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Replace std::string by gd::String in GDIDE
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@@ -47,7 +47,7 @@ public:
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gd::Project & game;
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gd::Layout & scene;
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std::string instructionType; ///< The type of the selected instruction
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gd::String instructionType; ///< The type of the selected instruction
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vector < gd::Expression > Param; ///< The value of the parameters
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bool isInverted; ///< True if the condition is inverted
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@@ -116,12 +116,12 @@ private:
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* \brief Find & Select the instruction in the tree, in the children of the specified item.
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* \return true if th instruction was found and selected.
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*/
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bool SelectInstruction(const std::string &type, wxTreeItemId parent);
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bool SelectInstruction(const gd::String &type, wxTreeItemId parent);
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wxTreeItemId GetGroupItem(wxTreeCtrl * treeCtrl, wxTreeItemId parent, gd::String groupStr, bool insertIfNotExist = true);
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const bool editingAction; ///< True if an action is being edited, false if it's a condition.
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wxImageList * imageList;
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std::string selectedObject;
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gd::String selectedObject;
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DECLARE_EVENT_TABLE()
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};
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