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2026-05-20 14:06:26 -04:00
parent c808de8a0e
commit 175df9807d
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<Application x:Class="Tasklight.Controller.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Tasklight.Controller"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Tasklight.Controller
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
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using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
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using System;
using System.ComponentModel;
using System.Windows.Input;
namespace Tasklight.Controller
{
public abstract class ModelBase : PropertyChangedBase
{
public void SetProperty<T>(ref T storage, T value, string name)
{
//if (storage == null)
//throw new InvalidCastException("osrs_toolbox.ModelBase.UpdateProperty\nStorage cannot be null.");
if (value == null)
throw new InvalidCastException("ModelBase.UpdateProperty\nValue cannot be null.");
//if (storage.GetType() != value.GetType())
//throw new InvalidCastException("osrs_toolbox.ModelBase.UpdateProperty\nVariable type mismatch between storage and value.");
storage = value;
OnPropertyChanged(name);
}
}
public abstract class PropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string name) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
public class RelayCommand : ICommand
{
private Action<object> execute;
private Func<object, bool>? canExecute;
public event EventHandler? CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public RelayCommand(Action<object> execute, Func<object, bool>? canExecute = null)
{
this.execute = execute;
this.canExecute = canExecute;
}
public bool CanExecute(object? parameter)
{
return this.canExecute == null || this.canExecute(parameter);
}
public void Execute(object? parameter)
{
this.execute(parameter);
}
}
}
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<Window x:Class="Tasklight.Controller.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Tasklight.Controller"
mc:Ignorable="d"
Title="Blynclight Controller" Height="450" Width="800" SizeToContent="Height">
<Window.DataContext>
<local:MainWindowViewModel/>
</Window.DataContext>
<Window.TaskbarItemInfo>
<TaskbarItemInfo Description="Quick Light Controls">
<TaskbarItemInfo.ThumbButtonInfos>
<ThumbButtonInfo Description="Red" Command="{Binding RedSet, UpdateSourceTrigger=PropertyChanged}"/>
<ThumbButtonInfo Description="Yellow" Command="{Binding YellowSet, UpdateSourceTrigger=PropertyChanged}"/>
<ThumbButtonInfo Description="Green" Command="{Binding GreenSet, UpdateSourceTrigger=PropertyChanged}"/>
</TaskbarItemInfo.ThumbButtonInfos>
</TaskbarItemInfo>
</Window.TaskbarItemInfo>
<Grid>
<Grid Visibility="{Binding ConnectVisible, UpdateSourceTrigger=PropertyChanged}">
<Button Content="Connect to Light" Command="{Binding LightConnect, UpdateSourceTrigger=PropertyChanged}"/>
</Grid>
<Grid Visibility="{Binding CommandsVisible, UpdateSourceTrigger=PropertyChanged}">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Text="Quick Actions:" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4"/>
<Button Content="Red" Command="{Binding RedSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="1" Grid.Column="0"/>
<Button Content="Green" Command="{Binding GreenSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="1" Grid.Column="1"/>
<Button Content="Blue" Command="{Binding BlueSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="1" Grid.Column="2"/>
<Button Content="White" Command="{Binding WhiteSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="1" Grid.Column="3"/>
<Button Content="Cyan" Command="{Binding CyanSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="2" Grid.Column="0"/>
<Button Content="Magenta" Command="{Binding MagentaSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="2" Grid.Column="1"/>
<Button Content="Yellow" Command="{Binding YellowSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="2" Grid.Column="2"/>
<Button Content="Orange" Command="{Binding OrangeSet, UpdateSourceTrigger=PropertyChanged}" Grid.Row="2" Grid.Column="3"/>
<TextBlock Text="Color Settings:" Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2"/>
<TextBlock Text="Other Settings:" Grid.Row="3" Grid.Column="2" Grid.ColumnSpan="2"/>
<StackPanel Orientation="Horizontal" Grid.Row="4" Grid.Column="0">
<TextBlock Text="Red:" Width="50"/>
<TextBox Text="{Binding Red, UpdateSourceTrigger=PropertyChanged}" Width="150"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Grid.Row="5" Grid.Column="0">
<TextBlock Text="Green:" Width="50"/>
<TextBox Text="{Binding Green, UpdateSourceTrigger=PropertyChanged}" Width="150"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Grid.Row="6" Grid.Column="0">
<TextBlock Text="Blue:" Width="50"/>
<TextBox Text="{Binding Blue, UpdateSourceTrigger=PropertyChanged}" Width="150"/>
</StackPanel>
<Slider Value="{Binding Red, UpdateSourceTrigger=PropertyChanged}" Minimum="0" Maximum="255" Grid.Row="4" Grid.Column="1"/>
<Slider Value="{Binding Green, UpdateSourceTrigger=PropertyChanged}" Minimum="0" Maximum="255" Grid.Row="5" Grid.Column="1"/>
<Slider Value="{Binding Blue, UpdateSourceTrigger=PropertyChanged}" Minimum="0" Maximum="255" Grid.Row="6" Grid.Column="1"/>
<TextBlock Text="Dim Light:" Grid.Row="4" Grid.Column="2"/>
<TextBlock Text="Flash Light:" Grid.Row="5" Grid.Column="2"/>
<TextBlock Text="Flashing Type:" Grid.Row="6" Grid.Column="2"/>
<CheckBox IsChecked="{Binding Dimmed, UpdateSourceTrigger=PropertyChanged}" Grid.Row="4" Grid.Column="3"/>
<CheckBox IsChecked="{Binding FlashEnabled, UpdateSourceTrigger=PropertyChanged}" Grid.Row="5" Grid.Column="3"/>
<ComboBox SelectedIndex="{Binding SelectedFlashIndex, UpdateSourceTrigger=PropertyChanged}" ItemsSource="{Binding FlashNames, UpdateSourceTrigger=PropertyChanged}" Grid.Row="6" Grid.Column="3"/>
<Button Content="Color Picker" Command="{Binding ColorPick, UpdateSourceTrigger=PropertyChanged}" Grid.Row="7" Grid.Column="0"/>
<Button Content="Update Light" Command="{Binding LightUpdate, UpdateSourceTrigger=PropertyChanged}" Grid.Row="7" Grid.Column="1"/>
<Button Content="Reset Light" Command="{Binding LightReset, UpdateSourceTrigger=PropertyChanged}" Grid.Row="7" Grid.Column="2"/>
<Button Content="Disconnect" Command="{Binding LightDisconnect, UpdateSourceTrigger=PropertyChanged}" Grid.Row="7" Grid.Column="3"/>
</Grid>
</Grid>
</Window>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Tasklight.Controller
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using Blynclight;
namespace Tasklight.Controller
{
public abstract class MainWindowModel : ModelBase
{
private BlynclightController _lightController;
private bool _lightConnected;
private Visibility _connectVisible;
private Visibility _commandsVisible;
private int _red;
private int _green;
private int _blue;
private ICommand _lightConnect;
private ICommand _lightUpdate;
private ICommand _lightReset;
private ICommand _lightDisconnect;
private ICommand _redSet;
private ICommand _greenSet;
private ICommand _blueSet;
private ICommand _yellowSet;
private ICommand _magentaSet;
private ICommand _cyanSet;
private ICommand _whiteSet;
private ICommand _orangeSet;
private ICommand _colorPick;
private bool _flashEnabled;
private string _flashType;
private bool _dimmed;
public BlynclightController LightController
{
get { return _lightController; }
set { SetProperty(ref _lightController, value, nameof(LightController)); }
}
public bool LightConnected
{
get { return _lightConnected; }
set { SetProperty(ref _lightConnected, value, nameof(LightConnected)); }
}
public Visibility ConnectVisible
{
get { return _connectVisible; }
set { SetProperty(ref _connectVisible, value, nameof(ConnectVisible)); }
}
public Visibility CommandsVisible
{
get { return _commandsVisible; }
set { SetProperty(ref _commandsVisible, value, nameof(CommandsVisible)); }
}
public int Red
{
get { return _red; }
set { SetProperty(ref _red, value, nameof(Red)); }
}
public int Green
{
get { return _green; }
set { SetProperty(ref _green, value, nameof(Green)); }
}
public int Blue
{
get { return _blue; }
set { SetProperty(ref _blue, value, nameof(Blue)); }
}
public ICommand LightConnect
{
get { return _lightConnect; }
set { SetProperty(ref _lightConnect, value, nameof(LightConnect)); }
}
public ICommand LightUpdate
{
get { return _lightUpdate; }
set { SetProperty(ref _lightUpdate, _lightUpdate, nameof(LightUpdate)); }
}
public ICommand LightReset
{
get { return _lightReset; }
set { SetProperty(ref _lightReset, value, nameof(LightReset)); }
}
public ICommand LightDisconnect
{
get { return _lightDisconnect; }
set { SetProperty(ref _lightDisconnect, value, nameof(LightDisconnect)); }
}
public ICommand RedSet
{
get { return _redSet; }
set { SetProperty(ref _redSet, value, nameof(RedSet)); }
}
public ICommand GreenSet
{
get { return _greenSet; }
set { SetProperty(ref _greenSet, value, nameof(GreenSet)); }
}
public ICommand BlueSet
{
get { return _blueSet; }
set { SetProperty(ref _blueSet, value, nameof(BlueSet)); }
}
public ICommand YellowSet
{
get { return _yellowSet; }
set { SetProperty(ref _yellowSet, value, nameof(YellowSet)); }
}
public ICommand MagentaSet
{
get { return _magentaSet; }
set { SetProperty(ref _magentaSet, value, nameof(MagentaSet)); }
}
public ICommand CyanSet
{
get { return _cyanSet; }
set { SetProperty(ref _cyanSet, value, nameof(CyanSet)); }
}
public ICommand WhiteSet
{
get { return _whiteSet; }
set { SetProperty(ref _whiteSet, value, nameof(WhiteSet)); }
}
public ICommand OrangeSet
{
get { return _orangeSet; }
set { SetProperty(ref _orangeSet, value, nameof(OrangeSet)); }
}
public ICommand ColorPick
{
get { return _colorPick; }
set { SetProperty(ref _colorPick, value, nameof(ColorPick)); }
}
public bool FlashEnabled
{
get { return _flashEnabled; }
set { SetProperty(ref _flashEnabled, value, nameof(FlashEnabled)); }
}
public string FlashType
{
get { return _flashType; }
set { SetProperty(ref _flashType, value, nameof(FlashType)); }
}
public bool Dimmed
{
get { return _dimmed; }
set { SetProperty(ref _dimmed, value, nameof(Dimmed)); }
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using Blynclight;
using Cyotek.Windows.Forms;
using System.Windows.Input;
namespace Tasklight.Controller
{
public class MainWindowViewModel : ModelBase
{
#region Model Declaration
private void CommandPlaceholder(object obj)
{
return;
}
private BlynclightController _lightController;
private bool _lightConnected;
private Visibility _connectVisible;
private Visibility _commandsVisible;
private int _red;
private int _green;
private int _blue;
private ICommand _lightConnect;
private ICommand _lightUpdate;
private ICommand _lightReset;
private ICommand _lightDisconnect;
private ICommand _redSet;
private ICommand _greenSet;
private ICommand _blueSet;
private ICommand _yellowSet;
private ICommand _magentaSet;
private ICommand _cyanSet;
private ICommand _whiteSet;
private ICommand _orangeSet;
private ICommand _colorPick;
private bool _flashEnabled;
private bool _dimmed;
private int _selectedFlashIndex;
private List<string> _flashNames;
public BlynclightController LightController
{
get { return _lightController; }
set { SetProperty(ref _lightController, value, nameof(LightController)); }
}
public bool LightConnected
{
get { return _lightConnected; }
set { SetProperty(ref _lightConnected, value, nameof(LightConnected)); }
}
public Visibility ConnectVisible
{
get { return _connectVisible; }
set { SetProperty(ref _connectVisible, value, nameof(ConnectVisible)); }
}
public Visibility CommandsVisible
{
get { return _commandsVisible; }
set { SetProperty(ref _commandsVisible, value, nameof(CommandsVisible)); }
}
public int Red
{
get { return _red; }
set { SetProperty(ref _red, value, nameof(Red)); }
}
public int Green
{
get { return _green; }
set { SetProperty(ref _green, value, nameof(Green)); }
}
public int Blue
{
get { return _blue; }
set { SetProperty(ref _blue, value, nameof(Blue)); }
}
public ICommand LightConnect
{
get { return _lightConnect; }
set { SetProperty(ref _lightConnect, value, nameof(LightConnect)); }
}
public ICommand LightUpdate
{
get { return _lightUpdate; }
set { SetProperty(ref _lightUpdate, _lightUpdate, nameof(LightUpdate)); }
}
public ICommand LightReset
{
get { return _lightReset; }
set { SetProperty(ref _lightReset, value, nameof(LightReset)); }
}
public ICommand LightDisconnect
{
get { return _lightDisconnect; }
set { SetProperty(ref _lightDisconnect, value, nameof(LightDisconnect)); }
}
public ICommand RedSet
{
get { return _redSet; }
set { SetProperty(ref _redSet, value, nameof(RedSet)); }
}
public ICommand GreenSet
{
get { return _greenSet; }
set { SetProperty(ref _greenSet, value, nameof(GreenSet)); }
}
public ICommand BlueSet
{
get { return _blueSet; }
set { SetProperty(ref _blueSet, value, nameof(BlueSet)); }
}
public ICommand YellowSet
{
get { return _yellowSet; }
set { SetProperty(ref _yellowSet, value, nameof(YellowSet)); }
}
public ICommand MagentaSet
{
get { return _magentaSet; }
set { SetProperty(ref _magentaSet, value, nameof(MagentaSet)); }
}
public ICommand CyanSet
{
get { return _cyanSet; }
set { SetProperty(ref _cyanSet, value, nameof(CyanSet)); }
}
public ICommand WhiteSet
{
get { return _whiteSet; }
set { SetProperty(ref _whiteSet, value, nameof(WhiteSet)); }
}
public ICommand OrangeSet
{
get { return _orangeSet; }
set { SetProperty(ref _orangeSet, value, nameof(OrangeSet)); }
}
public ICommand ColorPick
{
get { return _colorPick; }
set { SetProperty(ref _colorPick, value, nameof(ColorPick)); }
}
public bool FlashEnabled
{
get { return _flashEnabled; }
set { SetProperty(ref _flashEnabled, value, nameof(FlashEnabled)); }
}
public bool Dimmed
{
get { return _dimmed; }
set { SetProperty(ref _dimmed, value, nameof(Dimmed)); }
}
public int SelectedFlashIndex
{
get { return _selectedFlashIndex; }
set { SetProperty(ref _selectedFlashIndex, value, nameof(SelectedFlashIndex)); }
}
public List<string> FlashNames
{
get { return _flashNames; }
set { SetProperty(ref _flashNames, value, nameof(FlashNames)); }
}
#endregion
public MainWindowViewModel()
{
PreInitializeCommands();
InitializeVariables();
InitializeCommands();
}
private void InitializeVariables()
{
LightController = new BlynclightController();
LightConnected = false;
ConnectVisible = Visibility.Visible;
CommandsVisible = Visibility.Collapsed;
Red = 0;
Green = 0;
Blue = 0;
FlashEnabled = false;
Dimmed = false;
SelectedFlashIndex = -1;
FlashNames = new List<string>();
FlashNames.AddRange(new string[] { "Low", "Medium", "High", "Pulse" });
}
private void PreInitializeCommands()
{
_lightConnect = new RelayCommand(CommandPlaceholder);
_lightUpdate = new RelayCommand(DoLightUpdate);
_lightReset = new RelayCommand(DoResetLight);
_lightDisconnect = new RelayCommand(DoDisconnectLight);
_redSet = new RelayCommand(DoSetRed);
_greenSet = new RelayCommand(DoSetGreen);
_blueSet = new RelayCommand(DoSetBlue);
_yellowSet = new RelayCommand(DoSetYellow);
_magentaSet = new RelayCommand(DoSetMagenta);
_cyanSet = new RelayCommand(DoSetCyan);
_whiteSet = new RelayCommand(DoSetWhite);
_orangeSet = new RelayCommand(DoSetOrange);
_colorPick = new RelayCommand(DoPickColor);
}
private void InitializeCommands()
{
LightConnect = new RelayCommand(DoLightConnect);
LightUpdate = new RelayCommand(DoLightUpdate);
LightReset = new RelayCommand(DoResetLight);
LightDisconnect = new RelayCommand(DoDisconnectLight);
RedSet = new RelayCommand(DoSetRed);
GreenSet = new RelayCommand(DoSetGreen);
BlueSet = new RelayCommand(DoSetBlue);
YellowSet = new RelayCommand(DoSetYellow);
MagentaSet = new RelayCommand(DoSetMagenta);
CyanSet = new RelayCommand(DoSetCyan);
WhiteSet = new RelayCommand(DoSetWhite);
OrangeSet = new RelayCommand(DoSetOrange);
ColorPick = new RelayCommand(DoPickColor);
}
private void DoLightConnect(object obj)
{
int LightsConnected = LightController.InitBlyncDevices();
if (LightsConnected > 0)
{
LightConnected = true;
ConnectVisible = Visibility.Collapsed;
CommandsVisible = Visibility.Visible;
}
else InitializeVariables();
}
private void DoLightUpdate(object obj)
{
LightController.TurnOnRGBLights(0, Convert.ToByte(Red), Convert.ToByte(Green), Convert.ToByte(Blue));
if (Dimmed) LightController.SetLightDim(0);
else LightController.ClearLightDim(0);
if (FlashEnabled)
{
switch (FlashNames.ElementAt(SelectedFlashIndex))
{
case "Low":
LightController.SelectLightFlashSpeed(0, 0x01);
break;
case "Medium":
LightController.SelectLightFlashSpeed(0, 0x02);
break;
case "High":
LightController.SelectLightFlashSpeed(0, 0x03);
break;
case "Pulse":
LightController.SelectLightFlashSpeed(0, 0x04);
break;
}
LightController.StartLightFlash(0);
}
else LightController.StopLightFlash(0);
}
private void DoResetLight(object obj)
{
LightController.ResetLight(0);
Red = 0;
Green = 0;
Blue = 0;
FlashEnabled = false;
Dimmed = false;
SelectedFlashIndex = -1;
}
private void DoDisconnectLight(object obj)
{
LightController.ResetLight(0);
InitializeVariables();
}
private void DoSetRed(object obj)
{
Red = 255;
Green = 0;
Blue = 0;
LightController.TurnOnRedLight(0);
}
private void DoSetGreen(object obj)
{
Red = 0;
Green = 255;
Blue = 0;
LightController.TurnOnGreenLight(0);
}
private void DoSetBlue(object obj)
{
Red = 0;
Green = 0;
Blue = 255;
LightController.TurnOnBlueLight(0);
}
private void DoSetYellow(object obj)
{
Red = 255;
Green = 255;
Blue = 0;
LightController.TurnOnYellowLight(0);
}
private void DoSetMagenta(object obj)
{
Red = 255;
Green = 0;
Blue = 255;
LightController.TurnOnMagentaLight(0);
}
private void DoSetCyan(object obj)
{
Red = 0;
Green = 255;
Blue = 255;
LightController.TurnOnCyanLight(0);
}
private void DoSetWhite(object obj)
{
Red = 255;
Green = 255;
Blue = 255;
LightController.TurnOnWhiteLight(0);
}
private void DoSetOrange(object obj)
{
Red = 255;
Green = 165;
Blue = 0;
LightController.TurnOnOrangeLight(0);
}
private void DoPickColor(object obj)
{
ColorPickerDialog cpd = new ColorPickerDialog();
cpd.Color = Color.FromArgb(Red, Green, Blue);
cpd.ShowDialog();
if (cpd.DialogResult == DialogResult.OK)
{
Red = cpd.Color.R;
Green = cpd.Color.G;
Blue = cpd.Color.B;
}
cpd.Dispose();
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cyotek.Windows.Forms.ColorPicker" Version="2.0.0-beta.7" />
</ItemGroup>
<ItemGroup>
<Reference Include="Blynclight">
<HintPath>..\..\..\..\Downloads\Embrava_SDK_For_Windows_v3.0.4\Binaries\AnyCpu\Blynclight.dll</HintPath>
</Reference>
</ItemGroup>
</Project>