D8H
a92784295a
Fix GDJS test resource paths ( #7397 )
2025-02-12 17:41:19 +01:00
AlexandreS
c0176dfb2b
Add lightweight markdown interpreter for in-app tutorial in-game messages ( #7391 )
...
Don't show in changelog
2025-02-12 14:35:32 +01:00
AlexandreS
23cd527d94
Fix spatial sound action not applied if sound is not playing yet ( #7393 )
2025-02-12 14:33:46 +01:00
Clément Pasteau
03eca4de4b
Upgrade pixi to 7.4.2 ( #7190 )
2025-02-11 14:20:59 +01:00
AlexandreS
90cdc875a9
Add possibility to display message in the preview when an in-app tutorial is running ( #7379 )
2025-02-10 10:59:35 +01:00
AlexandreS
b9a7786ab0
Add an action to join a lobby in one-click ( #7352 )
2025-02-06 18:04:41 +01:00
Neyl
b6e186e775
Tint color for 3D cube ( #7354 )
...
add a tint color property for 3D cube.
2025-02-06 11:10:39 +01:00
D8H
d08bf97471
Fix conflict between variable or property and parameter in variable setters ( #7329 )
...
- Don't show in changelog
2025-01-21 19:16:43 +01:00
D8H
60e36f37b1
Remove EventsFunctionsExtension inheritance to EventsFunctionsContainer ( #7326 )
...
- developer changelog only
2025-01-20 11:29:55 +01:00
D8H
c6f83f4431
Fix behavior property generation and value. ( #7324 )
2025-01-19 01:00:05 +01:00
AlexandreS
4bf3ef8ad4
Use the folder structure when choosing an object/group in an action/condition ( #7297 )
2025-01-16 12:03:58 +01:00
D8H
d6c99b27af
Allow to use parameters and properties in the variable action and condition ( #7124 )
2025-01-15 23:28:18 +01:00
D8H
2ab246696b
Add autocompletion for keyboard key properties in the behavior editor ( #7310 )
2025-01-15 09:57:45 +01:00
Clément Pasteau
3d80709029
Fix correctly exporting desktop icon when project is saved in the cloud ( #7282 )
2025-01-06 17:54:59 +01:00
Florian Rival
e237fc4b21
Add experimental support for importing JS source files in extensions ( #7278 )
...
* See more about using [JavaScript on this page](https://wiki.gdevelop.io/gdevelop5/events/js-code/javascript-in-extensions/#experimental-new-option-javascript-files-in-your-project ).
Only show in developer changelog
2025-01-06 11:02:28 +01:00
D8H
0ec0654032
Allow to make custom objects private to an extension ( #7275 )
2025-01-03 19:36:38 +01:00
Florian Rival
5261f5a431
Remove logs for audio events when manipulating a sound/music on an unused channel ( #7260 )
2024-12-29 15:50:05 +01:00
Florian Rival
02d44bbba4
Remove unused API method to initialize game rendering [skip ci] ( #7235 )
2024-12-18 18:16:13 +01:00
AlexandreS
fc86b4e2dd
Fix: Apply z offset to instance even if no z in instance data ( #7238 )
2024-12-17 08:46:06 +01:00
Dima Lifanchuk
ff1086ce3b
Expose initializeRenderers
and initializeCanvas
to allow initializing the game rendering manually ( #7224 )
2024-12-13 16:01:18 +01:00
Florian Rival
b9b09c1fef
Use a better looking invalid/missing texture placeholder ( #7218 )
2024-12-02 17:26:57 +01:00
danvervlad
35fd7e972b
Allow to provide a canvas to be used for the game rendering instead of creating a new one ( #7199 )
...
Only show in developer changelog
2024-11-29 17:51:12 +01:00
D8H
8743f70aaf
Disable the variable editor button for object parameters ( #7202 )
2024-11-28 16:05:49 +01:00
Florian Rival
1912916778
Add an option to keep layer centered when the game size changes, or keep top-left fixed (as before) ( #7188 )
...
* Also fix anchor behavior when used on layers where the camera was moved
2024-11-26 15:41:11 +01:00
Florian Rival
e0c72fd113
Improve typing of EventsFunctionContext
2024-11-22 17:24:20 +01:00
Aurélien Vivet
90004e3f83
Remove dead code regarding "alwaysLoaded" ( #7175 )
...
Only show in developer changelog
2024-11-20 21:32:00 +01:00
Florian Rival
ac6b64ba9b
Add an option to extend width or height and never crop the game area ( #7177 )
2024-11-20 16:53:47 +01:00
D8H
a06138b31e
Fix sprite scaling factor when a custom size is set ( #7164 )
2024-11-14 11:09:07 +01:00
D8H
16762960dc
Allow legacy scene variable parameters to use extension variables ( #7121 )
2024-11-13 17:17:02 +01:00
Clément Pasteau
33101ead64
Fix correctly using the app icon when exporting to desktop ( #7161 )
2024-11-13 17:08:24 +01:00
danvervlad
1172326ae0
Add "dispose" method to RuntimeGame and various classes ( #7118 )
...
* This allows to fully release resources, textures and anything else that is linked to a gdjs.RuntimeGame. This can be useful if multiple games must be loaded/unloaded/changed in a single web page.
Only show in developer changelog
2024-11-12 17:19:50 +01:00
inspace
afed5d57f7
Only add watermark styles in case showWatermark is true ( #7140 )
...
* This avoids using a DOM API if not needed.
Only show in developer changelog
2024-11-08 16:27:59 +01:00
Florian Rival
0ae68877b7
Fix centering of "UI layers" after a screen orientation change ( #7126 )
...
* This happened often on mobile (iOS notably) and sometimes when resizing the window on desktop too.
2024-11-05 13:45:54 +01:00
Clément Pasteau
c620ed75b3
Take automatic game screenshots in Quick Customization previews ( #7116 )
2024-10-31 11:33:58 +01:00
D8H
0383f8a7e1
Fix text input visibility when its custom object is hidden ( #7089 )
2024-10-21 12:41:47 +02:00
Florian Rival
db7a108354
Reduce time before session analytics to improve bounce detection
2024-10-17 11:06:20 +02:00
AlexandreS
712eb4b647
Avoid intermittent game crash, due to an audio issue, when resuming the game (when focused back again) ( #7063 )
2024-10-16 10:57:02 +02:00
Florian Rival
91978d4c6e
Fix wait action in custom objects ( #7056 )
2024-10-15 17:15:07 +02:00
Florian Rival
31dac9cc93
Fix memory corruption/crashes when events in extensions had errors ( #7050 )
2024-10-13 22:44:36 +02:00
D8H
484a0daec4
Show the tolerance in the sentence of "Is object turned toward" condition ( #7022 )
2024-10-10 16:25:38 +02:00
Florian Rival
9d97b9d0eb
Fix exception 't.bind is not a function' when a resource has an empty file ( #7028 )
2024-10-09 15:06:28 +02:00
D8H
2c3dbbbbde
Fix an exception when a touch is ended and then started in the same frame at runtime ( #7025 )
2024-10-08 11:45:40 +02:00
D8H
cb457cfd04
Fix the action to change the animation elapsed time for sprites and 3d models ( #7020 )
2024-10-07 17:18:40 +02:00
AlexandreS
8e104f9ae4
Fix text input focus messing with the input manager ( #7013 )
2024-10-07 12:41:10 +02:00
AlexandreS
40954bf497
Fix some crashes happening in preview ( #6988 )
2024-09-25 17:26:01 +02:00
Clément Pasteau
02c06ac6e7
Fix iOS automatic exports when using admob ( #6986 )
...
* internal ios deployment-target was conflicting between the plugins used, when admob was used in the project, preventing to build the app
2024-09-25 09:52:19 +02:00
AlexandreS
364ec2ecfb
Fix crashes in Preview due to ill-formed color values ( #6980 )
...
- Make color parsing from string more robust (issues when setting colors in Sprite, BBText, Particle emitter and effects with colors)
- Allow use of hex strings and shorthand hex strings in color fields
- Remove UI glitch when switching effect type and both effects have parameters with identical names
2024-09-23 09:21:37 +02:00
D8H
0d36a27b87
Fix anchor behavior when the object has a custom origin ( #6970 )
2024-09-18 13:54:10 +02:00
D8H
035ddb8a7a
Fix hot reload of object variables in object instances ( #6958 )
2024-09-17 12:14:10 +02:00
Clément Pasteau
dc45f3dae5
Allow changing Opacity & Flip directly in Instance Properties Panel ( #6935 )
...
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00