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Allow event-based extensions to declare unified variable parameters (#6588)
- Don't show in changelog
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@@ -66,6 +66,7 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
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.SetRelevantForFunctionEventsOnly()
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.MarkAsAdvanced();
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// Deprecated
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extension
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.AddAction("CopyArgumentToVariable",
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_("Copy function parameter to variable"),
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@@ -78,9 +79,25 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
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.SetHelpPath("/events/functions/return")
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.AddParameter("functionParameterName", _("Parameter name"), "variable")
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.AddParameter("scenevar", _("Scene variable"))
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.SetHidden()
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.MarkAsAdvanced();
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extension
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.AddAction("CopyArgumentToVariable2",
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_("Copy function parameter to variable"),
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_("Copy a function parameter (also called \"argument\") to a variable. "
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"The parameter type must be a variable."),
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_("Copy the parameter _PARAM0_ into the variable _PARAM1_"),
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"",
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"res/function32.png",
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"res/function32.png")
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.SetHelpPath("/events/functions/return")
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.AddParameter("functionParameterName", _("Parameter name"), "variable")
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.AddParameter("variable", _("Variable"))
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.SetRelevantForFunctionEventsOnly()
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.MarkAsAdvanced();
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// Deprecated
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extension
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.AddAction("CopyVariableToArgument",
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_("Copy variable to function parameter"),
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@@ -93,6 +110,21 @@ void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAdvancedExtension(
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.SetHelpPath("/events/functions/return")
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.AddParameter("functionParameterName", _("Parameter name"), "variable")
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.AddParameter("scenevar", _("Scene variable"))
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.SetHidden()
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.MarkAsAdvanced();
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extension
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.AddAction("CopyVariableToArgument2",
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_("Copy variable to function parameter"),
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_("Copy a variable to function parameter (also called \"argument\"). "
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"The parameter type must be a variable."),
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_("Copy the variable _PARAM1_ into the parameter _PARAM0_"),
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"",
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"res/function32.png",
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"res/function32.png")
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.SetHelpPath("/events/functions/return")
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.AddParameter("functionParameterName", _("Parameter name"), "variable")
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.AddParameter("variable", _("Variable"))
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.SetRelevantForFunctionEventsOnly()
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.MarkAsAdvanced();
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@@ -81,6 +81,24 @@ AdvancedExtension::AdvancedExtension() {
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"}\n";
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});
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GetAllActions()["CopyArgumentToVariable2"]
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.SetCustomCodeGenerator([](gd::Instruction &instruction,
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gd::EventsCodeGenerator &codeGenerator,
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gd::EventsCodeGenerationContext &context) {
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// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
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gd::String parameter = instruction.GetParameter(0).GetPlainString();
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gd::String variable =
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gd::ExpressionCodeGenerator::GenerateExpressionCode(
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codeGenerator, context, "variable", instruction.GetParameter(1),
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"");
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return "if (typeof eventsFunctionContext !== 'undefined') {\n"
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"gdjs.Variable.copy(eventsFunctionContext.getArgument(" +
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parameter + "), " + variable +
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", false);\n"
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"}\n";
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});
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GetAllActions()["CopyVariableToArgument"]
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.SetCustomCodeGenerator([](gd::Instruction &instruction,
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gd::EventsCodeGenerator &codeGenerator,
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@@ -99,6 +117,24 @@ AdvancedExtension::AdvancedExtension() {
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"}\n";
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});
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GetAllActions()["CopyVariableToArgument2"]
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.SetCustomCodeGenerator([](gd::Instruction &instruction,
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gd::EventsCodeGenerator &codeGenerator,
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gd::EventsCodeGenerationContext &context) {
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// This is duplicated from EventsCodeGenerator::GenerateParameterCodes
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gd::String parameter = instruction.GetParameter(0).GetPlainString();
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gd::String variable =
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gd::ExpressionCodeGenerator::GenerateExpressionCode(
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codeGenerator, context, "variable", instruction.GetParameter(1),
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"");
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return "if (typeof eventsFunctionContext !== 'undefined') {\n"
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"gdjs.Variable.copy(" +
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variable + ", eventsFunctionContext.getArgument(" + parameter +
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"), false);\n"
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"}\n";
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});
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GetAllConditions()["GetArgumentAsBoolean"]
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.SetCustomCodeGenerator([](gd::Instruction& instruction,
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gd::EventsCodeGenerator& codeGenerator,
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@@ -133,7 +133,11 @@ export default function ValueTypeEditor({
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label={t`Leaderboard (text)`}
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/>
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<SelectOption value="identifier" label={t`Identifier (text)`} />
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<SelectOption value="scenevar" label={t`Scene variable`} />
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<SelectOption value="variable" label={t`Variable`} />
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<SelectOption
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value="scenevar"
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label={t`Scene variable (deprecated)`}
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/>
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{!isExpressionType && (
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<SelectOption
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value="objectListOrEmptyIfJustDeclared"
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