Commit Graph

9 Commits

Author SHA1 Message Date
D8H
d16b3e8154 Fix multiplayer synchronization of custom object positions (#7715)
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Co-authored-by: Clément Pasteau <4895034+ClementPasteau@users.noreply.github.com>
2025-07-15 13:38:23 +02:00
D8H
9467caf1e9 Fix changing of variant not being applied at hot-reload (#7666) 2025-06-24 10:41:57 +02:00
D8H
752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
D8H
7a21f9533e Upgrade to TypeScript 5.4.5 (#7394)
- Don't show in changelog
2025-02-12 17:51:36 +01:00
D8H
aa12248d86 Fix custom objects inner area expansion on Z axis (#7200) 2024-11-27 14:54:45 +01:00
Clément Pasteau
dc45f3dae5 Allow changing Opacity & Flip directly in Instance Properties Panel (#6935)
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00
D8H
f7888abf45 Allow custom objects to use the anchor behavior on their children (#6917) 2024-09-04 19:00:49 +02:00
D8H
be26e39eae Fix 3D custom objects CenterZ expression and condition (#6448) 2024-03-13 14:07:24 +01:00
D8H
3568a58019 Allow custom objects to be used as 3D objects (#6369)
- Custom objects like the 3D particle emitter can be used as any other 3D object
  - with the same set of actions and conditions thanks to the 3D capability
  - in the scene editor, their Z position and 3D rotations can be changed
- Fix child creation in `doStepPostEvent` function
2024-03-05 13:51:41 +01:00