* In the future, there will be other actions where you can optionally wait for their tasks to be finished before running the rest of the actions. It makes logic easier and more straightforward to express in events.
* This is similar to the Wait action, except that it's optional.
* This action allow to wait for a few seconds before continuing to run the next actions and sub-events.
* It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
* The action remember the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.
* Thanks to @arthuro555 for the ground work and follow up on this new feature.
Only show the rest in developer changelog:
* Add support for asynchronous actions (including for objects).
* Add exhaustive test cases for asynchronous actions.
Co-authored-by: Arthur Pacaud <arthur.pacaud@hotmail.fr>
* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files