Baptiste Augrain
77320ce12e
Add support for LDtk Tilemaps ( #4575 )
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* Tilemaps made with [LDtk](https://ldtk.io/ ), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap ).
Co-authored-by: Davy Hélard <davy.helard@gmail.com >
Co-authored-by: Florian Rival <Florian.Rival@gmail.com >
2022-12-22 18:44:27 +01:00
Clément Pasteau
b9ac22208b
Replace most float with double for better precision ( #4689 )
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Do not show in changelog
2022-12-16 14:50:11 +01:00
D8H
b8e9bc801a
Add a properties editor for custom objects ( #4227 )
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* Don't show in changelogs
2022-09-02 14:13:41 +02:00
Florian Rival
1a27f689e0
Remove deprecated/unused/unmaintained GDCpp code ( #2930 )
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* This also includes extensions code.
Only show in developer changelog
2021-08-17 14:34:58 +02:00
Florian Rival
edd98d8bd5
[WIP] Clean old methods used only in GD4 in objects and behaviors
2019-04-21 10:20:32 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
e8b1509fc2
Expose PanelSpriteObject to Emscripten build
2017-02-15 23:51:41 +01:00
Victor Levasseur
d20b5a0fbb
gd::Object and RuntimeObject are now cloned in unique_ptr
2016-11-15 08:33:56 +01:00
Florian Rival
117722621a
Change file organization in GDCpp to have a Runtime directory inside GDCpp
2016-02-09 19:42:52 +01:00
Victor Levasseur
12323965e0
RuntimeObjects ctor now takes their Object derivative as argument
2016-01-28 17:37:27 +01:00
Victor Levasseur
804e8c8718
Remove old CreateXXXObject(...) functions
2016-01-28 17:15:48 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
db69c83a58
Change file organization 5 (GDCpp/Project)
2015-11-01 17:06:23 +01:00
Victor Levasseur
cc6810e3f6
Replace unsigned int with std::size_t where it's possible
2015-08-18 18:43:39 +02:00
Victor Levasseur
c341bb3113
Replace std::string by gd::String in PlatformAutomatism and TiledSpriteObject
2015-07-10 22:10:31 +02:00
Florian Rival
2317368415
Merge branch 'remove-boost' of https://github.com/victorlevasseur/GD into c++11
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Conflicts:
GDCpp/GDCpp/ObjInstancesHolder.cpp
2015-01-25 20:12:14 +01:00
Florian Rival
64e6860718
Version bump.
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Updated copyrights.
2015-01-22 21:22:01 +01:00
victorlevasseur
ae1f6d61b3
Remove boost dependency (boost::to_upper still remaining)
2015-01-18 21:09:45 +01:00
Florian Rival
418bae8632
Removed useless Destroy* functions for objects
2015-01-08 21:58:36 +01:00
Florian Rival
40a82c61ea
Switched from LGPL and zlib/png licenses to MIT License.
2014-11-30 16:59:51 +01:00
Florian Rival
7d3ada265c
Replaced "Game Develop" by "GDevelop"
2014-09-24 16:25:13 +02:00
Florian Rival
e8cd1b16b7
Added GDJS and Extensions to this repository.
2014-06-30 21:39:29 +02:00
Florian Rival
475c9da06c
Cleaned thing and added not versioned files.
2014-03-31 21:55:51 +02:00
Florian
5e042a1ca7
Latest commit before switching to git for the whole Extension directory.
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git-svn-id: svn://localhost@1120 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-07-01 22:03:21 +00:00
Florian
63c2051682
Added X/YOffset.
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git-svn-id: svn://localhost@905 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-02-04 21:53:46 +00:00
Florian
134bb1b623
Initial import.
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git-svn-id: svn://localhost@880 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-11-18 17:33:39 +00:00