);
PopVariablesRenamingChangesetNode(true);
}
}
if (node.child) node.child->Visit(*this);
},
[&]() {
// This is a property.
@@ -121,14 +139,7 @@ class GD_CORE_API ExpressionVariableReplacer
if (node.child) node.child->Visit(*this);
},
[&]() {
// This is something else - potentially a deleted variable.
if (projectScopedContainers.GetVariablesContainersList()
.HasVariablesContainer(targetVariablesContainer)) {
// The node represents a variable, that can come from the target
// (because the target is in the scope), replace or remove it:
RenameOrRemoveVariableOfTargetVariableContainer(node.name);
}
// This is something else.
if (node.child) node.child->Visit(*this);
});
}
@@ -136,25 +147,49 @@ class GD_CORE_API ExpressionVariableReplacer
auto& objectsContainersList =
projectScopedContainers.GetObjectsContainersList();
if (!objectNameToUseForVariableAccessor.empty()) {
// This is always true because MatchIdentifierWithName is used to get
// objectNameToUseForVariableAccessor.
if (objectsContainersList.HasObjectOrGroupVariablesContainer(
objectNameToUseForVariableAccessor, targetVariablesContainer)) {
objectNameToUseForVariableAccessor = "";
// The node represents an object variable, and this object variables are
// the target. Do the replacement or removals:
RenameOrRemoveVariableOfTargetVariableContainer(node.name);
PushVariablesRenamingChangesetRoot();
RenameVariableAndVisitChild(node.name, node.child.get());
PopVariablesRenamingChangesetNode(true);
}
} else {
RenameVariableAndVisitChild(node.name, node.child.get());
}
objectNameToUseForVariableAccessor = "";
if (node.child) node.child->Visit(*this);
}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
objectNameToUseForVariableAccessor = "";
// TODO Literal expressions could be checked to handle renaming in
// `expression` and in `child`.
node.expression->Visit(*this);
if (node.child) node.child->Visit(*this);
if (node.child) {
PushVariablesRenamingChangesetNodeForIgnoredVariables();
node.child->Visit(*this);
PopVariablesRenamingChangesetNode(true);
}
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
void OnVisitIdentifierNode(IdentifierNode &node) override {
auto renameVariableAndChild = [this, &node]() {
PushVariablesRenamingChangesetRoot();
const gd::String oldVariableName = node.identifierName;
RenameOrRemoveVariableOfTargetVariableContainer(node.identifierName);
if (!node.childIdentifierName.empty()) {
bool hasBeenPushed =
PushVariablesRenamingChangesetNodeForVariable(oldVariableName);
RenameOrRemoveVariableOfTargetVariableContainer(
node.childIdentifierName);
PopVariablesRenamingChangesetNode(hasBeenPushed);
}
PopVariablesRenamingChangesetNode(true);
};
auto& objectsContainersList =
projectScopedContainers.GetObjectsContainersList();
@@ -166,7 +201,7 @@ class GD_CORE_API ExpressionVariableReplacer
// A scope was forced. Honor it: it means this node represents a variable
// of the forced variables container.
if (forcedInitialVariablesContainer == &targetVariablesContainer) {
RenameOrRemoveVariableOfTargetVariableContainer(node.identifierName);
renameVariableAndChild();
}
return;
}
@@ -174,25 +209,27 @@ class GD_CORE_API ExpressionVariableReplacer
// Match the potential *new* name of the variable, because refactorings are
// done after changes in the variables container.
projectScopedContainers.MatchIdentifierWithName<void>(
GetPotentialNewName(node.identifierName),
node.identifierName,
[&]() {
// This represents an object.
if (objectsContainersList.HasObjectOrGroupVariablesContainer(
node.identifierName, targetVariablesContainer)) {
// The node represents an object variable, and this object variables
// are the target. Do the replacement or removals:
PushVariablesRenamingChangesetRoot();
RenameOrRemoveVariableOfTargetVariableContainer(
node.childIdentifierName);
PopVariablesRenamingChangesetNode(true);
}
},
[&]() {
// This is a variable.
if (projectScopedContainers.GetVariablesContainersList()
.HasVariablesContainer(targetVariablesContainer)) {
if (&projectScopedContainers.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(
node.identifierName) == &targetVariablesContainer) {
// The node represents a variable, that can come from the target
// (because the target is in the scope), replace or remove it:
RenameOrRemoveVariableOfTargetVariableContainer(
node.identifierName);
renameVariableAndChild();
}
},
[&]() {
@@ -202,14 +239,7 @@ class GD_CORE_API ExpressionVariableReplacer
// This is a parameter.
},
[&]() {
// This is something else - potentially a deleted variable.
if (projectScopedContainers.GetVariablesContainersList()
.HasVariablesContainer(targetVariablesContainer)) {
// The node represents a variable, that can come from the target
// (because the target is in the scope), replace or remove it:
RenameOrRemoveVariableOfTargetVariableContainer(
node.identifierName);
}
// This is something else.
});
}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
@@ -268,19 +298,24 @@ class GD_CORE_API ExpressionVariableReplacer
bool hasDoneRenaming;
bool removedVariableUsed;
const gd::String& GetPotentialNewName(const gd::String& oldName) {
return oldToNewVariableNames.count(oldName) >= 1
? oldToNewVariableNames.find(oldName)->second
: oldName;
}
bool RenameOrRemoveVariableOfTargetVariableContainer(
gd::String& variableName) {
const auto *currentVariablesRenamingChangesetNode =
GetCurrentVariablesRenamingChangesetNode();
if (!currentVariablesRenamingChangesetNode) {
return false;
}
const auto &oldToNewVariableNames =
currentVariablesRenamingChangesetNode->oldToNewVariableNames;
if (oldToNewVariableNames.count(variableName) >= 1) {
variableName = oldToNewVariableNames.find(variableName)->second;
hasDoneRenaming = true;
return true;
} else if (removedVariableNames.count(variableName) >= 1) {
} else if (
// Only the root variable is checked for removing.
currentVariablesRenamingChangesetNode ==
&variablesRenamingChangesetRoot &&
removedVariableNames.count(variableName) >= 1) {
removedVariableUsed = true;
return true;
}
@@ -288,6 +323,62 @@ class GD_CORE_API ExpressionVariableReplacer
return false; // Nothing was changed or done.
}
void RenameVariableAndVisitChild(gd::String &variableName,
ExpressionNode *childNode) {
// `variableName` is modified by
// `RenameOrRemoveVariableOfTargetVariableContainer`.
const gd::String oldVariableName = variableName;
RenameOrRemoveVariableOfTargetVariableContainer(variableName);
if (childNode) {
bool hasBeenPushed =
PushVariablesRenamingChangesetNodeForVariable(oldVariableName);
childNode->Visit(*this);
PopVariablesRenamingChangesetNode(hasBeenPushed);
}
}
void PushVariablesRenamingChangesetRoot() {
variablesRenamingChangesetNodeStack.push_back(&variablesRenamingChangesetRoot);
}
void PushVariablesRenamingChangesetNodeForIgnoredVariables() {
variablesRenamingChangesetNodeStack.push_back(nullptr);
}
const gd::VariablesRenamingChangesetNode *GetCurrentVariablesRenamingChangesetNode() {
return variablesRenamingChangesetNodeStack.size() == 0 ?
&variablesRenamingChangesetRoot :
variablesRenamingChangesetNodeStack
[variablesRenamingChangesetNodeStack.size() - 1];
}
bool PushVariablesRenamingChangesetNodeForVariable(const gd::String& variableName) {
const auto *currentVariablesRenamingChangesetNode = GetCurrentVariablesRenamingChangesetNode();
if (!currentVariablesRenamingChangesetNode) {
// There were already no more change on a parent.
return false;
}
const auto &childVariablesRenamingChangesetNodeItr =
currentVariablesRenamingChangesetNode->modifiedVariables.find(
variableName);
if (childVariablesRenamingChangesetNodeItr ==
currentVariablesRenamingChangesetNode->modifiedVariables.end()) {
// There is no more change on the current variable child.
variablesRenamingChangesetNodeStack.push_back(nullptr);
}
else {
variablesRenamingChangesetNodeStack.push_back(
childVariablesRenamingChangesetNodeItr->second.get());
}
return true;
}
void PopVariablesRenamingChangesetNode(bool hasBeenPushed) {
if (hasBeenPushed) {
variablesRenamingChangesetNodeStack.pop_back();
}
}
// Scope:
const gd::Platform& platform;
const gd::ProjectScopedContainers& projectScopedContainers;
@@ -295,10 +386,11 @@ class GD_CORE_API ExpressionVariableReplacer
// Renaming or removing to do:
const gd::VariablesContainer& targetVariablesContainer;
const std::unordered_map<gd::String, gd::String>& oldToNewVariableNames;
const VariablesRenamingChangesetNode &variablesRenamingChangesetRoot;
const std::unordered_set<gd::String>& removedVariableNames;
gd::String objectNameToUseForVariableAccessor;
std::vector<const VariablesRenamingChangesetNode*> variablesRenamingChangesetNodeStack;
};
const gd::VariablesContainer*
@@ -351,7 +443,7 @@ bool EventsVariableReplacer::DoVisitInstruction(gd::Instruction& instruction,
ExpressionVariableReplacer renamer(platform,
GetProjectScopedContainers(),
targetVariablesContainer,
oldToNewVariableNames,
variablesRenamingChangesetRoot,
removedVariableNames);
renamer.SetForcedInitialVariablesContainer(
FindForcedVariablesContainerIfAny(type, lastObjectName));
@@ -383,7 +475,7 @@ bool EventsVariableReplacer::DoVisitEventExpression(
ExpressionVariableReplacer renamer(platform,
GetProjectScopedContainers(),
targetVariablesContainer,
oldToNewVariableNames,
variablesRenamingChangesetRoot,
removedVariableNames);
renamer.SetForcedInitialVariablesContainer(
FindForcedVariablesContainerIfAny(type, ""));

View File

@@ -4,6 +4,7 @@
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include <unordered_map>
@@ -12,11 +13,13 @@
#include "GDCore/IDE/Events/ArbitraryEventsWorker.h"
#include "GDCore/String.h"
namespace gd {
class BaseEvent;
class VariablesContainer;
class EventsList;
class Platform;
struct VariablesRenamingChangesetNode;
} // namespace gd
namespace gd {
@@ -33,12 +36,12 @@ class GD_CORE_API EventsVariableReplacer
EventsVariableReplacer(
const gd::Platform &platform_,
const gd::VariablesContainer &targetVariablesContainer_,
const std::unordered_map<gd::String, gd::String> &oldToNewVariableNames_,
const VariablesRenamingChangesetNode &variablesRenamingChangesetRoot_,
const std::unordered_set<gd::String> &removedVariableNames_)
: platform(platform_),
targetVariablesContainer(targetVariablesContainer_),
oldToNewVariableNames(oldToNewVariableNames_),
removedVariableNames(removedVariableNames_){};
variablesRenamingChangesetRoot(variablesRenamingChangesetRoot_),
removedVariableNames(removedVariableNames_) {};
virtual ~EventsVariableReplacer();
private:
@@ -53,7 +56,7 @@ class GD_CORE_API EventsVariableReplacer
const gd::Platform &platform;
const gd::VariablesContainer &targetVariablesContainer;
gd::String objectName;
const std::unordered_map<gd::String, gd::String> &oldToNewVariableNames;
const VariablesRenamingChangesetNode &variablesRenamingChangesetRoot;
const std::unordered_set<gd::String> &removedVariableNames;
};

View File

@@ -229,7 +229,7 @@ std::set<gd::String> EventsVariablesFinder::FindAllObjectVariables(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::Object& object) {
const gd::String& objectName) {
std::set<gd::String> results;
FindArgumentsInEventsAndDependencies(
@@ -238,7 +238,7 @@ std::set<gd::String> EventsVariablesFinder::FindAllObjectVariables(
project,
layout,
"objectvar",
object.GetName());
objectName);
return results;
}

View File

@@ -63,14 +63,14 @@ class EventsVariablesFinder {
*
* \param project The project
* \param layout The layout to use.
* \param object The object to be scanned
* \param objectName The name of the object to be scanned
* \return A std::set containing the names of all object variables used.
*/
static std::set<gd::String> FindAllObjectVariables(
const gd::Platform& platform,
const gd::Project& project,
const gd::Layout& layout,
const gd::Object& object);
const gd::String& objectName);
private:

View File

@@ -3,8 +3,7 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H
#define GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H
#pragma once
#include <memory>
#include <vector>
@@ -20,7 +19,7 @@
#include "GDCore/IDE/Events/ExpressionNodeLocationFinder.h"
#include "GDCore/IDE/Events/ExpressionTypeFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableOwnerFinder.h"
#include "GDCore/IDE/Events/ExpressionVariableParentFinder.h"
#include "GDCore/IDE/Events/ExpressionVariablePathFinder.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/Project/Variable.h"
@@ -147,6 +146,19 @@ struct GD_CORE_API ExpressionCompletionDescription {
return *this;
}
/**
* \brief Return the scope of the variable, for a variable completion.
*/
gd::VariablesContainer::SourceType GetVariableScope() const {
return variableScope;
}
ExpressionCompletionDescription &
SetVariableScope(gd::VariablesContainer::SourceType variableScope_) {
variableScope = variableScope_;
return *this;
}
/**
* \brief Return the prefix that must be completed.
*/
@@ -315,6 +327,7 @@ struct GD_CORE_API ExpressionCompletionDescription {
size_t replacementEndPosition_)
: completionKind(completionKind_),
variableType(gd::Variable::Number),
variableScope(gd::VariablesContainer::Unknown),
replacementStartPosition(replacementStartPosition_),
replacementEndPosition(replacementEndPosition_),
isExact(false),
@@ -325,6 +338,7 @@ struct GD_CORE_API ExpressionCompletionDescription {
private:
CompletionKind completionKind;
gd::Variable::Type variableType;
gd::VariablesContainer::SourceType variableScope;
gd::String type;
gd::String prefix;
gd::String completion;
@@ -525,7 +539,7 @@ class GD_CORE_API ExpressionCompletionFinder
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
VariableAndItsParent variableAndItsParent =
gd::ExpressionVariableParentFinder::GetLastParentOfNode(
gd::ExpressionVariablePathFinder::GetLastParentOfNode(
platform, projectScopedContainers, node);
// If no child, we're at the end of a variable (like `GrandChild` in
@@ -666,7 +680,7 @@ class GD_CORE_API ExpressionCompletionFinder
[&]() {
// This is a variable.
VariableAndItsParent variableAndItsParent =
gd::ExpressionVariableParentFinder::GetLastParentOfNode(
gd::ExpressionVariablePathFinder::GetLastParentOfNode(
platform, projectScopedContainers, node);
AddCompletionsForChildrenVariablesOf(
@@ -933,6 +947,7 @@ class GD_CORE_API ExpressionCompletionFinder
location.GetEndPosition());
description.SetCompletion(variableName);
description.SetVariableType(variable.GetType());
description.SetVariableScope(variablesContainer.GetSourceType());
completions.push_back(description);
if (eagerlyCompleteIfExactMatch && variableName == search) {
@@ -958,6 +973,7 @@ class GD_CORE_API ExpressionCompletionFinder
location.GetEndPosition());
description.SetCompletion(variableName);
description.SetVariableType(variable.GetType());
description.SetVariableScope(gd::VariablesContainer::Object);
completions.push_back(description);
if (eagerlyCompleteIfExactMatch && variableName == search) {
@@ -1012,6 +1028,10 @@ class GD_CORE_API ExpressionCompletionFinder
location.GetEndPosition());
description.SetCompletion(variableName);
description.SetVariableType(variable.GetType());
description.SetVariableScope(
projectScopedContainers.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(variableName)
.GetSourceType());
completions.push_back(description);
if (eagerlyCompleteIfExactMatch && variableName == search) {
@@ -1060,6 +1080,10 @@ class GD_CORE_API ExpressionCompletionFinder
location.GetEndPosition());
description.SetCompletion(variableName);
description.SetVariableType(variable.GetType());
description.SetVariableScope(
projectScopedContainers.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(variableName)
.GetSourceType());
completions.push_back(description);
if (eagerlyCompleteIfExactMatch && variableName == search) {
@@ -1113,5 +1137,3 @@ class GD_CORE_API ExpressionCompletionFinder
};
} // namespace gd
#endif // GDCORE_EXPRESSIONAUTOCOMPLETIONPROVIDER_H

View File

@@ -106,20 +106,20 @@ bool ExpressionValidator::ValidateObjectVariableOrVariableOrProperty(
auto variableExistence = objectsContainersList.HasObjectOrGroupWithVariableNamed(identifier.identifierName, identifier.childIdentifierName);
if (variableExistence == gd::ObjectsContainersList::DoesNotExist) {
RaiseTypeError(_("This variable does not exist on this object or group."),
identifier.childIdentifierNameLocation);
RaiseUndeclaredVariableError(_("This variable does not exist on this object or group."),
identifier.childIdentifierNameLocation, identifier.childIdentifierName, identifier.identifierName);
return true; // We should have found a variable.
}
else if (variableExistence == gd::ObjectsContainersList::ExistsOnlyOnSomeObjectsOfTheGroup) {
RaiseTypeError(_("This variable only exists on some objects of the group. It must be declared for all objects."),
identifier.childIdentifierNameLocation);
RaiseUndeclaredVariableError(_("This variable only exists on some objects of the group. It must be declared for all objects."),
identifier.childIdentifierNameLocation, identifier.childIdentifierName, identifier.identifierName);
return true; // We should have found a variable.
}
else if (variableExistence == gd::ObjectsContainersList::GroupIsEmpty) {
RaiseTypeError(_("This group is empty. Add an object to this group first."),
identifier.identifierNameLocation);
RaiseUndeclaredVariableError(_("This group is empty. Add an object to this group first."),
identifier.identifierNameLocation, identifier.childIdentifierName, identifier.identifierName);
return true; // We should have found a variable.
}
@@ -166,8 +166,7 @@ bool ExpressionValidator::ValidateObjectVariableOrVariableOrProperty(
return true; // We found a property, even if the child is not allowed.
}
const gd::NamedPropertyDescriptor& property = projectScopedContainers
.GetPropertiesContainersList().Get(identifier.identifierName).second;
const gd::NamedPropertyDescriptor& property = propertiesContainersList.Get(identifier.identifierName).second;
if (property.GetType() == "Number") {
childType = Type::Number;
@@ -248,9 +247,10 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
if (!function.behaviorName.empty() &&
!objectsContainersList.HasBehaviorInObjectOrGroup(function.objectName,
function.behaviorName)) {
RaiseTypeError(_("This behavior is not attached to this object."),
function.behaviorNameLocation,
/*isFatal=*/false);
RaiseError(gd::ExpressionParserError::ErrorType::MissingBehavior,
_("This behavior is not attached to this object."),
function.behaviorNameLocation,
/*isFatal=*/false, function.behaviorName, function.objectName);
return returnType;
}
@@ -264,11 +264,11 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
if (function.functionName.empty()) {
RaiseError("invalid_function_name",
RaiseError(gd::ExpressionParserError::ErrorType::InvalidFunctionName,
_("Enter the name of the function to call."),
function.location);
} else {
RaiseError("invalid_function_name",
RaiseError(gd::ExpressionParserError::ErrorType::InvalidFunctionName,
_("Cannot find an expression with this name: ") +
function.functionName + "\n" +
_("Double check that you've not made any typo in the name."),
@@ -341,13 +341,13 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
if (function.parameters.size() < minParametersCount) {
RaiseError(
"too_few_parameters",
gd::ExpressionParserError::ErrorType::TooFewParameters,
_("You have not entered enough parameters for the expression.") +
" " + expectedCountMessage,
function.location);
} else {
RaiseError(
"extra_parameter",
gd::ExpressionParserError::ErrorType::TooManyParameters,
_("This parameter was not expected by this expression. Remove it "
"or verify that you've entered the proper expression name.") +
" " + expectedCountMessage,
@@ -376,7 +376,10 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
dynamic_cast<EmptyNode*>(parameter.get()) == nullptr) {
auto currentParentType = parentType;
parentType = StringToType(parameterMetadata.GetType());
auto parentParameterExtraInfo = currentParameterExtraInfo;
currentParameterExtraInfo = &parameterMetadata.GetExtraInfo();
parameter->Visit(*this);
currentParameterExtraInfo = parentParameterExtraInfo;
parentType = currentParentType;
const gd::String& expectedParameterType = parameterMetadata.GetType();
@@ -384,7 +387,7 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
ExpressionValidator::variableTypeString, expectedParameterType)) {
if (dynamic_cast<IdentifierNode*>(parameter.get()) == nullptr &&
dynamic_cast<VariableNode*>(parameter.get()) == nullptr) {
RaiseError("malformed_variable_parameter",
RaiseError(gd::ExpressionParserError::ErrorType::MalformedVariableParameter,
_("A variable name was expected but something else was "
"written. Enter just the name of the variable for this "
"parameter."),
@@ -392,7 +395,7 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
}
} else if (gd::ParameterMetadata::IsObject(expectedParameterType)) {
if (dynamic_cast<IdentifierNode*>(parameter.get()) == nullptr) {
RaiseError("malformed_object_parameter",
RaiseError(gd::ExpressionParserError::ErrorType::MalformedObjectParameter,
_("An object name was expected but something else was "
"written. Enter just the name of the object for this "
"parameter."),
@@ -406,7 +409,7 @@ ExpressionValidator::Type ExpressionValidator::ValidateFunction(
!gd::ParameterMetadata::IsExpression(
ExpressionValidator::stringTypeString,
expectedParameterType)) {
RaiseError("unknown_parameter_type",
RaiseError(gd::ExpressionParserError::ErrorType::UnknownParameterType,
_("This function is improperly set up. Reach out to the "
"extension developer or a GDevelop maintainer to fix "
"this issue"),
@@ -440,6 +443,10 @@ const gd::String& ExpressionValidator::TypeToString(Type type) {
return numberOrStringTypeString;
case Type::Variable:
return variableTypeString;
case Type::LegacyVariable:
// This function is only used to display error.
// Users don't care if it's legacy or not.
return variableTypeString;
case Type::Object:
return objectTypeString;
case Type::Empty:
@@ -466,7 +473,12 @@ ExpressionValidator::Type ExpressionValidator::StringToType(
if (type == ExpressionValidator::variableTypeString ||
gd::ParameterMetadata::IsExpression(
ExpressionValidator::variableTypeString, type)) {
return Type::Variable;
if (gd::ValueTypeMetadata::IsTypeLegacyPreScopedVariable(type)) {
return Type::LegacyVariable;
}
else {
return Type::Variable;
}
}
if (type == ExpressionValidator::objectTypeString ||
gd::ParameterMetadata::IsObject(type)) {

View File

@@ -3,8 +3,7 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONVALIDATOR_H
#define GDCORE_EXPRESSIONVALIDATOR_H
#pragma once
#include <memory>
#include <vector>
@@ -39,12 +38,14 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
public:
ExpressionValidator(const gd::Platform &platform_,
const gd::ProjectScopedContainers & projectScopedContainers_,
const gd::String &rootType_)
const gd::String &rootType_,
const gd::String &extraInfo_ = "")
: platform(platform_),
projectScopedContainers(projectScopedContainers_),
parentType(StringToType(gd::ParameterMetadata::GetExpressionValueType(rootType_))),
childType(Type::Unknown),
forbidsUsageOfBracketsBecauseParentIsObject(false) {};
forbidsUsageOfBracketsBecauseParentIsObject(false),
currentParameterExtraInfo(&extraInfo_) {};
virtual ~ExpressionValidator(){};
/**
@@ -65,7 +66,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
*
* Expressions with fatal error can't be generated.
*/
const std::vector<ExpressionParserDiagnostic*>& GetFatalErrors() {
const std::vector<ExpressionParserError*>& GetFatalErrors() {
return fatalErrors;
};
@@ -74,7 +75,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
*
* No errors means that the expression is valid.
*/
const std::vector<ExpressionParserDiagnostic*>& GetAllErrors() {
const std::vector<ExpressionParserError*>& GetAllErrors() {
return allErrors;
};
@@ -86,19 +87,21 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
void OnVisitOperatorNode(OperatorNode& node) override {
ReportAnyError(node);
// The "required" type ("parentType") will be used when visiting the first operand.
// Note that it may be refined thanks to this first operand (see later).
node.leftHandSide->Visit(*this);
const Type leftType = childType;
const Type leftType = childType; // Store the type of the first operand.
if (leftType == Type::Number) {
if (node.op == ' ') {
RaiseError("syntax_error",
RaiseError(gd::ExpressionParserError::ErrorType::SyntaxError,
"No operator found. Did you forget to enter an operator (like +, -, "
"* or /) between numbers or expressions?", node.rightHandSide->location);
}
}
else if (leftType == Type::String) {
if (node.op == ' ') {
RaiseError("syntax_error",
RaiseError(gd::ExpressionParserError::ErrorType::SyntaxError,
"You must add the operator + between texts or expressions. For "
"example: \"Your name: \" + VariableString(PlayerName).", node.rightHandSide->location);
}
@@ -113,22 +116,26 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
_("Operators (+, -, /, *) can't be used with an object name. Remove "
"the operator."),
node.rightHandSide->location);
} else if (leftType == Type::Variable) {
} else if (leftType == Type::Variable || leftType == Type::LegacyVariable) {
RaiseOperatorError(
_("Operators (+, -, /, *) can't be used in variable names. Remove "
"the operator from the variable name."),
node.rightHandSide->location);
}
parentType = leftType;
// The "required" type ("parentType") of the second operator is decided by:
// - the parent type. Unless it can (`number|string`) or should (`unknown`) be refined, then:
// - the first operand.
parentType = ShouldTypeBeRefined(parentType) ? leftType : parentType;
node.rightHandSide->Visit(*this);
const Type rightType = childType;
// The type is decided by the first operand, unless it can (`number|string`)
// or should (`unknown`) be refined, in which case we go for the right
// operand (which got visited knowing the type of the first operand, so it's
// The type of the overall operator ("childType") is decided by:
// - the parent type. Unless it can (`number|string`) or should (`unknown`) be refined, then:
// - the first operand. Unless it can (`number|string`) or should (`unknown`) be refined, then:
// - the right operand (which got visited knowing the type of the first operand, so it's
// equal or strictly more precise than the left operand).
childType = (leftType == Type::Unknown || leftType == Type::NumberOrString) ? leftType : rightType;
childType = ShouldTypeBeRefined(parentType) ? (ShouldTypeBeRefined(leftType) ? leftType : rightType) : parentType;
}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {
ReportAnyError(node);
@@ -156,7 +163,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
_("Operators (+, -) can't be used with an object name. Remove the "
"operator."),
node.location);
} else if (rightType == Type::Variable) {
} else if (rightType == Type::Variable || rightType == Type::LegacyVariable) {
RaiseTypeError(
_("Operators (+, -) can't be used in variable names. Remove "
"the operator from the variable name."),
@@ -194,7 +201,14 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
ReportAnyError(node);
if (parentType == Type::Variable) {
childType = Type::Variable;
childType = parentType;
CheckVariableExistence(node.location, node.name);
if (node.child) {
node.child->Visit(*this);
}
} else if (parentType == Type::LegacyVariable) {
childType = parentType;
if (node.child) {
node.child->Visit(*this);
@@ -264,7 +278,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
ReportAnyError(node);
if (forbidsUsageOfBracketsBecauseParentIsObject) {
RaiseError("brackets_not_allowed_for_objects",
RaiseError(gd::ExpressionParserError::ErrorType::BracketsNotAllowedForObjects,
_("You can't use the brackets to access an object variable. "
"Use a dot followed by the variable name, like this: "
"`MyObject.MyVariable`."),
@@ -273,9 +287,14 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
forbidsUsageOfBracketsBecauseParentIsObject = false;
Type currentParentType = parentType;
Type currentChildType = childType;
parentType = Type::NumberOrString;
auto parentParameterExtraInfo = currentParameterExtraInfo;
currentParameterExtraInfo = nullptr;
node.expression->Visit(*this);
currentParameterExtraInfo = parentParameterExtraInfo;
parentType = currentParentType;
childType = currentChildType;
if (node.child) {
node.child->Visit(*this);
@@ -287,7 +306,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
if (!ValidateObjectVariableOrVariableOrProperty(node)) {
// The identifier is not a variable, so either the variable is not properly declared
// or it's a text without quotes.
RaiseTypeError(_("You must wrap your text inside double quotes "
RaiseUnknownIdentifierError(_("You must wrap your text inside double quotes "
"(example: \"Hello world\")."),
node.location);
}
@@ -295,20 +314,22 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
else if (parentType == Type::Number) {
if (!ValidateObjectVariableOrVariableOrProperty(node)) {
// The identifier is not a variable, so the variable is not properly declared.
RaiseTypeError(
_("You must enter a number."), node.location);
RaiseUnknownIdentifierError(_("You must enter a number."), node.location);
}
}
else if (parentType == Type::NumberOrString) {
if (!ValidateObjectVariableOrVariableOrProperty(node)) {
// The identifier is not a variable, so either the variable is not properly declared
// or it's a text without quotes.
RaiseTypeError(
RaiseUnknownIdentifierError(
_("You must enter a number or a text, wrapped inside double quotes (example: \"Hello world\"), or a variable name."),
node.location);
}
}
else if (parentType != Type::Object && parentType != Type::Variable) {
else if (parentType == Type::Variable) {
CheckVariableExistence(node.location, node.identifierName);
}
else if (parentType != Type::Object && parentType != Type::LegacyVariable) {
// It can't happen.
RaiseTypeError(
_("You've entered a name, but this type was expected:") + " " + TypeToString(parentType),
@@ -332,7 +353,7 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
} else if (parentType == Type::String) {
message = _(
"You must enter a text (between quotes) or a valid expression call.");
} else if (parentType == Type::Variable) {
} else if (parentType == Type::Variable || parentType == Type::LegacyVariable) {
message = _("You must enter a variable name.");
} else if (parentType == Type::Object) {
message = _("You must enter a valid object name.");
@@ -345,12 +366,51 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
}
private:
enum Type {Unknown = 0, Number, String, NumberOrString, Variable, Object, Empty};
enum Type {Unknown = 0, Number, String, NumberOrString, Variable, LegacyVariable, Object, Empty};
Type ValidateFunction(const gd::FunctionCallNode& function);
bool ValidateObjectVariableOrVariableOrProperty(const gd::IdentifierNode& identifier);
void CheckVariableExistence(const ExpressionParserLocation &location, const gd::String& name) {
if (!currentParameterExtraInfo || *currentParameterExtraInfo != "AllowUndeclaredVariable") {
projectScopedContainers.MatchIdentifierWithName<void>(
name,
[&]() {
// This represents an object.
RaiseVariableNameCollisionError(
_("This variable has the same name as an object. Consider "
"renaming one or the other."),
location, name);
},
[&]() {
// This is a variable.
},
[&]() {
// This is a property.
// This error won't happen unless the priority is changed.
RaiseVariableNameCollisionError(
_("This variable has the same name as a property. Consider "
"renaming one or the other."),
location, name);
},
[&]() {
// This is a parameter.
// This error won't happen unless the priority is changed.
RaiseVariableNameCollisionError(
_("This variable has the same name as a parameter. Consider "
"renaming one or the other."),
location, name);
},
[&]() {
// This is something else.
RaiseUndeclaredVariableError(
_("No variable with this name found."), location,
name);
});
}
}
void ReportAnyError(const ExpressionNode& node, bool isFatal = true) {
if (node.diagnostic && node.diagnostic->IsError()) {
if (node.diagnostic) {
// Syntax errors are holden by the AST nodes.
// It's fine to give pointers on them as the AST live longer than errors
// handling.
@@ -361,10 +421,13 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
}
}
void RaiseError(const gd::String &type,
const gd::String &message, const ExpressionParserLocation &location, bool isFatal = true) {
void RaiseError(gd::ExpressionParserError::ErrorType type,
const gd::String &message,
const ExpressionParserLocation &location, bool isFatal = true,
const gd::String &actualValue = "",
const gd::String &objectName = "") {
auto diagnostic = gd::make_unique<ExpressionParserError>(
type, message, location);
type, message, location, actualValue, objectName);
allErrors.push_back(diagnostic.get());
if (isFatal) {
fatalErrors.push_back(diagnostic.get());
@@ -375,14 +438,39 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
supplementalErrors.push_back(std::move(diagnostic));
}
void RaiseTypeError(
const gd::String &message, const ExpressionParserLocation &location, bool isFatal = true) {
RaiseError("type_error", message, location, isFatal);
void RaiseUnknownIdentifierError(const gd::String &message,
const ExpressionParserLocation &location) {
RaiseError(gd::ExpressionParserError::ErrorType::UnknownIdentifier, message,
location);
}
void RaiseOperatorError(
const gd::String &message, const ExpressionParserLocation &location) {
RaiseError("invalid_operator", message, location);
void RaiseUndeclaredVariableError(const gd::String &message,
const ExpressionParserLocation &location,
const gd::String &variableName,
const gd::String &objectName = "") {
RaiseError(gd::ExpressionParserError::ErrorType::UndeclaredVariable,
message, location, true, variableName, objectName);
}
void RaiseVariableNameCollisionError(const gd::String &message,
const ExpressionParserLocation &location,
const gd::String &variableName,
const gd::String &objectName = "") {
RaiseError(gd::ExpressionParserError::ErrorType::VariableNameCollision,
message, location, false, variableName, objectName);
}
void RaiseTypeError(const gd::String &message,
const ExpressionParserLocation &location,
bool isFatal = true) {
RaiseError(gd::ExpressionParserError::ErrorType::MismatchedType, message,
location, isFatal);
}
void RaiseOperatorError(const gd::String &message,
const ExpressionParserLocation &location) {
RaiseError(gd::ExpressionParserError::ErrorType::InvalidOperator, message,
location);
}
void ReadChildTypeFromVariable(gd::Variable::Type variableType) {
@@ -395,6 +483,10 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
}
}
static bool ShouldTypeBeRefined(Type type) {
return (type == Type::Unknown || type == Type::NumberOrString);
}
static Type StringToType(const gd::String &type);
static const gd::String &TypeToString(Type type);
static const gd::String unknownTypeString;
@@ -402,20 +494,21 @@ class GD_CORE_API ExpressionValidator : public ExpressionParser2NodeWorker {
static const gd::String stringTypeString;
static const gd::String numberOrStringTypeString;
static const gd::String variableTypeString;
static const gd::String legacyVariableTypeString;
static const gd::String objectTypeString;
static const gd::String identifierTypeString;
static const gd::String emptyTypeString;
std::vector<ExpressionParserDiagnostic*> fatalErrors;
std::vector<ExpressionParserDiagnostic*> allErrors;
std::vector<std::unique_ptr<ExpressionParserDiagnostic>> supplementalErrors;
std::vector<ExpressionParserError*> fatalErrors;
std::vector<ExpressionParserError*> allErrors;
std::vector<std::unique_ptr<ExpressionParserError>> supplementalErrors;
Type childType; ///< The type "discovered" down the tree and passed up.
Type parentType; ///< The type "required" by the top of the tree.
bool forbidsUsageOfBracketsBecauseParentIsObject;
const gd::String *currentParameterExtraInfo;
const gd::Platform &platform;
const gd::ProjectScopedContainers &projectScopedContainers;
};
} // namespace gd
#endif // GDCORE_EXPRESSIONVALIDATOR_H

View File

@@ -0,0 +1,55 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
namespace gd {
/**
* \brief Find the variable name from a variable expression.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionVariableNameFinder : public ExpressionParser2NodeWorker {
public:
static const gd::String GetVariableName(gd::ExpressionNode& node) {
gd::ExpressionVariableNameFinder typeFinder;
node.Visit(typeFinder);
return typeFinder.variableName;
}
virtual ~ExpressionVariableNameFinder(){};
protected:
ExpressionVariableNameFinder()
: variableName("") {};
void OnVisitSubExpressionNode(SubExpressionNode& node) override {}
void OnVisitOperatorNode(OperatorNode& node) override {}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
variableName = node.name;
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {}
void OnVisitIdentifierNode(IdentifierNode& node) override {
variableName = node.identifierName;
}
void OnVisitEmptyNode(EmptyNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {}
void OnVisitFunctionCallNode(FunctionCallNode& functionCall) override {}
private:
gd::String variableName;
};
} // namespace gd

View File

@@ -1,374 +0,0 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/Extensions/Metadata/ObjectMetadata.h"
#include "GDCore/Extensions/Metadata/ParameterMetadata.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/Project/Variable.h"
#include "GDCore/Tools/Localization.h"
namespace gd {
class Expression;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
} // namespace gd
namespace gd {
/**
* \brief Contains a variables container or a variable. Useful
* to refer to the parent of a variable (which can be a VariablesContainer
* or another Variable).
*/
struct VariableAndItsParent {
const gd::VariablesContainer* parentVariablesContainer;
const gd::Variable* parentVariable;
};
/**
* \brief Find the last parent (i.e: the variables container) of a node
* representing a variable.
*
* Useful for completions, to know which variables can be entered in a node.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionVariableParentFinder
: public ExpressionParser2NodeWorker {
public:
static VariableAndItsParent GetLastParentOfNode(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::ExpressionNode& node) {
gd::ExpressionVariableParentFinder typeFinder(platform,
projectScopedContainers);
node.Visit(typeFinder);
return typeFinder.variableAndItsParent;
}
virtual ~ExpressionVariableParentFinder(){};
protected:
ExpressionVariableParentFinder(
const gd::Platform& platform_,
const gd::ProjectScopedContainers& projectScopedContainers_)
: platform(platform_),
projectScopedContainers(projectScopedContainers_),
variableNode(nullptr),
thisIsALegacyPrescopedVariable(false),
bailOutBecauseEmptyVariableName(false),
legacyPrescopedVariablesContainer(nullptr),
variableAndItsParent{} {};
void OnVisitSubExpressionNode(SubExpressionNode& node) override {}
void OnVisitOperatorNode(OperatorNode& node) override {}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
if (variableNode != nullptr) {
// This is not possible
return;
}
variableNode = &node;
// Check if the parent is a function call, in which we might be dealing
// with a legacy pre-scoped variable parameter:
if (node.parent) node.parent->Visit(*this);
if (thisIsALegacyPrescopedVariable) {
// The node represents a variable name, and the variables container
// containing it was identified in the FunctionCallNode.
childVariableNames.insert(childVariableNames.begin(), node.name);
if (legacyPrescopedVariablesContainer)
variableAndItsParent = WalkUntilLastParent(
*legacyPrescopedVariablesContainer, childVariableNames);
} else {
// Otherwise, the identifier is to be interpreted as usual:
// it can be an object (on which a variable is accessed),
// or a variable.
projectScopedContainers.MatchIdentifierWithName<void>(
node.name,
[&]() {
// This is an object.
const auto* variablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(node.name);
if (variablesContainer)
variableAndItsParent =
WalkUntilLastParent(*variablesContainer, childVariableNames);
},
[&]() {
// This is a variable.
if (projectScopedContainers.GetVariablesContainersList().Has(
node.name)) {
variableAndItsParent = WalkUntilLastParent(
projectScopedContainers.GetVariablesContainersList().Get(
node.name),
childVariableNames);
}
},
[&]() {
// Ignore properties here.
// There is no support for "children" of properties.
},
[&]() {
// Ignore parameters here.
// There is no support for "children" of parameters.
},
[&]() {
// Ignore unrecognised identifiers here.
});
}
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.name.empty() && node.child) {
// A variable accessor should always have a name if it has a child (i.e:
// another accessor). While the parser may have generated an empty name,
// flag this so we avoid finding a wrong parent (and so, run the risk of
// giving wrong autocompletions).
bailOutBecauseEmptyVariableName = true;
}
childVariableNames.insert(childVariableNames.begin(), node.name);
if (node.parent) node.parent->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
if (variableNode != nullptr) {
// This is not possible
return;
}
// This node is not necessarily a variable node.
// It will be checked when visiting the FunctionCallNode, just after.
variableNode = &node;
// Check if the parent is a function call, in which we might be dealing
// with a legacy pre-scoped variable parameter:
if (node.parent) node.parent->Visit(*this);
if (thisIsALegacyPrescopedVariable) {
// The identifier represents a variable name, and the variables container
// containing it was identified in the FunctionCallNode.
if (!node.childIdentifierName.empty())
childVariableNames.insert(childVariableNames.begin(),
node.childIdentifierName);
childVariableNames.insert(childVariableNames.begin(),
node.identifierName);
if (legacyPrescopedVariablesContainer)
variableAndItsParent = WalkUntilLastParent(
*legacyPrescopedVariablesContainer, childVariableNames);
} else {
// Otherwise, the identifier is to be interpreted as usual:
// it can be an object (on which a variable is accessed),
// or a variable.
projectScopedContainers.MatchIdentifierWithName<void>(
node.identifierName,
[&]() {
// This is an object.
if (!node.childIdentifierName.empty())
childVariableNames.insert(childVariableNames.begin(),
node.childIdentifierName);
const auto* variablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(node.identifierName);
if (variablesContainer)
variableAndItsParent =
WalkUntilLastParent(*variablesContainer, childVariableNames);
},
[&]() {
// This is a variable.
if (!node.childIdentifierName.empty())
childVariableNames.insert(childVariableNames.begin(),
node.childIdentifierName);
if (projectScopedContainers.GetVariablesContainersList().Has(
node.identifierName)) {
variableAndItsParent = WalkUntilLastParent(
projectScopedContainers.GetVariablesContainersList().Get(
node.identifierName),
childVariableNames);
}
},
[&]() {
// Ignore properties here.
// There is no support for "children" of properties.
},
[&]() {
// Ignore parameters here.
// There is no support for "children" of properties.
},
[&]() {
// Ignore unrecognised identifiers here.
});
}
}
void OnVisitEmptyNode(EmptyNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
// Add a child with an empty name, which will be interpreted as
// "take the first child/item of the structure/array".
childVariableNames.insert(childVariableNames.begin(), "");
if (node.parent) node.parent->Visit(*this);
}
void OnVisitFunctionCallNode(FunctionCallNode& functionCall) override {
if (variableNode == nullptr) {
return;
}
int parameterIndex = -1;
for (int i = 0; i < functionCall.parameters.size(); i++) {
if (functionCall.parameters.at(i).get() == variableNode) {
parameterIndex = i;
break;
}
}
if (parameterIndex < 0) {
return;
}
const auto& objectsContainersList =
projectScopedContainers.GetObjectsContainersList();
const gd::ParameterMetadata* parameterMetadata =
MetadataProvider::GetFunctionCallParameterMetadata(
platform, objectsContainersList, functionCall, parameterIndex);
if (parameterMetadata == nullptr) return; // Unexpected
// Support for legacy pre-scoped variables:
if (parameterMetadata->GetValueTypeMetadata().IsLegacyPreScopedVariable()) {
if (parameterMetadata->GetType() == "objectvar") {
// Legacy convention where a "objectvar"
// parameter represents a variable of the object represented by the
// previous "object" parameter. The object on which the function is
// called is returned if no previous parameters are objects.
gd::String objectName = functionCall.objectName;
for (int previousIndex = parameterIndex - 1; previousIndex >= 0;
previousIndex--) {
const gd::ParameterMetadata* previousParameterMetadata =
MetadataProvider::GetFunctionCallParameterMetadata(
platform, objectsContainersList, functionCall, previousIndex);
if (previousParameterMetadata != nullptr &&
gd::ParameterMetadata::IsObject(
previousParameterMetadata->GetType())) {
auto previousParameterNode =
functionCall.parameters[previousIndex].get();
IdentifierNode* objectNode =
dynamic_cast<IdentifierNode*>(previousParameterNode);
objectName = objectNode->identifierName;
break;
}
}
legacyPrescopedVariablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(objectName);
thisIsALegacyPrescopedVariable = true;
} else if (parameterMetadata->GetType() == "scenevar") {
legacyPrescopedVariablesContainer =
projectScopedContainers.GetVariablesContainersList()
.GetBottomMostVariablesContainer();
thisIsALegacyPrescopedVariable = true;
} else if (parameterMetadata->GetType() == "globalvar") {
legacyPrescopedVariablesContainer =
projectScopedContainers.GetVariablesContainersList()
.GetTopMostVariablesContainer();
thisIsALegacyPrescopedVariable = true;
}
} else {
thisIsALegacyPrescopedVariable = false;
legacyPrescopedVariablesContainer = nullptr;
}
}
private:
VariableAndItsParent WalkUntilLastParent(
const gd::Variable& variable,
const std::vector<gd::String>& childVariableNames,
size_t startIndex = 0) {
if (bailOutBecauseEmptyVariableName)
return {}; // Do not even attempt to find the parent if we had an issue
// when visiting nodes.
const gd::Variable* currentVariable = &variable;
// Walk until size - 1 as we want the last parent.
for (size_t index = startIndex; index + 1 < childVariableNames.size();
++index) {
const gd::String& childName = childVariableNames[index];
if (childName.empty()) {
if (currentVariable->GetChildrenCount() == 0) {
// The array or structure is empty, we can't walk through it - there
// is no "parent".
return {};
}
if (currentVariable->GetType() == gd::Variable::Array) {
currentVariable = &currentVariable->GetAtIndex(0);
} else {
currentVariable =
currentVariable->GetAllChildren().begin()->second.get();
}
} else {
if (!currentVariable->HasChild(childName)) {
// Non existing child - there is no "parent".
return {};
}
currentVariable = &currentVariable->GetChild(childName);
}
}
// Return the last parent of the chain of variables (so not the last
// variable but the one before it).
return {.parentVariable = currentVariable};
}
VariableAndItsParent WalkUntilLastParent(
const gd::VariablesContainer& variablesContainer,
const std::vector<gd::String>& childVariableNames) {
if (bailOutBecauseEmptyVariableName)
return {}; // Do not even attempt to find the parent if we had an issue
// when visiting nodes.
if (childVariableNames.empty())
return {}; // There is no "parent" to the variables container itself.
const gd::String& firstChildName = *childVariableNames.begin();
const gd::Variable* variable = variablesContainer.Has(firstChildName)
? &variablesContainer.Get(firstChildName)
: nullptr;
if (childVariableNames.size() == 1 || !variable)
return {// Only one child: the parent is the variables container itself.
.parentVariablesContainer = &variablesContainer};
return WalkUntilLastParent(*variable, childVariableNames, 1);
}
gd::ExpressionNode* variableNode;
std::vector<gd::String> childVariableNames;
bool thisIsALegacyPrescopedVariable;
bool bailOutBecauseEmptyVariableName;
const gd::VariablesContainer* legacyPrescopedVariablesContainer;
VariableAndItsParent variableAndItsParent;
const gd::Platform& platform;
const gd::ProjectScopedContainers& projectScopedContainers;
};
} // namespace gd

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@@ -0,0 +1,195 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ExpressionVariablePathFinder.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
namespace gd {
/**
* \brief Find the pre-scoped container of legacy variables or the object name
* from the function call node.
*/
class GD_CORE_API ExpressionLiteralFinder : public ExpressionParser2NodeWorker {
public:
virtual ~ExpressionLiteralFinder(){};
gd::String literalValue;
ExpressionLiteralFinder() : literalValue(""){};
protected:
void OnVisitSubExpressionNode(SubExpressionNode &node) override {}
void OnVisitOperatorNode(OperatorNode &node) override {}
void OnVisitUnaryOperatorNode(UnaryOperatorNode &node) override {}
void OnVisitNumberNode(NumberNode &node) override {
literalValue = node.number;
}
void OnVisitTextNode(TextNode &node) override { literalValue = node.text; }
void OnVisitVariableNode(VariableNode &node) override {}
void OnVisitVariableAccessorNode(VariableAccessorNode &node) override {}
void OnVisitIdentifierNode(IdentifierNode &node) override {}
void OnVisitEmptyNode(EmptyNode &node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode &node) override {}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode &node) override {}
void OnVisitFunctionCallNode(FunctionCallNode &functionCall) override {}
};
void ExpressionVariablePathFinder::OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode &node) {
// Try to find a literal accessor or add a child with an empty name, which
// will be interpreted as "take the first child/item of the structure/array".
gd::ExpressionLiteralFinder expressionLiteralFinder;
if (node.expression) {
node.expression->Visit(expressionLiteralFinder);
}
childVariableNames.push_back(expressionLiteralFinder.literalValue);
if (node.child && &node != lastNodeToCheck) {
node.child->Visit(*this);
}
}
/**
* \brief Find the pre-scoped container of legacy variables or the object name
* from the function call node.
*/
class GD_CORE_API ExpressionVariableContextFinder
: public ExpressionParser2NodeWorker {
public:
virtual ~ExpressionVariableContextFinder(){};
gd::String objectName;
gd::String parameterType;
gd::ExpressionNode* variableNode;
ExpressionVariableContextFinder(
const gd::Platform& platform_,
const gd::ProjectScopedContainers& projectScopedContainers_)
: platform(platform_),
projectScopedContainers(projectScopedContainers_),
variableNode(nullptr),
objectName(""),
parameterType("") {};
protected:
void OnVisitSubExpressionNode(SubExpressionNode& node) override {}
void OnVisitOperatorNode(OperatorNode& node) override {}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
if (variableNode) {
// This is not possible
return;
}
variableNode = &node;
// Check if the parent is a function call, in which we might be dealing
// with a legacy pre-scoped variable parameter:
if (node.parent) node.parent->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.parent) node.parent->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
if (variableNode) {
// This is not possible
return;
}
// This node is not necessarily a variable node.
// It will be checked when visiting the FunctionCallNode, just after.
variableNode = &node;
// Check if the parent is a function call, in which we might be dealing
// with a legacy pre-scoped variable parameter:
if (node.parent) node.parent->Visit(*this);
}
void OnVisitEmptyNode(EmptyNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override {
if (node.parent) node.parent->Visit(*this);
}
void OnVisitFunctionCallNode(FunctionCallNode& functionCall) override {
int parameterIndex = -1;
for (int i = 0; i < functionCall.parameters.size(); i++) {
if (functionCall.parameters.at(i).get() == variableNode) {
parameterIndex = i;
break;
}
}
if (parameterIndex < 0) {
return;
}
const auto& objectsContainersList =
projectScopedContainers.GetObjectsContainersList();
const gd::ParameterMetadata* parameterMetadata =
MetadataProvider::GetFunctionCallParameterMetadata(
platform, objectsContainersList, functionCall, parameterIndex);
if (parameterMetadata == nullptr) return; // Unexpected
if (parameterMetadata->GetType() == "objectvar") {
// Legacy convention where a "objectvar"
// parameter represents a variable of the object represented by the
// previous "object" parameter. The object on which the function is
// called is returned if no previous parameters are objects.
objectName = functionCall.objectName;
for (int previousIndex = parameterIndex - 1; previousIndex >= 0;
previousIndex--) {
const gd::ParameterMetadata* previousParameterMetadata =
MetadataProvider::GetFunctionCallParameterMetadata(
platform, objectsContainersList, functionCall, previousIndex);
if (previousParameterMetadata != nullptr &&
gd::ParameterMetadata::IsObject(
previousParameterMetadata->GetType())) {
auto previousParameterNode =
functionCall.parameters[previousIndex].get();
IdentifierNode* objectNode =
dynamic_cast<IdentifierNode*>(previousParameterNode);
objectName = objectNode->identifierName;
break;
}
}
parameterType = parameterMetadata->GetType();
}
}
private:
const gd::Platform& platform;
const gd::ProjectScopedContainers& projectScopedContainers;
};
VariableAndItsParent ExpressionVariablePathFinder::GetLastParentOfNode(
const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::ExpressionNode &node) {
gd::ExpressionVariableContextFinder contextFinder(platform,
projectScopedContainers);
node.Visit(contextFinder);
if (!contextFinder.variableNode) {
return {};
}
gd::ExpressionVariablePathFinder typeFinder(platform, projectScopedContainers,
contextFinder.parameterType,
contextFinder.objectName, &node);
contextFinder.variableNode->Visit(typeFinder);
if (typeFinder.variableName.empty() || !typeFinder.variablesContainer) {
return {};
}
return typeFinder.WalkUntilLastParent(*typeFinder.variablesContainer,
typeFinder.childVariableNames);
}
} // namespace gd

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@@ -0,0 +1,357 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <memory>
#include <vector>
#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
#include "GDCore/Project/ProjectScopedContainers.h"
#include "GDCore/Project/Variable.h"
#include "GDCore/Project/VariablesContainer.h"
namespace gd {
class Platform;
} // namespace gd
namespace gd {
/**
* \brief Contains a variables container or a variable. Useful
* to refer to the parent of a variable (which can be a VariablesContainer
* or another Variable).
*/
struct VariableAndItsParent {
const gd::VariablesContainer* parentVariablesContainer;
const gd::Variable* parentVariable;
};
/**
* \brief Find a variable path from an expression node.
*
* \see gd::ExpressionParser2
*/
class GD_CORE_API ExpressionVariablePathFinder
: public ExpressionParser2NodeWorker {
public:
static VariableAndItsParent GetLastParentOfNode(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::ExpressionNode& node);
static const gd::Variable::Type GetVariableType(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::ExpressionNode& node, const gd::String& objectName) {
// The context is not checked because this is called on variable parameters.
gd::String parameterType = objectName.empty() ? "variable" : "objectvar";
gd::String objName = objectName;
gd::ExpressionVariablePathFinder typeFinder(
platform, projectScopedContainers, parameterType, objName);
node.Visit(typeFinder);
if (typeFinder.variableName.empty() || !typeFinder.variablesContainer) {
return gd::Variable::Unknown;
}
auto *variable = typeFinder.WalkUntilLastChild(
typeFinder.variablesContainer->Get(typeFinder.variableName),
typeFinder.childVariableNames);
return variable ? variable->GetType() : gd::Variable::Unknown;
}
static const gd::Variable::Type GetArrayVariableType(
const gd::Platform& platform,
const gd::ProjectScopedContainers& projectScopedContainers,
gd::ExpressionNode& node, const gd::String& objectName) {
// The context is not checked because this is called on variable parameters.
gd::String parameterType = objectName.empty() ? "variable" : "objectvar";
gd::String objName = objectName;
gd::ExpressionVariablePathFinder typeFinder(
platform, projectScopedContainers, parameterType, objName);
node.Visit(typeFinder);
if (typeFinder.variableName.empty() || !typeFinder.variablesContainer) {
return gd::Variable::Unknown;
}
auto *variable = typeFinder.WalkUntilLastChild(
typeFinder.variablesContainer->Get(typeFinder.variableName),
typeFinder.childVariableNames);
if (variable && variable->GetType() != gd::Variable::Array) {
return gd::Variable::Unknown;
}
return variable && variable->GetChildrenCount() > 0
? variable->GetAtIndex(0).GetType()
: gd::Variable::Unknown;
}
virtual ~ExpressionVariablePathFinder(){};
protected:
ExpressionVariablePathFinder(
const gd::Platform& platform_,
const gd::ProjectScopedContainers& projectScopedContainers_,
const gd::String& parameterType_,
gd::String& objectName_,
const gd::ExpressionNode* lastNodeToCheck_ = nullptr)
: platform(platform_),
projectScopedContainers(projectScopedContainers_),
parameterType(parameterType_),
objectName(objectName_),
lastNodeToCheck(lastNodeToCheck_),
variablesContainer(nullptr),
variableName(""),
bailOutBecauseEmptyVariableName(false) {};
void OnVisitVariableBracketAccessorNode(
VariableBracketAccessorNode& node) override;
void OnVisitSubExpressionNode(SubExpressionNode& node) override {}
void OnVisitOperatorNode(OperatorNode& node) override {}
void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {}
void OnVisitNumberNode(NumberNode& node) override {}
void OnVisitTextNode(TextNode& node) override {}
void OnVisitVariableNode(VariableNode& node) override {
FindVariableFor(node.name);
if (node.child && &node != lastNodeToCheck) node.child->Visit(*this);
}
void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {
if (node.name.empty() && node.child) {
// A variable accessor should always have a name if it has a child (i.e:
// another accessor). While the parser may have generated an empty name,
// flag this so we avoid finding a wrong parent (and so, run the risk of
// giving wrong autocompletions).
bailOutBecauseEmptyVariableName = true;
}
if (variableName.empty()) {
const auto& objectsContainersList = projectScopedContainers.GetObjectsContainersList();
if (objectsContainersList.HasObjectOrGroupWithVariableNamed(objectName,
node.name) !=
gd::ObjectsContainersList::VariableExistence::DoesNotExist) {
variableName = node.name;
variablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(objectName);
}
} else {
childVariableNames.push_back(node.name);
}
if (node.child && &node != lastNodeToCheck) node.child->Visit(*this);
}
void OnVisitIdentifierNode(IdentifierNode& node) override {
FindVariableFor(node.identifierName, node.identifierNameDotLocation.IsValid() ? &node.childIdentifierName : nullptr);
}
void OnVisitEmptyNode(EmptyNode& node) override {}
void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
void OnVisitFunctionCallNode(FunctionCallNode& functionCall) override {}
void FindVariableFor(const gd::String& identifier, gd::String* childIdentifier = nullptr) {
if (!objectName.empty()) {
const auto& objectsContainersList = projectScopedContainers.GetObjectsContainersList();
if (objectsContainersList.HasObjectOrGroupWithVariableNamed(objectName,
identifier) !=
gd::ObjectsContainersList::VariableExistence::DoesNotExist) {
variableName = identifier;
variablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(objectName);
if (childIdentifier) {
childVariableNames.push_back(*childIdentifier);
}
}
}
else if (parameterType == "scenevar") {
// The node represents a variable name, and the variables container
// containing it was identified in the FunctionCallNode.
variablesContainer = projectScopedContainers.GetVariablesContainersList()
.GetBottomMostVariablesContainer();
variableName = identifier;
if (childIdentifier) {
childVariableNames.push_back(*childIdentifier);
}
}
else if (parameterType == "globalvar") {
// The node represents a variable name, and the variables container
// containing it was identified in the FunctionCallNode.
variablesContainer = projectScopedContainers.GetVariablesContainersList()
.GetTopMostVariablesContainer();
variableName = identifier;
if (childIdentifier) {
childVariableNames.push_back(*childIdentifier);
}
} else {
// Otherwise, the identifier is to be interpreted as usual:
// it can be an object (on which a variable is accessed),
// or a variable.
projectScopedContainers.MatchIdentifierWithName<void>(
identifier,
[&]() {
objectName = identifier;
if (childIdentifier) {
if (parameterType == "variable") {
// An object is overlapping the variable.
// Even in "variable" parameters, this is not allowed to be
// consistent with expressions.
} else {
// It's an object variable expression.
const auto& objectsContainersList = projectScopedContainers.GetObjectsContainersList();
if (objectsContainersList.HasObjectOrGroupWithVariableNamed(objectName,
*childIdentifier) !=
gd::ObjectsContainersList::VariableExistence::DoesNotExist) {
variableName = *childIdentifier;
variablesContainer =
projectScopedContainers.GetObjectsContainersList()
.GetObjectOrGroupVariablesContainer(objectName);
}
}
}
},
[&]() {
// This is a variable.
if (projectScopedContainers.GetVariablesContainersList().Has(identifier)) {
variablesContainer =
&(projectScopedContainers.GetVariablesContainersList()
.GetVariablesContainerFromVariableName(identifier));
variableName = identifier;
if (childIdentifier) {
childVariableNames.push_back(*childIdentifier);
}
}
},
[&]() {
// Ignore properties here.
// There is no support for "children" of properties.
},
[&]() {
// Ignore parameters here.
// There is no support for "children" of parameters.
},
[&]() {
// Ignore unrecognised identifiers here.
});
}
}
private:
const gd::Variable* WalkUntilLastChild(
const gd::Variable& variable,
const std::vector<gd::String>& childVariableNames,
size_t startIndex = 0) {
if (bailOutBecauseEmptyVariableName)
return nullptr; // Do not even attempt to find the parent if we had an issue
// when visiting nodes.
const gd::Variable* currentVariable = &variable;
for (size_t index = startIndex; index < childVariableNames.size();
++index) {
const gd::String& childName = childVariableNames[index];
if (childName.empty()) {
if (currentVariable->GetChildrenCount() == 0) {
// The array or structure is empty, we can't walk through it - there
// is no "parent".
return nullptr;
}
if (currentVariable->GetType() == gd::Variable::Array) {
currentVariable = &currentVariable->GetAtIndex(0);
} else {
currentVariable =
currentVariable->GetAllChildren().begin()->second.get();
}
} else {
if (!currentVariable->HasChild(childName)) {
// Non existing child - there is no "parent".
return nullptr;
}
currentVariable = &currentVariable->GetChild(childName);
}
}
// Return the last parent of the chain of variables (so not the last
// variable but the one before it).
return currentVariable;
}
VariableAndItsParent WalkUntilLastParent(
const gd::Variable& variable,
const std::vector<gd::String>& childVariableNames,
size_t startIndex = 0) {
if (bailOutBecauseEmptyVariableName)
return {}; // Do not even attempt to find the parent if we had an issue
// when visiting nodes.
const gd::Variable* currentVariable = &variable;
// Walk until size - 1 as we want the last parent.
for (size_t index = startIndex; index + 1 < childVariableNames.size();
++index) {
const gd::String& childName = childVariableNames[index];
if (childName.empty()) {
if (currentVariable->GetChildrenCount() == 0) {
// The array or structure is empty, we can't walk through it - there
// is no "parent".
return {};
}
if (currentVariable->GetType() == gd::Variable::Array) {
currentVariable = &currentVariable->GetAtIndex(0);
} else {
currentVariable =
currentVariable->GetAllChildren().begin()->second.get();
}
} else {
if (!currentVariable->HasChild(childName)) {
// Non existing child - there is no "parent".
return {};
}
currentVariable = &currentVariable->GetChild(childName);
}
}
// Return the last parent of the chain of variables (so not the last
// variable but the one before it).
return {.parentVariable = currentVariable};
}
VariableAndItsParent WalkUntilLastParent(
const gd::VariablesContainer& variablesContainer,
const std::vector<gd::String>& childVariableNames) {
if (bailOutBecauseEmptyVariableName)
return {}; // Do not even attempt to find the parent if we had an issue
// when visiting nodes.
if (variableName.empty())
return {}; // There is no "parent" to the variables container itself.
const gd::Variable* variable = variablesContainer.Has(variableName)
? &variablesContainer.Get(variableName)
: nullptr;
if (childVariableNames.empty() || !variable)
return {// No child: the parent is the variables container itself.
.parentVariablesContainer = &variablesContainer};
return WalkUntilLastParent(*variable, childVariableNames, 0);
}
const gd::Platform& platform;
const gd::ProjectScopedContainers& projectScopedContainers;
const gd::String& parameterType;
gd::String& objectName;
const gd::ExpressionNode* lastNodeToCheck;
const gd::VariablesContainer* variablesContainer;
gd::String variableName;
std::vector<gd::String> childVariableNames;
bool bailOutBecauseEmptyVariableName;
};
} // namespace gd

View File

@@ -20,14 +20,9 @@ namespace gd {
void EventsFunctionTools::FreeEventsFunctionToObjectsContainer(
const gd::Project& project,
const gd::EventsFunctionsContainer functionContainer,
const gd::EventsFunctionsContainer& functionContainer,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer) {
// Functions don't have access to objects from the "outer" scope.
outputGlobalObjectsContainer.GetObjects().clear();
outputGlobalObjectsContainer.GetObjectGroups().Clear();
// Functions scope for objects is defined according
// to parameters
outputObjectsContainer.GetObjects().clear();
@@ -45,13 +40,11 @@ void EventsFunctionTools::BehaviorEventsFunctionToObjectsContainer(
const gd::Project& project,
const gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer) {
// The context is build the same way as free function...
FreeEventsFunctionToObjectsContainer(project,
eventsBasedBehavior.GetEventsFunctions(),
eventsFunction,
outputGlobalObjectsContainer,
outputObjectsContainer);
// ...and has an "Object" by convention...
@@ -83,13 +76,11 @@ void EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
const gd::Project& project,
const gd::EventsBasedObject& eventsBasedObject,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer) {
// The context is build the same way as free function...
FreeEventsFunctionToObjectsContainer(project,
eventsBasedObject.GetEventsFunctions(),
eventsFunction,
outputGlobalObjectsContainer,
outputObjectsContainer);
// TODO EBO Use a constant instead a hard coded value "Object".
@@ -101,17 +92,30 @@ void EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
"its parameters).");
return;
}
if (eventsBasedObject.HasObjectNamed("Object")) {
if (eventsBasedObject.GetObjects().HasObjectNamed("Object")) {
gd::LogWarning("Child-objects can't be named Object because it's reserved"
"for the parent. ");
return;
}
// ...and its children.
auto &children = eventsBasedObject.GetObjects();
gd::EventsFunctionTools::CopyEventsBasedObjectChildrenToObjectsContainer(
eventsBasedObject, outputObjectsContainer);
}
void EventsFunctionTools::CopyEventsBasedObjectChildrenToObjectsContainer(
const gd::EventsBasedObject& eventsBasedObject,
gd::ObjectsContainer& outputObjectsContainer) {
auto &children = eventsBasedObject.GetObjects().GetObjects();
for (auto &childObject : children) {
auto child = childObject.get();
outputObjectsContainer.InsertObject(*child, children.size());
outputObjectsContainer.InsertObject(
*child, outputObjectsContainer.GetObjectsCount());
}
auto &childrenGroups = eventsBasedObject.GetObjects().GetObjectGroups();
for (size_t index = 0; index < childrenGroups.Count(); ++index) {
auto &childGroup = childrenGroups.Get(index);
outputObjectsContainer.GetObjectGroups().Insert(
childGroup, outputObjectsContainer.GetObjectGroups().Count());
}
}

View File

@@ -3,11 +3,11 @@
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef EventsFunctionTools_H
#define EventsFunctionTools_H
#pragma once
#include <vector>
#include "GDCore/String.h"
namespace gd {
class Project;
class EventsFunctionsContainer;
@@ -35,10 +35,10 @@ class GD_CORE_API EventsFunctionTools {
*/
static void FreeEventsFunctionToObjectsContainer(
const gd::Project& project,
const gd::EventsFunctionsContainer functionContainer,
const gd::EventsFunctionsContainer& functionContainer,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer);
/**
* \brief Given a behavior events function, initialize the given objects container
* with objects described in the events function parameters, in
@@ -52,8 +52,8 @@ class GD_CORE_API EventsFunctionTools {
const gd::Project& project,
const gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer);
/**
* \brief Given a parent-object events function, initialize the given objects container
* with objects described in the events function parameters, in
@@ -67,10 +67,10 @@ class GD_CORE_API EventsFunctionTools {
const gd::Project& project,
const gd::EventsBasedObject& eventsBasedObject,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& outputGlobalObjectsContainer,
gd::ObjectsContainer& outputObjectsContainer);
static void CopyEventsBasedObjectChildrenToObjectsContainer(
const gd::EventsBasedObject &eventsBasedObject,
gd::ObjectsContainer &outputObjectsContainer);
};
} // namespace gd
#endif // EventsFunctionTools_H
#endif

View File

@@ -0,0 +1,41 @@
/*
* GDevelop JS Platform
* Copyright 2008-2023 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventsBasedObjectDependencyFinder.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Project.h"
namespace gd {
bool EventsBasedObjectDependencyFinder::IsDependentFromEventsBasedObject(
const gd::Project &project, const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsBasedObject &dependency) {
return gd::EventsBasedObjectDependencyFinder::
IsDependentFromEventsBasedObject(project, eventsBasedObject, dependency,
0);
}
bool EventsBasedObjectDependencyFinder::IsDependentFromEventsBasedObject(
const gd::Project &project, const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsBasedObject &dependency, int depth) {
if (&eventsBasedObject == &dependency) {
return true;
}
if (depth > 200) {
return false;
}
for (auto &object : eventsBasedObject.GetObjects().GetObjects()) {
const gd::String &objectType = object->GetType();
if (project.HasEventsBasedObject(objectType) &&
gd::EventsBasedObjectDependencyFinder::IsDependentFromEventsBasedObject(
project, project.GetEventsBasedObject(objectType), dependency,
depth + 1)) {
return true;
}
}
return false;
}
} // namespace gd

View File

@@ -0,0 +1,37 @@
/*
* GDevelop JS Platform
* Copyright 2008-2023 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/String.h"
namespace gd {
class Project;
class EventsBasedObject;
} // namespace gd
namespace gd {
/**
* \brief Find resource usages in several parts of the project.
*
* \ingroup IDE
*/
class EventsBasedObjectDependencyFinder {
public:
static bool IsDependentFromEventsBasedObject(
const gd::Project &project,
const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsBasedObject &dependency);
private:
static bool IsDependentFromEventsBasedObject(
const gd::Project &project,
const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsBasedObject &dependency, int depth);
};
} // namespace gd

View File

@@ -148,12 +148,6 @@ void ProjectBrowserHelper::ExposeEventsFunctionsExtensionEvents(
gd::ArbitraryEventsWorker &worker) {
// Add (free) events functions
for (auto &&eventsFunction : eventsFunctionsExtension.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::FreeEventsFunctionToObjectsContainer(
project, eventsFunctionsExtension, *eventsFunction,
globalObjectsAndGroups, objectsAndGroups);
worker.Launch(eventsFunction->GetEvents());
}
@@ -176,14 +170,11 @@ void ProjectBrowserHelper::ExposeEventsFunctionsExtensionEvents(
gd::ArbitraryEventsWorkerWithContext &worker) {
// Add (free) events functions
for (auto &&eventsFunction : eventsFunctionsExtension.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::FreeEventsFunctionToObjectsContainer(
project, eventsFunctionsExtension, *eventsFunction,
globalObjectsAndGroups, objectsAndGroups);
auto projectScopedContainers =
gd::ProjectScopedContainers::MakeNewProjectScopedContainersFor(globalObjectsAndGroups, objectsAndGroups);
projectScopedContainers.AddParameters(eventsFunction->GetParametersForEvents(eventsFunctionsExtension));
gd::ObjectsContainer parameterObjectsContainer;
auto projectScopedContainers = gd::ProjectScopedContainers::
MakeNewProjectScopedContainersForFreeEventsFunction(
project, eventsFunctionsExtension, *eventsFunction,
parameterObjectsContainer);
worker.Launch(eventsFunction->GetEvents(), projectScopedContainers);
}
@@ -192,13 +183,13 @@ void ProjectBrowserHelper::ExposeEventsFunctionsExtensionEvents(
for (auto &&eventsBasedBehavior :
eventsFunctionsExtension.GetEventsBasedBehaviors()
.GetInternalVector()) {
ExposeEventsBasedBehaviorEvents(project, *eventsBasedBehavior, worker);
ExposeEventsBasedBehaviorEvents(project, eventsFunctionsExtension, *eventsBasedBehavior, worker);
}
// Add (object) events functions
for (auto &&eventsBasedObject :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
ExposeEventsBasedObjectEvents(project, *eventsBasedObject, worker);
ExposeEventsBasedObjectEvents(project, eventsFunctionsExtension, *eventsBasedObject, worker);
}
}
@@ -212,20 +203,17 @@ void ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
}
void ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorkerWithContext &worker) {
auto &behaviorEventsFunctions = eventsBasedBehavior.GetEventsFunctions();
for (auto &&eventsFunction : behaviorEventsFunctions.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::BehaviorEventsFunctionToObjectsContainer(
project, eventsBasedBehavior, *eventsFunction, globalObjectsAndGroups,
objectsAndGroups);
auto projectScopedContainers =
gd::ProjectScopedContainers::MakeNewProjectScopedContainersFor(globalObjectsAndGroups, objectsAndGroups);
projectScopedContainers.AddPropertiesContainer(eventsBasedBehavior.GetSharedPropertyDescriptors());
projectScopedContainers.AddPropertiesContainer(eventsBasedBehavior.GetPropertyDescriptors());
projectScopedContainers.AddParameters(eventsFunction->GetParametersForEvents(eventsBasedBehavior.GetEventsFunctions()));
gd::ObjectsContainer parameterObjectsContainers;
auto projectScopedContainers = gd::ProjectScopedContainers::
MakeNewProjectScopedContainersForBehaviorEventsFunction(
project, eventsFunctionsExtension, eventsBasedBehavior,
*eventsFunction, parameterObjectsContainers);
worker.Launch(eventsFunction->GetEvents(), projectScopedContainers);
}
@@ -236,30 +224,23 @@ void ProjectBrowserHelper::ExposeEventsBasedObjectEvents(
gd::ArbitraryEventsWorker &worker) {
auto &objectEventsFunctions = eventsBasedObject.GetEventsFunctions();
for (auto &&eventsFunction : objectEventsFunctions.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
project, eventsBasedObject, *eventsFunction, globalObjectsAndGroups,
objectsAndGroups);
worker.Launch(eventsFunction->GetEvents());
}
}
void ProjectBrowserHelper::ExposeEventsBasedObjectEvents(
gd::Project &project, const gd::EventsBasedObject &eventsBasedObject,
gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext &worker) {
auto &objectEventsFunctions = eventsBasedObject.GetEventsFunctions();
for (auto &&eventsFunction : objectEventsFunctions.GetInternalVector()) {
gd::ObjectsContainer globalObjectsAndGroups;
gd::ObjectsContainer objectsAndGroups;
gd::EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
project, eventsBasedObject, *eventsFunction, globalObjectsAndGroups,
objectsAndGroups);
auto projectScopedContainers =
gd::ProjectScopedContainers::MakeNewProjectScopedContainersFor(globalObjectsAndGroups, objectsAndGroups);
projectScopedContainers.AddPropertiesContainer(eventsBasedObject.GetPropertyDescriptors());
projectScopedContainers.AddParameters(eventsFunction->GetParametersForEvents(eventsBasedObject.GetEventsFunctions()));
gd::ObjectsContainer parameterObjectsContainers;
auto projectScopedContainers = gd::ProjectScopedContainers::
MakeNewProjectScopedContainersForObjectEventsFunction(
project, eventsFunctionsExtension, eventsBasedObject,
*eventsFunction, parameterObjectsContainers);
worker.Launch(eventsFunction->GetEvents(), projectScopedContainers);
}
@@ -269,7 +250,7 @@ void ProjectBrowserHelper::ExposeProjectObjects(
gd::Project &project, gd::ArbitraryObjectsWorker &worker) {
// Global objects
worker.Launch(project);
worker.Launch(project.GetObjects());
// Layout objects
for (size_t i = 0; i < project.GetLayoutsCount(); i++) {
@@ -284,7 +265,7 @@ void ProjectBrowserHelper::ExposeProjectObjects(
for (auto &&eventsBasedObjectUniquePtr :
eventsFunctionsExtension.GetEventsBasedObjects().GetInternalVector()) {
auto eventsBasedObject = eventsBasedObjectUniquePtr.get();
worker.Launch(*eventsBasedObject);
worker.Launch(eventsBasedObject->GetObjects());
}
}
};
@@ -294,7 +275,7 @@ void ProjectBrowserHelper::ExposeLayoutObjects(gd::Layout &layout,
// In the future, layouts may have children object containers.
// Layout objects
worker.Launch(layout);
worker.Launch(layout.GetObjects());
}
void ProjectBrowserHelper::ExposeProjectFunctions(

View File

@@ -122,7 +122,9 @@ public:
* event-based behavior.
*/
static void ExposeEventsBasedBehaviorEvents(
gd::Project &project, const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedBehavior &eventsBasedBehavior,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
@@ -144,10 +146,11 @@ public:
* This should be the preferred way to traverse all the events of an
* event-based object.
*/
static void
ExposeEventsBasedObjectEvents(gd::Project &project,
const gd::EventsBasedObject &eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext &worker);
static void ExposeEventsBasedObjectEvents(
gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
gd::ArbitraryEventsWorkerWithContext &worker);
/**
* \brief Call the specified worker on all ObjectContainers of the project

View File

@@ -17,7 +17,7 @@
namespace gd {
void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project &project) {
project.GetObjectGroups().Clear();
project.GetObjects().GetObjectGroups().Clear();
while (project.GetExternalEventsCount() > 0)
project.RemoveExternalEvents(project.GetExternalEvents(0).GetName());
@@ -26,18 +26,30 @@ void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project &project) {
wholeProjectBrowser.ExposeObjects(project, behaviorDefaultFlagClearer);
for (unsigned int i = 0; i < project.GetLayoutsCount(); ++i) {
project.GetLayout(i).GetObjectGroups().Clear();
project.GetLayout(i).GetObjects().GetObjectGroups().Clear();
project.GetLayout(i).GetEvents().Clear();
}
// Keep the EventsBasedObject object list because it's useful for the Runtime
// Keep:
// - the EventsBasedObject object list because it's useful for the Runtime
// to create the child-object.
// - the globalVariables and sceneVariables
for (unsigned int extensionIndex = 0;
extensionIndex < project.GetEventsFunctionsExtensionsCount();
++extensionIndex) {
auto &extension = project.GetEventsFunctionsExtension(extensionIndex);
extension.SetFullName("");
extension.SetShortDescription("");
extension.SetDescription("");
extension.SetHelpPath("");
extension.SetIconUrl("");
extension.SetPreviewIconUrl("");
extension.SetOrigin("", "");
extension.SetVersion("");
auto &eventsBasedObjects = extension.GetEventsBasedObjects();
if (eventsBasedObjects.size() == 0) {
if (eventsBasedObjects.size() == 0 &&
extension.GetGlobalVariables().Count() == 0 &&
extension.GetSceneVariables().Count() == 0) {
project.RemoveEventsFunctionsExtension(extension.GetName());
extensionIndex--;
continue;
@@ -51,6 +63,7 @@ void GD_CORE_API ProjectStripper::StripProjectForExport(gd::Project &project) {
eventsBasedObject.GetPropertyDescriptors().GetInternalVector().clear();
}
extension.GetEventsBasedBehaviors().Clear();
extension.ClearEventsFunctions();
}
}

View File

@@ -76,7 +76,7 @@ void ResourceExposer::ExposeWholeProjectResources(gd::Project& project, gd::Arbi
void ResourceExposer::ExposeProjectResources(gd::Project& project, gd::ArbitraryResourceWorker& worker) {
// Expose global objects configuration resources
auto objectWorker = gd::GetResourceWorkerOnObjects(project, worker);
objectWorker.Launch(project);
objectWorker.Launch(project.GetObjects());
}
void ResourceExposer::ExposeLayoutResources(

View File

@@ -0,0 +1,241 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "VariableInstructionSwitcher.h"
#include "GDCore/Events/Instruction.h"
#include "GDCore/IDE/Events/ExpressionVariablePathFinder.h"
#include "GDCore/Project/Variable.h"
namespace gd {
const gd::String VariableInstructionSwitcher::variableGetterIdentifier =
"NumberVariable";
const gd::String VariableInstructionSwitcher::variableSetterIdentifier =
"SetNumberVariable";
const gd::String VariableInstructionSwitcher::variablePushIdentifier =
"PushNumber";
const gd::String VariableInstructionSwitcher::objectVariableGetterIdentifier =
"NumberObjectVariable";
const gd::String VariableInstructionSwitcher::objectVariableSetterIdentifier =
"SetNumberObjectVariable";
const gd::String VariableInstructionSwitcher::objectVariablePushIdentifier =
"PushNumberToObjectVariable";
const gd::String VariableInstructionSwitcher::unknownInstructionIdentifier = "";
bool VariableInstructionSwitcher::IsSwitchableVariableInstruction(
const gd::String &instructionType) {
return instructionType == "NumberVariable" ||
instructionType == "StringVariable" ||
instructionType == "BooleanVariable" ||
instructionType == "SetNumberVariable" ||
instructionType == "SetStringVariable" ||
instructionType == "SetBooleanVariable" ||
instructionType == "PushNumber" || instructionType == "PushString" ||
instructionType == "PushBoolean" ||
IsSwitchableObjectVariableInstruction(instructionType);
}
bool VariableInstructionSwitcher::IsSwitchableObjectVariableInstruction(
const gd::String &instructionType) {
return instructionType == "NumberObjectVariable" ||
instructionType == "StringObjectVariable" ||
instructionType == "BooleanObjectVariable" ||
instructionType == "SetNumberObjectVariable" ||
instructionType == "SetStringObjectVariable" ||
instructionType == "SetBooleanObjectVariable" ||
instructionType == "PushNumberToObjectVariable" ||
instructionType == "PushStringToObjectVariable" ||
instructionType == "PushBooleanToObjectVariable";
}
const gd::String &
VariableInstructionSwitcher::GetSwitchableVariableInstructionIdentifier(
const gd::String &instructionType) {
return instructionType == "NumberVariable" ||
instructionType == "StringVariable" ||
instructionType == "BooleanVariable"
? VariableInstructionSwitcher::variableGetterIdentifier
:
instructionType == "SetNumberVariable" ||
instructionType == "SetStringVariable" ||
instructionType == "SetBooleanVariable"
? VariableInstructionSwitcher::variableSetterIdentifier
:
instructionType == "PushNumber" || instructionType == "PushString" ||
instructionType == "PushBoolean"
? VariableInstructionSwitcher::variablePushIdentifier
:
instructionType == "NumberObjectVariable" ||
instructionType == "StringObjectVariable" ||
instructionType == "BooleanObjectVariable"
? VariableInstructionSwitcher::objectVariableGetterIdentifier
:
instructionType == "SetNumberObjectVariable" ||
instructionType == "SetStringObjectVariable" ||
instructionType == "SetBooleanObjectVariable"
? VariableInstructionSwitcher::objectVariableSetterIdentifier
:
instructionType == "PushNumberToObjectVariable" ||
instructionType == "PushStringToObjectVariable" ||
instructionType == "PushBooleanToObjectVariable"
? VariableInstructionSwitcher::objectVariablePushIdentifier
:
VariableInstructionSwitcher::unknownInstructionIdentifier;
}
const gd::Variable::Type
VariableInstructionSwitcher::GetSwitchableInstructionVariableType(
const gd::String &instructionType) {
return instructionType == "NumberVariable" ||
instructionType == "SetNumberVariable" ||
instructionType == "PushNumber" ||
instructionType == "NumberObjectVariable" ||
instructionType == "SetNumberObjectVariable" ||
instructionType == "PushNumberToObjectVariable"
? gd::Variable::Number
:
instructionType == "StringVariable" ||
instructionType == "SetStringVariable" ||
instructionType == "PushString" ||
instructionType == "StringObjectVariable" ||
instructionType == "SetStringObjectVariable" ||
instructionType == "PushStringToObjectVariable"
? gd::Variable::String
:
instructionType == "BooleanVariable" ||
instructionType == "SetBooleanVariable" ||
instructionType == "PushBoolean" ||
instructionType == "BooleanObjectVariable" ||
instructionType == "SetBooleanObjectVariable" ||
instructionType == "PushBooleanToObjectVariable"
? gd::Variable::Boolean
:
gd::Variable::Unknown;
}
void VariableInstructionSwitcher::SwitchVariableInstructionType(
gd::Instruction &instruction, const gd::Variable::Type variableType) {
if (instruction.GetType() == "NumberVariable" ||
instruction.GetType() == "StringVariable" ||
instruction.GetType() == "BooleanVariable") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("NumberVariable");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("StringVariable");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("BooleanVariable");
}
} else if (instruction.GetType() == "SetNumberVariable" ||
instruction.GetType() == "SetStringVariable" ||
instruction.GetType() == "SetBooleanVariable") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("SetNumberVariable");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("SetStringVariable");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("SetBooleanVariable");
}
} else if (instruction.GetType() == "PushNumber" ||
instruction.GetType() == "PushString" ||
instruction.GetType() == "PushBoolean") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("PushNumber");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("PushString");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("PushBoolean");
}
} else if (instruction.GetType() == "NumberObjectVariable" ||
instruction.GetType() == "StringObjectVariable" ||
instruction.GetType() == "BooleanObjectVariable") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("NumberObjectVariable");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("StringObjectVariable");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("BooleanObjectVariable");
}
} else if (instruction.GetType() == "SetNumberObjectVariable" ||
instruction.GetType() == "SetStringObjectVariable" ||
instruction.GetType() == "SetBooleanObjectVariable") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("SetNumberObjectVariable");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("SetStringObjectVariable");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("SetBooleanObjectVariable");
}
} else if (instruction.GetType() == "PushNumberToObjectVariable" ||
instruction.GetType() == "PushStringToObjectVariable" ||
instruction.GetType() == "PushBooleanToObjectVariable") {
if (variableType == gd::Variable::Type::Number) {
instruction.SetType("PushNumberToObjectVariable");
} else if (variableType == gd::Variable::Type::String) {
instruction.SetType("PushStringToObjectVariable");
} else if (variableType == gd::Variable::Type::Boolean) {
instruction.SetType("PushBooleanToObjectVariable");
}
}
}
const gd::Variable::Type
VariableInstructionSwitcher::GetVariableTypeFromParameters(
const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
const gd::Instruction &instruction) {
if (instruction.GetParametersCount() < 2 ||
!gd::VariableInstructionSwitcher::IsSwitchableVariableInstruction(
instruction.GetType())) {
return gd::Variable::Type::Unknown;
}
const bool isObjectVariable =
gd::VariableInstructionSwitcher::IsSwitchableObjectVariableInstruction(
instruction.GetType());
const gd::String &objectName =
isObjectVariable ? instruction.GetParameter(0).GetPlainString() : "";
const std::size_t variableParameterIndex = isObjectVariable ? 1 : 0;
auto &variableExpressionNode =
*instruction.GetParameter(variableParameterIndex).GetRootNode();
auto variableType = gd::ExpressionVariablePathFinder::GetVariableType(
platform, projectScopedContainers, variableExpressionNode, objectName);
return variableType == gd::Variable::Type::Array
? // "Push" actions need the child type to be able to switch.
gd::ExpressionVariablePathFinder::GetArrayVariableType(
platform, projectScopedContainers, variableExpressionNode,
objectName)
: variableType;
}
void VariableInstructionSwitcher::SwitchBetweenUnifiedInstructionIfNeeded(
const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::Instruction &instruction) {
const auto variableType =
gd::VariableInstructionSwitcher::GetVariableTypeFromParameters(
platform, projectScopedContainers, instruction);
if (variableType != gd::Variable::Type::Unknown) {
gd::VariableInstructionSwitcher::SwitchVariableInstructionType(
instruction, variableType);
}
}
} // namespace gd

View File

@@ -0,0 +1,91 @@
/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Project/Variable.h"
#include "GDCore/String.h"
namespace gd {
class Instruction;
class Platform;
class ProjectScopedContainers;
} // namespace gd
namespace gd {
/**
* Events set and check variables with sets of 3 instructions for:
* - number
* - string
* - boolean
*
* Users only see 1 instruction. The editor automatically switches between the 3
* instructions according to the variable type.
*/
class GD_CORE_API VariableInstructionSwitcher {
public:
/**
* \brief Return true if the instruction is a variable getter or setter
* (including object variable instructions).
*/
static bool
IsSwitchableVariableInstruction(const gd::String &instructionType);
/**
* \brief Return true if the instruction is an object variable getter or
* setter.
*/
static bool
IsSwitchableObjectVariableInstruction(const gd::String &instructionType);
/**
* \brief Return the common identifier for variable getter or setter or an
* empty string otherwise.
*
* The instruction type of the "number" one is actually used as the common
* identifier.
*/
static const gd::String &
GetSwitchableVariableInstructionIdentifier(const gd::String &instructionType);
/**
* \brief Return the variable type for variable getter or setter.
*/
static const gd::Variable::Type
GetSwitchableInstructionVariableType(const gd::String &instructionType);
/**
* \brief Modify the instruction type to match the given variable type.
*/
static void
SwitchVariableInstructionType(gd::Instruction &instruction,
const gd::Variable::Type variableType);
/**
* \brief Return the variable type of the instruction parameter.
*/
static const gd::Variable::Type GetVariableTypeFromParameters(
const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
const gd::Instruction &instruction);
/**
* \brief Modify the instruction type to match the variable type of the
* instruction parameter.
*/
static void SwitchBetweenUnifiedInstructionIfNeeded(
const gd::Platform &platform,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::Instruction &instruction);
private:
static const gd::String variableGetterIdentifier;
static const gd::String variableSetterIdentifier;
static const gd::String variablePushIdentifier;
static const gd::String objectVariableGetterIdentifier;
static const gd::String objectVariableSetterIdentifier;
static const gd::String objectVariablePushIdentifier;
static const gd::String unknownInstructionIdentifier;
};
} // namespace gd

View File

@@ -19,12 +19,14 @@
#include "GDCore/IDE/Events/EventsPropertyReplacer.h"
#include "GDCore/IDE/Events/EventsRefactorer.h"
#include "GDCore/IDE/Events/EventsVariableReplacer.h"
#include "GDCore/IDE/Events/EventsVariableInstructionTypeSwitcher.h"
#include "GDCore/IDE/Events/ExpressionsParameterMover.h"
#include "GDCore/IDE/Events/ExpressionsRenamer.h"
#include "GDCore/IDE/Events/InstructionsParameterMover.h"
#include "GDCore/IDE/Events/InstructionsTypeRenamer.h"
#include "GDCore/IDE/Events/LinkEventTargetRenamer.h"
#include "GDCore/IDE/Events/ProjectElementRenamer.h"
#include "GDCore/IDE/Events/BehaviorParametersFiller.h"
#include "GDCore/IDE/EventsFunctionTools.h"
#include "GDCore/IDE/Project/ArbitraryBehaviorSharedDataWorker.h"
#include "GDCore/IDE/Project/ArbitraryEventBasedBehaviorsWorker.h"
@@ -84,10 +86,10 @@ WholeProjectRefactorer::GetAllObjectTypesUsingEventsBasedBehavior(
}
};
addTypesOfObjectsIn(project);
addTypesOfObjectsIn(project.GetObjects());
for (std::size_t s = 0; s < project.GetLayoutsCount(); s++) {
auto &layout = project.GetLayout(s);
addTypesOfObjectsIn(layout);
addTypesOfObjectsIn(layout.GetObjects());
}
return allTypes;
@@ -140,7 +142,6 @@ void WholeProjectRefactorer::EnsureObjectEventsFunctionsProperParameters(
VariablesChangeset
WholeProjectRefactorer::ComputeChangesetForVariablesContainer(
gd::Project &project,
const gd::SerializerElement &oldSerializedVariablesContainer,
const gd::VariablesContainer &newVariablesContainer) {
gd::VariablesChangeset changeset;
@@ -180,6 +181,20 @@ WholeProjectRefactorer::ComputeChangesetForVariablesContainer(
changeset.oldToNewVariableNames[oldName] = variableName;
}
const auto &oldVariable = oldVariablesContainer.Get(oldName);
if (gd::WholeProjectRefactorer::HasAnyVariableTypeChanged(oldVariable, variable)) {
changeset.typeChangedVariableNames.insert(variableName);
}
const auto &variablesRenamingChangesetNode =
gd::WholeProjectRefactorer::ComputeChangesetForVariable(oldVariable,
variable);
if (variablesRenamingChangesetNode) {
changeset.modifiedVariables[oldName] =
std::move(variablesRenamingChangesetNode);
}
// Renamed or not, this is not a removed variable.
removedUuidAndNames.erase(variable.GetPersistentUuid());
}
@@ -192,14 +207,124 @@ WholeProjectRefactorer::ComputeChangesetForVariablesContainer(
return changeset;
}
std::shared_ptr<VariablesRenamingChangesetNode>
WholeProjectRefactorer::ComputeChangesetForVariable(
const gd::Variable &oldVariable, const gd::Variable &newVariable) {
if (newVariable.GetChildrenCount() == 0 ||
oldVariable.GetChildrenCount() == 0) {
return std::shared_ptr<VariablesRenamingChangesetNode>(nullptr);
}
std::unordered_map<gd::String, gd::String> oldVariableNamesByUuid;
for (const auto &pair : oldVariable.GetAllChildren()) {
const auto &oldName = pair.first;
const auto oldChild = pair.second;
// All variables are candidate to be removed.
oldVariableNamesByUuid[oldChild->GetPersistentUuid()] = oldName;
}
auto changeset = std::make_shared<VariablesRenamingChangesetNode>();
for (const auto &pair : newVariable.GetAllChildren()) {
const auto &newName = pair.first;
const auto newChild = pair.second;
auto existingOldVariableUuidAndName =
oldVariableNamesByUuid.find(newChild->GetPersistentUuid());
if (existingOldVariableUuidAndName == oldVariableNamesByUuid.end()) {
// This is a new variable.
continue;
}
const gd::String &oldName = existingOldVariableUuidAndName->second;
const auto &oldChild = oldVariable.GetChild(oldName);
if (oldName != newName) {
// This is a renamed child.
changeset->oldToNewVariableNames[oldName] = newName;
}
const auto &childChangeset =
gd::WholeProjectRefactorer::ComputeChangesetForVariable(oldChild,
*newChild);
if (childChangeset) {
changeset->modifiedVariables[oldName] = std::move(childChangeset);
}
}
if (changeset->modifiedVariables.size() == 0 &&
changeset->oldToNewVariableNames.size() == 0) {
return std::shared_ptr<VariablesRenamingChangesetNode>(nullptr);
}
return std::move(changeset);
};
bool WholeProjectRefactorer::HasAnyVariableTypeChanged(
const gd::Variable &oldVariable, const gd::Variable &newVariable) {
if (newVariable.GetType() != oldVariable.GetType()) {
return true;
}
if (newVariable.GetChildrenCount() == 0 ||
oldVariable.GetChildrenCount() == 0) {
return false;
}
std::unordered_map<gd::String, gd::String> oldVariableNamesByUuid;
for (const auto &pair : oldVariable.GetAllChildren()) {
const auto &oldName = pair.first;
const auto oldChild = pair.second;
// All variables are candidate to be removed.
oldVariableNamesByUuid[oldChild->GetPersistentUuid()] = oldName;
}
for (const auto &pair : newVariable.GetAllChildren()) {
const auto &newName = pair.first;
const auto newChild = pair.second;
auto existingOldVariableUuidAndName =
oldVariableNamesByUuid.find(newChild->GetPersistentUuid());
if (existingOldVariableUuidAndName == oldVariableNamesByUuid.end()) {
// This is a new variable.
continue;
}
const gd::String &oldName = existingOldVariableUuidAndName->second;
const auto &oldChild = oldVariable.GetChild(oldName);
if (gd::WholeProjectRefactorer::HasAnyVariableTypeChanged(oldChild,
*newChild)) {
return true;
}
}
return false;
}
void WholeProjectRefactorer::ApplyRefactoringForVariablesContainer(
gd::Project &project, const gd::VariablesContainer &newVariablesContainer,
const gd::VariablesChangeset &changeset) {
gd::Project &project, gd::VariablesContainer &variablesContainer,
const gd::VariablesChangeset &changeset,
const gd::SerializerElement &originalSerializedVariables) {
// Revert changes
gd::SerializerElement editedSerializedVariables;
variablesContainer.SerializeTo(editedSerializedVariables);
variablesContainer.UnserializeFrom(originalSerializedVariables);
// Rename and remove variables
gd::EventsVariableReplacer eventsVariableReplacer(
project.GetCurrentPlatform(), newVariablesContainer,
changeset.oldToNewVariableNames, changeset.removedVariableNames);
project.GetCurrentPlatform(), variablesContainer,
changeset, changeset.removedVariableNames);
gd::ProjectBrowserHelper::ExposeProjectEvents(project,
eventsVariableReplacer);
// Apply back changes
variablesContainer.UnserializeFrom(editedSerializedVariables);
// Switch types of instructions
gd::EventsVariableInstructionTypeSwitcher
eventsVariableInstructionTypeSwitcher(project.GetCurrentPlatform(),
variablesContainer,
changeset.typeChangedVariableNames);
gd::ProjectBrowserHelper::ExposeProjectEvents(
project, eventsVariableInstructionTypeSwitcher);
}
void WholeProjectRefactorer::UpdateExtensionNameInEventsBasedBehavior(
@@ -208,7 +333,7 @@ void WholeProjectRefactorer::UpdateExtensionNameInEventsBasedBehavior(
gd::EventsBasedBehavior &eventsBasedBehavior,
const gd::String &sourceExtensionName) {
const EventBasedBehaviorBrowser eventBasedBehaviorExposer(
eventsBasedBehavior);
eventsFunctionsExtension, eventsBasedBehavior);
WholeProjectRefactorer::RenameEventsFunctionsExtension(
project, eventsFunctionsExtension, sourceExtensionName,
eventsFunctionsExtension.GetName(), eventBasedBehaviorExposer);
@@ -724,7 +849,7 @@ void WholeProjectRefactorer::RenameEventsBasedBehaviorProperty(
oldPropertyName, newPropertyName);
gd::ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
project, eventsBasedBehavior, behaviorRenamer);
project, eventsFunctionsExtension, eventsBasedBehavior, behaviorRenamer);
} else {
// Properties that represent primitive values will be used through
// their related actions/conditions/expressions. Rename these.
@@ -794,7 +919,7 @@ void WholeProjectRefactorer::RenameEventsBasedBehaviorSharedProperty(
oldPropertyName, newPropertyName);
gd::ProjectBrowserHelper::ExposeEventsBasedBehaviorEvents(
project, eventsBasedBehavior, behaviorRenamer);
project, eventsFunctionsExtension, eventsBasedBehavior, behaviorRenamer);
} else {
// Properties that represent primitive values will be used through
// their related actions/conditions/expressions. Rename these.
@@ -1052,12 +1177,14 @@ WholeProjectRefactorer::FindInvalidRequiredBehaviorProperties(
};
// Find in global objects
findInvalidRequiredBehaviorPropertiesInObjects(project.GetObjects());
findInvalidRequiredBehaviorPropertiesInObjects(
project.GetObjects().GetObjects());
// Find in layout objects.
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
const gd::Layout &layout = project.GetLayout(i);
findInvalidRequiredBehaviorPropertiesInObjects(layout.GetObjects());
findInvalidRequiredBehaviorPropertiesInObjects(
layout.GetObjects().GetObjects());
}
return invalidRequiredBehaviorProperties;
}
@@ -1391,53 +1518,38 @@ void WholeProjectRefactorer::DoRenameObject(
projectBrowser.ExposeFunctions(project, objectParameterRenamer);
}
void WholeProjectRefactorer::ObjectOrGroupRemovedInLayout(
gd::Project &project, gd::Layout &layout, const gd::String &objectName,
bool isObjectGroup, bool removeEventsAndGroups) {
void WholeProjectRefactorer::ObjectRemovedInLayout(
gd::Project &project, gd::Layout &layout, const gd::String &objectName) {
auto projectScopedContainers = gd::ProjectScopedContainers::
MakeNewProjectScopedContainersForProjectAndLayout(project, layout);
// Remove object in the current layout
if (removeEventsAndGroups) {
gd::EventsRefactorer::RemoveObjectInEvents(project.GetCurrentPlatform(),
projectScopedContainers,
layout.GetEvents(), objectName);
}
if (!isObjectGroup) { // Object groups can't have instances or be in other
// groups
if (removeEventsAndGroups) {
for (std::size_t g = 0; g < layout.GetObjectGroups().size(); ++g) {
if (layout.GetObjectGroups()[g].Find(objectName))
layout.GetObjectGroups()[g].RemoveObject(objectName);
}
}
layout.GetInitialInstances().RemoveInitialInstancesOfObject(objectName);
}
// Remove object in external events
if (removeEventsAndGroups) {
for (auto &externalEventsName :
GetAssociatedExternalEvents(project, layout.GetName())) {
auto &externalEvents = project.GetExternalEvents(externalEventsName);
gd::EventsRefactorer::RemoveObjectInEvents(
project.GetCurrentPlatform(), projectScopedContainers,
externalEvents.GetEvents(), objectName);
}
auto &groups = layout.GetObjects().GetObjectGroups();
for (std::size_t g = 0; g < groups.size(); ++g) {
if (groups[g].Find(objectName))
groups[g].RemoveObject(objectName);
}
layout.GetInitialInstances().RemoveInitialInstancesOfObject(objectName);
// Remove object in external layouts
if (!isObjectGroup) { // Object groups can't have instances
std::vector<gd::String> externalLayoutsNames =
GetAssociatedExternalLayouts(project, layout);
for (gd::String name : externalLayoutsNames) {
auto &externalLayout = project.GetExternalLayout(name);
externalLayout.GetInitialInstances().RemoveInitialInstancesOfObject(
objectName);
}
std::vector<gd::String> externalLayoutsNames =
GetAssociatedExternalLayouts(project, layout);
for (gd::String name : externalLayoutsNames) {
auto &externalLayout = project.GetExternalLayout(name);
externalLayout.GetInitialInstances().RemoveInitialInstancesOfObject(
objectName);
}
}
void WholeProjectRefactorer::BehaviorsAddedToObjectInLayout(
gd::Project &project, gd::Layout &layout, const gd::String &objectName) {
auto projectScopedContainers = gd::ProjectScopedContainers::
MakeNewProjectScopedContainersForProjectAndLayout(project, layout);
gd::BehaviorParametersFiller behaviorParameterFiller(
project.GetCurrentPlatform(), projectScopedContainers);
gd::ProjectBrowserHelper::ExposeLayoutEventsAndExternalEvents(
project, layout, behaviorParameterFiller);
}
void WholeProjectRefactorer::ObjectOrGroupRenamedInLayout(
gd::Project &project, gd::Layout &layout, const gd::String &oldName,
const gd::String &newName, bool isObjectGroup) {
@@ -1452,11 +1564,12 @@ void WholeProjectRefactorer::ObjectOrGroupRenamedInLayout(
project.GetCurrentPlatform(), projectScopedContainers, layout.GetEvents(),
oldName, newName);
if (!isObjectGroup) { // Object groups can't have instances or be in other
// groups
// Object groups can't have instances or be in other groups
if (!isObjectGroup) {
auto &groups = layout.GetObjects().GetObjectGroups();
layout.GetInitialInstances().RenameInstancesOfObject(oldName, newName);
for (std::size_t g = 0; g < layout.GetObjectGroups().size(); ++g) {
layout.GetObjectGroups()[g].RenameObject(oldName, newName);
for (std::size_t g = 0; g < groups.size(); ++g) {
groups[g].RenameObject(oldName, newName);
}
}
@@ -1605,78 +1718,70 @@ void WholeProjectRefactorer::RenameObjectEffect(gd::Project &project,
project, layout, projectElementRenamer);
}
void WholeProjectRefactorer::ObjectOrGroupRemovedInEventsBasedObject(
void WholeProjectRefactorer::ObjectRemovedInEventsBasedObject(
gd::Project &project, gd::EventsBasedObject &eventsBasedObject,
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer, const gd::String &objectName,
bool isObjectGroup, bool removeEventsAndGroups) {
const gd::String &objectName) {
for (auto &functionUniquePtr :
eventsBasedObject.GetEventsFunctions().GetInternalVector()) {
auto function = functionUniquePtr.get();
WholeProjectRefactorer::ObjectOrGroupRemovedInEventsFunction(
project, *function, globalObjectsContainer, objectsContainer,
objectName, isObjectGroup, isObjectGroup);
WholeProjectRefactorer::ObjectRemovedInEventsFunction(project, *function,
objectName);
}
auto &groups = eventsBasedObject.GetObjects().GetObjectGroups();
for (std::size_t g = 0; g < groups.size(); ++g) {
if (groups[g].Find(objectName))
groups[g].RemoveObject(objectName);
}
eventsBasedObject.GetInitialInstances().RemoveInitialInstancesOfObject(
objectName);
}
void WholeProjectRefactorer::ObjectOrGroupRemovedInEventsFunction(
void WholeProjectRefactorer::ObjectRemovedInEventsFunction(
gd::Project &project, gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer, const gd::String &objectName,
bool isObjectGroup, bool removeEventsAndGroups) {
// In theory we should pass a ProjectScopedContainers to this function so it
// does not have to construct one. In practice, this is ok because we only
// deal with objects.
auto projectScopedContainers =
gd::ProjectScopedContainers::MakeNewProjectScopedContainersFor(
globalObjectsContainer, objectsContainer);
const gd::String &objectName) {
if (removeEventsAndGroups) {
gd::EventsRefactorer::RemoveObjectInEvents(
project.GetCurrentPlatform(), projectScopedContainers,
eventsFunction.GetEvents(), objectName);
}
if (!isObjectGroup) { // Object groups can't be in other groups
if (removeEventsAndGroups) {
for (std::size_t g = 0; g < eventsFunction.GetObjectGroups().size();
++g) {
if (eventsFunction.GetObjectGroups()[g].Find(objectName))
eventsFunction.GetObjectGroups()[g].RemoveObject(objectName);
}
}
for (std::size_t g = 0; g < eventsFunction.GetObjectGroups().size(); ++g) {
if (eventsFunction.GetObjectGroups()[g].Find(objectName))
eventsFunction.GetObjectGroups()[g].RemoveObject(objectName);
}
}
void WholeProjectRefactorer::ObjectOrGroupRenamedInEventsBasedObject(
gd::Project &project, gd::ObjectsContainer &globalObjectsContainer,
gd::Project &project,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::EventsBasedObject &eventsBasedObject, const gd::String &oldName,
const gd::String &newName, bool isObjectGroup) {
for (auto &functionUniquePtr :
eventsBasedObject.GetEventsFunctions().GetInternalVector()) {
auto *function = functionUniquePtr.get();
WholeProjectRefactorer::ObjectOrGroupRenamedInEventsFunction(
project, *function, globalObjectsContainer, eventsBasedObject, oldName,
newName, isObjectGroup);
project, projectScopedContainers, *function, oldName, newName,
isObjectGroup);
}
// Object groups can't have instances or be in other groups
if (!isObjectGroup) {
eventsBasedObject.GetInitialInstances().RenameInstancesOfObject(oldName,
newName);
auto &groups = eventsBasedObject.GetObjects().GetObjectGroups();
for (std::size_t g = 0; g < groups.size(); ++g) {
groups[g].RenameObject(oldName, newName);
}
}
}
void WholeProjectRefactorer::ObjectOrGroupRenamedInEventsFunction(
gd::Project &project, gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer, const gd::String &oldName,
gd::Project &project,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::EventsFunction &eventsFunction, const gd::String &oldName,
const gd::String &newName, bool isObjectGroup) {
// In theory we should pass a ProjectScopedContainers to this function so it
// does not have to construct one. In practice, this is ok because we only
// deal with objects.
auto projectScopedContainers =
gd::ProjectScopedContainers::MakeNewProjectScopedContainersFor(
globalObjectsContainer, objectsContainer);
gd::EventsRefactorer::RenameObjectInEvents(
project.GetCurrentPlatform(), projectScopedContainers,
eventsFunction.GetEvents(), oldName, newName);
if (!isObjectGroup) { // Object groups can't be in other groups
// Object groups can't be in other groups
if (!isObjectGroup) {
for (std::size_t g = 0; g < eventsFunction.GetObjectGroups().size(); ++g) {
eventsFunction.GetObjectGroups()[g].RenameObject(oldName, newName);
}
@@ -1686,15 +1791,18 @@ void WholeProjectRefactorer::ObjectOrGroupRenamedInEventsFunction(
void WholeProjectRefactorer::GlobalObjectOrGroupRenamed(
gd::Project &project, const gd::String &oldName, const gd::String &newName,
bool isObjectGroup) {
if (!isObjectGroup) { // Object groups can't be in other groups
for (std::size_t g = 0; g < project.GetObjectGroups().size(); ++g) {
project.GetObjectGroups()[g].RenameObject(oldName, newName);
// Object groups can't be in other groups
if (!isObjectGroup) {
for (std::size_t g = 0;
g < project.GetObjects().GetObjectGroups().size(); ++g) {
project.GetObjects().GetObjectGroups()[g].RenameObject(oldName,
newName);
}
}
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
gd::Layout &layout = project.GetLayout(i);
if (layout.HasObjectNamed(oldName))
if (layout.GetObjects().HasObjectNamed(oldName))
continue;
ObjectOrGroupRenamedInLayout(project, layout, oldName, newName,
@@ -1702,55 +1810,61 @@ void WholeProjectRefactorer::GlobalObjectOrGroupRenamed(
}
}
void WholeProjectRefactorer::GlobalObjectOrGroupRemoved(
gd::Project &project, const gd::String &objectName, bool isObjectGroup,
bool removeEventsAndGroups) {
if (!isObjectGroup) { // Object groups can't be in other groups
if (removeEventsAndGroups) {
for (std::size_t g = 0; g < project.GetObjectGroups().size(); ++g) {
project.GetObjectGroups()[g].RemoveObject(objectName);
}
}
void WholeProjectRefactorer::GlobalObjectRemoved(
gd::Project &project, const gd::String &objectName) {
auto &globalGroups = project.GetObjects().GetObjectGroups();
for (std::size_t g = 0; g < globalGroups.size(); ++g) {
globalGroups[g].RemoveObject(objectName);
}
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
gd::Layout &layout = project.GetLayout(i);
if (layout.HasObjectNamed(objectName))
if (layout.GetObjects().HasObjectNamed(objectName))
continue;
ObjectOrGroupRemovedInLayout(project, layout, objectName, isObjectGroup,
removeEventsAndGroups);
ObjectRemovedInLayout(project, layout, objectName);
}
}
void WholeProjectRefactorer::RemoveLayer(gd::Project &project,
gd::Layout &layout,
void WholeProjectRefactorer::BehaviorsAddedToGlobalObject(
gd::Project &project, const gd::String &objectName) {
for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
gd::Layout &layout = project.GetLayout(i);
if (layout.GetObjects().HasObjectNamed(objectName))
continue;
BehaviorsAddedToObjectInLayout(project, layout, objectName);
}
}
void WholeProjectRefactorer::RemoveLayerInScene(gd::Project &project,
gd::Layout &scene,
const gd::String &layerName) {
if (layerName.empty())
return;
layout.GetInitialInstances().RemoveAllInstancesOnLayer(layerName);
scene.GetInitialInstances().RemoveAllInstancesOnLayer(layerName);
std::vector<gd::String> externalLayoutsNames =
GetAssociatedExternalLayouts(project, layout);
GetAssociatedExternalLayouts(project, scene);
for (gd::String name : externalLayoutsNames) {
auto &externalLayout = project.GetExternalLayout(name);
externalLayout.GetInitialInstances().RemoveAllInstancesOnLayer(layerName);
}
}
void WholeProjectRefactorer::MergeLayers(gd::Project &project,
gd::Layout &layout,
void WholeProjectRefactorer::MergeLayersInScene(gd::Project &project,
gd::Layout &scene,
const gd::String &originLayerName,
const gd::String &targetLayerName) {
if (originLayerName == targetLayerName || originLayerName.empty())
return;
layout.GetInitialInstances().MoveInstancesToLayer(originLayerName,
scene.GetInitialInstances().MoveInstancesToLayer(originLayerName,
targetLayerName);
std::vector<gd::String> externalLayoutsNames =
GetAssociatedExternalLayouts(project, layout);
GetAssociatedExternalLayouts(project, scene);
for (gd::String name : externalLayoutsNames) {
auto &externalLayout = project.GetExternalLayout(name);
externalLayout.GetInitialInstances().MoveInstancesToLayer(originLayerName,
@@ -1758,6 +1872,24 @@ void WholeProjectRefactorer::MergeLayers(gd::Project &project,
}
}
void WholeProjectRefactorer::RemoveLayerInEventsBasedObject(
gd::EventsBasedObject &eventsBasedObject, const gd::String &layerName) {
if (layerName.empty())
return;
eventsBasedObject.GetInitialInstances().RemoveAllInstancesOnLayer(layerName);
}
void WholeProjectRefactorer::MergeLayersInEventsBasedObject(
gd::EventsBasedObject &eventsBasedObject, const gd::String &originLayerName,
const gd::String &targetLayerName) {
if (originLayerName == targetLayerName || originLayerName.empty())
return;
eventsBasedObject.GetInitialInstances().MoveInstancesToLayer(originLayerName,
targetLayerName);
}
size_t WholeProjectRefactorer::GetLayoutAndExternalLayoutLayerInstancesCount(
gd::Project &project, gd::Layout &layout, const gd::String &layerName) {
size_t count = layout.GetInitialInstances().GetLayerInstancesCount(layerName);

View File

@@ -9,7 +9,10 @@
#include <unordered_set>
#include <unordered_map>
#include <vector>
#include <memory>
#include "GDCore/String.h"
#include "GDCore/Project/Variable.h"
namespace gd {
class Platform;
class Project;
@@ -34,13 +37,27 @@ class BehaviorMetadata;
class UnfilledRequiredBehaviorPropertyProblem;
class ProjectBrowser;
class SerializerElement;
class ProjectScopedContainers;
struct VariablesRenamingChangesetNode;
} // namespace gd
namespace gd {
struct VariablesChangeset {
std::unordered_set<gd::String> removedVariableNames;
struct VariablesRenamingChangesetNode {
std::unordered_map<gd::String, gd::String> oldToNewVariableNames;
std::unordered_map<gd::String, std::shared_ptr<gd::VariablesRenamingChangesetNode>>
modifiedVariables;
};
struct VariablesChangeset : VariablesRenamingChangesetNode {
std::unordered_set<gd::String> removedVariableNames;
/**
* No distinction is done between a change of the variable itself or its
* children. Ensuring that a child is actually the one with a type change
* would take more time than checking the instruction type is rightly set.
*/
std::unordered_set<gd::String> typeChangedVariableNames;
bool HasRemovedVariables() { return !removedVariableNames.empty(); }
@@ -51,8 +68,8 @@ struct VariablesChangeset {
* \brief Tool functions to do refactoring on the whole project after
* changes like deletion or renaming of an object.
*
* \TODO Ideally ObjectOrGroupRenamedInLayout, ObjectOrGroupRemovedInLayout,
* GlobalObjectOrGroupRenamed, GlobalObjectOrGroupRemoved would be implemented
* \TODO Ideally ObjectOrGroupRenamedInLayout, ObjectRemovedInLayout,
* GlobalObjectOrGroupRenamed, GlobalObjectRemoved would be implemented
* using ExposeProjectEvents.
*/
class GD_CORE_API WholeProjectRefactorer {
@@ -62,7 +79,6 @@ class GD_CORE_API WholeProjectRefactorer {
* \brief Compute the changes made on the variables of a variable container.
*/
static VariablesChangeset ComputeChangesetForVariablesContainer(
gd::Project &project,
const gd::SerializerElement &oldSerializedVariablesContainer,
const gd::VariablesContainer &newVariablesContainer);
@@ -71,9 +87,9 @@ class GD_CORE_API WholeProjectRefactorer {
* made to variables.
*/
static void ApplyRefactoringForVariablesContainer(
gd::Project &project,
const gd::VariablesContainer &newVariablesContainer,
const gd::VariablesChangeset& changeset);
gd::Project &project, gd::VariablesContainer &variablesContainer,
const gd::VariablesChangeset &changeset,
const gd::SerializerElement &originalSerializedVariables);
/**
* \brief Refactor the project **before** an events function extension is
@@ -376,11 +392,21 @@ class GD_CORE_API WholeProjectRefactorer {
* This will update the layout, all external layouts associated with it
* and all external events associated with it.
*/
static void ObjectOrGroupRemovedInLayout(gd::Project& project,
static void ObjectRemovedInLayout(gd::Project& project,
gd::Layout& layout,
const gd::String& objectName,
bool isObjectGroup,
bool removeEventsAndGroups = true);
const gd::String& objectName);
/**
* \brief Refactor the project after behaviors are added to an object in a
* layout.
*
* This will update the layout, all external events associated with it.
* The refactor is actually applied to all objects because it allow to handle
* groups.
*/
static void BehaviorsAddedToObjectInLayout(gd::Project &project,
gd::Layout &layout,
const gd::String &objectName);
/**
* \brief Refactor the project after an object is removed in an events-based
@@ -388,14 +414,10 @@ class GD_CORE_API WholeProjectRefactorer {
*
* This will update the events of the function and groups.
*/
static void ObjectOrGroupRemovedInEventsBasedObject(
static void ObjectRemovedInEventsBasedObject(
gd::Project& project,
gd::EventsBasedObject& eventsBasedObject,
gd::ObjectsContainer& globalObjectsContainer,
gd::ObjectsContainer& objectsContainer,
const gd::String& objectName,
bool isObjectGroup,
bool removeEventsAndGroups);
const gd::String& objectName);
/**
* \brief Refactor the events function after an object or group is renamed
@@ -404,7 +426,7 @@ class GD_CORE_API WholeProjectRefactorer {
*/
static void ObjectOrGroupRenamedInEventsBasedObject(
gd::Project& project,
gd::ObjectsContainer& globalObjectsContainer,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::EventsBasedObject& eventsBasedObject,
const gd::String& oldName,
const gd::String& newName,
@@ -417,9 +439,8 @@ class GD_CORE_API WholeProjectRefactorer {
*/
static void ObjectOrGroupRenamedInEventsFunction(
gd::Project& project,
const gd::ProjectScopedContainers &projectScopedContainers,
gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& globalObjectsContainer,
gd::ObjectsContainer& objectsContainer,
const gd::String& oldName,
const gd::String& newName,
bool isObjectGroup);
@@ -429,14 +450,10 @@ class GD_CORE_API WholeProjectRefactorer {
*
* This will update the events of the function and groups.
*/
static void ObjectOrGroupRemovedInEventsFunction(
static void ObjectRemovedInEventsFunction(
gd::Project& project,
gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& globalObjectsContainer,
gd::ObjectsContainer& objectsContainer,
const gd::String& objectName,
bool isObjectGroup,
bool removeEventsAndGroups = true);
const gd::String& objectName);
/**
* \brief Refactor the project after a global object is renamed.
@@ -455,10 +472,18 @@ class GD_CORE_API WholeProjectRefactorer {
* This will update all the layouts, all external layouts associated with them
* and all external events used by the layouts.
*/
static void GlobalObjectOrGroupRemoved(gd::Project& project,
const gd::String& objectName,
bool isObjectGroup,
bool removeEventsAndGroups = true);
static void GlobalObjectRemoved(gd::Project& project,
const gd::String& objectName);
/**
* \brief Refactor the project after behaviors are added a global object.
*
* This will update all the layouts, all external events associated with them.
* The refactor is actually applied to all objects because it allow to handle
* groups.
*/
void BehaviorsAddedToGlobalObject(gd::Project &project,
const gd::String &objectName);
/**
* \brief Return the set of all the types of the objects that are using the
@@ -489,16 +514,31 @@ class GD_CORE_API WholeProjectRefactorer {
/**
* \brief Remove all the instances from one layer.
*/
static void RemoveLayer(gd::Project &project, gd::Layout &layout,
static void RemoveLayerInScene(gd::Project &project, gd::Layout &scene,
const gd::String &layerName);
/**
* \brief Move all the instances from one layer into another.
*/
static void MergeLayers(gd::Project &project, gd::Layout &layout,
static void MergeLayersInScene(gd::Project &project, gd::Layout &scene,
const gd::String &originLayerName,
const gd::String &targetLayerName);
/**
* \brief Remove all the instances from one layer.
*/
static void
RemoveLayerInEventsBasedObject(gd::EventsBasedObject &eventsBasedObject,
const gd::String &layerName);
/**
* \brief Move all the instances from one layer into another.
*/
static void
MergeLayersInEventsBasedObject(gd::EventsBasedObject &eventsBasedObject,
const gd::String &originLayerName,
const gd::String &targetLayerName);
/**
* \brief Return the number of instances on the layer named \a layerName and
* all its associated layouts.
@@ -555,6 +595,13 @@ class GD_CORE_API WholeProjectRefactorer {
const gd::String& behaviorName,
std::unordered_set<gd::String>& dependentBehaviorNames);
static std::shared_ptr<VariablesRenamingChangesetNode>
ComputeChangesetForVariable(const gd::Variable &oldVariable,
const gd::Variable &newVariable);
static bool HasAnyVariableTypeChanged(const gd::Variable &oldVariable,
const gd::Variable &newVariable);
static const gd::String behaviorObjectParameterName;
static const gd::String parentObjectParameterName;

View File

@@ -13,12 +13,14 @@
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Tools/Log.h"
#include "GDCore/Project/CustomConfigurationHelper.h"
#include "GDCore/Project/InitialInstance.h"
using namespace gd;
void CustomObjectConfiguration::Init(const gd::CustomObjectConfiguration& objectConfiguration) {
project = objectConfiguration.project;
objectContent = objectConfiguration.objectContent;
animations = objectConfiguration.animations;
// There is no default copy for a map of unique_ptr like childObjectConfigurations.
childObjectConfigurations.clear();
@@ -33,19 +35,26 @@ std::unique_ptr<gd::ObjectConfiguration> CustomObjectConfiguration::Clone() cons
return gd::make_unique<gd::CustomObjectConfiguration>(*this);
}
gd::ObjectConfiguration &CustomObjectConfiguration::GetChildObjectConfiguration(const gd::String &objectName) {
const gd::EventsBasedObject* CustomObjectConfiguration::GetEventsBasedObject() const {
if (!project->HasEventsBasedObject(GetType())) {
return nullptr;
}
return &project->GetEventsBasedObject(GetType());
}
gd::ObjectConfiguration &CustomObjectConfiguration::GetChildObjectConfiguration(const gd::String &objectName) {
const auto *eventsBasedObject = GetEventsBasedObject();
if (!eventsBasedObject) {
return badObjectConfiguration;
}
const auto &eventsBasedObject = project->GetEventsBasedObject(GetType());
if (!eventsBasedObject.HasObjectNamed(objectName)) {
if (!eventsBasedObject->GetObjects().HasObjectNamed(objectName)) {
gd::LogError("Tried to get the configuration of a child-object:" + objectName
+ " that doesn't exist in the event-based object: " + GetType());
return badObjectConfiguration;
}
auto &childObject = eventsBasedObject.GetObject(objectName);
auto &childObject = eventsBasedObject->GetObjects().GetObject(objectName);
auto configurationPosition = childObjectConfigurations.find(objectName);
if (configurationPosition == childObjectConfigurations.end()) {
childObjectConfigurations.insert(std::make_pair(
@@ -88,23 +97,37 @@ bool CustomObjectConfiguration::UpdateProperty(const gd::String& propertyName,
std::map<gd::String, gd::PropertyDescriptor>
CustomObjectConfiguration::GetInitialInstanceProperties(
const gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& scene) {
return std::map<gd::String, gd::PropertyDescriptor>();
const gd::InitialInstance &initialInstance) {
std::map<gd::String, gd::PropertyDescriptor> properties;
if (!animations.HasNoAnimations()) {
properties["animation"] =
gd::PropertyDescriptor(
gd::String::From(initialInstance.GetRawDoubleProperty("animation")))
.SetLabel(_("Animation"))
.SetType("number");
}
return properties;
}
bool CustomObjectConfiguration::UpdateInitialInstanceProperty(
gd::InitialInstance& instance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) {
return false;
gd::InitialInstance &initialInstance, const gd::String &name,
const gd::String &value) {
if (name == "animation") {
initialInstance.SetRawDoubleProperty(
"animation", std::max(0, value.empty() ? 0 : value.To<int>()));
}
return true;
}
void CustomObjectConfiguration::DoSerializeTo(SerializerElement& element) const {
element.AddChild("content") = objectContent;
if (!animations.HasNoAnimations()) {
auto &animatableElement = element.AddChild("animatable");
animations.SerializeTo(animatableElement);
}
auto &childrenContentElement = element.AddChild("childrenContent");
for (auto &pair : childObjectConfigurations) {
auto &childName = pair.first;
@@ -112,10 +135,30 @@ void CustomObjectConfiguration::DoSerializeTo(SerializerElement& element) const
auto &childElement = childrenContentElement.AddChild(childName);
childConfiguration->SerializeTo(childElement);
}
const auto *eventsBasedObject = GetEventsBasedObject();
if (eventsBasedObject) {
eventsBasedObject->GetInitialInstances().SerializeTo(
element.AddChild("instances"));
eventsBasedObject->GetLayers().SerializeLayersTo(
element.AddChild("layers"));
element.SetIntAttribute("areaMinX", eventsBasedObject->GetAreaMinX());
element.SetIntAttribute("areaMinY", eventsBasedObject->GetAreaMinY());
element.SetIntAttribute("areaMinZ", eventsBasedObject->GetAreaMinZ());
element.SetIntAttribute("areaMaxX", eventsBasedObject->GetAreaMaxX());
element.SetIntAttribute("areaMaxY", eventsBasedObject->GetAreaMaxY());
element.SetIntAttribute("areaMaxZ", eventsBasedObject->GetAreaMaxZ());
}
}
void CustomObjectConfiguration::DoUnserializeFrom(Project& project,
const SerializerElement& element) {
objectContent = element.GetChild("content");
if (element.HasChild("animatable")) {
auto &animatableElement = element.GetChild("animatable");
animations.UnserializeFrom(animatableElement);
}
auto &childrenContentElement = element.GetChild("childrenContent");
for (auto &pair : childrenContentElement.GetAllChildren()) {
auto &childName = pair.first;
@@ -126,6 +169,8 @@ void CustomObjectConfiguration::DoUnserializeFrom(Project& project,
}
void CustomObjectConfiguration::ExposeResources(gd::ArbitraryResourceWorker& worker) {
animations.ExposeResources(worker);
std::map<gd::String, gd::PropertyDescriptor> properties = GetProperties();
for (auto& property : properties) {
@@ -173,8 +218,16 @@ void CustomObjectConfiguration::ExposeResources(gd::ArbitraryResourceWorker& wor
}
const auto &eventsBasedObject = project->GetEventsBasedObject(GetType());
for (auto& childObject : eventsBasedObject.GetObjects()) {
for (auto& childObject : eventsBasedObject.GetObjects().GetObjects()) {
auto &configuration = GetChildObjectConfiguration(childObject->GetName());
configuration.ExposeResources(worker);
}
}
const SpriteAnimationList& CustomObjectConfiguration::GetAnimations() const {
return animations;
}
SpriteAnimationList& CustomObjectConfiguration::GetAnimations() {
return animations;
}

View File

@@ -3,8 +3,7 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_CUSTOMOBJECTCONFIGURATION_H
#define GDCORE_CUSTOMOBJECTCONFIGURATION_H
#pragma once
#include "GDCore/Project/ObjectConfiguration.h"
@@ -16,7 +15,7 @@
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/Serializer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Extensions/Builtin/SpriteExtension/SpriteAnimationList.h"
using namespace gd;
@@ -59,24 +58,32 @@ class CustomObjectConfiguration : public gd::ObjectConfiguration {
bool UpdateProperty(const gd::String& name, const gd::String& value) override;
std::map<gd::String, gd::PropertyDescriptor> GetInitialInstanceProperties(
const gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& scene) override;
const gd::InitialInstance& instance) override;
bool UpdateInitialInstanceProperty(gd::InitialInstance& instance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& scene) override;
const gd::String& value) override;
void ExposeResources(gd::ArbitraryResourceWorker& worker) override;
gd::ObjectConfiguration &GetChildObjectConfiguration(const gd::String& objectName);
protected:
/**
* \brief Return the animation configuration for Animatable custom objects.
*/
const SpriteAnimationList& GetAnimations() const;
/**
* @brief Return the animation configuration for Animatable custom objects.
*/
SpriteAnimationList& GetAnimations();
protected:
void DoSerializeTo(SerializerElement& element) const override;
void DoUnserializeFrom(Project& project, const SerializerElement& element) override;
private:
const gd::EventsBasedObject* GetEventsBasedObject() const;
const Project* project; ///< The project is used to get the
///< EventBasedObject from the fullType.
gd::SerializerElement objectContent;
@@ -84,6 +91,8 @@ class CustomObjectConfiguration : public gd::ObjectConfiguration {
static gd::ObjectConfiguration badObjectConfiguration;
SpriteAnimationList animations;
/**
* Initialize configuration using another configuration. Used by copy-ctor
* and assign-op.
@@ -95,6 +104,5 @@ class CustomObjectConfiguration : public gd::ObjectConfiguration {
*/
void Init(const gd::CustomObjectConfiguration& object);
};
} // namespace gd
#endif // GDCORE_CUSTOMOBJECTCONFIGURATION_H
} // namespace gd

View File

@@ -13,41 +13,75 @@ EventsBasedObject::EventsBasedObject()
: AbstractEventsBasedEntity(
"MyObject",
gd::EventsFunctionsContainer::FunctionOwner::Object),
ObjectsContainer(),
isRenderedIn3D(false) {
isRenderedIn3D(false),
isAnimatable(false),
isTextContainer(false),
areaMinX(0),
areaMinY(0),
areaMinZ(0),
areaMaxX(64),
areaMaxY(64),
areaMaxZ(64) {
}
EventsBasedObject::~EventsBasedObject() {}
EventsBasedObject::EventsBasedObject(const gd::EventsBasedObject &_eventBasedObject)
: AbstractEventsBasedEntity(_eventBasedObject) {
// TODO Add a copy constructor in ObjectsContainer.
initialObjects = gd::Clone(_eventBasedObject.initialObjects);
objectGroups = _eventBasedObject.objectGroups;
}
void EventsBasedObject::SerializeTo(SerializerElement& element) const {
element.SetAttribute("defaultName", defaultName);
if (isRenderedIn3D) {
element.SetBoolAttribute("is3D", true);
}
if (isAnimatable) {
element.SetBoolAttribute("isAnimatable", true);
}
if (isTextContainer) {
element.SetBoolAttribute("isTextContainer", true);
}
element.SetIntAttribute("areaMinX", areaMinX);
element.SetIntAttribute("areaMinY", areaMinY);
element.SetIntAttribute("areaMinZ", areaMinZ);
element.SetIntAttribute("areaMaxX", areaMaxX);
element.SetIntAttribute("areaMaxY", areaMaxY);
element.SetIntAttribute("areaMaxZ", areaMaxZ);
AbstractEventsBasedEntity::SerializeTo(element);
SerializeObjectsTo(element.AddChild("objects"));
SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
objectsContainer.SerializeObjectsTo(element.AddChild("objects"));
objectsContainer.SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
objectsContainer.GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
layers.SerializeLayersTo(element.AddChild("layers"));
initialInstances.SerializeTo(element.AddChild("instances"));
}
void EventsBasedObject::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
defaultName = element.GetStringAttribute("defaultName");
isRenderedIn3D = element.GetBoolAttribute("is3D", false);
isAnimatable = element.GetBoolAttribute("isAnimatable", false);
isTextContainer = element.GetBoolAttribute("isTextContainer", false);
areaMinX = element.GetIntAttribute("areaMinX", 0);
areaMinY = element.GetIntAttribute("areaMinY", 0);
areaMinZ = element.GetIntAttribute("areaMinZ", 0);
areaMaxX = element.GetIntAttribute("areaMaxX", 64);
areaMaxY = element.GetIntAttribute("areaMaxY", 64);
areaMaxZ = element.GetIntAttribute("areaMaxZ", 64);
AbstractEventsBasedEntity::UnserializeFrom(project, element);
UnserializeObjectsFrom(project, element.GetChild("objects"));
objectsContainer.UnserializeObjectsFrom(project, element.GetChild("objects"));
if (element.HasChild("objectsFolderStructure")) {
UnserializeFoldersFrom(project, element.GetChild("objectsFolderStructure", 0));
objectsContainer.UnserializeFoldersFrom(project, element.GetChild("objectsFolderStructure", 0));
}
AddMissingObjectsInRootFolder();
objectsContainer.AddMissingObjectsInRootFolder();
objectsContainer.GetObjectGroups().UnserializeFrom(
element.GetChild("objectsGroups"));
if (element.HasChild("layers")) {
layers.UnserializeLayersFrom(element.GetChild("layers"));
} else {
layers.Reset();
}
initialInstances.UnserializeFrom(element.GetChild("instances"));
}
} // namespace gd

View File

@@ -3,12 +3,13 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EVENTSBASEDOBJECT_H
#define GDCORE_EVENTSBASEDOBJECT_H
#pragma once
#include <vector>
#include "GDCore/Project/AbstractEventsBasedEntity.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/InitialInstancesContainer.h"
#include "GDCore/Project/LayersContainer.h"
#include "GDCore/String.h"
namespace gd {
class SerializerElement;
@@ -26,11 +27,10 @@ namespace gd {
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API EventsBasedObject: public AbstractEventsBasedEntity, public ObjectsContainer {
class GD_CORE_API EventsBasedObject: public AbstractEventsBasedEntity {
public:
EventsBasedObject();
virtual ~EventsBasedObject();
EventsBasedObject(const gd::EventsBasedObject &_eventBasedObject);
/**
* \brief Return a pointer to a new EventsBasedObject constructed from
@@ -85,6 +85,190 @@ class GD_CORE_API EventsBasedObject: public AbstractEventsBasedEntity, public Ob
*/
bool IsRenderedIn3D() const { return isRenderedIn3D; }
/**
* \brief Declare an Animatable capability.
*/
EventsBasedObject& MarkAsAnimatable(bool isAnimatable_) {
isAnimatable = isAnimatable_;
return *this;
}
/**
* \brief Return true if the object needs an Animatable capability.
*/
bool IsAnimatable() const { return isAnimatable; }
/**
* \brief Declare a TextContainer capability.
*/
EventsBasedObject& MarkAsTextContainer(bool isTextContainer_) {
isTextContainer = isTextContainer_;
return *this;
}
/**
* \brief Return true if the object needs a TextContainer capability.
*/
bool IsTextContainer() const { return isTextContainer; }
/** \name Layers
*/
///@{
/**
* \brief Get the layers of the custom object.
*/
const gd::LayersContainer& GetLayers() const { return layers; }
/**
* \brief Get the layers of the custom object.
*/
gd::LayersContainer& GetLayers() { return layers; }
///@}
/** \name Child objects
*/
///@{
/**
* \brief Get the objects of the custom object.
*/
gd::ObjectsContainer& GetObjects() {
return objectsContainer;
}
/**
* \brief Get the objects of the custom object.
*/
const gd::ObjectsContainer& GetObjects() const {
return objectsContainer;
}
///@}
/** \name Instances
*/
///@{
/**
* \brief Get the instances of the custom object.
*/
gd::InitialInstancesContainer& GetInitialInstances() {
return initialInstances;
}
/**
* \brief Get the instances of the custom object.
*/
const gd::InitialInstancesContainer& GetInitialInstances() const {
return initialInstances;
}
/**
* \brief Get the left bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMinX() const {
return areaMinX;
}
/**
* \brief Set the left bound of the custom object.
*/
void SetAreaMinX(int areaMinX_) {
areaMinX = areaMinX_;
}
/**
* \brief Get the top bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMinY() const {
return areaMinY;
}
/**
* \brief Set the top bound of the custom object.
*/
void SetAreaMinY(int areaMinY_) {
areaMinY = areaMinY_;
}
/**
* \brief Get the min Z bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMinZ() const {
return areaMinZ;
}
/**
* \brief Set the min Z bound of the custom object.
*/
void SetAreaMinZ(int areaMinZ_) {
areaMinZ = areaMinZ_;
}
/**
* \brief Get the right bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMaxX() const {
return areaMaxX;
}
/**
* \brief Set the right bound of the custom object.
*/
void SetAreaMaxX(int areaMaxX_) {
areaMaxX = areaMaxX_;
}
/**
* \brief Get the bottom bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMaxY() const {
return areaMaxY;
}
/**
* \brief Set the bottom bound of the custom object.
*/
void SetAreaMaxY(int areaMaxY_) {
areaMaxY = areaMaxY_;
}
/**
* \brief Get the max Z bound of the custom object.
*
* This is used only if there is any initial instances.
*
* \see EventsBasedObject::GetInitialInstances
*/
int GetAreaMaxZ() const {
return areaMaxZ;
}
/**
* \brief Set the bottom bound of the custom object.
*/
void SetAreaMaxZ(int areaMaxZ_) {
areaMaxZ = areaMaxZ_;
}
///@}
void SerializeTo(SerializerElement& element) const override;
void UnserializeFrom(gd::Project& project,
@@ -93,8 +277,17 @@ class GD_CORE_API EventsBasedObject: public AbstractEventsBasedEntity, public Ob
private:
gd::String defaultName;
bool isRenderedIn3D;
bool isAnimatable;
bool isTextContainer;
gd::InitialInstancesContainer initialInstances;
gd::LayersContainer layers;
gd::ObjectsContainer objectsContainer;
double areaMinX;
double areaMinY;
double areaMinZ;
double areaMaxX;
double areaMaxY;
double areaMaxZ;
};
} // namespace gd
#endif // GDCORE_EVENTSBASEDOBJECT_H

View File

@@ -107,6 +107,7 @@ public:
return Insert(object, position);
}
void RemoveEventsFunction(const gd::String& name) { return Remove(name); }
void ClearEventsFunctions() { return Clear(); }
void MoveEventsFunction(std::size_t oldIndex, std::size_t newIndex) {
return Move(oldIndex, newIndex);
};

View File

@@ -15,7 +15,9 @@ namespace gd {
EventsFunctionsExtension::EventsFunctionsExtension() :
gd::EventsFunctionsContainer(
gd::EventsFunctionsContainer::FunctionOwner::Extension) {}
gd::EventsFunctionsContainer::FunctionOwner::Extension),
globalVariables(gd::VariablesContainer::SourceType::ExtensionGlobal),
sceneVariables(gd::VariablesContainer::SourceType::ExtensionScene) {}
EventsFunctionsExtension::EventsFunctionsExtension(
const EventsFunctionsExtension& other) :
@@ -48,6 +50,8 @@ void EventsFunctionsExtension::Init(const gd::EventsFunctionsExtension& other) {
EventsFunctionsContainer::Init(other);
eventsBasedBehaviors = other.eventsBasedBehaviors;
eventsBasedObjects = other.eventsBasedObjects;
globalVariables = other.GetGlobalVariables();
sceneVariables = other.GetSceneVariables();
}
void EventsFunctionsExtension::SerializeTo(SerializerElement& element) const {
@@ -82,6 +86,9 @@ void EventsFunctionsExtension::SerializeTo(SerializerElement& element) const {
for (auto& dependency : dependencies)
SerializeDependencyTo(dependency, dependenciesElement.AddChild(""));
GetGlobalVariables().SerializeTo(element.AddChild("globalVariables"));
GetSceneVariables().SerializeTo(element.AddChild("sceneVariables"));
SerializeEventsFunctionsTo(element.AddChild("eventsFunctions"));
eventsBasedBehaviors.SerializeElementsTo(
"eventsBasedBehavior", element.AddChild("eventsBasedBehaviors"));
@@ -148,6 +155,9 @@ void EventsFunctionsExtension::UnserializeExtensionDeclarationFrom(
dependencies.push_back(
UnserializeDependencyFrom(dependenciesElement.GetChild(i)));
globalVariables.UnserializeFrom(element.GetChild("globalVariables"));
sceneVariables.UnserializeFrom(element.GetChild("sceneVariables"));
// Only unserialize behaviors and objects names.
// As event based objects can contains objects using CustomBehavior and/or
// CustomObject, this allows them to reference EventBasedBehavior and
@@ -174,7 +184,11 @@ void EventsFunctionsExtension::UnserializeExtensionImplementationFrom(
UnserializeEventsFunctionsFrom(project, element.GetChild("eventsFunctions"));
eventsBasedBehaviors.UnserializeElementsFrom(
"eventsBasedBehavior", project, element.GetChild("eventsBasedBehaviors"));
eventsBasedObjects.UnserializeElementsFrom(
// It's important to load the objects without erasing them first as each object
// might reference other objects, and so need to know if a custom object exists
// in the project or not.
eventsBasedObjects.ProgressivelyUnserializeElementsFrom(
"eventsBasedObject", project, element.GetChild("eventsBasedObjects"));
}

View File

@@ -3,8 +3,7 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EVENTSFUNCTIONEXTENSION_H
#define GDCORE_EVENTSFUNCTIONEXTENSION_H
#pragma once
#include <vector>
@@ -12,6 +11,7 @@
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/EventsFunctionsContainer.h"
#include "GDCore/Project/VariablesContainer.h"
#include "GDCore/String.h"
#include "GDCore/Tools/SerializableWithNameList.h"
namespace gd {
@@ -216,6 +216,41 @@ class GD_CORE_API EventsFunctionsExtension : public EventsFunctionsContainer {
///@}
/** \name Variable management
* Members functions related to layout variables management.
*/
///@{
/**
* Return the global variables of the extension (variables scoped to the
* entire game lifetime).
*/
inline const gd::VariablesContainer& GetGlobalVariables() const {
return globalVariables;
}
/**
* Return the global variables of the extension (variables scoped to the
* entire game lifetime).
*/
inline gd::VariablesContainer& GetGlobalVariables() { return globalVariables; }
/**
* Return the global variables of the extension (variables scoped to the
* lifetime of a scene).
*/
inline const gd::VariablesContainer& GetSceneVariables() const {
return sceneVariables;
}
/**
* Return the global variables of the extension (variables scoped to the
* lifetime of a scene).
*/
inline gd::VariablesContainer& GetSceneVariables() { return sceneVariables; }
///@}
/** \name Serialization
*/
///@{
@@ -298,8 +333,9 @@ class GD_CORE_API EventsFunctionsExtension : public EventsFunctionsContainer {
gd::SerializableWithNameList<EventsBasedBehavior> eventsBasedBehaviors;
gd::SerializableWithNameList<EventsBasedObject> eventsBasedObjects;
std::vector<gd::DependencyMetadata> dependencies;
gd::VariablesContainer globalVariables;
gd::VariablesContainer sceneVariables;
};
} // namespace gd
#endif // GDCORE_EVENTSFUNCTIONEXTENSION_H

View File

@@ -9,7 +9,6 @@
#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/EditorSettings.h"
#include "GDCore/Project/InitialInstancesContainer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
namespace gd {

View File

@@ -8,6 +8,7 @@
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/PropertyDescriptor.h"
#include "GDCore/Serialization/SerializerElement.h"
@@ -15,7 +16,7 @@
namespace gd {
gd::String* InitialInstance::badStringProperyValue = NULL;
gd::String* InitialInstance::badStringPropertyValue = NULL;
InitialInstance::InitialInstance()
: objectName(""),
@@ -34,6 +35,7 @@ InitialInstance::InitialInstance()
depth(0),
locked(false),
sealed(false),
keepRatio(true),
persistentUuid(UUID::MakeUuid4()) {}
void InitialInstance::UnserializeFrom(const SerializerElement& element) {
@@ -58,6 +60,7 @@ void InitialInstance::UnserializeFrom(const SerializerElement& element) {
SetLayer(element.GetStringAttribute("layer"));
SetLocked(element.GetBoolAttribute("locked", false));
SetSealed(element.GetBoolAttribute("sealed", false));
SetShouldKeepRatio(element.GetBoolAttribute("keepRatio", false));
persistentUuid = element.GetStringAttribute("persistentUuid");
if (persistentUuid.empty()) ResetPersistentUuid();
@@ -120,6 +123,7 @@ void InitialInstance::SerializeTo(SerializerElement& element) const {
if (HasCustomDepth()) element.SetAttribute("depth", GetCustomDepth());
if (IsLocked()) element.SetAttribute("locked", IsLocked());
if (IsSealed()) element.SetAttribute("sealed", IsSealed());
if (ShouldKeepRatio()) element.SetAttribute("keepRatio", ShouldKeepRatio());
if (persistentUuid.empty()) persistentUuid = UUID::MakeUuid4();
element.SetStringAttribute("persistentUuid", persistentUuid);
@@ -150,33 +154,35 @@ InitialInstance& InitialInstance::ResetPersistentUuid() {
}
std::map<gd::String, gd::PropertyDescriptor>
InitialInstance::GetCustomProperties(gd::Project& project, gd::Layout& layout) {
InitialInstance::GetCustomProperties(
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer) {
// Find an object
if (layout.HasObjectNamed(GetObjectName()))
return layout.GetObject(GetObjectName())
if (objectsContainer.HasObjectNamed(GetObjectName()))
return objectsContainer.GetObject(GetObjectName())
.GetConfiguration()
.GetInitialInstanceProperties(*this, project, layout);
else if (project.HasObjectNamed(GetObjectName()))
return project.GetObject(GetObjectName())
.GetInitialInstanceProperties(*this);
else if (globalObjectsContainer.HasObjectNamed(GetObjectName()))
return globalObjectsContainer.GetObject(GetObjectName())
.GetConfiguration()
.GetInitialInstanceProperties(*this, project, layout);
.GetInitialInstanceProperties(*this);
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}
bool InitialInstance::UpdateCustomProperty(const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& layout) {
if (layout.HasObjectNamed(GetObjectName()))
return layout.GetObject(GetObjectName())
bool InitialInstance::UpdateCustomProperty(
const gd::String &name, const gd::String &value,
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer) {
if (objectsContainer.HasObjectNamed(GetObjectName()))
return objectsContainer.GetObject(GetObjectName())
.GetConfiguration()
.UpdateInitialInstanceProperty(*this, name, value, project, layout);
else if (project.HasObjectNamed(GetObjectName()))
return project.GetObject(GetObjectName())
.UpdateInitialInstanceProperty(*this, name, value);
else if (globalObjectsContainer.HasObjectNamed(GetObjectName()))
return globalObjectsContainer.GetObject(GetObjectName())
.GetConfiguration()
.UpdateInitialInstanceProperty(*this, name, value, project, layout);
.UpdateInitialInstanceProperty(*this, name, value);
return false;
}
@@ -188,10 +194,10 @@ double InitialInstance::GetRawDoubleProperty(const gd::String& name) const {
const gd::String& InitialInstance::GetRawStringProperty(
const gd::String& name) const {
if (!badStringProperyValue) badStringProperyValue = new gd::String("");
if (!badStringPropertyValue) badStringPropertyValue = new gd::String("");
const auto& it = stringProperties.find(name);
return it != stringProperties.end() ? it->second : *badStringProperyValue;
return it != stringProperties.end() ? it->second : *badStringPropertyValue;
}
void InitialInstance::SetRawDoubleProperty(const gd::String& name,

View File

@@ -4,8 +4,8 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_INITIALINSTANCE_H
#define GDCORE_INITIALINSTANCE_H
#pragma once
#include <map>
#include "GDCore/Project/VariablesContainer.h"
@@ -14,6 +14,7 @@ namespace gd {
class PropertyDescriptor;
class Project;
class Layout;
class ObjectsContainer;
} // namespace gd
namespace gd {
@@ -206,6 +207,17 @@ class GD_CORE_API InitialInstance {
*/
void SetSealed(bool enable = true) { sealed = enable; }
/**
* \brief Return true if the dimensions (width, height and depth) should keep
* the same ratio.
*/
bool ShouldKeepRatio() const { return keepRatio; };
/**
* \brief Define if instance's dimensions should keep the same ratio.
*/
void SetShouldKeepRatio(bool enable = true) { keepRatio = enable; }
///@}
/** \name Variable management
@@ -252,18 +264,18 @@ class GD_CORE_API InitialInstance {
* \note Common properties ( name, position... ) do not need to be
* inserted in this map
*/
std::map<gd::String, gd::PropertyDescriptor> GetCustomProperties(
gd::Project& project, gd::Layout& layout);
std::map<gd::String, gd::PropertyDescriptor>
GetCustomProperties(gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer);
/**
* \brief Update the property called \a name with the new \a value.
*
* \return false if the property could not be updated.
*/
bool UpdateCustomProperty(const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& layout);
bool UpdateCustomProperty(const gd::String &name, const gd::String &value,
gd::ObjectsContainer &globalObjectsContainer,
gd::ObjectsContainer &objectsContainer);
/**
* \brief Get the value of a double property stored in the instance.
@@ -340,13 +352,13 @@ class GD_CORE_API InitialInstance {
gd::VariablesContainer initialVariables; ///< Instance specific variables
bool locked; ///< True if the instance is locked
bool sealed; ///< True if the instance is sealed
bool keepRatio; ///< True if the instance's dimensions
/// should keep the same ratio.
mutable gd::String persistentUuid; ///< A persistent random version 4 UUID,
///< useful for hot reloading.
/// useful for hot reloading.
static gd::String*
badStringProperyValue; ///< Empty string returned by GetRawStringProperty
badStringPropertyValue; ///< Empty string returned by GetRawStringProperty
};
} // namespace gd
#endif // GDCORE_INITIALINSTANCE_H

View File

@@ -294,17 +294,6 @@ class GD_CORE_API Layer {
static gd::Camera badCamera;
};
/**
* \brief Functor testing layer name
*
* \see gd::Layer
*/
struct LayerHasName : public std::binary_function<gd::Layer, gd::String, bool> {
bool operator()(const Layer& layer, const gd::String& name) const {
return layer.GetName() == name;
}
};
} // namespace gd
#endif // GDCORE_LAYER_H

View File

@@ -0,0 +1,138 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "LayersContainer.h"
#include <algorithm>
#include <vector>
#include "Layer.h"
#include "Layout.h"
using namespace std;
namespace gd {
gd::Layer LayersContainer::badLayer;
LayersContainer::LayersContainer() {
Reset();
}
void LayersContainer::Reset() {
layers.clear();
gd::Layer layer;
layer.SetCameraCount(1);
layers.push_back(layer);
}
gd::Layer& LayersContainer::GetLayer(const gd::String& name) {
std::vector<gd::Layer>::iterator layer =
find_if(layers.begin(), layers.end(), [&name](const gd::Layer& layer) {
return layer.GetName() == name;
});
if (layer != layers.end()) return *layer;
return badLayer;
}
const gd::Layer& LayersContainer::GetLayer(const gd::String& name) const {
std::vector<gd::Layer>::const_iterator layer =
find_if(layers.begin(), layers.end(), [&name](const gd::Layer& layer) {
return layer.GetName() == name;
});
if (layer != layers.end()) return *layer;
return badLayer;
}
gd::Layer& LayersContainer::GetLayer(std::size_t index) {
return layers[index];
}
const gd::Layer& LayersContainer::GetLayer(std::size_t index) const {
return layers[index];
}
std::size_t LayersContainer::GetLayersCount() const { return layers.size(); }
bool LayersContainer::HasLayerNamed(const gd::String& name) const {
return (
find_if(layers.begin(), layers.end(), [&name](const gd::Layer& layer) {
return layer.GetName() == name;
}) != layers.end());
}
std::size_t LayersContainer::GetLayerPosition(const gd::String& name) const {
for (std::size_t i = 0; i < layers.size(); ++i) {
if (layers[i].GetName() == name) return i;
}
return gd::String::npos;
}
void LayersContainer::InsertNewLayer(const gd::String& name,
std::size_t position) {
gd::Layer newLayer;
newLayer.SetName(name);
if (position < layers.size())
layers.insert(layers.begin() + position, newLayer);
else
layers.push_back(newLayer);
}
void LayersContainer::InsertLayer(const gd::Layer& layer,
std::size_t position) {
if (position < layers.size())
layers.insert(layers.begin() + position, layer);
else
layers.push_back(layer);
}
void LayersContainer::RemoveLayer(const gd::String& name) {
std::vector<gd::Layer>::iterator layer =
find_if(layers.begin(), layers.end(), [&name](const gd::Layer& layer) {
return layer.GetName() == name;
});
if (layer == layers.end()) return;
layers.erase(layer);
}
void LayersContainer::SwapLayers(std::size_t firstLayerIndex,
std::size_t secondLayerIndex) {
if (firstLayerIndex >= layers.size() || secondLayerIndex >= layers.size())
return;
std::iter_swap(layers.begin() + firstLayerIndex,
layers.begin() + secondLayerIndex);
}
void LayersContainer::MoveLayer(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= layers.size() || newIndex >= layers.size()) return;
auto layer = layers[oldIndex];
layers.erase(layers.begin() + oldIndex);
InsertLayer(layer, newIndex);
}
void LayersContainer::SerializeLayersTo(SerializerElement& element) const {
element.ConsiderAsArrayOf("layer");
for (std::size_t j = 0; j < GetLayersCount(); ++j)
GetLayer(j).SerializeTo(element.AddChild("layer"));
}
void LayersContainer::UnserializeLayersFrom(const SerializerElement& element) {
layers.clear();
element.ConsiderAsArrayOf("layer", "Layer");
for (std::size_t i = 0; i < element.GetChildrenCount(); ++i) {
gd::Layer layer;
layer.UnserializeFrom(element.GetChild(i));
layers.push_back(layer);
}
}
} // namespace gd

View File

@@ -0,0 +1,109 @@
/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <vector>
#include "GDCore/Project/Layer.h"
#include "GDCore/String.h"
namespace gd {
/**
* \brief Contains the layers for a scene or a custom object.
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API LayersContainer {
public:
LayersContainer();
/**
* \brief Return true if the layer called "name" exists.
*/
bool HasLayerNamed(const gd::String& name) const;
/**
* \brief Return a reference to the layer called "name".
*/
Layer& GetLayer(const gd::String& name);
/**
* \brief Return a reference to the layer called "name".
*/
const Layer& GetLayer(const gd::String& name) const;
/**
* \brief Return a reference to the layer at position "index" in the layers
* list.
*/
Layer& GetLayer(std::size_t index);
/**
* \brief Return a reference to the layer at position "index" in the layers
* list.
*/
const Layer& GetLayer(std::size_t index) const;
/**
* \brief Return the position of the layer called "name" in the layers list.
*/
std::size_t GetLayerPosition(const gd::String& name) const;
/**
* The number of layers.
*/
std::size_t GetLayersCount() const;
/**
* Add a new empty the layer sheet called "name" at the specified
* position in the layers list.
*/
void InsertNewLayer(const gd::String& name, std::size_t position);
/**
* Add a new layer constructed from the layer passed as parameter.
*
* \param theLayer The layer that must be copied and inserted.
* \param position Insertion position.
*/
void InsertLayer(const Layer& theLayer, std::size_t position);
/**
* Delete the layer named "name".
*/
void RemoveLayer(const gd::String& name);
/**
* Swap the position of the specified layers.
*/
void SwapLayers(std::size_t firstLayerIndex, std::size_t secondLayerIndex);
/**
* Change the position of the specified layer.
*/
void MoveLayer(std::size_t oldIndex, std::size_t newIndex);
void Reset();
/**
* \brief Serialize the layers.
*/
void SerializeLayersTo(SerializerElement& element) const;
/**
* \brief Unserialize the layers.
*/
void UnserializeLayersFrom(const SerializerElement& element);
private:
static gd::Layer badLayer; ///< Null object, returned when GetLayer can not
///< find an appropriate layer.
std::vector<gd::Layer> layers; ///< Layers
};
} // namespace gd

View File

@@ -33,7 +33,6 @@ using namespace std;
namespace gd {
gd::Layer Layout::badLayer;
gd::BehaviorsSharedData Layout::badBehaviorSharedData("", "");
Layout::Layout(const Layout& other) { Init(other); }
@@ -53,11 +52,8 @@ Layout::Layout()
stopSoundsOnStartup(true),
standardSortMethod(true),
disableInputWhenNotFocused(true),
profiler(NULL)
variables(gd::VariablesContainer::SourceType::Scene)
{
gd::Layer layer;
layer.SetCameraCount(1);
initialLayers.push_back(layer);
}
void Layout::SetName(const gd::String& name_) {
@@ -99,91 +95,47 @@ Layout::GetAllBehaviorSharedData() const {
}
gd::Layer& Layout::GetLayer(const gd::String& name) {
std::vector<gd::Layer>::iterator layer =
find_if(initialLayers.begin(),
initialLayers.end(),
bind2nd(gd::LayerHasName(), name));
if (layer != initialLayers.end()) return *layer;
return badLayer;
return layers.GetLayer(name);
}
const gd::Layer& Layout::GetLayer(const gd::String& name) const {
std::vector<gd::Layer>::const_iterator layer =
find_if(initialLayers.begin(),
initialLayers.end(),
bind2nd(gd::LayerHasName(), name));
if (layer != initialLayers.end()) return *layer;
return badLayer;
return layers.GetLayer(name);
}
gd::Layer& Layout::GetLayer(std::size_t index) { return initialLayers[index]; }
gd::Layer& Layout::GetLayer(std::size_t index) { return layers.GetLayer(index); }
const gd::Layer& Layout::GetLayer(std::size_t index) const {
return initialLayers[index];
return layers.GetLayer(index);
}
std::size_t Layout::GetLayersCount() const { return initialLayers.size(); }
std::size_t Layout::GetLayersCount() const { return layers.GetLayersCount(); }
#if defined(GD_IDE_ONLY)
bool Layout::HasLayerNamed(const gd::String& name) const {
return (find_if(initialLayers.begin(),
initialLayers.end(),
bind2nd(gd::LayerHasName(), name)) != initialLayers.end());
return layers.HasLayerNamed(name);
}
std::size_t Layout::GetLayerPosition(const gd::String& name) const {
for (std::size_t i = 0; i < initialLayers.size(); ++i) {
if (initialLayers[i].GetName() == name) return i;
}
return gd::String::npos;
return layers.GetLayerPosition(name);
}
void Layout::InsertNewLayer(const gd::String& name, std::size_t position) {
gd::Layer newLayer;
newLayer.SetName(name);
if (position < initialLayers.size())
initialLayers.insert(initialLayers.begin() + position, newLayer);
else
initialLayers.push_back(newLayer);
layers.InsertNewLayer(name, position);
}
void Layout::InsertLayer(const gd::Layer& layer, std::size_t position) {
if (position < initialLayers.size())
initialLayers.insert(initialLayers.begin() + position, layer);
else
initialLayers.push_back(layer);
layers.InsertLayer(layer, position);
}
void Layout::RemoveLayer(const gd::String& name) {
std::vector<gd::Layer>::iterator layer =
find_if(initialLayers.begin(),
initialLayers.end(),
bind2nd(gd::LayerHasName(), name));
if (layer == initialLayers.end()) return;
initialLayers.erase(layer);
layers.RemoveLayer(name);
}
void Layout::SwapLayers(std::size_t firstLayerIndex,
std::size_t secondLayerIndex) {
if (firstLayerIndex >= initialLayers.size() ||
secondLayerIndex >= initialLayers.size())
return;
std::iter_swap(initialLayers.begin() + firstLayerIndex,
initialLayers.begin() + secondLayerIndex);
layers.SwapLayers(firstLayerIndex, secondLayerIndex);
}
void Layout::MoveLayer(std::size_t oldIndex, std::size_t newIndex) {
if (oldIndex >= initialLayers.size() || newIndex >= initialLayers.size())
return;
auto layer = initialLayers[oldIndex];
initialLayers.erase(initialLayers.begin() + oldIndex);
InsertLayer(layer, newIndex);
layers.MoveLayer(oldIndex, newIndex);
}
void Layout::UpdateBehaviorsSharedData(gd::Project& project) {
@@ -191,22 +143,23 @@ void Layout::UpdateBehaviorsSharedData(gd::Project& project) {
std::vector<gd::String> allBehaviorsNames;
// Search in objects for the type and the name of every behaviors.
for (std::size_t i = 0; i < initialObjects.size(); ++i) {
for (std::size_t i = 0; i < objectsContainer.GetObjectsCount(); ++i) {
std::vector<gd::String> objectBehaviors =
initialObjects[i]->GetAllBehaviorNames();
objectsContainer.GetObject(i).GetAllBehaviorNames();
for (unsigned int j = 0; j < objectBehaviors.size(); ++j) {
auto& behavior =
initialObjects[i]->GetBehavior(objectBehaviors[j]);
objectsContainer.GetObject(i).GetBehavior(objectBehaviors[j]);
allBehaviorsTypes.push_back(behavior.GetTypeName());
allBehaviorsNames.push_back(behavior.GetName());
}
}
for (std::size_t i = 0; i < project.GetObjectsCount(); ++i) {
auto &globalObjects = project.GetObjects();
for (std::size_t i = 0; i < globalObjects.GetObjectsCount(); ++i) {
std::vector<gd::String> objectBehaviors =
project.GetObject(i).GetAllBehaviorNames();
globalObjects.GetObject(i).GetAllBehaviorNames();
for (std::size_t j = 0; j < objectBehaviors.size(); ++j) {
auto& behavior =
project.GetObject(i).GetBehavior(objectBehaviors[j]);
globalObjects.GetObject(i).GetBehavior(objectBehaviors[j]);
allBehaviorsTypes.push_back(behavior.GetTypeName());
allBehaviorsNames.push_back(behavior.GetName());
}
@@ -290,15 +243,15 @@ void Layout::SerializeTo(SerializerElement& element) const {
editorSettings.SerializeTo(element.AddChild("uiSettings"));
GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
objectsContainer.GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
GetVariables().SerializeTo(element.AddChild("variables"));
GetInitialInstances().SerializeTo(element.AddChild("instances"));
SerializeObjectsTo(element.AddChild("objects"));
SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
objectsContainer.SerializeObjectsTo(element.AddChild("objects"));
objectsContainer.SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
SerializeLayersTo(element.AddChild("layers"));
layers.SerializeLayersTo(element.AddChild("layers"));
SerializerElement& behaviorDatasElement =
element.AddChild("behaviorsSharedData");
@@ -316,23 +269,6 @@ void Layout::SerializeTo(SerializerElement& element) const {
}
}
void Layout::SerializeLayersTo(SerializerElement& element) const {
element.ConsiderAsArrayOf("layer");
for (std::size_t j = 0; j < GetLayersCount(); ++j)
GetLayer(j).SerializeTo(element.AddChild("layer"));
}
#endif
void Layout::UnserializeLayersFrom(const SerializerElement& element) {
initialLayers.clear();
element.ConsiderAsArrayOf("layer", "Layer");
for (std::size_t i = 0; i < element.GetChildrenCount(); ++i) {
gd::Layer layer;
layer.UnserializeFrom(element.GetChild(i));
initialLayers.push_back(layer);
}
}
void Layout::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
SetBackgroundColor(element.GetIntAttribute("r"),
@@ -348,22 +284,22 @@ void Layout::UnserializeFrom(gd::Project& project,
editorSettings.UnserializeFrom(
element.GetChild("uiSettings", 0, "UISettings"));
GetObjectGroups().UnserializeFrom(
objectsContainer.GetObjectGroups().UnserializeFrom(
element.GetChild("objectsGroups", 0, "GroupesObjets"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, GetEvents(), element.GetChild("events", 0, "Events"));
UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
objectsContainer.UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
if (element.HasChild("objectsFolderStructure")) {
UnserializeFoldersFrom(project, element.GetChild("objectsFolderStructure", 0));
objectsContainer.UnserializeFoldersFrom(project, element.GetChild("objectsFolderStructure", 0));
}
AddMissingObjectsInRootFolder();
objectsContainer.AddMissingObjectsInRootFolder();
initialInstances.UnserializeFrom(
element.GetChild("instances", 0, "Positions"));
variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
UnserializeLayersFrom(element.GetChild("layers", 0, "Layers"));
layers.UnserializeLayersFrom(element.GetChild("layers", 0, "Layers"));
// Compatibility with GD <= 4
gd::String deprecatedTag1 = "automatismsSharedData";
@@ -415,10 +351,10 @@ void Layout::Init(const Layout& other) {
stopSoundsOnStartup = other.stopSoundsOnStartup;
disableInputWhenNotFocused = other.disableInputWhenNotFocused;
initialInstances = other.initialInstances;
initialLayers = other.initialLayers;
layers = other.layers;
variables = other.GetVariables();
initialObjects = gd::Clone(other.initialObjects);
objectsContainer = other.objectsContainer;
behaviorsSharedData.clear();
for (const auto& it : other.behaviorsSharedData) {
@@ -428,9 +364,6 @@ void Layout::Init(const Layout& other) {
events = other.events;
editorSettings = other.editorSettings;
objectGroups = other.objectGroups;
profiler = other.profiler;
}
std::vector<gd::String> GetHiddenLayers(const Layout& layout) {
@@ -518,11 +451,13 @@ gd::String GD_CORE_API GetTypeOfObject(const gd::ObjectsContainer& project,
void GD_CORE_API FilterBehaviorNamesFromObject(
const gd::Object &object, const gd::String &behaviorType,
std::vector<gd::String> &behaviorNames) {
for (size_t i = 0; i < behaviorNames.size(); i++) {
for (size_t i = 0; i < behaviorNames.size();) {
auto &behaviorName = behaviorNames[i];
if (!object.HasBehaviorNamed(behaviorName) ||
object.GetBehavior(behaviorName).GetTypeName() != behaviorType) {
behaviorNames.erase(behaviorNames.begin() + i);
} else {
++i;
}
}
}

View File

@@ -4,20 +4,22 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_LAYOUT_H
#define GDCORE_LAYOUT_H
#pragma once
#include <map>
#include <memory>
#include <vector>
#include "GDCore/Events/EventsList.h"
#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/EditorSettings.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/Project/InitialInstancesContainer.h"
#include "GDCore/Project/Layer.h"
#include "GDCore/Project/LayersContainer.h"
#include "GDCore/Project/ObjectGroupsContainer.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/VariablesContainer.h"
#include "GDCore/String.h"
#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/EditorSettings.h"
namespace gd {
class BaseEvent;
@@ -25,7 +27,6 @@ class Object;
class Project;
class InitialInstancesContainer;
} // namespace gd
class TiXmlElement;
class BaseProfiler;
#undef GetObject // Disable an annoying macro
@@ -36,7 +37,7 @@ namespace gd {
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API Layout : public ObjectsContainer {
class GD_CORE_API Layout {
public:
Layout();
Layout(const Layout&);
@@ -104,6 +105,24 @@ class GD_CORE_API Layout : public ObjectsContainer {
///@}
/** \name Layout's objects
*/
///@{
/**
* \brief return the objects of the scene.
*/
gd::ObjectsContainer& GetObjects() {
return objectsContainer;
}
/**
* \brief Return the objects of the scene.
*/
const gd::ObjectsContainer& GetObjects() const {
return objectsContainer;
}
///@}
/** \name Layout's initial instances
* Members functions related to initial instances of objects created at the
* layout start up
@@ -147,103 +166,96 @@ class GD_CORE_API Layout : public ObjectsContainer {
///@{
/**
* Provide access to the gd::VariablesContainer member containing the layout
* variables \see gd::VariablesContainer
* \brief Get the variables of the scene.
*
* \see gd::VariablesContainer
*/
inline const gd::VariablesContainer& GetVariables() const {
return variables;
}
/**
* Provide access to the gd::VariablesContainer member containing the layout
* variables \see gd::VariablesContainer
* \brief Get the variables of the scene.
*
* \see gd::VariablesContainer
*/
inline gd::VariablesContainer& GetVariables() { return variables; }
///@}
/** \name Layout layers management
* Members functions related to layout layers management.
* TODO: This could be moved to a separate class
/** \name Layers
*/
///@{
/**
* \brief Return true if the layer called "name" exists.
* \brief Get the layers of the scene.
*/
const gd::LayersContainer& GetLayers() const { return layers; }
/**
* \brief Get the layers of the scene.
*/
gd::LayersContainer& GetLayers() { return layers; }
/**
* @deprecated
*/
bool HasLayerNamed(const gd::String& name) const;
/**
* \brief Return a reference to the layer called "name".
* @deprecated
*/
Layer& GetLayer(const gd::String& name);
/**
* \brief Return a reference to the layer called "name".
* @deprecated
*/
const Layer& GetLayer(const gd::String& name) const;
/**
* \brief Return a reference to the layer at position "index" in the layers
* list
* @deprecated
*/
Layer& GetLayer(std::size_t index);
/**
* \brief Return a reference to the layer at position "index" in the layers
* list
* @deprecated
*/
const Layer& GetLayer(std::size_t index) const;
/**
* \brief Return the position of the layer called "name" in the layers list
* @deprecated
*/
std::size_t GetLayerPosition(const gd::String& name) const;
/**
* Must return the number of layers.
* @deprecated
*/
std::size_t GetLayersCount() const;
/**
* Must add a new empty the layer sheet called "name" at the specified
* position in the layout list.
* @deprecated
*/
void InsertNewLayer(const gd::String& name, std::size_t position);
/**
* Must add a new the layer constructed from the layout passed as parameter.
* \note No pointer or reference must be kept on the layer passed as
* parameter. \param theLayer the layer that must be copied and inserted
* into the project \param position Insertion position. Even if the position
* is invalid, the layer must be inserted at the end of the layers list.
* @deprecated
*/
void InsertLayer(const Layer& theLayer, std::size_t position);
/**
* Must delete the layer named "name".
* @deprecated
*/
void RemoveLayer(const gd::String& name);
/**
* Swap the position of the specified layers.
* @deprecated
*/
void SwapLayers(std::size_t firstLayerIndex, std::size_t secondLayerIndex);
/**
* Change the position of the specified layer.
* @deprecated
*/
void MoveLayer(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Serialize the layers.
*/
void SerializeLayersTo(SerializerElement& element) const;
/**
* \brief Unserialize the layers.
*/
void UnserializeLayersFrom(const SerializerElement& element);
///@}
/**
@@ -275,7 +287,8 @@ class GD_CORE_API Layout : public ObjectsContainer {
/**
* \brief Get the shared data stored for a behavior
*/
gd::BehaviorsSharedData& GetBehaviorSharedData(const gd::String& behaviorName);
gd::BehaviorsSharedData& GetBehaviorSharedData(
const gd::String& behaviorName);
/**
* \brief Get a map of all shared data stored for behaviors
@@ -283,7 +296,6 @@ class GD_CORE_API Layout : public ObjectsContainer {
const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>&
GetAllBehaviorSharedData() const;
/**
* Return the settings associated to the layout.
* \see gd::EditorSettings
@@ -296,9 +308,7 @@ class GD_CORE_API Layout : public ObjectsContainer {
* Return the settings associated to the layout.
* \see gd::EditorSettings
*/
gd::EditorSettings& GetAssociatedEditorSettings() {
return editorSettings;
}
gd::EditorSettings& GetAssociatedEditorSettings() { return editorSettings; }
/** \name Other properties
*/
@@ -339,12 +349,12 @@ class GD_CORE_API Layout : public ObjectsContainer {
* launched
*/
bool StopSoundsOnStartup() const { return stopSoundsOnStartup; }
///@}
///@}
/** \name Saving and loading
* Members functions related to saving and loading the object.
*/
///@{
/** \name Saving and loading
* Members functions related to saving and loading the object.
*/
///@{
/**
* \brief Serialize the layout.
*/
@@ -354,18 +364,7 @@ class GD_CORE_API Layout : public ObjectsContainer {
* \brief Unserialize the layout.
*/
void UnserializeFrom(gd::Project& project, const SerializerElement& element);
///@}
// TODO: GD C++ Platform specific code below
/**
* Get the profiler associated with the scene. Can be NULL.
*/
BaseProfiler* GetProfiler() const { return profiler; };
/**
* Set the profiler associated with the scene. Can be NULL.
*/
void SetProfiler(BaseProfiler* profiler_) { profiler = profiler_; };
///@}
private:
gd::String name; ///< Scene name
@@ -375,8 +374,9 @@ class GD_CORE_API Layout : public ObjectsContainer {
unsigned int backgroundColorB; ///< Background color Blue component
gd::String title; ///< Title displayed in the window
gd::VariablesContainer variables; ///< Variables list
gd::ObjectsContainer objectsContainer;
gd::InitialInstancesContainer initialInstances; ///< Initial instances
std::vector<gd::Layer> initialLayers; ///< Initial layers
gd::LayersContainer layers;
std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData>>
behaviorsSharedData; ///< Initial shared datas of behaviors
bool stopSoundsOnStartup; ///< True to make the scene stop all sounds at
@@ -385,20 +385,14 @@ class GD_CORE_API Layout : public ObjectsContainer {
bool disableInputWhenNotFocused; /// If set to true, the input must be
/// disabled when the window do not have the
/// focus.
static gd::Layer badLayer; ///< Null object, returned when GetLayer can not
///< find an appropriate layer.
static gd::BehaviorsSharedData
badBehaviorSharedData; ///< Null object, returned when
///< GetBehaviorSharedData can not find the
///< specified behavior shared data.
///< GetBehaviorSharedData can not find the
///< specified behavior shared data.
EventsList events; ///< Scene events
gd::EditorSettings editorSettings;
// TODO: GD C++ Platform specific code below
BaseProfiler* profiler; ///< Pointer to the profiler. Can be NULL.
/**
* Initialize from another layout. Used by copy-ctor and assign-op.
* Don't forget to update me if members were changed!
@@ -445,20 +439,24 @@ gd::String GD_CORE_API GetTypeOfObject(const ObjectsContainer& game,
bool searchInGroups = true);
/**
* \brief Check if an object or all objects of a group has a behavior.
* \deprecated Use gd::ObjectsContainersList::HasBehaviorInObjectOrGroup instead.
* \deprecated Use gd::ObjectsContainersList::HasBehaviorInObjectOrGroup
* instead.
*/
bool GD_CORE_API HasBehaviorInObjectOrGroup(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
const gd::String &objectOrGroupName,
const gd::String &behaviorName,
bool GD_CORE_API HasBehaviorInObjectOrGroup(const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
const gd::String& objectOrGroupName,
const gd::String& behaviorName,
bool searchInGroups = true);
/**
* \brief Get the names of behavior of a given type if an object or all objects of a group has it.
* \brief Get the names of behavior of a given type if an object or all objects
* of a group has it.
*/
std::vector<gd::String> GD_CORE_API GetBehaviorNamesInObjectOrGroup(
const gd::ObjectsContainer &project, const gd::ObjectsContainer &layout,
const gd::String &objectOrGroupName, const gd::String &behaviorType,
bool searchInGroups);
std::vector<gd::String> GD_CORE_API
GetBehaviorNamesInObjectOrGroup(const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
const gd::String& objectOrGroupName,
const gd::String& behaviorType,
bool searchInGroups);
/**
* \brief Check if a behavior is a default one or doesn't exist in an object or
@@ -471,13 +469,15 @@ bool GD_CORE_API IsDefaultBehavior(const gd::ObjectsContainer& project,
bool searchInGroups = true);
/**
* \brief Get the type of a behavior if an object or all objects of a group has it.
* \brief Get the type of a behavior if an object or all objects of a group has
* it.
*/
gd::String GD_CORE_API GetTypeOfBehaviorInObjectOrGroup(const gd::ObjectsContainer &project,
const gd::ObjectsContainer &layout,
const gd::String &objectOrGroupName,
const gd::String &behaviorName,
bool searchInGroups = true);
gd::String GD_CORE_API
GetTypeOfBehaviorInObjectOrGroup(const gd::ObjectsContainer& project,
const gd::ObjectsContainer& layout,
const gd::String& objectOrGroupName,
const gd::String& behaviorName,
bool searchInGroups = true);
/**
* \brief Get a type from a behavior name
* @return Type of the behavior.
@@ -504,5 +504,3 @@ GetBehaviorsOfObject(const ObjectsContainer& game,
} // namespace gd
typedef gd::Layout Scene;
#endif // GDCORE_LAYOUT_H

View File

@@ -24,14 +24,18 @@ Object::~Object() {}
Object::Object(const gd::String& name_,
const gd::String& type_,
std::unique_ptr<gd::ObjectConfiguration> configuration_)
: name(name_), configuration(std::move(configuration_)) {
: name(name_),
configuration(std::move(configuration_)),
objectVariables(gd::VariablesContainer::SourceType::Object) {
SetType(type_);
}
Object::Object(const gd::String& name_,
const gd::String& type_,
gd::ObjectConfiguration* configuration_)
: name(name_), configuration(configuration_) {
: name(name_),
configuration(configuration_),
objectVariables(gd::VariablesContainer::SourceType::Object) {
SetType(type_);
}

View File

@@ -3,8 +3,8 @@
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_OBJECT_H
#define GDCORE_OBJECT_H
#pragma once
#include <map>
#include <memory>
#include <vector>
@@ -287,5 +287,3 @@ struct ObjectHasName : public std::binary_function<std::unique_ptr<gd::Object>,
};
} // namespace gd
#endif // GDCORE_OBJECT_H

View File

@@ -25,9 +25,7 @@ std::map<gd::String, gd::PropertyDescriptor> ObjectConfiguration::GetProperties(
}
std::map<gd::String, gd::PropertyDescriptor>
ObjectConfiguration::GetInitialInstanceProperties(const gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& layout) {
ObjectConfiguration::GetInitialInstanceProperties(const gd::InitialInstance& instance) {
std::map<gd::String, gd::PropertyDescriptor> nothing;
return nothing;
}

View File

@@ -114,9 +114,7 @@ class GD_CORE_API ObjectConfiguration {
* \see gd::InitialInstance
*/
virtual std::map<gd::String, gd::PropertyDescriptor>
GetInitialInstanceProperties(const gd::InitialInstance& instance,
gd::Project& project,
gd::Layout& layout);
GetInitialInstanceProperties(const gd::InitialInstance& instance);
/**
* \brief Called when the IDE wants to update a custom property of an initial
@@ -127,9 +125,7 @@ class GD_CORE_API ObjectConfiguration {
*/
virtual bool UpdateInitialInstanceProperty(gd::InitialInstance& instance,
const gd::String& name,
const gd::String& value,
gd::Project& project,
gd::Layout& layout) {
const gd::String& value) {
return false;
};
///@}

View File

@@ -7,6 +7,7 @@
#include <algorithm>
#include "GDCore/Tools/PolymorphicClone.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectFolderOrObject.h"
@@ -21,6 +22,25 @@ ObjectsContainer::ObjectsContainer() {
ObjectsContainer::~ObjectsContainer() {}
ObjectsContainer::ObjectsContainer(const ObjectsContainer& other) {
Init(other);
}
ObjectsContainer& ObjectsContainer::operator=(
const ObjectsContainer& other) {
if (this != &other) Init(other);
return *this;
}
void ObjectsContainer::Init(const gd::ObjectsContainer& other) {
initialObjects = gd::Clone(other.initialObjects);
objectGroups = other.objectGroups;
// The objects folders are not copied.
// It's not an issue because the UI uses the serialization for duplication.
rootFolder = gd::make_unique<gd::ObjectFolderOrObject>("__ROOT");
}
void ObjectsContainer::SerializeObjectsTo(SerializerElement& element) const {
element.ConsiderAsArrayOf("object");
for (std::size_t j = 0; j < initialObjects.size(); j++) {

View File

@@ -41,6 +41,9 @@ class GD_CORE_API ObjectsContainer {
ObjectsContainer();
virtual ~ObjectsContainer();
ObjectsContainer(const ObjectsContainer&);
ObjectsContainer& operator=(const ObjectsContainer& rhs);
/** \name Objects management
* Members functions related to objects management.
*/
@@ -230,6 +233,12 @@ class GD_CORE_API ObjectsContainer {
private:
std::unique_ptr<gd::ObjectFolderOrObject> rootFolder;
/**
* Initialize from another variables container, copying elements. Used by
* copy-ctor and assign-op. Don't forget to update me if members were changed!
*/
void Init(const ObjectsContainer& other);
};
} // namespace gd

View File

@@ -12,12 +12,26 @@
namespace gd {
ObjectsContainersList
ObjectsContainersList::MakeNewEmptyObjectsContainersList() {
ObjectsContainersList objectsContainersList;
return objectsContainersList;
}
ObjectsContainersList
ObjectsContainersList::MakeNewObjectsContainersListForProjectAndLayout(
const gd::Project& project, const gd::Layout& layout) {
ObjectsContainersList objectsContainersList;
objectsContainersList.Add(project);
objectsContainersList.Add(layout);
objectsContainersList.Add(project.GetObjects());
objectsContainersList.Add(layout.GetObjects());
return objectsContainersList;
}
ObjectsContainersList
ObjectsContainersList::MakeNewObjectsContainersListForProject(
const gd::Project& project) {
ObjectsContainersList objectsContainersList;
objectsContainersList.Add(project.GetObjects());
return objectsContainersList;
}
@@ -31,6 +45,14 @@ ObjectsContainersList::MakeNewObjectsContainersListForContainers(
return objectsContainersList;
}
ObjectsContainersList
ObjectsContainersList::MakeNewObjectsContainersListForContainer(
const gd::ObjectsContainer& objectsContainer) {
ObjectsContainersList objectsContainersList;
objectsContainersList.Add(objectsContainer);
return objectsContainersList;
}
bool ObjectsContainersList::HasObjectOrGroupNamed(
const gd::String& name) const {
for (auto it = objectsContainers.rbegin(); it != objectsContainers.rend();
@@ -370,7 +392,7 @@ void ObjectsContainersList::ForEachObject(
gd::String ObjectsContainersList::GetTypeOfObject(
const gd::String& objectName) const {
if (objectsContainers.size() != 2) {
if (objectsContainers.size() > 2) {
std::cout << this << std::endl;
std::cout << objectsContainers.size() << std::endl;
// TODO: rework forwarded methods so they can work with any number of
@@ -379,19 +401,40 @@ gd::String ObjectsContainersList::GetTypeOfObject(
"ObjectsContainersList::GetTypeOfObject called with objectsContainers "
"not being exactly 2. This is a logical error and will crash.");
}
if (objectsContainers.size() == 0) {
gd::LogWarning("ObjectsContainersList::GetTypeOfObject called without any "
"objectsContainer");
return "";
}
if (objectsContainers.size() == 1) {
gd::ObjectsContainer emptyObjectsContainer;
return gd::GetTypeOfObject(emptyObjectsContainer, *objectsContainers[0],
objectName, true);
}
return gd::GetTypeOfObject(
*objectsContainers[0], *objectsContainers[1], objectName, true);
}
bool ObjectsContainersList::HasBehaviorInObjectOrGroup(
const gd::String& objectOrGroupName, const gd::String& behaviorName) const {
if (objectsContainers.size() != 2) {
if (objectsContainers.size() > 2) {
// TODO: rework forwarded methods so they can work with any number of
// containers.
gd::LogFatalError(
"ObjectsContainersList::GetTypeOfObject called with objectsContainers "
"ObjectsContainersList::HasBehaviorInObjectOrGroup called with objectsContainers "
"not being exactly 2. This is a logical error and will crash.");
}
if (objectsContainers.size() == 0) {
gd::LogWarning("ObjectsContainersList::HasBehaviorInObjectOrGroup called without any "
"objectsContainer");
return false;
}
if (objectsContainers.size() == 1) {
gd::ObjectsContainer emptyObjectsContainer;
return gd::HasBehaviorInObjectOrGroup(
emptyObjectsContainer, *objectsContainers[0], objectOrGroupName,
behaviorName, true);
}
return gd::HasBehaviorInObjectOrGroup(*objectsContainers[0],
*objectsContainers[1],
objectOrGroupName,
@@ -403,13 +446,24 @@ gd::String ObjectsContainersList::GetTypeOfBehaviorInObjectOrGroup(
const gd::String& objectOrGroupName,
const gd::String& behaviorName,
bool searchInGroups) const {
if (objectsContainers.size() != 2) {
if (objectsContainers.size() > 2) {
// TODO: rework forwarded methods so they can work with any number of
// containers.
gd::LogFatalError(
"ObjectsContainersList::GetTypeOfObject called with objectsContainers "
"ObjectsContainersList::GetTypeOfBehaviorInObjectOrGroup called with objectsContainers "
"not being exactly 2. This is a logical error and will crash.");
}
if (objectsContainers.size() == 0) {
gd::LogWarning("ObjectsContainersList::GetTypeOfBehaviorInObjectOrGroup called without any "
"objectsContainer");
return "";
}
if (objectsContainers.size() == 1) {
gd::ObjectsContainer emptyObjectsContainer;
return gd::GetTypeOfBehaviorInObjectOrGroup(
emptyObjectsContainer, *objectsContainers[0], objectOrGroupName,
behaviorName, searchInGroups);
}
return gd::GetTypeOfBehaviorInObjectOrGroup(*objectsContainers[0],
*objectsContainers[1],
objectOrGroupName,
@@ -419,13 +473,23 @@ gd::String ObjectsContainersList::GetTypeOfBehaviorInObjectOrGroup(
gd::String ObjectsContainersList::GetTypeOfBehavior(
const gd::String& behaviorName, bool searchInGroups) const {
if (objectsContainers.size() != 2) {
if (objectsContainers.size() > 2) {
// TODO: rework forwarded methods so they can work with any number of
// containers.
gd::LogFatalError(
"ObjectsContainersList::GetTypeOfObject called with objectsContainers "
"ObjectsContainersList::GetTypeOfBehavior called with objectsContainers "
"not being exactly 2. This is a logical error and will crash.");
}
if (objectsContainers.size() == 0) {
gd::LogWarning("ObjectsContainersList::GetTypeOfBehavior called without any "
"objectsContainer");
return "";
}
if (objectsContainers.size() == 1) {
gd::ObjectsContainer emptyObjectsContainer;
return gd::GetTypeOfBehavior(emptyObjectsContainer, *objectsContainers[0],
behaviorName, searchInGroups);
}
return gd::GetTypeOfBehavior(*objectsContainers[0],
*objectsContainers[1],
behaviorName,
@@ -434,14 +498,25 @@ gd::String ObjectsContainersList::GetTypeOfBehavior(
std::vector<gd::String> ObjectsContainersList::GetBehaviorsOfObject(
const gd::String& objectName, bool searchInGroups) const {
if (objectsContainers.size() != 2) {
if (objectsContainers.size() > 2) {
// TODO: rework forwarded methods so they can work with any number of
// containers.
gd::LogFatalError(
"ObjectsContainersList::GetTypeOfObject called with objectsContainers "
"ObjectsContainersList::GetBehaviorsOfObject called with objectsContainers "
"not being exactly 2. This is a logical error and will crash.");
}
if (objectsContainers.size() == 0) {
gd::LogWarning("ObjectsContainersList::GetBehaviorsOfObject called without any "
"objectsContainer");
std::vector<gd::String> behaviors;
return behaviors;
}
if (objectsContainers.size() == 1) {
gd::ObjectsContainer emptyObjectsContainer;
return gd::GetBehaviorsOfObject(emptyObjectsContainer,
*objectsContainers[0], objectName,
searchInGroups);
}
return gd::GetBehaviorsOfObject(
*objectsContainers[0], *objectsContainers[1], objectName, searchInGroups);
}

View File

@@ -30,13 +30,21 @@ class GD_CORE_API ObjectsContainersList {
public:
virtual ~ObjectsContainersList(){};
static ObjectsContainersList MakeNewEmptyObjectsContainersList();
static ObjectsContainersList MakeNewObjectsContainersListForProjectAndLayout(
const gd::Project& project, const gd::Layout& layout);
static ObjectsContainersList MakeNewObjectsContainersListForProject(
const gd::Project& project);
static ObjectsContainersList MakeNewObjectsContainersListForContainers(
const gd::ObjectsContainer& globalObjectsContainer,
const gd::ObjectsContainer& objectsContainer);
static ObjectsContainersList MakeNewObjectsContainersListForContainer(
const gd::ObjectsContainer& objectsContainer);
/**
* \brief Check if the specified object or group exists.
*/

View File

@@ -34,7 +34,6 @@
#include "GDCore/Serialization/Serializer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/String.h"
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/Log.h"
#include "GDCore/Tools/PolymorphicClone.h"
@@ -75,7 +74,8 @@ Project::Project()
currentPlatform(NULL),
gdMajorVersion(gd::VersionWrapper::Major()),
gdMinorVersion(gd::VersionWrapper::Minor()),
gdBuildVersion(gd::VersionWrapper::Build()) {}
gdBuildVersion(gd::VersionWrapper::Build()),
variables(gd::VariablesContainer::SourceType::Global) {}
Project::~Project() {}
@@ -102,30 +102,19 @@ std::unique_ptr<gd::Object> Project::CreateObject(
behavior->SetDefaultBehavior(true);
};
if (project.HasEventsBasedObject(objectType)) {
// During project deserialization, event-based object metadata are not yet
// generated.
addDefaultBehavior("EffectCapability::EffectBehavior");
addDefaultBehavior("ResizableCapability::ResizableBehavior");
addDefaultBehavior("ScalableCapability::ScalableBehavior");
addDefaultBehavior("FlippableCapability::FlippableBehavior");
auto& eventBasedObject = project.GetEventsBasedObject(objectType);
if (eventBasedObject.IsRenderedIn3D()) {
addDefaultBehavior("Scene3D::Base3DBehavior");
}
else {
addDefaultBehavior("OpacityCapability::OpacityBehavior");
}
} else {
auto& objectMetadata =
gd::MetadataProvider::GetObjectMetadata(platform, objectType);
if (MetadataProvider::IsBadObjectMetadata(objectMetadata)) {
gd::LogWarning("Object: " + name + " has an unknown type: " + objectType);
}
for (auto& behaviorType : objectMetadata.GetDefaultBehaviors()) {
auto &objectMetadata =
gd::MetadataProvider::GetObjectMetadata(platform, objectType);
if (!MetadataProvider::IsBadObjectMetadata(objectMetadata)) {
for (auto &behaviorType : objectMetadata.GetDefaultBehaviors()) {
addDefaultBehavior(behaviorType);
}
}
// During project deserialization, event-based object metadata are not yet
// generated. Default behaviors will be added by
// MetadataDeclarationHelper::UpdateCustomObjectDefaultBehaviors
else if (!project.HasEventsBasedObject(objectType)) {
gd::LogWarning("Object: " + name + " has an unknown type: " + objectType);
}
return std::move(object);
}
@@ -845,15 +834,15 @@ void Project::UnserializeFrom(const SerializerElement& element) {
*this, eventsFunctionsExtensionElement);
}
GetObjectGroups().UnserializeFrom(
objectsContainer.GetObjectGroups().UnserializeFrom(
element.GetChild("objectsGroups", 0, "ObjectGroups"));
resourcesManager.UnserializeFrom(
element.GetChild("resources", 0, "Resources"));
UnserializeObjectsFrom(*this, element.GetChild("objects", 0, "Objects"));
objectsContainer.UnserializeObjectsFrom(*this, element.GetChild("objects", 0, "Objects"));
if (element.HasChild("objectsFolderStructure")) {
UnserializeFoldersFrom(*this, element.GetChild("objectsFolderStructure", 0));
objectsContainer.UnserializeFoldersFrom(*this, element.GetChild("objectsFolderStructure", 0));
}
AddMissingObjectsInRootFolder();
objectsContainer.AddMissingObjectsInRootFolder();
GetVariables().UnserializeFrom(element.GetChild("variables", 0, "Variables"));
@@ -1005,9 +994,9 @@ void Project::SerializeTo(SerializerElement& element) const {
std::cout << "ERROR: The project current platform is NULL.";
resourcesManager.SerializeTo(element.AddChild("resources"));
SerializeObjectsTo(element.AddChild("objects"));
SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
objectsContainer.SerializeObjectsTo(element.AddChild("objects"));
objectsContainer.SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
objectsContainer.GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
GetVariables().SerializeTo(element.AddChild("variables"));
element.SetAttribute("firstLayout", firstLayout);
@@ -1174,7 +1163,6 @@ void Project::Init(const gd::Project& game) {
platformSpecificAssets = game.platformSpecificAssets;
loadingScreen = game.loadingScreen;
watermark = game.watermark;
objectGroups = game.objectGroups;
extensionProperties = game.extensionProperties;
@@ -1187,7 +1175,7 @@ void Project::Init(const gd::Project& game) {
resourcesManager = game.resourcesManager;
initialObjects = gd::Clone(game.initialObjects);
objectsContainer = game.objectsContainer;
scenes = gd::Clone(game.scenes);

View File

@@ -4,11 +4,12 @@
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_PROJECT_H
#define GDCORE_PROJECT_H
#pragma once
#include <memory>
#include <vector>
#include "GDCore/Events/CodeGeneration/DiagnosticReport.h"
#include "GDCore/Project/ExtensionProperties.h"
#include "GDCore/Project/LoadingScreen.h"
#include "GDCore/Project/ObjectGroupsContainer.h"
@@ -47,7 +48,7 @@ namespace gd {
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API Project : public ObjectsContainer {
class GD_CORE_API Project {
public:
Project();
Project(const Project&);
@@ -983,6 +984,24 @@ class GD_CORE_API Project : public ObjectsContainer {
///@}
/** \name Global objects
*/
///@{
/**
* \brief return the objects of the project.
*/
gd::ObjectsContainer& GetObjects() {
return objectsContainer;
}
/**
* \brief Return the objects of the project.
*/
const gd::ObjectsContainer& GetObjects() const {
return objectsContainer;
}
///@}
/** \name Identifier names
*/
///@{
@@ -1050,6 +1069,10 @@ class GD_CORE_API Project : public ObjectsContainer {
std::size_t position = -1);
///@}
gd::WholeProjectDiagnosticReport& GetWholeProjectDiagnosticReport() {
return wholeProjectDiagnosticReport;
}
private:
/**
* Initialize from another game. Used by copy-ctor and assign-op.
@@ -1085,6 +1108,7 @@ class GD_CORE_API Project : public ObjectsContainer {
///< startup.
std::vector<std::unique_ptr<gd::Layout> > scenes; ///< List of all scenes
gd::VariablesContainer variables; ///< Initial global variables
gd::ObjectsContainer objectsContainer;
std::vector<std::unique_ptr<gd::ExternalLayout> >
externalLayouts; ///< List of all externals layouts
std::vector<std::unique_ptr<gd::EventsFunctionsExtension> >
@@ -1125,6 +1149,7 @@ class GD_CORE_API Project : public ObjectsContainer {
externalEvents; ///< List of all externals events
ExtensionProperties
extensionProperties; ///< The properties of the extensions.
gd::WholeProjectDiagnosticReport wholeProjectDiagnosticReport;
mutable unsigned int gdMajorVersion; ///< The GD major version used the last
///< time the project was saved.
mutable unsigned int gdMinorVersion; ///< The GD minor version used the last
@@ -1134,5 +1159,3 @@ class GD_CORE_API Project : public ObjectsContainer {
};
} // namespace gd
#endif // GDCORE_PROJECT_H

View File

@@ -0,0 +1,148 @@
#include "ProjectScopedContainers.h"
#include "GDCore/IDE/EventsFunctionTools.h"
#include "GDCore/Project/EventsFunctionsExtension.h"
#include "GDCore/Project/EventsBasedBehavior.h"
#include "GDCore/Project/EventsBasedObject.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Extensions/PlatformExtension.h"
namespace gd {
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersForEventsFunctionsExtension(
const gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension) {
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewEmptyObjectsContainersList(),
VariablesContainersList::
MakeNewVariablesContainersListForEventsFunctionsExtension(eventsFunctionsExtension),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
return projectScopedContainers;
};
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersForFreeEventsFunction(
const gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &parameterObjectsContainer) {
gd::EventsFunctionTools::FreeEventsFunctionToObjectsContainer(
project, eventsFunctionsExtension, eventsFunction, parameterObjectsContainer);
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewObjectsContainersListForContainer(
parameterObjectsContainer),
VariablesContainersList::
MakeNewVariablesContainersListForEventsFunctionsExtension(eventsFunctionsExtension),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
projectScopedContainers.AddParameters(
eventsFunction.GetParametersForEvents(eventsFunctionsExtension));
return projectScopedContainers;
};
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersForBehaviorEventsFunction(
const gd::Project &project, const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedBehavior& eventsBasedBehavior,
const gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &parameterObjectsContainer) {
gd::EventsFunctionTools::BehaviorEventsFunctionToObjectsContainer(
project,
eventsBasedBehavior,
eventsFunction,
parameterObjectsContainer);
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewObjectsContainersListForContainer(
parameterObjectsContainer),
VariablesContainersList::
MakeNewVariablesContainersListForEventsFunctionsExtension(eventsFunctionsExtension),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
projectScopedContainers.AddPropertiesContainer(
eventsBasedBehavior.GetSharedPropertyDescriptors());
projectScopedContainers.AddPropertiesContainer(
eventsBasedBehavior.GetPropertyDescriptors());
projectScopedContainers.AddParameters(eventsFunction.GetParametersForEvents(
eventsBasedBehavior.GetEventsFunctions()));
return projectScopedContainers;
}
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersForObjectEventsFunction(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &parameterObjectsContainer) {
gd::EventsFunctionTools::ObjectEventsFunctionToObjectsContainer(
project, eventsBasedObject, eventsFunction, parameterObjectsContainer);
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewObjectsContainersListForContainer(
parameterObjectsContainer),
VariablesContainersList::
MakeNewVariablesContainersListForEventsFunctionsExtension(
eventsFunctionsExtension),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
projectScopedContainers.AddPropertiesContainer(
eventsBasedObject.GetPropertyDescriptors());
projectScopedContainers.AddParameters(eventsFunction.GetParametersForEvents(
eventsBasedObject.GetEventsFunctions()));
return projectScopedContainers;
}
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersForEventsBasedObject(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
gd::ObjectsContainer &outputObjectsContainer) {
outputObjectsContainer.GetObjects().clear();
outputObjectsContainer.GetObjectGroups().Clear();
outputObjectsContainer.InsertNewObject(
project,
gd::PlatformExtension::GetObjectFullType(
eventsFunctionsExtension.GetName(), eventsBasedObject.GetName()),
"Object", outputObjectsContainer.GetObjectsCount());
gd::EventsFunctionTools::CopyEventsBasedObjectChildrenToObjectsContainer(
eventsBasedObject, outputObjectsContainer);
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewObjectsContainersListForContainer(
outputObjectsContainer),
VariablesContainersList::
MakeNewVariablesContainersListForEventsFunctionsExtension(
eventsFunctionsExtension),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
projectScopedContainers.AddPropertiesContainer(
eventsBasedObject.GetPropertyDescriptors());
return projectScopedContainers;
}
ProjectScopedContainers
ProjectScopedContainers::MakeNewProjectScopedContainersWithLocalVariables(
const ProjectScopedContainers &projectScopedContainers,
const gd::BaseEvent &event) {
ProjectScopedContainers newProjectScopedContainers = projectScopedContainers;
newProjectScopedContainers.variablesContainersList =
VariablesContainersList::MakeNewVariablesContainersListPushing(
projectScopedContainers.GetVariablesContainersList(),
event.GetVariables());
return newProjectScopedContainers;
}
} // namespace gd

View File

@@ -13,6 +13,11 @@ class ObjectsContainersList;
class VariablesContainersList;
class PropertiesContainersList;
class NamedPropertyDescriptor;
class BaseEvent;
class EventsFunctionsExtension;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
} // namespace gd
namespace gd {
@@ -51,6 +56,21 @@ class ProjectScopedContainers {
return projectScopedContainers;
}
static ProjectScopedContainers
MakeNewProjectScopedContainersForProject(const gd::Project &project) {
ProjectScopedContainers projectScopedContainers(
ObjectsContainersList::MakeNewObjectsContainersListForProject(
project),
VariablesContainersList::
MakeNewVariablesContainersListForProject(project),
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
return projectScopedContainers;
}
/**
* @deprecated Use another method for an explicit context instead.
*/
static ProjectScopedContainers MakeNewProjectScopedContainersFor(
const gd::ObjectsContainer &globalObjectsContainers,
const gd::ObjectsContainer &objectsContainers) {
@@ -61,7 +81,47 @@ class ProjectScopedContainers {
PropertiesContainersList::MakeNewEmptyPropertiesContainersList());
return projectScopedContainers;
}
};
static ProjectScopedContainers
MakeNewProjectScopedContainersForEventsFunctionsExtension(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension);
static ProjectScopedContainers
MakeNewProjectScopedContainersForFreeEventsFunction(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsFunction& eventsFunction,
gd::ObjectsContainer& parameterObjectsContainer);
static ProjectScopedContainers
MakeNewProjectScopedContainersForBehaviorEventsFunction(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedBehavior &eventsBasedBehavior,
const gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &parameterObjectsContainer);
static ProjectScopedContainers
MakeNewProjectScopedContainersForObjectEventsFunction(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsFunction &eventsFunction,
gd::ObjectsContainer &parameterObjectsContainer);
static ProjectScopedContainers
MakeNewProjectScopedContainersForEventsBasedObject(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
gd::ObjectsContainer &outputObjectsContainer);
static ProjectScopedContainers
MakeNewProjectScopedContainersWithLocalVariables(
const ProjectScopedContainers &projectScopedContainers,
const gd::BaseEvent &event);
ProjectScopedContainers &AddPropertiesContainer(
const gd::PropertiesContainer &container) {
@@ -152,6 +212,14 @@ class ProjectScopedContainers {
return variablesContainersList;
};
/**
* @brief Allow modification of the variables containers list. This is used
* by code generation which does push and pop of local variable containers.
*/
gd::VariablesContainersList &GetVariablesContainersList() {
return variablesContainersList;
};
const gd::PropertiesContainersList &GetPropertiesContainersList() const {
return propertiesContainersList;
};

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