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Fix movesTowardTest and turnedTowardTest to properly use object center (in case origin is not 0;0)
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@@ -228,8 +228,8 @@ gdjs.evtTools.object.distanceTest = function(objectsLists1, objectsLists2, dista
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gdjs.evtTools.object._movesToward = function(obj1, obj2, tolerance) {
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if ( obj1.hasNoForces() ) return false;
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var objAngle = Math.atan2(obj2.getY()+obj2.getCenterY() - (obj1.getY()+obj1.getCenterY()),
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obj2.getX()+obj2.getCenterX() - (obj1.getX()+obj1.getCenterX()));
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var objAngle = Math.atan2(obj2.getDrawableY()+obj2.getCenterY() - (obj1.getDrawableY()+obj1.getCenterY()),
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obj2.getDrawableX()+obj2.getCenterX() - (obj1.getDrawableX()+obj1.getCenterX()));
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objAngle *= 180/3.14159;
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return Math.abs(gdjs.evtTools.common.angleDifference(obj1.getAverageForce().getAngle(), objAngle)) <= tolerance/2;
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@@ -241,8 +241,8 @@ gdjs.evtTools.object.movesTowardTest = function(objectsLists1, objectsLists2, to
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};
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gdjs.evtTools.object._turnedToward = function(obj1, obj2, tolerance) {
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var objAngle = Math.atan2(obj2.getY()+obj2.getCenterY() - (obj1.getY()+obj1.getCenterY()),
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obj2.getX()+obj2.getCenterX() - (obj1.getX()+obj1.getCenterX()));
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var objAngle = Math.atan2(obj2.getDrawableY()+obj2.getCenterY() - (obj1.getDrawableY()+obj1.getCenterY()),
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obj2.getDrawableX()+obj2.getCenterX() - (obj1.getDrawableX()+obj1.getCenterX()));
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objAngle *= 180/3.14159;
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return Math.abs(gdjs.evtTools.common.angleDifference(obj1.getAngle(), objAngle)) <= tolerance/2;
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