Commit Graph

4 Commits

Author SHA1 Message Date
D8H
d40e360b8a Add support for behaviors based on other behaviors ("behavior composition") (#2781)
* This allows [custom behaviors](http://wiki.compilgames.net/doku.php/gdevelop5/behaviors/events-based-behaviors), that you can create in your project or get from extensions, to require the presence of one or multiple other behaviors on an object.
  * This is an advanced feature that is helpful to create behaviors that are based on other. For example, a behavior "Platformer enemy" using the "Platformer object" behavior and adding specific actions, conditions and logic to make an enemy chase the player.
  * If you create a behavior and want to use this, just go to the properties of this behavior and add a new property. Choose the type "Required Behavior" for this property. You can then use this new behavior in the events of the behavior you just edited.
* To use a behavior based on another, you don't need to do anything special! Just add it to your object as usual: any missing behavior will be added to your object, so you can start using it immediately.
2021-09-06 19:51:42 +01:00
Florian Rival
42cbe3534f Add support for behaviors in EventsFunctionExtractor 2019-04-13 10:09:43 +02:00
Florian Rival
dc27d5f962 Rename gd::ClassWithObjects to gd::ObjectsContainer 2018-09-09 21:28:26 +01:00
Florian Rival
09095a257a Add ParameterMetadataTools to generate an object container from parameters 2018-09-09 16:21:35 +01:00